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Crysis 2 (Xbox 360)

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New Game Plus mode

Successfully complete the game. You can start another session with all previously earned armor modules.


Successfully complete the game. Press [Fire] five times during the credits to play a hidden mini-game.



Collectible locations


Survive high falls

Jump from a high location and activate the Air Stomp.

Steady aim

While aiming, hold [Left Shift]  PC  , L3  PlayStation3  or click the Left Analog-stick  Xbox 360   to use energy to steady your aim. When this is used while crouched in the Maximum Armor your aim will be almost 100% accurate.

Deflection upgrade in multi-player mode

After five consecutive deaths the "Deflection" message will appear. It will disappear after you get a kill.

"Dead Man Walking": Teddy Bear

Jump down the building. Place the corner of the building in front of you. Go to the right side, and all the way in the left corner. There is a teddy bear on one of the columns of a planter.

Suit module upgrades

The following is a list of all suit modules and their upgrades:

Air Stomp: Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump.
Minimum Velocity Damage: 40 damage out to 2 meters.
Maximum Velocity Damage: 220 damage out to 7 meters.
Upgrade II: No damage from falling.
Upgrade III: 0.5x recovery time after Air Stomp.
Proximity Alarm: Sense enemy in a 30 meter horizontal radius (not vertical); updates every two seconds.
Upgrade II: Sensor updates every second.
Upgrade III: Sensor updates every half-second.
Armor Enhance: 0.5x energy consumption.
Upgrade II: +25% movement speed in Armor mode.
Upgrade III: Immune to Nanosuit Jammer Bonus.
Threat Tracer: Highlight bullet path within 6 meters.
Upgrade II: Highlight grenades within a 15 meter radius.
Upgrade III: Highlights explosives within 15 meter radius.
Nano Recharge: 2x health regeneration.
Upgrade II: 2x suit recharge (60 per second).
Upgrade III: 0.5x delay before health regeneration.
Detonation Delay: +2 seconds to grenade fuse when in blast radius.
Upgrade II: +2 seconds to C4 fuse when in blast radius.
Upgrade III: Fires Chaff against enemy JAW missiles.
Energy Transfer: Restores 20% energy with a kill.
Upgrade II: Restores 30% energy with a kill.
Upgrade III: Restores 50% energy with a kill.
Side Pack: +1 primary magazine.
Upgrade II: +1 grenade/explosive.
Upgrade III: +1 attachment ammo.
Weapon Pro: 0.6x reload time.
Upgrade II: 0.5x aim down sight time.
Upgrade III: 0.4x weapon swap time.
Aim Enhance: Reduced recoil (unique to weapon).
Upgrade II: 0.4x view shake from explosions.
Upgrade III: 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers).
Loadout Pro: Two primary weapons.
Upgrade II: No mobility loss from attachments.
Upgrade III: 1.5x speed while carrying HMG (compared to its 0.6x speed scale).
Rapid Fire: Higher rate of fire on primary weapons (unique to weapon).
Upgrade II: Higher rate of fire on secondary weapons (unique to weapon).
Upgrade III: Higher rate of fire on mounted weapons.
Point Fire Enhance: Reduces spread of primary weapons (unique to weapon).
Upgrade II: Reduces spread of secondary weapons (unique to weapon).
Upgrade III: Reduces spread of mounted weapons.
Mobility Enhance: 0.5x sprint and jump energy cost.
Upgrade II: 0.5x ledge grab climb time.
Upgrade III: 0.25x fire after sprint time.
Retriever: Automatically collect Dogtags.
Upgrade II: One less Dogtag required for support bonuses.
Upgrade III: 1.2x support bonus time.
Stealth Enhance: Transition time to/from stealth is halved.
Upgrade II: No shadow cast in Stealth mode.
Upgrade III: 0.5x energy drain rate in Stealth mode.
Covert Ops: No player footstep sound.
Upgrade II: Invisible to Ceph Airstrike.
Upgrade III: 2x enemy footstep sound.
Cloak Tracker: Displays particles on Cloaked enemy within 20 meters.
Upgrade II: Causes enemy Cloak to flicker after 7 seconds in radius.
Upgrade III: Causes enemy Cloak to flicker after 5 seconds in radius.
Jammer: Scrambles the radar of enemies within a 10 meter range.
Upgrade II: Provides protection against enemy Radar Jammer attacks.
Upgrade III: Scrambles the radar of enemies within an increased range.
Blind Spot: Invisible to Maximum Radar.
Upgrade II: Immune to Visor Tagging.
Upgrade III: Become less visible to enemies in Nano Vision.
Tracker: Track enemy footsteps within 25 meters; updates every 0.6 seconds.
Upgrade II: Footstep direction tracks.
Upgrade III: Doubled track updates (every 0.3 seconds).
Visor Enhance: Automatically tag enemies when zoomed in.
Upgrade II: Enemy Flashbang grenade effect lasts 0.1x as long.
Upgrade III: Nano Vision energy drain 0.5x.

Dance party

Created by JacksonGam3s.

Play the "Dead Man Walking" level. After getting the "Locate the Nanosuit Deep Scan Cradle; Locate Gould" objective, you will find an elevator at the end of the level. Take the elevator down as instructed. When the elevator door opens, follow the hallway like normal. After the first right turn notice the security camera next to some servers. Jump over the red rope and get close to the switch on the right. Hold [Action] and a red light should appear. Return to the elevator that you used, and jump over the red rope to reach a second elevator. The switch should now be lit. Hold [Action] again, as instructed. The elevator doors will open, showing a C.E.L.L. dance party.

