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Dragon Age: Origins (PC)

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Cheat Codes

Cheat mode

  • Add the -enabledeveloperconsole command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. Press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press [Backspace] to remove the "`" character if it is present in the console window.
  • For the Steam version of the game, in the "My Games" Steam tab, Right Click "Dragon Age: Origins" and select "Properties". In the General tab, select "Set launch options", then enter -enabledeveloperconsole in that field. Press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press [Backspace] to remove the "`" character if it is present in the console window.
Effect Code
Add indicated amount of experience points runscript addxp <number>
Add indicated amount of copper runscript zz_money <number>
Add 3 Skill Points; visible after saving and reloading runscript zz_add_skills3
Cannot die runscript pc_immortal
Add party member runscript zz_addparty <NPC name>
Add to companion approval rating runscript zz_addapproval <companion> <number>
Break the party companion limit runscript zz_addparty
Add talent or spell to your character runscript addtalent <number>
Heals player or party runscript healplayer
Kill all enemies in area runscript killallhostiles
Knock back enemies and form a shield around you runscript bowlingforferelden
Removes indicated talent from character personal profile runscript removetalent <talent number>
Origin screen runscript chargen
Party select screen runscript selectparty
Remove entire party runscript zz_dropparty
Talk to nearest NPC runscript zz_talk_nearest
Teleport to Duncan's fire in Ostagar runscript zz_pre_strategy
Teleports to Ostagar runscript zz_pre_demo2
Transform into level 2 Mage runscript wizard
Transform into level 2 Rogue runscript rogue
Transform into level 2 Warrior runscript warrior
Change character appearance runscript appearance <number>
All achievements runscript cheater
Party member plot gifts runscript zz_party_addgifts
Advance to climax at Redcliffe castle runscript zz_cli_debug
Teleport to random locations on current map runscript zz_jump_around
Full map runscript zz_reveal_map
Display Enchantment menu runscript zz_upgrade
Disable AI runscript ai off
Enable AI runscript ai on
Toggle perceived enemies cannot use special abilities runscript ai abilities <0 or 1>
Remove all injuries from party runscript injury remparty
Remove all injuries from self runscript injury remall
Arl Eamon Debug Helper script;
allows modification of plot states and teleporting
runscript zz_arl_debug
Start character generation interface runscript chargen 0
Start character level up interface runscript chargen 1
Start Circle of Magi Debug Helper script;
allows modification of plot states and teleporting
runscript zz_cir_debug
Start Paragon of her Kind Debug Helper script;
allows modification of plot states and teleporting
runscript zz_orz_debug
Start Prelude Debug Helper script;
allows modification of plot states and teleporting
runscript zz_pre_debug
Start Urn of Sacred Ashes script;
allows modification of plot states and teleporting
runscript zz_urn_debug
DLC Debug Script; allows some modifications
of plot states and teleporting
runscript zz_dlc_debug
Denerim Debug Helper Script; allows modification of
plot states and teleporting around Denerim and the Landsmeet
runscript zz_den_debug
Epilogue Debug; allows changing plot states and starting the epilogue immediately runscript zz_epi_debug
Lothering Debug Helper Script; modification of
plot states and teleporting
runscript zz_lot_debug
Nature of the Beast Debug Helper Script; allows
modification of plot states and teleporting
runscript zz_ntb_debug
Random Encounters Debug Helper Script; allows
modification of plot states and teleporting
runscript zz_ran_debug
World Map Debug Helper Script; altering the main
plot states and finish any of the main quests immediately
runscript zz_wmp_debug
Selected melee character uses random finisher
regardless of target's health for instant kill;
only uses proper finisher on humanoid targets though will still kill others.
runscript zz_deathblow
Restore full mana or stamina to selected character runscript restore
Set main character's (self) Strength and Dexterity to 50 and Mana or Stamina to 1000 runscript zz_supercrit player
Set character's Strength and Dexterity to 50 and Mana or Stamina to 10001 runscript zz_supercrit gen00fl_<character name>
Get 1H and 2H Starfang in inventory; requires Warden's Keep runscript zz_starmetal_sword
Add Jory and Daveth to party runscript e3_addparty
Get Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet,
Duncan's Shield, Andraste's Grace, Cute Nug in inventory
runscript zz_party_addgifts
Get traps in inventory runscript zz_set_trap
Set plot flag for and start the camp ambush;
teleport to the first camp you make
runscript zz_camp_debug
Character animates a random finishing blow based on current weapon runscript zz_deathblow
Gathers all immediate party members runscript zz_getparty
Get 1,000 mana, 1,000 health, 50 Strength, and 50 Dexterity runscript zz_supercrit player
180 seconds increase of indicated attribute by indicated amount;
attributes are in order, with 1 STR, 2 DEX, etc.
runscript dbg_setattrib <1-6> <number>
Open character creator screen; lose all current progress runscript zz_char_creation
Reset party level, stats, etc; add assorted items to inventory;
destroys all equipped items
runscript levelparty ?
Teleport player and party to Dalish Camp runscript zz_eurodemo_end
Teleport to set teleport points on the current map runscript zz_jump_around
Unequip all gear runscript zz_economizer

1. For example, enter runscript zz_supercrit gen00fl_alistair for Alistair.

Character codes

Use the following entries with the runscript zz_addparty and runscript zz_addapproval codes.

