Codes note: Codes must be entered during a fight, and only last
for the duration of that fight.
Camera man (one player game): Press B, A, Left(2), A,
Down(2), A, C, A, B, A,
Right, A. This code will give camera control to
controller two during a one player game. The camera operates in
the same manner as during an instant replay.
Camera man (two player game): With three controllers available, enter B, A,
Left(2), A, Down(2), Right, A,
Down, A, Right on controller one. This code
will give camera control to controller three during a two player
game. The camera operates in the same manner as during an instant
replay.
Unlock Bosses: Press B, A, Left(2), C,
Right, A, C, A, Left(2). All
Boss characters will be unlocked for player one.
Infinite time: Press B, A, Left(2), B,
Left, A, B, Left, A, B,
Left, A. This code may require several attempts
before it takes effect.
Swap power bar: Press B, A, Left(2), Down,
Right, A, C, Up, Left, A
Lamprey morph: Press B, A, Left(2), A,
B, Right, A, C, A, Down,
A, B, Right, A.
Bounder morph: Press B, A, Left(2), Right,
Up(2), Right, Up(2).
Kronk morph: Press B, A, Left(2), B,
Up, C, A, B, Up, C,
A. Use when playing a Boss character to morph to Kronk.
Lethal hit: Press B, A, Left(2), C,
Left, Up, B, Up, B, A,
Down.
Translucent balls: Press B, A, Left(2), B,
Left, Up, Right, B, A, Left(2).
Large balls: Press B, A, Left(3), A,
Right, Down, B, A, Left(2).
This will increase the size of the balls each time the code is
entered.
Black and white character: Press B, A, Left(2), Down,
Right, A, B(2), A, Left(2).
Black and white opponent: Press B, A, Left(2), B,
Left, A, C, B, A, Left(2)
Up.
Shrink balls: Press B, A, Left(2), Right,
A, Down, A, Right, Left, Up,
Left, Up. This will give your character a skeletal
shape.
Hints:
Close quarter attacks Repeatedly press A to win a Grapple. Keep the button
pressed to get a special attack. Push B when close to an
opponent to grab him and get a special attack.
Escaping/Undizzy Whenever your character is being held or is dizzy, press A
rapidly to escape or recover.
Morphing Morphs may be done at any time during the match by any character.
If your character is hit during a morph move, it must be repeated.
A chime will confirm correct entry of a morph move.
Taunts In order to perform a taunt, press A + B + C.
This will increase the damage of the next attack as long as your
character does not get hit first. Taunts are additive, and will
award the last player that completed a taunt move the bonus attacking
power. The more taunts completed in succession, the more damage
given to the opponent.
Begging When low on life, press Down x3 rapidly to begin begging
(restores life). The more times Down is pressed, the more
life is restored.
Attacks that do damage to both players/Tangles Some special attacks cause damage to both players (e.g., explosions,
and cyclone attacks). , Some attacks when repeated too often can
cause the player to become tangled and helpless. If your character
misses with one of these attacks, or becomes tangled, he will
be helpless until hit by the opponent.
Fatalities Fatality moves are available in the two player game. When
your opponent's power bar is critical, stand nearby and press
Up, Up, Up. After your opponent shatters,
press A, A, A, A, A, A
to execute the post-fatality move.
Boss hints:
Guggler (the ostrich) Wait until its head is in the ground and taunt it multiple
times. Then, successfully attack once to win.
Bounder (the kangaroo) Jump in, punch several times, then jump away and repeat. His
tail has a long range. If playing as Turbo, do repeated Super
Blows until he is defeated.
T-Wrecks (the dinosaur) If playing as Divine, use head attacks. Perform a jump and
then aim so that Divine's shadow overlaps his. When your character
lands, she should be riding on the back of his head doing damage.
T-Wrecks roars before executing his ground stomp attack.
Lamprey (the blue genie) He morphs into other creatures (a bull, scorpion, and snake),
and will regain his health during his first morph. Since he does
not have strong jumping moves, aerial attacks work well against
him.
The Jester Perform aerial attacks as Turbo or Kronk after taunting him.
Divine and Yoko combination: While in a Grapple, have each player take turns pressing
A (first Divine, then Yoko, then Divine, etc.).
Standard moves for all characters:
Attacks
A + Down
Low punch
Toward + A
Lunging punch
Away + A
Short punch
B + Down
Low kick
Toward + B
Lunging kick
Away + B
Short kick
.
