Killing Time
Cheat mode:
Start a new game. Games in progress cannot use the
code. Enter .EVORGRAH (including the period) at the player's
name screen. Select a difficulty level, highlight "OK"
and press A. The sound of a harp will confirm correct code
entry. Cheat mode will stay active until the 3DO is reset.
Level select:
After enabling cheat mode, enter one of the following
codes (note that two period characters start each sequence) in
the blank name box and press A. The game will start in
the corresponding room at 50% health, a pistol, and 30 rounds
of ammunition.
| Level |
Password |
| Assyrian Experience: Go East | ..W1
|
| Attic Intro: Curse Of Matinicus | ..A4
|
| Attic Memories: Short But Sweet | ..AT
|
| Ballroom: Ghostclock | ..BL
|
| Bloodclock Hunting | ..A5
|
| Bonus Blast: The Roaring Twenties | ..U2
|
| Byron's Library: Spines Without Pages | ..LB
|
| Circus Mortus | ..E1
|
| Cleaning Your Clock | ..U3
|
| Columns Of Seth | ..E2
|
| Conway Courtyard: Duck And Cover | ..CY
|
| Dankmosphere | ..SW |
| Darkling Attic: Atum's Nightfall | ..A3
|
| Dining Room: Lingering Guests | ..DN
|
| Egyptian Switches | ..WW
|
| Elevator Shoes | ..W4
|
| Gangster U: A Hardcover To Look Up | ..L1
|
| Great Hall: Robert's Welcome | ..GH
|
| Hargrove's Storeroom: Split Level | ..A1
|
| Have a Ball | ..S3 |
| Hedge Your Bets | ..H1
|
| Hell's Kitchen: Chef's Night Out | ..KT
|
| Hopscotch On The Rocks | ..W5
|
| Losing Your Ka | ..A2
|
| Lydia's Mummy Dearest | ..WC
|
| Maids In The Shade | ..UW
|
| Necropolis | ..S2 |
| Old Foundations: Tess's Secret Path | ..H3
|
| Outer Patio: Invitation To Death | ..C1
|
| Pleased To Meat You | ..K2
|
| Pyramid Of Pain: Osiris Hunting | ..E3
|
| Pyroglyphics | ..W2 |
| Room Service 4 Tess | ..U4
|
| Sewer Rats | ..S1 |
| Tess's Lounge: Supporting Rolls | ..LG
|
| Tess's Temple | ..EW
|
| Tess's Room: Who Dunnit? | ..TR
|
| Time2Die | ..A6 |
| Tommygun Garden: Don't Get Clipped | ..H2
|
| Upper Hall: Flapper's Palace | ..UH
|
Information in this section was contributed by Phil.
Winged vessels:
After enabling cheat mode, enter a level select code
followed by one or more of the following letters in the blank
name box and press A. The game will start with the corresponding
winged vessel. Example: Enter "..ATABC" to start
at "Attic Memories: Short But Sweet" with 8x Damage,
Invulnerable, and 200% Health vessels.
| Winged vessel
| Code
|
| 8x Damage (gem 3 on right wing) | A
|
| Invulnerable (gem 10 on right wing) | B
|
| 200% Health (gem 9 on right wing) | C
|
| Map Hazards (gem 6 on right wing) | E
|
| Auto Map (gem 4 on right wing) | H
|
| Invisibility (gem 7 on right wing) | L
|
| Map Secrets (gem 8 on right wing) | M
|
| Map Loot (gem 2 on right wing) | N
|
| Genocide Bomb (gem 1 on right wing) | R
|
| Unlimited Ammo (gem 5 on right wing) | Y
|
Keys:
After enabling cheat mode, enter a starting location
code followed by one or more of the following numbers in the blank
name box and press A. The game will start with the corresponding
key. Example: Enter ..AT123 to start at "Attic Memories:
Short But Sweet" with those three keys.
| Key | Code
|
| Gem 2 on left wing | 0
|
| Gem 3 on left wing | 1
|
| Gem 6 on left wing | 2
|
| Gem 4 on left wing | 3
|
| Gem 10 on left wing | 4
|
| Gem 9 on left wing | 5
|
| Gem 8 on left wing | 6
|
| Gem 7 on left wing | 7
|
| Gem 5 on left wing | 8
|
| Gem 1 on left wing | 9
|
Weapons:
After enabling cheat mode, enter a starting location
code followed by one or more of the following letters in the blank
name box and press A. After the game begins, change guns
to use the selected weapon. Example: Enter ..ATF to start
at "Attic Memories: Short But Sweet" with the Flame-thrower.
| Weapon |
Ammunition |
Code
|
| Double Pistol | 30 rounds |
D |
| Flame-thrower | 20 rounds |
F |
| Shotgun | 5 rounds | S
|
| Tommy gun | 30 rounds | T
|
Invincibility:
After enabling cheat mode, enter a starting location
code followed by the letter I and press A. The game
will start with the health display at 1%, which cannot increase
or decrease. Example: Enter ..ATI to start at "Attic
Memories: Short But Sweet" with invincibility.