Character Code
Alistair 1
Morrigan 3
Wynne 4
Shale 5
Sten 6
Zevran 7
Leliana 9
Self 11

Talents

Use one of the following entries with the addtalent or removetalent codes. Note: Talents, spells, and skills all use the same addtalent or removetalent commands. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

Name Code
Champion (activate main Specialization first)
Main 4013
Branch
War Cry 3037
Rally 3038
Motivate 42
Superiority 3039
Assassin (activate main Specialization first)
Main 4014
Branch
Mark of Death 3060
Exploit Weakness 56
Lacerate 3059
Feast of the Fallen 3058
Bard (activate main Specialization first)
Main 4015
Branch
Song of Valor 3045
Distraction 701
Song of Courage 705
Captivating Song 1000
Berserker (activate main Specialization first)
Main 4016
Branch
Berserk 700
Resilience 48
Constraint 3006
Final Blow 3009
Reaver (activate main Specialization first)
Main 4019
Branch
Devour 3065
Frightening Appearance 3066
Aura of Pain 3067
Blood Frenzy 713
Rogue (Activate main Specialization first)
Main 4020
Branch 1
Dirty Fighting 603
Combat Movement 21
Coup De Grace 3002
Feign Death 3023
Branch 2
Below the Belt 3026
Deadly Strike 708
Lethality 777
Evasion 3069
Branch 3
Deft Hands 100001
Improved Tools 100002
Mechanical Expertise 100003
Device Mastery 100004
Branch 4
Stealth 100075
Stealthy Item Use 100076
Combat Stealth 100077
Master Stealth 100078
Templar (activate main Specialization first)
Main 4021
Branch
Righteous Strike 23
Cleanse Area 3017
Mental Fortress 52
Holy Smite 25
Warrior (activate main Specialization first)
Main 4022
Branch 1
Powerful 14
Threaten 808
Bravery 17
Death Blow 3021
Branch 2
Precise Striking 19
Taunt 3041
Disengage 3016
Perfect Striking 20
Ranger (activate main Specialization first)
Main 4029
Branch
Summon Wolf 1004
Summon Bear 91
Summon Spider 93
Master Ranger 92
Duelist (activate main Specialization first)
Main 4030
Branch
Dueling 709
Upset Balance 3050
Keen Defense 3049
Pinpoint Strike 3051
Shale 4033
War Dog (activate main Specialization first)
Main 4034
Branch 1
Growl 90017
Dread Howl 90048
Combat Training 90049
Overwhelm 90015
Branch 2
Fortitude 90050
Charge 90016
Shred 90047
Nemesis 90051
Dual Weapon
Branch 1
Dual-Weapon Training 6
Dual-Weapon Finesse 8
Dual-Weapon Expert 5
Dual-Weapon Mastery 3036
Branch 2
Dual Striking 11
Riposte 9
Cripple 10
Punisher 7
Branch 3
Dual-Weapon Sweep 3044
Flurry 3035
Momentum 717
Whirlwind 3043
Weapon and Shield
Branch 1
Shield Bash 617
Shield Pummel 1
Overpower 3073
Assault 38
Branch 2
Shield Defense 704
Shield Balance 37
Shield Wall 12
Shield Expertise 36
Branch 3
Shield Block 3074
Shield Cover 13
Shield Tactics 3030
Shield Mastery 2
Two-Handed
Branch 1
Pommel Strike 3024
Indomitable 28
Stunning Blows 3000
Critical Strike 3
Branch 2
Sunder Arms 3025
Shattering Blows 3001
Sunder Armor 4
Destroyer 3032
Branch 3
Mighty Blow 3028
Powerful Swings 718
Two-Handed Strength 27
Two-Handed Sweep 3031
Archery
Branch 1
Melee Archer 34
Aim 500
Defensive Fire 33
Master Archer 35
Branch 2
Pinning Shot 803
Crippling Shot 805
Critical Shot 804
Arrow of Slaying 802
Branch 3
Rapidshot 3071
Shattering Shot 3072
Surpressing Fire 801
Scattershot 800

Spells

Use one of the following entries with the addtalent or removetalent codes. Note: Talents, spells, and skills all use the same addtalent or removetalent commands. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

Name Code
Arcane Warrior (activate main Specialization first)
Main 4012
Branch
Combat Magic 17023
Aura of Might 17020
Shimmering Shield 17022
Fade Shroud 17021
Blood Mage (activate main Specialization first)
Main 4017
Branch
Blood Magic 10700
Blood Sacrifice 10701
Blood Wound 10702
Blood Control 10703
Shapeshifter (activate main Specialization first)
Main 4018
Branch
Spider Shape 17008
Bear Shape 17010
Flying Swarm 17007
Master Shapeshifter 17009
Mage (activate main Specialization first)
Main 4023
Branch
Arcane Bolt 200254
Arcane Shield 200255
Staff Focus 200256
Arcane Mastery 200257
Spirit Healer (activate main Specialization first)
Main 4025
Branch
Group Heal 10509
Revival 10504
Lifeward 10506
Cleansing Aura 10507
Primal
Branch 1
Flame Blast 10001
Flaming Weapons 10204
Fireball 10003
Inferno 10002
Branch 2
Rock Armor 11002
Stonefist 12004
Earthquake 11116
Petrify 11124
Branch 3
Winter's Grasp 13001
Frost Weapons 11007
Cone of Cold 13002
Blizzard 13000
Branch 4
Lightning 14001
Shock 14000
Tempest 14002
Chain Lightning 10211
Creation
Branch 1
Heal 10104
Rejuvenate 10200
Regeneration 10210
Mass Rejuvenation 10207
Branch 2
Heroic Offense 10206
Heroic Aura 10202
Heroic Defense 10203
Haste 10208
Branch 3
Glyph of Paralysis 11001
Glyph of Warding 10601
Glyph of Repulsion 17000
Glyph of Neutralization 17028
Branch 4
Spell Wisp 11006
Grease 11113
Spellbloom 11005
Stinging Swarm 12008
Spirit
Branch 1
Spell Shield 10400
Dispel Magic 10401
Anti-Magic Ward 10900
Anti-Magic Burst 11003
Branch 2
Mana Drain 10704
Mana Cleanse 11004
Spell Might 17001
Mana Clash 11000
Branch 3
Walking Bomb 12005
Death Syphon 10500
Virulent Walking Bomb 12011
Animate Dead 10508
Branch 4
Mind Blast 12006
Force Field 17019
Telekinetic Weapons 10209
Crushing Prison 11123
Entropy
Branch 1
Weakness 11106
Paralyze 11107
Miasma 11122
Mass Paralysis 11110
Branch 2
Vulnerability Hex 11112
Affliction Hex 11111
Misdirection Hex 11114
Death Hex 11100
Branch 3
Disorient 11115
Horror 11108
Sleep 11121
Waking Nightmare 11109
Branch 4
Drain Life 15002
Death Magic 17002
Curse of Mortality 11101
Death Cloud 15003

