Killing Time strategy
Key locations:
The keys are identified by their position on the left
status wing, starting with one on the left side and ten on the
right side. The locations are based on the easy mode of the game.
Key locations will vary when the game is played at the other difficulty
settings.
| Key
| Location
|
| 1 | Elevator Shoes
|
| 2 | Byron's Library: Spines Without Pages
|
| 3 | Outer Courtyard: Invitation To Death
|
| 4 | Room Service 4 Tess
|
| 5 | Deadly Ends And Magic Lanterns
|
| 6 | Angela's Garden Of Secrets
|
| 7 | Hell's Kitchen: Chef's Night Out
|
| 8 | Assyrian Experience: Go East
|
| 9 | Columns Of Seth
|
| 10 | Sewer Rats
|
Winged vessel locations:
The vessels are identified by their position on the
right status wing, starting with one on the left side and ten
on the right side.
| Vessel
| Effect |
Location |
| 1 | Genocide Bomb
| Pyroglyphics |
| 2 | Map Loot
| Pyramid Of Pain: Osiris Hunting |
| 3 | 8x Damage
| Upper Hall: Flapper's Palace |
| 4 | Auto Map
| Lydia's Mummy Dearest |
| 5 | Unlimited Ammo
| Byron's Library: Spines Without Pages |
| 6 | Map Hazards
| Conway Courtyard: Duck And Cover |
| 7 | Invisibility
| Have A Ball |
| 8 | Map Secrets
| Old Foundations: Tess's Secret Path |
| 9 | 200% Health
| Deadly Ends And Magic Lanterns |
| 10 | Invulnerable
| Hell's Kitchen: Chef's Night Out |
| n/a | Recharge
| Assyrian Experience: Go East |
| n/a | Recharge
| Bonus Blast: The Roaring Twenties |
| n/a | Recharge
| Circus Mortus |
| n/a | Recharge
| Hopscotch On The Rocks |
| n/a | Recharge
| Mike's Retreat: Guard No More |
| n/a | Recharge
| Pleased To Meat You |
| n/a | Recharge
| Room Service 4 Tess |
| n/a | Recharge
| Tess's Temple |
Level hints:
This guide was based on the Easy mode of the game.
Certain keys are relocated when the game is played in the other
difficulty settings.
Angela's Garden Of Secrets
Opponents: Gangsters
Exits: The path on the left side of the map leads to Byron's
Library: Spines Without Pages. The path at the end of the
maze leads to Old Foundation's: Tess's Secret Path, by
way of Hedge Your Bets and Tommygun Gardener: Don't
Get Clipped.
Items: To find the key (gem six on left wing) to Tess's Room:
Who Dunnit? follow the path behind these doors:
Two fish that you could walk with: door with soles (flat fish).
Two lofty trees that you find well in hand: door with palm trees.
Two harmless animals for each leg of your journey: door with cows.
Assyrian Experience: Go East
Opponents: Skeletons
Exits: The path on the upper left area of the map leads to Pyroglyphics.
The path on the upper right area of the map leads to Egyptian
Switches.
Items: There is a Recharge winged vessel in the section of flaming
pits in the lower left area of the map. There is a key (gem eight
on the left wing) on the section of flaming pits on the right
side of the map.
Your character has to navigate over a narrow path over flaming
pits. Look down to check your position on the path. Strafe left
and right to adjust your position. Use the flamethrower to destroy
skeletons from a distance. The second area of pits on the lower
left corner has a teleporter that will save some time. At the
start of the room, when your character is facing downward on the
map, step forward into the pit that does not have any flames.
There is a teleporter there that will transport you to a platform
facing the Recharge winged vessel. Step forward to activate another
teleporter. You will arrive in a room with a switch. Activate
the switch and face upwards on the map. A secret door to the next
section of flaming pits will open. There is another switch on
the left side of the section of flaming pits on the upper right
area of the map.
The Invisibility winged vessel is an advantage in this location,
since the skeletons on the ledges are kept at a distance by the
fire pits.