Souvenir locations

Created by XCVii007r1.

Crytek CEO

Look for a news stand while exploring the city. A picture of Crytek's CEO will appear on a magazine cover.

Back To The Future reference

Play the first chapter. You will have a chance to flank some CELL soldiers by entering a small sewer after the subway. Notice the electrical wires hanging above that are marked "Caution 1.21 Gigawatts". Actual Easter Eggs

FUUUUUUUUUU meme reference

Look for a news stand while exploring the city. One of the magazines is marked "Simple" and features the "FUUUUUUUUUU" raging face.

Easy "Food For Thought" achievement or trophy

Play the second chapter. Get to the point where you are on the roof with the donut to your left. Wait until the people near the pit of burning dead bodies break up. One of the Cell Soldiers will eventually walk under the donut. Knock it off with a melee attack to earn the achievement or trophy.

Easy "Hole In One" achievement or trophy

During the "Dark Heart" chapter in Campaign mode. You will be asked to do a Tactical Assessment. One of them will be "Avoid" because of a deep sink hole. Throw a Ceph into the hole to earn the achievement or trophy.

Easy "Literary Agent" achievement or trophy

Enter the New York library. Find the area where you must walk through fire. Immediately afterwards, open your visor. Search for the books indicated by the visor. Scan the books to earn the achievement or trophy.

Easy "Speeding ticket" achievement or trophy

Created by XCVii007r1.


Complete the following achievements to unlock Xbox Live Gamerscore points.
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Can it run Crysis? (10 points): Complete In at the Deep End.
Foreign Contaminant (10 points): Escape the Battery Park evacuation center.
More than Human (15 points): Assimilate alien tissue at the crash site.
False Prophet (15 points): Find Nathan Gould.
Internal Affairs (15 points): Infiltrate the CELL facility at Wall Street.
Into the Abyss (20 points): Infiltrate the alien hive.
Once a Marine, Always a Marine (20 points): Assist the Marines in Madison Square.
Hung Out to Dry (20 points): Reach the Hargreave-Rasch building.
Fire Walker (25 points): Assist the evacuation at Bryant Park.
Dark Night of the Soul (25 points): Defend Central Station.
Crossroads of the World (25 points): Complete the evacuation at Times Square.
Theseus at Last (25 points): Locate Jacob Hargreave.
Home Stretch (25 points): Reach Central Park.
Start Spreading the News (35 points): Finish the single player campaign on any difficulty .
City That Never Sleeps (25 points): Complete 6 levels on Veteran difficulty.
Evolution (25 points): Complete 12 levels on Veteran difficulty.
Heart of Darkness (25 points): Complete 6 levels on Supersoldier difficulty.
Medal of Honor (25 points): Complete 12 levels on Supersoldier difficulty.
Men of Destiny (45 points): Complete the single player campaign on Veteran difficulty.
Supersoldier (65 points): Complete the single player campaign on Supersoldier.
Close Encounters (15 points): Single Player: Stealth kill 25 enemies.
The Tourist (15 points): Find all New York Souvenirs.
Fastball (15 points): Kill 10 enemies by throwing an object at them.
Death Grip (15 points): Kill 10 enemies with grab and throw.
Popcorn (15 points): Single Player: Kill 20 enemies with the Microwave cannon.
Two Heads Are Better Than One (15 points): Single Player: Kill two enemies with a single bullet.
Blast Radius (15 points): Single Player: Kill at least 3 enemies with a single grenade.
Headhunter (15 points): Single Player: Kill 4 enemies in a row with headshots.
Death Slide (15 points): Single Player: Kill 5 enemies while sliding.
Food for thought (10 points): Kill a CELL operator with a giant donut in Lower Manhattan.
Hole in One (10 points): Throw an alien down the sinkhole in Dark Heart.
Band of Brothers (15 points): Keep all marines alive during the rescue in Semper Fi or Die.
Literary Agent (10 points): Scan all of Richard Morgan's books in the NY public library.
Stealth Assassin (15 points): Re-route the power in Eye of the Storm without being detected.
Crysis, What Crysis? (35 points): Multiplayer: Reach Rank 50.
League of Your Own (25 points): Multiplayer: Finish top of the Scoreboard.
Dressed to Kill (30 points): Multiplayer: Fully level the Nanosuit.
Tooled Up (30 points): Multiplayer: Unlock all the weapons.
The Cleaner (25 points): Get 1 of each Skill Kill.
Cry Spy (25 points): Multiplayer: Get 30 Spot Assists.
Jack of all Trades (25 points): Multiplayer: Win a match of every game mode.
Dedication (25 points): Play online 6 months after your first time. (Video)
Modern Art (5 points): Unlock 150 Dog Tag displays.
Try Me (10 points): Complete 3 Xbox LIVE matches.
The Collector (15 points): Collect 20 Dog Tags.
Maximum Module (20 points): Multiplayer: Fully level a Suit Module.
Team Player (10 points): Be in a squad of at least 3 people and play a full game.
Nomad (10 points): Multiplayer: Play a full game on every map.
I Am Not A Number (10 points): Create your first custom class.

Additionally there is one secret achievement.

Speeding Ticket (10 points): Break the speed limit in front of 10 speed cameras.


Strategy guides from GameFAQs