Skills

Use one of the following entries with the addtalent or removetalent codes. Note: Talents, spells, and skills all use the same addtalent or removetalent commands. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

Name Code
Stealing
Stealing 100021
Improved Stealing 100022
Expert Stealing 100023
Master Stealing 100024
Trap-Making
Trap-Making 100041
Improved Trap-Making 100042
Expert Trap-Making 100043
Master Trap-Making 100044
Survival
Survival 100051
Improved Survival 100052
Expert Survival 100053
Master Survival 100054
Herbalism
Herbalism 100061
Improved Herbalism 100062
Expert Herbalism 100063
Master Herbalism 100064
Poison-Making
Poison-Making 100071
Improved Poison-Making 100072
Expert Poison-Making 100073
Master Poison-Making 100074
Combat Training
Combat Training 100100
Improved Combat Training 100101
Expert Combat Training 100102
Master Combat Training 100103
Combat Tactics
Combat Tactics 100110
Improved Combat Tactics 100111
Expert Combat Tactics 100112
Master Combat Tactics 100113
Coercion
Coercion 100011
Improved Coercion 100012
Expert Coercion 100013
Master Coercion 100014
Miscellaneous
Deletes Skills list entirely 4002

Other spells, talents, and skills

Use one of the following entries with the addtalent or removetalent codes.