Attic Intro: Curse Of Matinicus
Opponents: Mummies, Flaming Heads
Exits: This area is interconnected to multiple sections that are
also part of the attic.
Items: A clock is at the end of the path on the right side of
the map.
There are six clocks in addition to the master clock distributed
in each attic area. Destroy the six clocks, then shoot the last
clock to start the end sequence.
Attic Memories: Short but Sweet
Opponents: Mummies, Scarab Beetles
Exits: This area is interconnected to multiple sections that are
also part of the attic.
Items: There is a clock in the lower left of the map.
Ballroom: Ghostclock
Opponents: None
Exits: The path on the top area of the map forks to Columns
Of Seth upwards to the right and a secret door that opens
to Pyramid Of Pain: Osiris Hunting upwards to the left.
There is a secret door on the right wall that leads to Deadly
Ends And Secret Lanterns.
Items: The Ghostclock will display scenes of the Estate's history.
Start at 1:00 and move the clock one hour ahead until 12:00 is
reached. A different scene will be displayed each hour in the
corners of the Ballroom.
Bloodclock Hunting
Opponents: Mummies, Bats
Exits: This area is interconnected to multiple sections that are
also part of the attic
Items: There is a clock on the right side of the map. Shooting
it will injure your character until all other clocks in the attic
have been destroyed. Shooting it after this is done will end the
game.
Bonus Blast: The Roaring Twenties
Opponents: Gangsters, Skeletons
Exits: The path on the upper right area of the map leads to Mike's
Retreat: Guard No More. The path on the upper left area of
the map forks to Upper Hall: Flapper's Palace on the left
and upwards to Mike's Retreat: Guard No More.
Items: Take a Tommy Gun from one of the Gangsters that are killed.
There is a Recharge winged vessel in the round room with the longer
entry hall in the bottom area of the map.
There are several teleporters in this area. At times, fire will
appear on the floor. Wait until it dissipates before crossing
the floor to avoid damage.
Byron's Library: Spines Without Pages
Opponents: Gangsters, Bees
Exits: The path on the upper area of the map leads to Tess's
Lounge: Supporting Rolls. The path on the left side of the
map leads to Gangster U: A Hardcover To Look Up. . Listen
for the sounds of bees to help locate it, and have the flamethrower
ready when it is opened. There is a secret door on the wall bottom
wall on the map that leads to Angela's Garden Of Secrets.
Listen for the sounds of Bees to help locate it and have the flamethrower
ready.
Items: There is an Unlimited Ammo winged vessel (gem four on the
right wing) behind the secret door that leads to Angela's Garden
Of Secrets.
There is a room at the end of a corridor lined with red spheres.
An area on the floor acts as a Recharge winged vessel. There is
a teleporter in the room on the lower right corner of the map
that will transport your character to the door on the left side
of the map.
Circus Mortus
Opponents: Clowns, Flaming Heads
Exits: The path on the bottom left of the map forks to Dining
Room: Lingering Guests upward or to Tess's Temple to
the left. The door at the end of the hallway on top right side
opens to a path that leads to Columns Of Seth.
Items: There is Recharge winged vessel in the large room in the
top area of the map.
There is a trap in the fourth square room on the bottom area of
the map. The line of health power-ups that surround the flame
thrower fuel will turn into red spheres when approached.
Cleaning Your Clock
Opponents: Maids, Fire Ants
Exits: The path on the right side of the map leads to Upper
Hall: Flapper's Palace. The path on the left side of the map
leads to Maids In The Shade.
Items: None
There are two teleporters facing stairs in the lower right corner
of the map that will transport your character to the lower left
area of the map.
Columns Of Seth
Opponents: Hunters, Two Headed Poodles
Exits: The path in the upper right area of the map leads to Circus
Mortus. The path on the left side of the map forks to Ballroom:
Ghostclock on the right and to a secret door that opens to
Pyramid Of Pain: Osiris Hunting upward.