Blocks
Away
Back-pedal and block
Away + Down
Crouch, stationary block
Away + Up
High block
A + Up or Down
Roll away when knocked down
Morphing moves:
Boomer
Right, Left, A + C
Bruiser
Down, Left, A + C
Crusher
Down, Right, A + C
Divine
Up, Left, A + C
Kronk
Left, Left, A + C
Tsunami
Left, Right, A + C
Turbo
Right, Right, A + C
Yoko
Up, Right, A + C
Zombie
Down, Down, A + C
Special Moves:
Boomer
Away, Toward, A
Head hurl (shoulder level)
Away, Toward, B
Bowl head at opponent
Up + A
Jack-in-the-box
Right, Down, Left, Up, A
Self destruct
Left, Left, B
Left handstand kick
Right, Right, B
Right handstand kick
Down, Up + C
Dive bomb
Down,A + B
Punch at three times arms length
Toward, Toward, Toward
Charge
C, A + B
Kick with both feet
B (when close)
Finger spin
Down, Toward, B
Power kick
Grapple win
Kick in the pants
Taunt
But waggle
Fatality
Circus
Post-fatality
Juggles
Jester prize
Lamprey Boss
Bruiser
Left, Left, B
Cartwheel left
Right, Right, B
Cartwheel right
Down, Down, B
Slide tackle
Right, Down, Left, Up, A
Tornado
Back, Toward, B
Kick ball at opponent
Back, Toward, A
Throw ball at opponent
C, Down, Down
Stomp ground and shake opponent off feet
C, A + C
Kick high with both legs while in air
Down + A + B (when close)
Reach out and sweep opponent off their feet
Up, Down, Up, Down
Do jumping jacks (heal)
Toward, Toward, Toward
Charge
Right + B + C
Sidestep to right
Left + B + C
Sidestep to left
Down, B + C
Duck uppercut
Down, Up, A
Buckle heave
Away, Toward, A
Buckle toss
Away, Toward, B
Buckle kick
C, A + B
Kick with both feet
B (when close)
Grab opponent and break them over knee
Toward, Away, Toward
Spin around with arms outstretched
Grapple win
Headlock pummel
Taunt
Flip off
Fatality
Head plant slam
Post-fatality
Play soccer
Jester prize
Lamprey Boss
Crusher
Toward, Toward, Toward
Charge
Away, Toward, A
Underhand horn heave
Away, Up, A
Overhead horn heave
Toward, Toward, A
Use horn to stab at opponent
Away, Away, A
Lean back and crank arm
Away, Toward, C
Horn slide
Up, Down, A
Grand slam
Up, Toward, Back
Foot stomp
Up, Down, Up
Ground shaker
B (when close)
Lift opponent up and gore them
Left, Down, A
Charge left, then at opponent
Right, Down, A
Charge right, then at opponent
Grapple win
Upside down headkick
Taunt
Flip off
Fatality
Suffocation
Post-fatality
Rhino bounce
Jester prize
T-Wrecks Boss
Divine
A + B when close
Flip and throw opponent
Toward, Toward, Toward
Reverse cartwheel head scissors
Down, Down, Up
Sing a high pitched note that makesopponent dizzy
Down, Down, Away
Fakes dizziness, can be exited by pushing kick or punch
Down, Down, Toward (when close)
Knee opponent in groin
Toward, Away, Toward, Away
Swivel hips and whistle at opponent. Opponent will automatically move close to be flipped and thrown.
Away, then arc to Down + A
Uppercut
Up, Up, B
Toe leap at opponent
Hold B + C and Down x3
Drop back onto arms and perform flying kick at opponent
Away, then arc to Down + B + C
Drop back onto arms and perform flying kick at opponent
Away then arc to Up
Spin on one foot with arms outstretched
C, B at top of jump
Guide Divine to land on opponent and gnaw on the back of their head.
Down/Left + B + C
Sidestep to left
Down/Right + B + C
Sidestep to right
Down, B + C
Low lunge kick
Away, Away, B
Spring attack (jump away from opponent, then bounce back in a kick)
Toward, Toward, B
Spring attack (jump away from opponent, then bounce back in a kick)
B (when close)
Nutcracker
Down, Toward, A
Ducking uppercut
Down, Toward, B
Side thrust kick
Away, Up, Toward
Ballet spin
Grapple win
Spanking
Taunt
Can't touch this
Fatality
Forgetful throw
Post-fatality
Balloon blow
Jester prize
Random Boss
Kronk
Up, A
Overhead club
Away, Toward, A
Throw loogie
Away, Up, A
Loogie fly
B (when close)
Tee off
Toward, Toward, A
Fencing
C, Down, Down
Flying spear
Toward, Toward, Toward
Duck, dive and roll
Down/Away + A + B
Bone sweep
Down, Down, A (when close)
Groin attack
Toward, B
Lunging kick (impervious to ground attacks)
Toward + A
Jumping club attack
Down, Up
Club uppercut
Grapple win
Baseball bash
Taunt
Belch
Fatality
Stake driver
Post-fatality
Play pool
Jester prize
T-Wrecks Boss
Tsunami
Toward, Toward, Toward
Belly charge
Away, Away, C
Flying somersault kick
Right, Right, B
Jump right then kick left
Left, Left, B
Jump left then kick right
B (when close)
Hold opponent down and pummel them
Up, Up, C
Hover and meditate (heals, and may protect from ground attacks)