Spell, talent, or skill Code
const int ABILITY_TALENT_ACID_SPRAY 90034
const int ABILITY_TALENT_AIM 500
const int ABILITY_TALENT_ARROW_OF_SLAYING 802
const int ABILITY_TALENT_ASSAULT 38
const int ABILITY_TALENT_AURA_OF_CORRUPTION 90033
const int ABILITY_TALENT_BELOW_THE_BELT 3026
const int ABILITY_TALENT_BERSERK 700
const int ABILITY_TALENT_BLOOD_FRENZY 713
const int ABILITY_TALENT_BRAVERY 17
const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT 90075
const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT 90076
const int ABILITY_TALENT_BROODMOTHER_GAS 90085
const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 90031
const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 90069
const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT 12010
const int ABILITY_TALENT_BROODMOTHER_RESISTANCES 90077
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 90032
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 90070
const int ABILITY_TALENT_BROODMOTHER_SCREAM 90084
const int ABILITY_TALENT_BROODMOTHER_SWEEP 90071
const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL 90072
const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT 90073
const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT 90074
const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT 90098
const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT 90099
const int ABILITY_TALENT_CAPTIVATE 1000
const int ABILITY_TALENT_CLEANSE_AREA 3017
const int ABILITY_TALENT_CONSTRAINT 3006
const int ABILITY_TALENT_CRIPPLE 3069
const int ABILITY_TALENT_CRIPPLING_SHOT 805
const int ABILITY_TALENT_CRITICAL_SHOT 804
const int ABILITY_TALENT_CRITICAL_STRIKE 3
const int ABILITY_TALENT_CRY_OF_VALOR 3045
const int ABILITY_TALENT_DARKSPAWN_RESISTANCES 90078
const int ABILITY_TALENT_DEADLY_STRIKE 708
const int ABILITY_TALENT_DEATH_BLOW 3021
const int ABILITY_TALENT_DEATH_FURY 4051
const int ABILITY_TALENT_LACERATE 3059
const int ABILITY_TALENT_DEFENSIVE_FIRE 33
const int ABILITY_TALENT_DEMON_PROPERTIES 90081
const int ABILITY_TALENT_DEMORALIZE 705
const int ABILITY_TALENT_DESTROYER 3032
const int ABILITY_TALENT_DEVOUR 3065
const int ABILITY_TALENT_DIRTY_FIGHTING 603
const int ABILITY_TALENT_DISENGAGE 3016
const int ABILITY_TALENT_DISTRACTION 701
const int ABILITY_TALENT_EVASION 3069
const int ABILITY_TALENT_DODGE 21
const int ABILITY_TALENT_COMBAT_MOVEMENT 21
const int ABILITY_TALENT_EXPLOIT_WEAKNESS 56
const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE 10
const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE 11
const int ABILITY_TALENT_DUAL_WEAPON_FLURRY 3035
const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM 717
const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE 9
const int ABILITY_TALENT_DUAL_WEAPON_SWEEP 3044
const int ABILITY_TALENT_DUAL_WEAPON_TBD 8
const int ABILITY_TALENT_DUELING 709
const int ABILITY_TALENT_FEAST_OF_THE_FALLEN 3058
const int ABILITY_TALENT_FEIGN_DEATH 3023
const int ABILITY_TALENT_FINAL_BLOW 3009
const int ABILITY_TALENT_FRIGHTENING 3066
const int ABILITY_TALENT_GENLOCK_PROPERTIES 90079
const int ABILITY_TALENT_GOLEM_KICK 90058
const int ABILITY_TALENT_GOLEM_QUAKE 90056
const int ABILITY_TALENT_GOLEM_RANGED_1 90057
const int ABILITY_TALENT_GOLEM_SLAM 90055
const int ABILITY_TALENT_HIDDEN_ASSASSIN 4014
const int ABILITY_TALENT_HIDDEN_BERSERKER 4016
const int ABILITY_TALENT_HIDDEN_CHAMPION 4013
const int ABILITY_TALENT_HIDDEN_DOG 4034
const int ABILITY_TALENT_HIDDEN_DUELIST 4030
const int ABILITY_TALENT_HIDDEN_RANGER 4029
const int ABILITY_TALENT_HIDDEN_REAVER 4019
const int ABILITY_TALENT_HIDDEN_ROGUE 4020
const int ABILITY_TALENT_HIDDEN_SHALE 4033
const int ABILITY_TALENT_HIDDEN_TEMPLAR 4021
const int ABILITY_TALENT_HIDDEN_WARRIOR 4022
const int ABILITY_TALENT_HURLOCK_PROPERTIES 90080
const int ABILITY_TALENT_INDOMITABLE 28
const int ABILITY_TALENT_INVALID_TALENT 0
const int ABILITY_TALENT_KEEN_DEFENSE 3049
const int ABILITY_TALENT_LETHALITY 777
const int ABILITY_TALENT_MARK_OF_DEATH 3060
const int ABILITY_TALENT_MASTER_ARCHER 35
const int ABILITY_TALENT_MELEE_ARCHER 34
const int ABILITY_TALENT_MIGHTY_BLOW 3028
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE 90089
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE 90090
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER 90116
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH 90117
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE 90118
const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE 90091
const int ABILITY_TALENT_MONSTER_AURA_HEALING 90088
const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS 90087
const int ABILITY_TALENT_MONSTER_BEAR_HUG 90018
const int ABILITY_TALENT_MONSTER_BEAR_RAGE 90020
const int ABILITY_TALENT_MONSTER_BEAR_SLAM 90019
const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE 90024
const int ABILITY_TALENT_MONSTER_BRONTO_STOMP 90025
const int ABILITY_TALENT_MONSTER_CANINE_HOWL 90067
const int ABILITY_TALENT_MONSTER_DOG_CHARGE 90016
const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING 90049
const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE 90050
const int ABILITY_TALENT_MONSTER_DOG_GROWL 90017
const int ABILITY_TALENT_MONSTER_DOG_NEMESIS 90051
const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM 90015
const int ABILITY_TALENT_MONSTER_DOG_SHRED 90047
const int ABILITY_TALENT_MONSTER_FLANKING 90023
const int ABILITY_TALENT_MONSTER_GOLEM_HURL 90060
const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE 90056
