Brian Lara International Cricket 2005 (PC)
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Enter one of the following Classic Match passwords to activate the corresponding cheat function.
Enter CAUGHTANDBOWLED as a password.
Enter GONEFORADUCK as a password.
Enter SLEDGING as a password.
Enter GOODLENGTH as a password.
All classic matches
Enter BOWLEDHIM as a password.
Enter DOLLY as a password.
Classic XI Challenge
Enter STUMPED as a password.
inygds, p falraitlg
Super strength batsmen
Enter CMBLARA as a password.
Enter TIMEWARP as a password.
Enter MEDICINE as a password.
Wickets will not break if you hit them
Enter ONOTOUT as a password.
Enter one of the following passwords.
Break Brian Lara's record of 400 not out in a Test Innings to unlock D Bardenham, who is a pseudonym for Don Bradman.
LBW or Blowed
Blowed at Min. Speed but up to almost the wicket. Blowed in line with the wicket and the batsmen will be out LBW or Blowed (in most cases).
Training your career player
Select "Tournament" at the main menu. Select "Double Wicket" at the tournament menu. Set the setting of the match to 8 teams and 10 overs on the village difficulty
setting. Edit every team so that each team has bowlers or really bad batsmen (for example, Glenn McGrath). On the eighth team, select your career player and any other player desired, or another career player. If batting, always try to hit the ball out of the ground by timing it correctly and playing the correct shots. If you make a 50 or even a 100, you get that many points for batting. If bowling, always bowl at the stumps and in 10 overs. You will at least get 25 wickets earning you 25 points for your career player for bowling.
Use the following trick to train a player's batting skills legitimately. Regardless of the player's position on the batting lineup, put him at number one. Play a test and try to six everything except the x.5 over, assuming the bowler has a fair bowl (no wide or no ball. Single that run so when the next bowler comes along and bowls the other end, you will be the one facing the ball. To train a player's batting skills (the two-controller way) do the same thing, but bowl a ball that is easy for six and have potential to force no balls and wides. For example, if it is a right handed fast bowler facing a right handed batsman, have the bowler stand just to the left of the wicket, aim the ball to the extreme right hand corner, then bowl a fast ball. Your batsman moves towards that corner and hooks the shot over. Also, put the fielders on bodyline setting just in case. On the .5 over, single that run and bowl properly. To train a player's fielding skills (the two-controller way), bowl a good length shot. Use your other controller or player to do a forward defensive stroke (press Down + Square
PlayStation2 or Down + X
Xbox ), when your bowler has the ball. Only then do you call your batter to run. Then just throw to the wicket keeper for the run out. The run out will be credited to you, and for every run out, 5 attribute points are awarded. So in a test, if you score all 20 run outs and 5 points, you have 100 points to improve on your fielding. This trick is rather useless for double cricket.
To train a player's bowling skills (the two-controller way), do double wicket. Make your opponents bad batsmen, then just aim for the stumps. If you have to (because your bowler is a spinner), move your batsman away from the wicket altogether and do not swing.
This is an even cheaper way for run outs. Concede no balls. Bowl a full toss shot, straight on the batsman, run over the no ball line, then use the other controller on a forward defensive shot. Then as usual, when the bowler has the ball, run the batsmen for a run-out. You concede a run, but will have extra ball for another run out. You can then do however many you can. Bowl 60 run outs to fill up the fielding bars. If you want to be a wicket-keeper and get credited for run outs, bowl the same side as where the batsman has the bat, then aim to bowl a full toss just wide of the wicket. When the wicket keeper catches the ball, immediately call the run. The keeper will throw to the wicket. This can be done regardless of whether you are a batsman, bowler or all-rounder. When that is done filling up completely, this is the only category to be full when your player's overall rating is evaluated.
Uprooting the stumps
If you want to knock the stumps completely off the ground and hear the big loud "thump", get at least a medium-fast bowler (non-created) and bowl at a speed of at least 115 km/h.
Knock the stump camera out
The stump camera, despite the suggestion of the artwork on the middle stump, is behind the off stump right-handed batsman or leg stump of the left-handed batsman. When you have bowled the ball to that stump, either by knocking the bails or completely uprooting the stump, watch the entire replay, then admire how you smashed the camera.
The maximum rating for bowling, batting and fielding after all stats points are accumulated are as follows:
- Bowler: Bowling 100, Batting 60, Fielding 100
- Batsman: Bowling 60, Batting 100, Fielding 100
- All-Rounder: Bowling 80, Batting 80, Fielding 100
Speed created bowlers
Initially, a bowler's speed is pathetically slow due to high release. However if you are a bowler, or an all-rounder, your speed will improve after you have maxed out your bowling stats. You can uproot the stumps (bowl at over 115km/h) if you are a fast medium bowler or fast bowler. Medium fast bowlers can sometimes do that, but fast bowlers may sometimes uproot the stumps between 110-115km/h if you have some swing on the ball.
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