Crysis (PC)
From GameWinners
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Cheat Codes
Cheat mode
- The following procedures involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "diff_easy.cfg", "diff_normal.cfg", or "diff_hard.cfg" file in the "\crysis\game\config\" directory to enable cheat mode and the console window under the Easy, Normal, or Hard difficulty settings. Add the line "con_restricted = 0" to the file then press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function.
- Alternately, use a text editor to edit the "diff_easy.cfg", "diff_normal.cfg", or "diff_hard.cfg" file in the "\crysis\game\config\" directory to change game play under the Easy, Normal, or Hard difficulty settings. Insert the following lines to get God mode and unlimited ammunition. This may also be done in the demo version of the game.
| Effect | Console code or line in .cfg file |
|---|---|
| God mode | g_godMode = 1 |
| Unlimited ammunition | i_unlimitedammo = 1 |
| Spawn indicated item | i_giveitem <item name> |
| No energy loss | g_suitCloakEnergyDrainAdjuster = 0 |
| No energy cost | g_suitRecoilEnergyCost = 0 |
| Run faster | g_suitSpeedMult = 2.85 |
| More armor points | g_suitArmorHealthValue = 900.0 |
| Instant health regen | g_playerSuitArmorModeHealthRegenTime = 0 |
| Instant health regen while moving | g_playerSuitArmorModeHealthRegenTimeMoving = 0 |
| Set health regen time to 0 | g_playerSuitHealthRegenTime = 0 |
| Set regen time while walking to 0 | g_playerSuitHealthRegenTimeMoving = 0 |
| No waiting until regen starts | g_playerSuitHealthRegenDelay = 0 |
| Instant energy | g_playerSuitEnergyRechargeTimeArmor = 0 |
| Instant energy while moving | g_playerSuitEnergyRechargeTimeArmorMoving = 0 |
| Set energy regen time to 0 | g_playerSuitEnergyRechargeTime = 0 |
| Do not wait until energy regen starts | g_playerSuitEnergyRechargeDelay = 0 |
| Extra health | g_playerHealthValue = 900.0 |
| Set difficulty, "1" is easy, "4" is most difficult | g_difficultyLevel = 1 |
| AI ignores player | ai_IgnorePlayer = 1 |
| No weapon limit | i_noweaponlimit = 1 |
| Speed suit never runs out of energy | g_suitSpeedEnergyConsumption = 1 |
| Unlimited nightvision | hud_nightVisionConsumption = 0 |
| Faster nightvision recharge | hud_nightVisionRecharge = 999 |
| Rate at which time passes; "1" is default | time_scale = <number> |
| Toggle melee attacks while sprinting | g_meleeWhileSprinting = <0 or 1> |
| Fall speed in meters/second that causes death; "13.7" is default | pl_fallDamage_SpeedFatal = <number> |
| Maximum speed in meters/second at which you take no damage; "8" is default | pl_fallDamage_SpeedSafe = <number> |
| Set swim speed; "4" is default | pl_swimBaseSpeed = <number> |
| Set speed at which you jump out of water; "1" is default | pl_swimJumpSpeedBaseMul = <number> |
| Walking movement speed; "1" is default | g_walkmultiplier = <number> |
| Toggle vehicle invincibility | v_goliathmode = <0 or 1> |
| Multiplies punch strength by this factor; "1" is default | cl_strengthscale = <number> |
| Koreans speak in Korean | ai_UseAlternativeReadability = 0 |
| Toggle frame rate display | r_displayinfo = <0 or 1> |
Item names
Use one of the following case-sensitive entries with the i_giveitem code to spawn the corresponding item.
| Item | Item code |
|---|---|
| Anti-vehicle mine | AVMine |
| Assault scope | AssaultScope |
| C4 and detonator | C4 |
| Claymore | Claymore |
| Flashbang grenade | FlashbangGrenade |
| Gauss rifle | GaussRifle |
| Grenade | FragGrenade |
| Grenade launcher for rifles | GrenadeLauncher |
| Korean rifle | FY71 |
| Laser aiming module for rifles | LAMRifle |
| Minigun | Hurricane |
| Pistol | SOCOM |
| Precision sniper rifle | DSG1 |
| Rocket launcher | LAW |
| Shotgun | Shotgun |
| Smoke grenade | SmokeGrenade |
| Sniper scope | SniperScope |
| Standard U.S. rifle | SCAR |
| Submachine gun | SMG |
| Tac gun | TACGun |
Developer mode
Start the game with the -DEVMODE command line parameter. Then, press one of the following keys during game play to activate the corresponding cheat function.
| Effect | |
|---|---|
| Toggle first and third person view | |
| Jump to next checkpoint | |
| Toggle fly and ghost modes | |
| Toggle God mode | |
| Jump to previous checkpoint | |
| Get missile launcher, shotgun, alien MOAC | |
| Unlimited ammunition | |
| Debug menu | |
Faster start
To start the game without the introduction videos, rename the following files in the "\Crysis\Game\Localized\Video" directory: "Trailer_NVidia.sfd", "Trailer_Intel.sfd", "Trailer_EA.sfd", "Trailer_CrytekC.sfd", and "Trailer_Crytek.sfd".
Video
Walkthrough
Hints
Killing KPA soldiers
When you attack while in Cloak mode, you instantly
lose all your energy. Instead, go to Armor mode (not Strength
mode as this takes up energy when you attack), quickly shoot a
soldier in the head, then go back to Cloak mode. They will not
see you and you will still have all your energy (and even may
gain 1 to 3 %). While you are transitioning to Armor mode, you
will have a few seconds where you are still invisible to the enemy,
which allows you to adjust if you are sniping. Even if you reach
your time limit that you are invisible after turning off Cloak
mode, you can still shoot around and might get away with not being
seen as they sometimes panic and move around too much to notice
you. You can use this to stay in a stationary location that the
A.I. does not touch and easily take out a large group, (such as
the area directly below a watch tower).
Defeating Alien Troopers
Use the following trick to kill Alien Troopers without shooting. When the Alien Troopers jump in the air and levitate shortly doing nothing, they are about to charge at you, which may kill you in one hit. When they do this, get out of the way. When they charge and miss, there will be a moment where they are idle. Run up to them, grab, and throw them. This may be slightly difficult at certain angles. The moment you throw them they will die (under the Easy difficulty setting at least).
"Recovery" level: Hidden weapons
In level 2 "Recovery", under the Delta difficulty setting there is a rocket launcher at the roadblock where there is a truck full of KPA. There is also a rocket launcher and a Precision rifle leaning near the back wall outside of the house at the radar station. There are at least two rocket launchers at a small white building adjacent to the town hall (KPA HQ). There is a rocket launcher at the gas station cash register. Along with the rocket launchers in the school, those two tanks are easy to destroy. There is also enough Precision rifle ammunition at the second floor pillbox of the KPA HQ to max out your capacity.
ueu, oesu vcrfaiep
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