const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 90057
const int ABILITY_TALENT_MONSTER_GOLEM_SLAM 90055
const int ABILITY_TALENT_MONSTER_MABARI_HOWL 90048
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT 90063
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT 90062
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT 90065
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT 90064
const int ABILITY_TALENT_MONSTER_OGRE_GRAB 90036
const int ABILITY_TALENT_MONSTER_OGRE_RAM 90066
const int ABILITY_TALENT_MONSTER_OGRE_STOMP 90038
const int ABILITY_TALENT_MONSTER_OGRE_SWEEP 90037
const int ABILITY_TALENT_MONSTER_ORB_BLACK 90044
const int ABILITY_TALENT_MONSTER_PARALYZE 90043
const int ABILITY_TALENT_MONSTER_POISON_BITE 90030
const int ABILITY_TALENT_MONSTER_POISON_SPIT 90068
const int ABILITY_TALENT_MONSTER_RABID 90083
const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE 90086
const int ABILITY_TALENT_MONSTER_REVENANT_PULL 90092
const int ABILITY_TALENT_MONSTER_SHRED 90039
const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP 90040
const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK 90041
const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY 90128
const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM 90129
const int ABILITY_TALENT_MONSTER_SPIDER_WEB 90029
const int ABILITY_TALENT_MONSTER_STALKER_SCARE 90026
const int ABILITY_TALENT_MONSTER_STALKER_SLOW 90028
const int ABILITY_TALENT_MONSTER_STALKER_SPIT 90027
const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN 90046
const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT 90042
const int ABILITY_TALENT_MONSTER_WISP_ATTACK 11131
const int ABILITY_TALENT_MOTIVATE 42
const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK 1004
const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR 91
const int ABILITY_TALENT_MASTER_RANGER 92
const int ABILITY_TALENT_ONE_MIND 29
const int ABILITY_TALENT_ONE_MIND_II 30
const int ABILITY_TALENT_ONE_MIND_III 31
const int ABILITY_TALENT_ONE_MIND_IV 32
const int ABILITY_TALENT_OVERPOWER 3073
const int ABILITY_TALENT_OVERRUN 3024
const int ABILITY_TALENT_PAIN 3067
const int ABILITY_TALENT_PERFECT_STRIKING 20
const int ABILITY_TALENT_PINNING_SHOT 803
const int ABILITY_TALENT_PINPOINT_STRIKE 3051
const int ABILITY_TALENT_POMMEL_STRIKE 3024
const int ABILITY_TALENT_POWER_SLAM 90045
const int ABILITY_TALENT_POWERFUL 14
const int ABILITY_TALENT_POWERFUL_SWINGS 718
const int ABILITY_TALENT_PRECISE_STRIKING 19
const int ABILITY_TALENT_PUNISHER 7
const int ABILITY_TALENT_RALLY 3038
const int ABILITY_TALENT_RAPIDSHOT 3071
const int ABILITY_TALENT_RESILIENCE 48
const int ABILITY_TALENT_RESIST_DECEPTION 52
const int ABILITY_TALENT_RIGHTEOUS_STRIKE 23
const int ABILITY_TALENT_SCATTERSHOT 800
const int ABILITY_TALENT_SHATTERING_BLOWS 3001
const int ABILITY_TALENT_SHATTERING_SHOT 3072
const int ABILITY_TALENT_SHIELD_BALANCE 37
const int ABILITY_TALENT_SHIELD_BASH 617
const int ABILITY_TALENT_SHIELD_BLOCK 3074
const int ABILITY_TALENT_SHIELD_COVER 13
const int ABILITY_TALENT_SHIELD_DEFENSE 704
const int ABILITY_TALENT_SHIELD_EXPERTISE 36
const int ABILITY_TALENT_SHIELD_MASTERY 2
const int ABILITY_TALENT_SHIELD_PUMMEL 1
const int ABILITY_TALENT_SHIELD_TACTICS 3030
const int ABILITY_TALENT_SHIELD_WALL 12
const int ABILITY_TALENT_HOLY_SMITE 25
const int ABILITY_TALENT_SPIDER_PROPERTIES 90082
const int ABILITY_TALENT_STRONG 27
const int ABILITY_TALENT_STUNNING_BLOWS 3000
const int ABILITY_TALENT_SUMMON_SPIDER 93
const int ABILITY_TALENT_SUNDER_ARMOR 4
const int ABILITY_TALENT_SUNDER_WEAPON 3025
const int ABILITY_TALENT_SUPERIORITY 3039
const int ABILITY_TALENT_SUPPRESSING_FIRE 801
const int ABILITY_TALENT_TAUNT 3041
const int ABILITY_TALENT_THREATEN 808
const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT 3078
const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT 3077
const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT 3076
const int ABILITY_TALENT_UPSET_BALANCE 3050
const int ABILITY_TALENT_DUAL_WEAPON_EXPERT 5
const int ABILITY_TALENT_DUAL_WEAPON_MASTER 3036
const int ABILITY_TALENT_DUAL_WEAPON_TRAINING 6
const int ABILITY_TALENT_WAR_CRY 3037
const int ABILITY_TALENT_WEAPON_SWEEP 3031
const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND 3043
const int ABILITY_SPELL_ABOMINATION_FLAME 10004
const int ABILITY_SPELL_ANIMATE_DEAD 10508
const int ABILITY_SPELL_ANTIMAGIC_BURST 11003
const int ABILITY_SPELL_ANTIMAGIC_WARD 10900
const int ABILITY_SPELL_ARCANE_BOLT 200254
const int ABILITY_SPELL_ARCANE_HORROR_ATTACK 14005
const int ABILITY_SPELL_ARCANE_MIGHT 10208
const int ABILITY_SPELL_ARCANE_SHIELD 200255
const int ABILITY_SPELL_AURA_OF_MIGHT 17020
const int ABILITY_SPELL_BEAR 17010
const int ABILITY_SPELL_BLIZZARD 13000
const int ABILITY_SPELL_BLOOD_CONTROL 10703
const int ABILITY_SPELL_BLOOD_MAGIC 10700
const int ABILITY_SPELL_BLOOD_SACRIFICE 10701
const int ABILITY_SPELL_BLOOD_WOUND 10702
const int ABILITY_SPELL_BRANKA_AOE 90004
const int ABILITY_SPELL_BRANKA_MIND_CONTROL 90005
const int ABILITY_SPELL_BRANKA_ROCKSTRIKE 90003
const int ABILITY_SPELL_CHAOS_DRAKE_BREATH 14003
const int ABILITY_SPELL_CHAOS_MAGIC 17028
const int ABILITY_SPELL_CLEANSING_AURA 10507
const int ABILITY_SPELL_COMBAT_MAGIC 17023
const int ABILITY_SPELL_CONE_OF_COLD 13002
const int ABILITY_SPELL_CRUSHING_PRISON 11123
const int ABILITY_SPELL_CURE 10200
const int ABILITY_SPELL_DAZE 11115
const int ABILITY_SPELL_DEAD_MAN_WALKING 12005
const int ABILITY_SPELL_DEATH_CLOUD 15003
