Doom (1993 PC)
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This is the 1993 game by iD Software, not to be confused with the 2016 game Doom by iD Software.
Enter one of the following codes during game play to activate the corresponding cheat function. Also, some codes are abbreviations of a phrase.
|Invincibility||iddqd||Delta Q Delta|
|All weapons, keys, ammo, and 200% armor||idkfa||Keys and Full Ammo|
|Berserker strength||idbeholds||All related codes form the phrase "Behold" followed by "RIVALS".|
|Temporary invincibility||idbeholdv||All related codes form the phrase "Behold" followed by "RIVALS".|
|Temporary invisibility||idbeholdi||All related codes form the phrase "Behold" followed by "RIVALS".|
|Full automap||idbeholda||All related codes form the phrase "Behold" followed by "RIVALS".|
|Anti-radiation suit||idbeholdr||All related codes form the phrase "Behold" followed by "RIVALS".|
|Light amplification visor||idbeholdl||All related codes form the phrase "Behold" followed by "RIVALS".|
|Walk through walls||idspispopd, idclip, or iclip||Smashing Pumpkins Into Small Piles Of Putrid Debris|
|Chainsaw||idchoppers||Choppers is a State Programming Contest game that Guy Maor helped write|
|Level select||idclev<episode number><map number>|
|Toggle full map; full map and objects; normal map||iddt||Dave Taylor|
|Display coordinates and heading||idmypos|
|Change music to indicated level||idmus<level number>|
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Cheat mode (command line)
Start the game with the doom -devparm <command
line parameter> command line to activate the corresponding
cheat function. Note: The parameters marked with an asterisk (*)
do not require -devparm in the command line. Most of these
parameters can be mixed and matched to create different effects.
For example, start the game with the doom -devparm -wart 1
8 -record demo01 -respawn command line would record a demo
on episode one, level eight, with monster respawn. Finally, press
[F1] during development mode for a 256 color screenshot
in .PCX format.
|Effect||Command line parameter|
|Read in a command line parameter file||@<filename>|
|Activates DeathMatch v2.0 (v1.4 and above)||-altdeath|
|End the game after twenty minutes||-avg|
|Uses C:\DOOMDATA directory for data||-cdrom|
|Internal development, texture mapping||-comdev|
|Read an alternate configuration file*||-config <file name>|
|Start NetDoom in Deathmatch mode*||-deathmatch|
|Dump debug info to debug<name>.txt||-debugfile <name>|
|Start at indicated episode*||-episode <1-3>|
|Uses original GUS instrument mapping||-GUS|
|Uses new GUS instrument mapping (default)||-GUS1|
|Nightmare mode without respawn*||-fast|
|Use external PWAD file*||-file <.wad filename>|
|Set up a network terminal for the "left view"*||-left|
|Starts from indicated saved game*||-loadgame <0-5>|
|Set maximum size of LMP recording*||-maxdemo|
|Starts NetDoom with indicated player amount*||-nodes <1-4>|
|Internal bugging switch||-noblit|
|Internal bugging switch||-nodraw|
|Disable the joystick||-nojoy|
|Disable the mouse||-nomouse|
|Disable background music||-nomusic|
|Disable sound effects||-nosfx|
|Enable stereo music through OPL-3 on PAS16||-opl3|
|Enable phase shifting on PAS16||-phase|
|Play back recorded demo*||-playdemo <filename without .LMP>|
|Record demo until you finish or die*||-record <filename without .LMP>|
|Record a demo from saved game*||-recordfrom <0-5> <filename>|
|Internal development, texture mapping||-regdev|
|Enemies respawn in non-Nightmare*||-respawn|
|Set up a network terminal for "right view"*||-right|
|Internal development, texture mapping||-shdev|
|Start at indicated skill level*||-skill <1-5>|
|Calculates number of times screen is redrawn during a demo||-timedemo <filename without .LMP>|
|Increases the speed of the marine||-turbo <1-255>|
|Warp to episode (1-3) level (1-9)||-warp <1-3> <1-9>|
|Load PWAD named ExMy.wad||-wart <1-3> <1-9>|
Please submit more details about the unknown information.
Using sounds to find monsters
- Listen for weird sounds, like somebody breathing very hard during the game. Those sounds are the brown monsters that throw fireballs. When the sounds stop, that means you have killed them all. However, there still may be normal enemies with guns and shotguns or pig monsters.
- The snorting sounds in the game are coming from the pigs. Once the sounds stop, that means you have killed all the pigs.
Cheat codes cannot be used in nightmare mode. It is
just like the regular game, except the monsters are stronger and
harder to kill. Enemies will keep appearing non-stop on each level
-- you have to try and get to the end before more appear.
The descriptions of the various enemies in the game are as follows.
- Former Soldiers: They resemble your old friends, but now they just fire pistols at you. They drop clips for the chaingun and pistol when killed.
- Former Sergeants: Meaner and tougher. They carry shotguns and do more damage then soldiers. They drop shotguns when killed.
- Imp: This creature throws fireballs and takes more bullets to kill.
- Demon: Appear in most areas and can rip your head off if you are not careful. If you see more of them, use the chaingun.
- Cacodemon: These creatures are ugly and have one big mouth. If they see you, they will fire lightning balls from their mouth. Use your rockets.
- Mancubus: You have to use more then a chaingun to kill them. Use ammo with caution.
- Arachnotron: Fires plasma energy at you. Use your rifle.
- Spider Demon: The ultimate enemy. Has a super chaingun mounted on her body. Use your plasma rifle or rocket launcher.
Enemies attack each other
Enemies of different types do not have much respect
for each other. If they accidentally shoot each other, they will
turn on each other. If you have very little ammunition or health,
this can be used to your advantage. Enemies of the same type (with
the exception of any Former Human and Lost Souls) will not attack
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Level 2: Secret room
Go to the dark section inside the red door area. Punch the wall behind the green armor at the back of the dark area. This will lead into a secret section.
While running keep touching a wall to move faster.
Enter idbehold as a code. A list of words will
appear at the top of the screen. It makes you invisible, can see
in dark places, but does not make you invulnerable to enemy attacks
or have other effects as it states.
Death on stairs
Kill an enemy while he is on the side of the stairs.
The enemy will die, but will be floating on the side of the stairs.
If you kill an enemy at the top of the steps, the enemy should
dead but fall down the steps.
Allow an enemy to kill you. Once you have a bloody
face and you are on the ground, enable the "God mode"
code. Your character will come alive again, but will not be able
to change guns, move, or shoot.
Strategy guides from GameFAQs