Items: There is a key (gem nine on the left wing) surrounded by
columns and Hunters in the large room on the right side of the
map. To get to the key, push the second column on the top row,
or the fifth column on the bottom row.
Conway Courtyard: Duck And Cover
Opponents: Hunters, Ducks
Exits: The path in the upper right area of the map leads to Outer
Courtyard: Invitation To Death. The path in the bottom left
area of the map leads to In The Beginning: Matinicus Unbound.
The path in the upper left area of the map leads to Great Hall:
Robert's Welcome.
Items: There is a Map Hazards winged vessel (gem six on
right wing) in the middle area of the courtyard. Pick up the shotgun
from the Hunter in this area.
Watch for shotgun shells to appear on other Hunters that are killed.
Dankmosphere
Opponents: This region is inhabited by Dung Beetles, green
spherical rolling creatures. When hit, they unfold to a form that
can shoot at your character. Sidestep quickly before their shots
hit your character.
Exits: The path on the middle right side of the map that curves
upward leads to Elevator Shoes. The path on the lower right
of the map leads to Necropolis. The path on the upper right
side of the map leads to Sewer Rats.
Items: The flamethrower is located in this area. Do not shoot
the flamethrower when facing a wall to avoid injury to your character.
Explore this area to find shotgun shells, flamethrower fuel, and
bullets.
Darkling Attic: Atum's Nightfall
Opponents: Mummies, Egyptian Dogs
Exits: This area is interconnected to multiple sections that are
also part of the attic
Items: There is a clock on the left side of the map.
Deadly Ends And Magic Lanterns
Opponents: Chefs, Flaming Heads
Exits: The path on the left side of the map leads to a secret
door that opens to Ballroom: Ghostclock. The door on the
right side of the map requires a key (gem seven on the left wing).
Items: There is a 200% Health winged vessel (gem nine on the right
wing) and a key (gem five on left wing) in the central section
of the map. The 200% Health is active when it is retrieved and
does not lose its charge. The key is next to a teleporter. If
the air shimmers in front of the key, approach it from a different
angle.
There are a group of teleporters in this area that are underneath
the ceiling lights.
Dining Room: Lingering Guests
Opponents: None
Exits: The path on the bottom left of the map forks to Circus
Mortus downward or to Tess's Temple to the left. The
path on the right side of the map leads to Hell's Kitchen:
Chef's Night Out.
Items: The dining room contains several health power-ups. There
is a cache of ammunition in a room off the path to the right.
Egyptian Switches
Opponents: Clowns, Skeletons
Exits: The path on the bottom left of the map leads to Assyrian
Experience: Go East. The path on the bottom right of the map
leads to Great Hall: Robert's Welcome. The path on the
upper area of the map leads to Pyroglyphics.
Items: None.
Set the switches (from left to right on the bottom area of the
map) up, down, up, up, down, down, to open a path to the top area
of the map. The set of switches on the top area of the map should
be set (from left to right) to down, up, down, up to keep this
path open.
Elevator Shoes
Opponents: Prohibitionists, Wasps. The most effective way
to kill the wasps is to use a wide area weapon, such as the shotgun
or flamethrower.
Exits: The path in the lower left area of the map leads to Dankmosphere.
The path in the upper right area of the map leads to Lydia's
Mummy Dearest.
Items: A key (gem one on the left wing), a cache of health power-ups,
and ammunition are on the upper ledge in the central region. Platforms
can be triggered by using switches on the casks. The casks that
do not have cobwebs on the spouts are the ones that contain switches.
Once the switches are lit, large blocks move out of the floor
to form a bridge across the room to where the key is located.
A total of five switches must be activated to create the bridge.
Activate one of the floor sections while standing on it to transport
to the upper level. The room with the key also contains two additional
switches on wine casks. These switches move a section of wall
on the right side of the map.
Gangster U: A Hardcover To Look Up
Opponents: Gangsters, Flaming Heads
Exits: The path in the top area of the map leads to Byron's
Library: Spines Without Pages.