const int ABILITY_SPELL_DEATH_MAGIC 17002
const int ABILITY_SPELL_DEMON_AURA 90053
const int ABILITY_SPELL_DEMON_LIFT 90054
const int ABILITY_SPELL_DEMON_SCATTER 90052
const int ABILITY_SPELL_DIVINE_RESTORATION 10201
const int ABILITY_SPELL_DO_NOT_USE 11126
const int ABILITY_SPELL_DRAGON_BREATH_EVIL 15000
const int ABILITY_SPELL_DRAGON_BREATH_FIRE 10005
const int ABILITY_SPELL_DRAIN_LIFE 15002
const int ABILITY_SPELL_EARTHQUAKE 11116
const int ABILITY_SPELL_EARTHRAGE 12000
const int ABILITY_SPELL_EARTHRAGE_II 12001
const int ABILITY_SPELL_EARTHRAGE_III 12002
const int ABILITY_SPELL_EARTHRAGE_IV 12003
const int ABILITY_SPELL_ELEMENTAL_AURA 10601
const int ABILITY_SPELL_ELEMENTAL_CONDUIT 17000
const int ABILITY_SPELL_FADE_SHROUD 17021
const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH 10006
const int ABILITY_SPELL_FIREBALL 10003
const int ABILITY_SPELL_FIREFIELD 10007
const int ABILITY_SPELL_FLAME_BLAST 10001
const int ABILITY_SPELL_FLAMING_WEAPONS 10204
const int ABILITY_SPELL_FLYING_SWARM 17007
const int ABILITY_SPELL_FROSTWALL 11007
const int ABILITY_SPELL_GAS_EXPLOSION 10008
const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION 17028
const int ABILITY_SPELL_GLYPH_OF_PARALYSIS 11001
const int ABILITY_SPELL_GLYPH_OF_REPULSION 17000
const int ABILITY_SPELL_GLYPH_OF_WARDING 10601
const int ABILITY_SPELL_GOLEM_HURL 90060
const int ABILITY_SPELL_GREASE 11113
const int ABILITY_SPELL_GUARDIAN_GLYPH 11001
const int ABILITY_SPELL_HEAL 10104
const int ABILITY_SPELL_HEROIC_DEFENSE 10203
const int ABILITY_SPELL_HEROIC_OFFENSE 10206
const int ABILITY_SPELL_HEROS_ARMOR 10202
const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR 4012
const int ABILITY_SPELL_HIDDEN_BARD 4015
const int ABILITY_SPELL_HIDDEN_BLOODMAGE 4017
const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER 4018
const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER 4025
const int ABILITY_SPELL_HIDDEN_WIZARD 4023
const int ABILITY_SPELL_HORROR 11108
const int ABILITY_SPELL_IMMOBILIZE 11100
const int ABILITY_SPELL_INFERNO 10002
const int ABILITY_SPELL_INVALID_SPELL 10000
const int ABILITY_SPELL_LIFEWARD 10506
const int ABILITY_SPELL_LIGHTNING 14001
const int ABILITY_SPELL_LIGHTNING_WEAPONS 10205
const int ABILITY_SPELL_MAGE_BASE_ATTACK 11130
const int ABILITY_SPELL_MANA_CLASH 11000
const int ABILITY_SPELL_MANA_CLEANSE 11004
const int ABILITY_SPELL_MASS_CORPSE_DETONATION 12011
const int ABILITY_SPELL_MASS_PARALYSIS 11110
const int ABILITY_SPELL_MASS_SLOW 11112
const int ABILITY_SPELL_MIND_BLAST 12006
const int ABILITY_SPELL_MIND_FOCUS 10209
const int ABILITY_SPELL_MIND_ROT 11109
const int ABILITY_SPELL_MONSTER_OGRE_HURL 90061
const int ABILITY_SPELL_MONSTERBUFFER3 90006
const int ABILITY_SPELL_MONSTERBUFFER4 90007
const int ABILITY_SPELL_MONSTERBUFFER5 90008
const int ABILITY_SPELL_NIGHTMARE 11125
const int ABILITY_SPELL_PARALYSIS_EXPLOSION 90173
const int ABILITY_SPELL_PARALYZE 11107
const int ABILITY_SPELL_PETRIFY 11124
const int ABILITY_SPELL_PURIFY 10207
const int ABILITY_SPELL_REANIMATE 10500
const int ABILITY_SPELL_REGENERATION 10210
const int ARCHDEMON_VORTEX 90000
const int ARCHDEMON_SMITE 90001
const int ARCHDEMON_DETONATE_DARKSPAWN 90002
const int ARCHDEMON_CORRUPTION_BLAST 90172
const int ABILITY_SPELL_REVIVAL 10504
const int ABILITY_SPELL_ROOT 11114
const int ABILITY_SPELL_SHAPESHIFTER 17009
const int ABILITY_SPELL_SHARED_FATE 11101
const int ABILITY_SPELL_SHIELD_PARTY 10401
const int ABILITY_SPELL_SHIMMERING_SHIELD 17022
const int ABILITY_SPELL_SHOCK 14000
const int ABILITY_SPELL_SLEEP 11121
const int ABILITY_SPELL_SLOW 11111
const int ABILITY_SPELL_SPELL_BOOST 17015
const int ABILITY_SPELL_SPELL_BOOST_II 17016
const int ABILITY_SPELL_SPELL_BOOST_III 17017
const int ABILITY_SPELL_SPELL_BOOST_IV 17018
const int ABILITY_SPELL_SPELL_MIGHT 17001
const int ABILITY_SPELL_SPELL_SHIELD 10400
const int ABILITY_SPELL_SPELL_WISP 11006
const int ABILITY_SPELL_SPELLBLOOM 11005
const int ABILITY_SPELL_SPIDER_SHAPE 17008
const int ABILITY_SPELL_STEAM_CLOUD 10009
const int ABILITY_SPELL_STINGING_SWARM 12008
const int ABILITY_SPELL_STONEFIST 12004
const int ABILITY_SPELL_STORM_OF_THE_CENTURY 14004
const int ABILITY_SPELL_SUPPORT_THE_WEAK 10509
const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS 11122
const int ABILITY_SPELL_TEMPEST 14002
const int ABILITY_SPELL_TREMOR 11117
const int ABILITY_SPELL_TREMOR_II 11118
const int ABILITY_SPELL_TREMOR_III 11119
const int ABILITY_SPELL_TREMOR_IV 11120
const int ABILITY_SPELL_WALKING_BOMB 12005
const int ABILITY_SPELL_WALL_OF_FORCE 17019
const int ABILITY_SPELL_WALL_OF_STONE 11002
const int ABILITY_SPELL_WEAKNESS 11106
const int MONSTER_TALENT_WILD_SYLVAN_ROOTS 12007
const int ABILITY_SPELL_WINTERS_GRASP 13001
const int ABILITY_SPELL_WYNNES_SEAL_PORTAL 10704
const int ABILITY_TALENT_BACKSTAB 3002
const int ABILITY_SKILL_DWARVEN_RESISTANCE 3080
const int ABILITY_SKILL_HERBALISM_1 100061
const int ABILITY_SKILL_HERBALISM_2 100062
const int ABILITY_SKILL_HERBALISM_3 100063
const int ABILITY_SKILL_HERBALISM_4 100064
const int ABILITY_SKILL_INVALID_SKILL 100000
const int ABILITY_SKILL_LOCKPICKING_1 100001
const int ABILITY_SKILL_LOCKPICKING_2 100002
const int ABILITY_SKILL_LOCKPICKING_3 100003
const int ABILITY_SKILL_LOCKPICKING_4 100004
const int ABILITY_SKILL_PERSUADE_1 100011
const int ABILITY_SKILL_PERSUADE_2 100012
const int ABILITY_SKILL_PERSUADE_3 100013
const int ABILITY_SKILL_PERSUADE_4 100014
const int ABILITY_SKILL_PET_ATTACK 100090
const int ABILITY_SKILL_PET_DEFEND 100092
