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Akumajou Dracula X Chronicle

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This game is titled Castlevania: The Dracula X Chronicles in North America, Europe, and Australia and Akumajou Dracula X Chronicle in Japan.

Unlockables

Play as Maria

Created by Onrar.

When the minotaur chases Richter in Stage 2, get the Key subweapon from the candlestick. Go down into the sewers after the minotaur gets blocked by the wall. Use the Key subweapon on the locked door at end of the sewer. This will trigger an intermission sequence showing Maria joining Richter. She can now be selected as a playable character at the main menu.

Unlock Castlevania: Symphony Of The Night

When the minotaur chases Richter in Stage 2, immediately fall into the first hole to enter the sewers. Complete the level as usual by defeating the Boss. You will then start Stage 3', the alternate version of Stage 3. Every time your path splits in Stage 3', always select the upper route. Use the Axe or Cross Boomerang subweapon to cut the vine-covered cage near the skeletal snake that is attached to a wall. Jump on the cage to allow Richter to jump to the upper ledges. Continue along the upper ledges until reach a breakable tombstone that contains the item that unlocks Castlevania: Symphony Of The Night as a playable game at the main menu.

Unlock classic Dracula X: Rondo Of Blood

Go to Stage 4. Towards the end of the stage is an area where the lower section of a wall can be destroyed to reveal a bomb. Attack the bomb to destroy the rest of the wall. Enter the newly revealed area, go over the platforms, and kill the Axe Knights. At the end of this area is an item that unlocks the original Dracula X: Rondo Of Blood.

Unlock Akoumajou Dracula Peke

Successfully complete Normal Boss Rush mode twice to obtain two Sound Discs. Play Normal Boss Rush mode again. Defeat Shaft, then get the hidden Key subweapon from the candles in the next pre-Boss room. Equip the Key and defeat the next Boss to get the item to unlock Akoumajou Dracula Peke as a playable game at the main menu.

Castlevania: Symphony Of The Night: Start with more luck

Successfully complete the game as Alucard. Then start a new game with the name X-X!V''Q. Note: There are two apostrophes in the name. Game play will begin with 99 Luck.

Castlevania: Symphony Of The Night: Start with blue Axe Lord armor

Successfully complete the game as Alucard. Then start a new game with the name AXEARMOR. Game play will begin with the blue armor that transforms your character into the axe-wielding blue knight (Axe Lord).
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Castlevania: Symphony Of The Night: No Dopplegangers

Successfully complete the game including the Inverted Castle as Alucard. Then start a new game with the name MARIA. Maria cannot level up or use any items.

Castlevania: Symphony Of The Night: Play as Richter Belmont

Successfully complete the game including the Inverted Castle as Alucard. Then start a new game with the name RICHTER. Richter Belmont may now be controlled when the new game begins. Richter cannot change forms, level up, or use armor, weapons, items, and magic. He can perform a super jump, a blade charging move, and use secondary weapons such as the throwing dagger, axe, and holy water.

Classic Dracula X: Rondo Of Blood: Level select

Enter X-X!V''Q as a name. Note: There are two apostrophes in the name.

Boss Rush Normal mode

Defeat the first Boss on every level (Wyvern, Werewolf, Minotaur, Dullahan, Death, Shaft, and L. Vampire).

Boss Rush Dash mode

Defeat the second Boss on every level (Serpent, B. Golem, Dogether, Carmilla, Hydra, Shaft, and Shaft Ghost).

Full Boss rush mode

Defeat all Bosses, including Dracula.

Shaft's Ghost and Dracula's true form

Save Maria in Stage 2, Terra in Stage 3', Iris in Stage 4', and Annette in Stage 7.

Alternate Stage 5

Defeat Death in Stage 5, then defeat Camilla in Alternate Stage 4.

Hints

Extra reach with Richter's whip

Attack with the whip, then tap Forward(2) immediately. Richter's whip will turn white and have a slightly longer reach. This can also be done while jumping or crouching if those buttons are also held during the Forward(2) sequence.

Preventing Death from stealing Alucard’s starting equipment

Carefully work your way into the room where you first encounter Death so that you are just barely in the room. Then, walk back out or back dash out of the room. If done correctly Death will not catch you and he will not talk to you nor steal your items. You will still have your gear and will be ready for the next step. Simply walk back into the room where you meet Death and he will be gone. He just gives up and goes away. leaving Alucard with all his starting gear.

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