View coordinates:
After enabling cheat mode, enter a starting location
code followed by the letter Q and press A. The game
will start with text describing the location of your character
in the lower left corner of the screen. Example: Enter ..ATQ
to start at "Attic Memories: Short But Sweet" with coordinates
displayed.
The coordinates are displayed as "USER: 000, 000, 000, 000,
000. The first number is the player's X (left to right) coordinate
on the map. The third number is the players Y (up to down) coordinate
on the map. The fourth number is the horizontal direction the
player is facing from 0 to 255, with 0 being "East".
The fifth number is the vertical direction (up and down) the player
is looking.
100% health code:
After enabling cheat mode, enter a starting location
code followed by the letters V or X and press A.
The game will start with your character's health at 100%. Example:
Enter ..ATX to start at "Attic Memories: Short But Sweet"
with full health.
75% health code:
After enabling cheat mode, enter a starting location
code followed by the letter W and press A. The game
will start with your character's health at 75%. Example: Enter
..ATX to start at "Attic Memories: Short But Sweet"
with 75% health.
Code combinations:
Each code type can be combined with others to start
the game with a variety of options. For example, entry of "..ATI123ABCF"
will start the game in "Attic Memories: Short But Sweet"
with invincibility, three keys, three winged vessels, and the
flame-thrower. Up to thirteen additional code letters or numbers
may be entered after the location code.
Hint: Viewing current abilities:
Before an ability is activated, choose the map view
and press B + C. Use the D-Pad to scroll
through the current abilities and display its name.
Hint: Using invisibility effectively:
The invisibility special ability is useful in areas
where the enemies are far from your character. Even with invisibility,
enemies will be able to "hear" your character when close
enough.
Hint: Finishing without keys:
The game can be finished without getting all the keys.
Keys are placed in different location based on difficulty level.
Hint: Angela's Gardens Of Secrets:
Information in this section was contributed
by Knight.
The only thing you will be able to see on the map is the door
to Byron's Library: Spines But No Pages. The rest of the garden
areas are useless. Watch out for knifes in the bushes as well.
The door with the sharks on the left has a white spirit ball.
The other door is a trap.
The next set of doors has items of all kinds:
The oak tree door has a shotgun clip and a green spirit ball on
the right.
The bushy door has a gangster, and a teleportation spirit ball
which leads to a trail of green and red spirit balls in a line.
There is a cross path in the middle of the path with three other
paths.
The right side path goes to a teleportation spirit ball which
leads to a flame thrower canister, a bullet cartridge, a shotgun
cartridge, a small flame thrower canister, three shotgun clips,
a green spirit ball, and a hidden door just ahead.
The left path has a line of red and green spirit balls.
The straight path has another teleportation spirit ball which
takes you to another teleportation spirit ball.
The amphibian door has three white spirit balls.
The chicken door is a trap.
Hint: Cleaning Your Clock:
On the upper left hand corner of the map. When you
pass by the walk to Maids In The Shade.
Information in this section was contributed by Knight.
Hint: Circus Mortus:
From left to right:
Information in this section was contributed by Knight.
At the bottom section the second and the fifth box have a secret
door to a Recharge Winged Vessel.
The sixth box has a secret door.
On the top part of the area; in the fifth box is a secret path
or use the forth room to access the door.
Hint: Cleaning Your Clock:
The upper left hand corner of the map. When you pass
by the walk to Maids In The Shade, there is a secret room up the
stairs and just off that corner. Inside is a full life spirit
ball and a recharge winged vessel. Be careful of the maid and
fire ant inside.
Information in this section was contributed by Knight.
Hint: Columns Of Seth:
Coming in from Pyramid Of Pain: Osiris Hunting and/or
the Ballroom: Ghostclock. The top edge room to the next area without
going to the stairs. Go up to the top door. Go through the next
room and you will see a stairway. Do not go through the stairs.
Instead, go into the next room and a few steps inside that room
has a hidden door but be careful of the hunter.
Information in this section was contributed by Knight.
Hint: Egyptian Switches:
The last switch on the right opens a door to a Recharge
Winged Vessel and a full life spirit ball. The switch in the room
closes the same door.
Information in this section was contributed by Knight.
Hint: Have A Ball:
There is a secret door in the large hall next to the
inner path. That door has what resembles brown pipe on the door.
Information in this section was contributed by Knight.
Hint: Hedge Your Bets:
Information in this section was contributed
by Knight.
The door with the swords has a red spirit ball.
The door with the guns has three white spirit balls and a shotgun
clip.
The multi- colored globe is a trap.
The clear globe has three gangsters, six bullet clips, a green
spirit ball in the corner, and a white spirit ball on the front
corner
The vessel boat has two white spirit balls and a shotgun cartridge.