const int ABILITY_SKILL_PET_FOLLOW 100091
const int ABILITY_SKILL_PET_SPECIAL_ABILITY 100093
const int ABILITY_SKILL_POISON_1 100071
const int ABILITY_SKILL_POISON_2 100072
const int ABILITY_SKILL_POISON_3 100073
const int ABILITY_SKILL_POISON_4 100074
const int ABILITY_SKILL_COMBAT_TRAINING_1 100100
const int ABILITY_SKILL_COMBAT_TRAINING_2 100101
const int ABILITY_SKILL_COMBAT_TRAINING_3 100102
const int ABILITY_SKILL_COMBAT_TRAINING_4 100104
const int ABILITY_SKILL_SENSE_DARKSPAWN 4050
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING 100083
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM 100080
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE 100081
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT 100084
const int ABILITY_SKILL_STEALING_1 100021
const int ABILITY_SKILL_STEALING_2 100022
const int ABILITY_SKILL_STEALING_3 100023
const int ABILITY_SKILL_STEALING_4 100024
const int ABILITY_SKILL_STEALTH_1 100075
const int ABILITY_SKILL_STEALTH_2 100076
const int ABILITY_SKILL_STEALTH_3 100077
const int ABILITY_SKILL_STEALTH_4 100078
const int ABILITY_SKILL_STEALTHY_ATTACK 12009
const int ABILITY_SKILL_SURVIVAL_1 100051
const int ABILITY_SKILL_SURVIVAL_2 100052
const int ABILITY_SKILL_SURVIVAL_3 100053
const int ABILITY_SKILL_SURVIVAL_4 100054
const int ABILITY_SKILL_TRAPS_1 100041
const int ABILITY_SKILL_TRAPS_2 100042
const int ABILITY_SKILL_TRAPS_3 100043
const int ABILITY_SKILL_TRAPS_4 100044
const int ABILITY_SKILL_COMBAT_TACTICS_1 100110
const int ABILITY_SKILL_COMBAT_TACTICS_2 100111
const int ABILITY_SKILL_COMBAT_TACTICS_3 100112
const int ABILITY_SKILL_COMBAT_TACTICS_4 100113
const int ITEM_ABILITY_HEALING_SALVE 200001
const int ITEM_ABILITY_HEALING_SALVE_1 200010
const int ITEM_ABILITY_HEALING_SALVE_2 200011
const int ITEM_ABILITY_HEALING_SALVE_3 200012
const int ITEM_ABILITY_HEALING_SALVE_4 200013
const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE 200203
const int ITEM_ABILITY_KOLGRIMS_HORN 200262
const int ABILITY_TRAIT_CLUMSY 150003
const int ABILITY_TRAIT_COLD_IMMUNITY 150011
const int ABILITY_TRAIT_COLD_VULNERABILITY 150012
const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY 150007
const int ABILITY_TRAIT_DEMONIC_CASTER 150008
const int ABILITY_TRAIT_EXPLOSIVE 150009
const int ABILITY_TRAIT_FIRE_IMMUNITY 150010
const int ABILITY_TRAIT_FIRE_VULNERABILITY 150013
const int ABILITY_TRAIT_NATURE_IMMUNITY 150014
const int ABILITY_TRAIT_SPIRIT_IMMUNITY 150015
const int ABILITY_TRAIT_LIGHTNING_IMMUNITY 150016
const int ABILITY_TRAIT_STURDY 90300
const int ABILITY_TRAIT_FRAGILE 150001
const int ABILITY_TRAIT_GHOST 150004
const int ABILITY_TRAIT_HIGH_MORALE 150005
const int ABILITY_TRAIT_LOW_MORALE 150006
const int ABILITY_TRAIT_SENILE 150002
const int ABILITY_TRAIT_WEAKLY 150000
const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL 90100
const int ABILITY_MONSTER_ARCANEHORROR_SWARM 90115
const int MONSTER_TALENT_WILD_SYLVAN_STOMP 90119
const int MONSTER_TALENT_WILD_SYLVAN_RAGE 90120
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL 90111
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR 90122
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL 90123
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR 90124
const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST 90127
const int MONSTER_ASHWRAITH_WHIRLWIND 90134
const int MONSTER_ASHWRAITH_LEAP 90135
const int MONSTER_ASHWRAITH_SLAM 90136
const int MONSTER_SUCCUBUS_DANCE 90137
const int MONSTER_SUCCUBUS_SCREAM 90138
const int MONSTER_DRAGON_BREATH 90094
const int MONSTER_DRAGON_TAIL_SLAP 90140
const int MONSTER_DRAGON_WING_BUFFET 90141
const int MONSTER_DRAGON_SHRED 90142
const int MONSTER_DRAGON_RAKE 90143
const int MONSTER_DRAGON_ROAR 90144
const int MONSTER_DRAGONLING_BREATH 90145
const int MONSTER_PRIDE_DEMON_FIRE_BLAST 90146
const int MONSTER_PRIDE_DEMON_FROST_BLAST 90147
const int MOSNTER_PRIDE_DEMON_MANA_WAVE 90148
const int MONSTER_PRIDE_DEMON_FIRE_BOLT 90149
const int MONSTER_PRIDE_DEMON_FROST_BOLT 90150
const int ABILITY_TALENT_MONSTER_AURA_FIRE 90151
const int MONSTER_RAGE_DEMON_FIRE_BOLT 90152
const int MONSTER_RAGE_DEMON_LAVA_BURST 90153
const int MONSTER_RAGE_DEMON_SLAM 90154
const int MONSTER_HIGH_DRAGON_BREATH 10005
const int MONSTER_LARGE_ATTCK_BACK_LEFT 90063
const int MONSTER_LARGE_ATTCK_BACK_LEFT2 90157
const int MONSTER_LARGE_ATTCK_BACK_LEFT3 90158
const int MONSTER_LARGE_ATTCK_BACK_RIGHT 90062
const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 90155
const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 90156
const int MONSTER_LARGE_ATTCK_RIGHT 90064
const int MONSTER_LARGE_ATTCK_RIGHT2 90159
const int MONSTER_LARGE_ATTCK_RIGHT3 90160
const int MONSTER_LARGE_ATTCK_LEFT 90065
const int MONSTER_LARGE_ATTCK_LEFT2 90161
const int MONSTER_LARGE_ATTCK_LEFT3 90162
const int MONSTER_HIGH_DRAGON_WING_BUFFET 90163
const int MONSTER_HIGH_DRAGON_ROAR 90164
const int MONSTER_HIGH_DRAGON_TAIL_FLAP 90165
const int MONSTER_HIGH_DRAGON_SWEEP 90166
const int MONSTER_HIGH_DRAGON_STOMP 90167
const int MONSTER_HIGH_DRAGON_FIRE_SPIT 90168
const int MONSTER_HIGH_DRAGON_GRAB_LEFT 90169
const int MONSTER_HIGH_DRAGON_GRAB_RIGHT 90170
const int MONSTER_BEAR_OVERWHELM 90130
const int MONSTER_STALKER_OVERWHLEM 90131
const int MONSTER_DRAGON_OVERWHELM 90132
const int MONSTER_SPIDER_OVERWHELM 90133
const int MONSTER_ARCANE_HORROR_BUFF 90171
const int ABILITY_TALENT_STEALTH 100075
const int ABILITY_TALENT_COMBAT_STEALTH 100077
const int ABILITY_SPELL_WYNNE_SPECIAL 10510

