Doom 2: Hell On Earth (PC)
From GameWinners
Cheat Codes
Network cheat mode
Hold [Alt] and type iddtiddtiddtiddt in map mode.
Deathmatch cheat mode
Type t in the map to enter talk mode. Hold [Alt]
and type iddt several times. This will reveal the entire
map. Repeat the code to reveal all items. Repeating the code again
will return the map to normal.
fwctm teagc fthopfe
Permanent turbo
Start the game with the doom2 -turbo 250 command
line to have your player in turbo for the entire game.
Wolfenstein
Type idclev32 or idclev31 during game
play to restart in a totally new level. When you complete one
of those levels you will always start on the level suburbs and
continue your Doom 2 game.
Cheat mode
Enter one of the following codes during game play to activate the corresponding cheat function.
| Effect | Code |
|---|---|
| Invincibility | iddqd |
| All weapons, keys, ammo, and 200% armor | idkfa |
| Reset ammunition | idfa |
| Berserker strength | idbeholds |
| Temporary invincibility | idbeholdv |
| Temporary invisibility | idbeholdi |
| Full automap | idbeholda |
| Anti-radiation suit | idbeholdr |
| Light amplification visor | idbeholdl |
| Walk through walls | idclip |
| Chainsaw | idchoppers |
| Level select | idclev<level number 01-32> |
| Toggle full map; full map and objects; normal map | iddt |
| Display coordinates and heading | idmypos |
| Change music to indicated level | idmus<level number 01-32> |
and
Cheat mode (command line)
Start the game with the doom -devparm <command
line parameter> command line to activate the corresponding
cheat function. Note: The parameters marked with an asterisk (*)
do not require -devparm in the command line. Most of these
parameters can be mixed and matched to create different effects.
For example, start the game with the doom -devparm -wart 1
8 -record demo01 -respawn command line would record a demo
on episode one, level eight, with monster respawn. Finally, press
[F1] during development mode for a 256 color screenshot
in .PCX format.
| Effect | Command line parameter |
|---|---|
| Read in a command line parameter file | @<filename> |
| Activates DeathMatch v2.0 (v1.4 and above) | -altdeath |
| End the game after twenty minutes | -avg |
| Uses C:\DOOMDATA directory for data | -cdrom |
| Internal development, texture mapping | -comdev |
| Read an alternate configuration file* | -config <file name> |
| Start NetDoom in Deathmatch mode* | -deathmatch |
| Dump debug info to debug<name>.txt | -debugfile <name> |
| Developers mode | -devparm |
| Start at indicated episode* | -episode <1-3> |
| Uses original GUS instrument mapping | -GUS |
| Uses new GUS instrument mapping (default) | -GUS1 |
| Nightmare mode without respawn* | -fast |
| Use external PWAD file* | -file <.wad filename> |
| Set up a network terminal for the "left view"* | -left |
| Starts from indicated saved game* | -loadgame <0-5> |
| Set maximum size of LMP recording* | -maxdemo |
| Starts NetDoom with indicated player amount* | -nodes <1-4> |
| Internal bugging switch | -noblit |
| Internal bugging switch | -nodraw |
| Disable the joystick | -nojoy |
| No monsters* | -nomonsters |
| Disable the mouse | -nomouse |
| Disable background music | -nomusic |
| Disable sound effects | -nosfx |
| Disable sound | -nosound |
| Enable stereo music through OPL-3 on PAS16 | -opl3 |
| Enable phase shifting on PAS16 | -phase |
| Play back recorded demo* | -playdemo <filename without .LMP> |
| Record demo until you finish or die* | -record <filename without .LMP> |
| Record a demo from saved game* | -recordfrom <0-5> <filename> |
| Internal development, texture mapping | -regdev |
| Enemies respawn in non-Nightmare* | -respawn |
| Set up a network terminal for "right view"* | -right |
| Internal development, texture mapping | -shdev |
| Start at indicated skill level* | -skill <1-5> |
| Calculates number of times screen is redrawn during a demo | -timedemo <filename without .LMP> |
| Increases the speed of the marine | -turbo <1-255> |
| Warp to episode (1-3) level (1-9) | -warp <1-3> <1-9> |
| Load PWAD named ExMy.wad | -wart <1-3> <1-9> |
| Unknown | -statcopy |
| Unknown | -control |
Please submit more details about the unknown information.