Items: There is a secret door on the left side of the bottom area
of the map that leads to a key (gem two on the left wing).
The floor in the square room in the center of the map will damage
your character when it is walked upon.
Great Hall: Robert's Welcome
Opponents: None
Exits: The path on the top area of the map leads to Upper Hall:
Flapper's Palace. The door on the right side of the hall opens
to a path that forks to Pyramid Of Pain: Osiris Hunting on
the right, or Tess's Temple going upward. The door
on the left side of the hall leads to Egyptian Switches.
Items: None
Hargrove's Storeroom: Split Level
Opponents: Mummies, Egyptian Dogs
Exits: This area is interconnected to multiple sections that are
also part of the attic
Items: A clock is at down the stairs on the left side of the map.
Have A Ball
Opponents: Dung Beetles
Exits: The path on the lower part of the map leads to Necropolis.
The top side of the large chamber on the left side of the
map leads to a stairway that opens into a walled-off area of Outer
Courtyard: Invitation To Death. The path in the upper area
of the map leads to Sewer Rats.
Items: An Invisibility winged vessel (gem 7 on right wing) is
in a chamber in the upper right region of the map.
A large chamber on the left side of the map contains a large amount
of shotgun cartridges and other ammunition. However, it is guarded
by a large number of Dung Beetles.
Hedge Your Bets
Opponents: Gangsters
Exits: The path at the start of the maze leads to Angela's
Garden Of Secrets. The path at the end of the maze leads to
Old Foundation's: Tess's Secret Path, by way of Tommygun
Gardener: Don't Get Clipped.
Items: To find the key (gem six on left wing) to Tess's Room:
Who Dunnit? follow the path behind these doors:
Two weapons of warfare to hold your own again. door with armor.
A globe that will get you a head: door with green sphere.
A vessel gone wide to thin controls the flow of gin: door with
bottle.
Hell's Kitchen: Chef's Night Out
Opponents: Chefs
Exits: The path on the upper left of the map leads to Dining
Room: Lingering Guests. The path on the bottom area of the
map forks to Party Games: 20 Ways To Die to the right,
and Pleased To Meat You to the left.
Items: A key (gem seven on the left wing) is in the lower left
corner of the one of the maze areas. To reach it, use the teleporters
in the maze with the flaming floor. There is an Invulnerable winged
vessel (gem ten on the right wing) at the end of the maze with
the flaming floor.
Hopscotch On The Rocks
Opponents: Prohibitionists, Wasps
Exits: The path in the lower right area of the map leads to Lydia's
Mummy Dearest. The door at the end of the path in the upper
left area of the map leads to Parlor Games: 20 Ways To Die.
Items: There is a Recharge winged vessel located at the end of
the path in the lower left area of the map.
The large central area with crates contain teleporters which move
and turn your character around in the grid.
In The Begining: Matinicus Unbound
Opponents: Hunters, Ducks
Exits: The path in the top area of the map leads to Conway
Courtyard: Duck and Cover
Items: None
Opponents: None
Losing Your Ka
Opponents: Mummies, Egyptian Dogs
Exits: This area is interconnected to multiple sections that are
also part of the attic.
Items: There is a clock in the lower right area of the map.
Lydia's Mummy Dearest
Opponents: Prohibitionists, Wasps
Exits: The path in the top left area of the map leads to Elevator
Shoes. The path in the top right area of the map leads to
Hopscotch On The Rocks.
Items: An Auto Map winged vessel (gem 4 on right wing) is located
in a chamber surrounded by two hallways in the middle area of
the map.
Maids In The Shade
Opponents: Maids, Fire Ants
Exits: The path on the right side of the map leads to Cleaning
Your Clock. The path on the left side of the map leads to
Room Service 4 Tess.
Items: There is a cache of ammunition and health power-ups in
the large room in this area.
Mike's Retreat: Guard No More
Opponents: Clowns, Fire Ants
Exits: The path on the lower right area of the map leads to Bonus
Blast: The Roaring Twenties. The path on the left area of
the map forks to Upper Hall: Flapper's Palace on the left
and Bonus Blast: The Roaring Twenties on the lower right.
