Donkey Kong
Extra points for barrel jumps:
Have Mario jump when a barrel is passing directly overhead
at the end of a ramp. Points will be awarded as if Mario actually
jumped over that barrel. Note: This works particularly well when
Mario is on the ramp directly below Donkey Kong.
Faster ladder climbing:
Start climbing up or down a ladder, stop, then climb
again. Mario will climb the ladder faster.
Information in this section was contributed by Steven Lucas.
Invisible wall:
There is an invisible wall near the second hammer on
the left side of the "rivets" level. Mario can bounce
off the wall to grab the hammer without falling.
Lost hammer:
On the "ramps" level, take a hammer and destroy
a few barrels. Move to the edge of a ramp and fall to ramp directly
below. Mario will not lose a life, but his hammer will disappear.
Teleport:
Move Mario up the first broken ladder on the "ramps"
level, then climb back down. Walk to the left and position Mario
so that his back is almost touching the same broken ladder. Then,
move him one or two steps to the right and jump. If done correctly,
Mario will fall through the bottom and appear in the "rivets"
level or re-appear after several seconds on the top ramp next
to Donkey Kong. Note: This only works on some versions of the
cartridge.
In the "elevators" level, move to the top right part
of the screen to where the purse is located. Position Mario directly
above the short ladder and quickly move him up and down to pass
through the metal floor.
Copyright © 1998,
1999, 2000 Al Amaloo. All rights reserved.
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