Video
Walkthrough
Hints
Backwards sound
If you play the challenge made by the final boss backwards,
you will hear him say "To win the game you must kill me,
John Romero".
Rocket launcher on level 1
When you enter the room with the large window, look
along the left wall until you get to a switch. Hit the switch
then get on the platform and wait for it to rise. Kill any enemies
in your way. Then, click the "Open Door" button on the
wall you are now facing. The wall should open. Again, clear out
any enemies in your way. Go the the far end of that passageway
and look toward the room. Hold [Sprint] and run off the
platform and onto the lighted square. You should hear the faint
noise of a door opening. Go to the room where the blue life jars
were located. The door in the back of that room should have opened
up to reveal a rocket launcher.
Chain saw on level 1
At the start of the level, do not drop the area you
start at. Go backwards. You should see a rail. Go towards the
rail then turn right. You should see a hidden chain saw.
Secret room level 1
Once you get to the exit door (do not open it), go
straight back, a short distance past the imp's cage. Press the
"Open" button on the wall, and a door will open.
Getting outside in level 1
Go to the lift near the end of the level, which is
also used to open the rocket launcher room. Open the secret door
and activate the switch, then get off the lift and walk up to
the window. Walk to the right and there will be an opening to
the outside. If playing under the Ultra Violence setting or higher
there will be imps outside. There will also be a shotgun and some
shells.
Completing Icon Of Sin
In the last level, Icon Of Sin, there is a giant face
that keeps launching "boxes" through a hole in his forehead.
You must activate the platform. Take the invulnerability just
in case, and while going up, aim with the rocket launcher at the
correct moment so that the rocket goes through the hole from where
the boxes appear from. Repeat this as many times as needed.
Monsters attack each other
You can get different species of monsters to attack
each other (for instance, an Imp and a Demon).
Romero's head
Created by MyMusicFilms.
At the final level, enable the idclip code. Go through the wall with the demon head on it. You will see that the final boss is the head of John Romero, the co-creator of the Doom series.
and
Thousands of monsters
Near the end of level 30 when there are no monsters,
the face still shoots out monsters. Enable the idclip code
and go through the same wall as "boxes" are going through.
Either save your game or enable the iddqd code. There are
thousands of monsters to kill.
Get to Grosse level from Wolfenstein
When you get to the end of the Wolfenstein level, before
you open the door to the final door enable the idclip code.
Looking at the door, go into the right wall. Search around until
you get to a room with another exit. Click the exit button in
that room to go to a different screen with the message "You
have found the super secret level. You should fly through this
one." It says this because there is a Cyber Demon ahead.
Hidden items in Wolfenstein level
Once you start, display the area map and enable the
iddt code. You will see a cross-shaped room at the top
right corner of the map. Mark it and go to it. Once you reach
a wall with a skull on a spear in front of it, press "Open"
and follow the stairs. You will find a BFG9000,a Megasphere, and
a pack full of ammunition.
Glitches
Monster hearing
Monsters can hear you punching air, but do not seem
to be able to hear the dull roar of an idling chainsaw.
Unlimited rockets
Go to level 30, Icon Of Sin. Collect all the items,
then enable the iddqd code. Go through the warp, then enable
the idclip code. Go backwards until you get to the skull
switch. Blast the demon that appears with two rockets to kill
it. Activate the switch. Go on the rising platform using the idclip
code. Do not walk through the wall of the demon. Blast the demon's
forehead (the part that makes skull boxes). This will hit the
head on a stick inside. You should be able to hear a roar. The
rocket box on top of the platform can be collected an unlimited
number of times, unless you collected the box beforehand.
Arch-Vile
If you kill a monster then an Arch-Vile brings it back,
if it is then squished (falling ceiling effect) the Arch-Vile
will bring it back again, providing it is not mush. If this happens,
then the monster will be affected by this glitch. It can walk
through walls, and is relentless in pursuing you. You also cannot
kill it.
More...
Strategy guides from GameFAQs

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