Items: There is a Recharge winged vessel in the large octagonal
room on the left side of the map.
Necropolis
Opponents: Dung Beetles, Bats. Shoot the bats when they are
flying at a lower level, or look upward to move the gun up to
shoot them when they are flying higher.
Exits: The path on the upper right side of the map leads to Dankmosphere.
The path on the left side of the map leads to Have A Ball.
Items: None
Ammunition for all weapons are in this area, including a large
cache in the bottom right chamber.
Old Foundations: Tess's Secret Path
Opponents: Gangsters
Exits: The maze connects to Angela's Garden Of Secrets by
way of Tommygun Gardener: Don't Get Clipped and Hedge
Your Bets. To get to the maze exit, follow the path behind
these doors:
Some tasty shellfish to pick you up: door with clams.
A door in which you might take heart: door with treasure chest.
The key to Tess's Room: Who Dunnit? is here.
Continue on the path to reach Conway Courtyard: Duck And Cover.
Items: A Map Secrets (gem eight on the right wing) winged vessel
is located in the maze.
Outer Courtyard: Invitation To Death
Opponents: Hunters, Ducks
Exits: The furthest chamber to the right on the map leads to a
dead end that has a secret door leading to Have A Ball.
The path on the left side of the map leads to Conway Courtyard:
Duck and Cover
Items: Kill a Hunter in this area and take the RSVP from his body
(gem three on the left wing, used to enter Great Hall: Robert's
Welcome). A second pistol can be found next to the secret
door leading to Have A Ball.
Parlor Games: 20 Ways To Die
Opponents: None
Exits: The path on left side of the map leads to Hell's Kitchen:
Chef's Night Out to the left and up and to Pleased To Meat
You to the left and down. The door on the right of the map
with the roman numeral fifteen (XV) leads to Hopscotch On The
Rocks.
Items: None
The door on the right of map with the roman numeral twenty (XX)
is a trap that will injure your character.
Pleased To Meat You
Opponents: Chefs, Fire Ants
Exits: The path on the upper area of the map forks to Hell's Kitchen:
Chef's Night Out to the left and Parlor Games: 20 Ways To Die
to the right. The path on the right area of the map leads
to Deadly Ends And Magic Lanterns
Items: There is a Recharge winged vessel in the large room in
the lower left area of the map.
There is a secret door on the left side of the top left corner
of the room in the upper area of the map. It opens to a passage
with health power-ups and bypasses part of the flaming floor.
There is a teleporter in the top right corner of the bottom room
that will transport your character next to the flaming floor of
the first room, near the secret passage. Another teleporter just
next to this point will teleport your character back.
Pyramid Of Pain: Osiris Hunting
Opponents: Hunters, Ducks
Exits: A secret trap door in the middle of the raised area at
this location will drop your character into Dankmosphere,
right next to the flamethrower. This area contains a large amount
of Hunters and several Ducks. The path in the top area of the
map that curves to the left side leads to Great Hall: Robert's
Welcome. The path in the top area of the map that continues
upwards leads to Tess's Temple. A secret door in the square
room in the top right corner of the map opens to a path that forks
to Ballroom: Ghostclock to the right or Columns Of Seth
upwards.
Items: A secret door on the top wall of the bottom left hall opens
a room containing Map Loot winged vessel (gem 2 on the right wing).
There is another secret door in this room on the top wall.
Pyroglyphics
Opponents: Skeletons
Exits: The path on the bottom left area of the map leads to Assyrian
Experience: Go East. The path on the bottom right area of
the map leads to Egyptian Switches. The path on the left
side of the map leads to Tess's Lounge: Supporting Rolls.
Items: There is a Genocide Bomb winged vessel (gem one on the
right wing) locked behind a gate.
Skeletons will attack from the floor level and an upper level
simultaneously. There is a room in the top right area of the map
that contains three switches. Set them all to the up position.