The barrel door is a trap.
Hint: Hell's Kitchen: Chef's Night Out:
There is a secret door is on the left room on the bottom
which cuts to the bottom room.
Hint: Maids In The Shade:
Where the red spirit balls are is a door. Instead of
walking into it, there is a teleportation spirit ball behind you.
Information in this section was contributed by Knight.
Hint: Old Foundations: Tess' Secret Path:
Information in this section was contributed
by Knight.
The door with the snail doesn't have anything inside.
The door with the lobster is a trap.
The door with the jack- in- the- box is a trap.
The box car door is a trap but opens to another door to a teleportation
spirit ball (watch for the chef knifes). This area has twenty
five white spirit balls and five bullet clips in addition to a
gangster. The teleportation spirit ball takes you back to the
door with the snails.
Hint: Outer Patio: Invitation To Death:
On the bottom part of the map is a rectangle box that
opens to a green spirit ball and a bullet cartridge.
Information in this section was contributed by Knight.
Hint: Parlor Games: 20 Ways To Die:
When you reach to Robert's ghost, there is a door to
the left from coming in from Hopscotch On The Rocks.
Information in this section was contributed by Knight.
Hint: Pleased To Meat You:
The small top room has a path which leads to a secret
door to the upper path to Hell's Kitchen: Chef's Night Out and
to the Parlor Games: 20 Ways To Die.
Information in this section was contributed by Knight.
Hint: Pyramid Of Pain: Osiris Hunting:
On the top portion of the map, there is a secret door
when you come in from Tess' Temple or the Great Hall: Robert's
Welcome. It is to the right between the main path and the right
side door.
Information in this section was contributed by Knight.
Hint: Tommygun Gardener: Don't Get Clipped:
Information in this section was contributed
by Knight.
The door with the cake has three white spirit balls, two gangsters,
another white spirit ball, a bullet clip, and teleportation spirit
ball that leads to two white spirit balls, a shotgun clip, four
white spirit balls, and two shotgun clips and a door that leads
back into the maze.
Go back from where you started from the teleportation spirit ball
but before you do. Keep straight for a green spirit ball and
two white spirit balls.
The door with pillars shares the same path with the teleportation
spirit ball.
The door with the rabbit has four bullet clips.
The door with the pickles is a trap.
The door with the soldiers has two gangsters, two white spirit,
balls and a shotgun clip.
Hint: Room Service 4 Tess:
In the beginning of the level, there are poles with
teleportation spirit ball in between them. The second space leads
to one of the treasure rooms. The third space leads to a door
as well as the fourth space.
Information in this section was contributed by Knight.
Hint: The Area of Attics:
Note: Look at the map for this. On the left side is
Bloodclock Hunting (the top), Darking Attic (the middle), and
Attic Memories: Short But Sweet (the bottom). The right side
of the attic has Time 2 Die (on the top), Attic Intro: Curse Of
Mantincus (the middle), and Losing Your Ka (the bottom).
Information in this section was contributed by Knight.
Glitch: Save game bug:
The original release of this title may corrupt the
save game. This occurs when the game is loading a new section
of the mansion and your character moves back into the old section
of the mansion and/or walks against one of the walls. Then, multicolored
textured polygons may appear from random spots on the sides and
top of the screen and stretch to the vanishing point in the center
of the screen. These stretched polygons may even completely obscure
the screen. If the game is saved while the polygon bug is in effect,
it will be retained in the save game. Some corrupted save games
may lock up the game when loaded.
If you stop moving when a new section of the mansion is being
loaded, the bug will not occur. As an added precaution, use multiple
saved games.
A corrected version of the game was released by The 3DO Company.
Another solution to the problem is to use the option to fix the
corrupted file available on the The 3DO Game Guru
list of Killing Time items.
Glitch: Map:
When you change into another part of the estate, press
the P for the map. Press the P(2) for the actual
percent of the area.
Information in this section was contributed by Knight.
Glitch: Under invisibility:
Enable the "Cheat mode" code. Select a location
in addition to the "Invisibility Winged Vessel" (the
letter "L"), then start the cheat mode game. You must
use the Invisibility Winged Vessel before changing games. If you
have saved games, then play that game. Look at your weapon. It
is faded, but your opponents can still see you.
If you walk up on to another Recharge Winged Vessel and you have
all of the vessels, waste them all one by one. Then, save your
game after you have taken the Recharge Winged Vessel. Reload the
game and the weapon you have should be faded. This trick works
better than the other one because the saved games will error out.
Information in this section was contributed by Knight.
Glitch: Level reference:
In cheat mode, there is a level called "Byron's
Library: Spines Without Pages". However, the level in the
game is actually named "Byron's Library: Spines But No Pages".
Information in this section was contributed by Knight.
Strategy
Game Guru codes
Copyright © 1996-2004
Al Amaloo. All rights reserved.
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