This will open doors to the three adjoining rooms, two of which
have a switch. Set both of these switches to the up position.
This will open a gate that locked a switch just before this section.
Set this switch to the up position. This will open a gate in the
upper level that locked the Genocide Bomb winged vessel.
Room Service 4 Tess
Opponents: Maids, Fire Ants
Exits: The path on the right side of the map leads to Maids
In The Shade. The path on the left side of the map leads to
Tess's Room: Who Dunnit?
Items: A Recharge winged vessel, a key (gem four on the left wing),
and a cache of ammunition is located in a treasure room on the
lower right area of the map. The hallway leading to the room is
blocked with a line of red spheres. A series of columns in the
upper area of the map contain teleporters that will transport
your character to various regions, including the treasure room.
Sewer Rats
Opponents: Dung Beetles
Exits: The path on the bottom left area of the map leads to Have
A Ball. The path on the top right area of the map leads to
Dankmosphere.
Items: A key (gem ten on the left wing) is located in the central
chamber of this region. The smaller room below this chamber will
teleport your character to an unlit room filled with red spheres
and health power-ups. The room is also populated with Flaming
Heads. By wandering around, another teleporter can be found that
will transport your character back to the original chamber that
held the key. Use the Genocide Bomb at this location.
A large cache of ammunition for all weapons is located in a chamber
in the upper right area of this region.
Tess's Lounge: Supporting Rolls
Opponents: None
Exits: The path on the right side of the map leads to Pyroglyphics.
The path on the left side of the path leads to Byron's Library:
Spines Without Pages.
Items: None
Tess's Room: Who Dunnit?
Opponents: None
Exits: The path on the lower right area of the map leads to Room
Service 4 Tess. There is a secret door behind the picture
of Duncan that leads to Attic Intro: Curse Of Matinicus.
Items: There is a Recharge white vessel along the path behind
the secret door.
The game can not be saved in this area. Advance the hour on the
clock to observe different scenes.
Tess's Temple
Opponents: Flaming Heads, Hunters
Exits: The path on the left side of the map forks to Pyramid
Of Pain: Osiris Hunting on the right, and Great
Hall: Robert's Welcome to the left. The path on the
right side of the map forks to Circus Mortus downward,
and Dining Room: Lingering Guests upward.
Items: There is a Recharge winged vessel, ammunition, and health
power-ups in the central temple area. There are switches behind
gates in the corners of the temple. The switches in the top right
and bottom right corners will allow access to the Recharge winged
vessel. There is also one hieroglyphic in the middle of one of
the walls that will light up when activated.
The best way to stay alive is to lure the flaming heads out of
the room to the hallway where they can be killed individually.
Time2Die
Opponents: Mummies, Skeletons
Exits: This area is interconnected to multiple sections that are
also part of the attic
Items: A clock is on the right side of the map.
Tommygun Gardener: Don't Get Clipped
Opponents: Gangsters
Exits: The path at the start of the maze leads to Angela's
Garden Of Secrets by way of Hedge Your Bets. The path
at the end of the maze leads to Old Foundation's: Tess's Secret
Path.
Items: To find the key (gem six on left wing) to Tess's Room:
Who Dunnit? follow the path behind these doors:
Thirty-two pillars that shine when you lift the roof: door with
mouth.
A lisping rodent: door with rat. The key is located here.
Rows of yellow soldiers that ironically cannot hear: door with
corn.
Upper Hall: Flapper's Palace
Opponents: None
Exits: The path on the lower area of the map leads to Great
Hall: Robert's Welcome. The door on the left side of the main
room leads to Cleaning Your Clock. There is a hidden door
in the upper right area of the map. It opens to a path that forks
to Bonus Blast: The Roaring Twenties on the lower right,
or Mike's Retreat: Guard No More on the upper right.
Items: The door on the upper area of the map opens to a room with
a 8x Damage winged vessel (gem three on the right wing).
Copyright © 1996,
1997, 1998 Al Amaloo. All rights reserved.
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