Character appearance codes

Use one of the following entries with the runscript appearance code.

Appearance Code
Blank model 1
Elf 2
Dwarf 3
Dragon, normal 4
Golem, shale 5
Golem, stone 6
Golem, steel 7
Bear, great 8
Bear, black 9
Broodmother 10
Bronto 11
Arcane Horror 12
Qunari 13
Wisp 14
Human 15
Hurlock, normal 16
Hurlock, alpha 17
Hurlock, emissary 18
Nug 20
Werewolf A 22
Shriek A 23
Succubus 24
Abomination 25
Revenant A 26
Rage demon 27
Corpse D 28
Corpse E 29
Corpse S 30
Shade 31
Ash Wraith 32
Deepstalker 33
Dog Mabari 34
Dog party member 35
Squirel 36
Rat, large 37
Human boy 38
Human, servant ambient 39
Human, library ambient 40
Rat, small 41
Human, guard ambient 42
Human, noble ambient 43
Human, male fat 44
Human, female fat 45
App NPC Duncan 46
App ogre A 47
Wolf 49
Genlock, normal 50
Genlock, alpha 51
Genlock, emissary 52
Witherfang 53
Ambient goat 54
Ambient mutt 55
Spider corrupted 57
Spider giant 58
Spider, poisonous 59
Human, dying ambient 60
Human, prelude wizard 61
Cat 63
Dragonling 64
Wild Sylvan 65
Dragon, high 66
Bear, beareskan 68
Skeleton A 69
Skeleton F 70
Skeleton S 71
Pride Demon 72
Broodmother Tentacle 73
Wolf, blight 74
Lady of the Forest 75
Pig 76
Deer 77
Ox 78
Ram 79
Dragon, drake 80
Spirit apparatus, head 81
Archdemon, wounded 82
Raven 84
Halla 85
Chicken 86
Owl 87
Grand Oak 88
Archdemon 89

Unlockables

Achievements

Complete the following achievements to unlock Microsoft Gamerscore points.

Last of Your Line (10 points): Completed the Human Noble origin story.
Corrupted (10 points): Completed the Dalish Elf origin story.
Conscripted (10 points): Completed the City Elf origin story.
Harrowed (10 points): Completed the Magi origin story.
Casteless (10 points): Completed the Dwarf Commoner origin story.
Kinslayer (10 points): Completed the Dwarf Noble origin story.
Last of the Wardens (20 points): Completed Ostagar.
Standard-Bearer (20 points): Used the Grey Warden treaties to recruit all possible allies.
Hero of Redcliffe (20 points): Completed "The Arl of Redcliffe".
Rabble-Rouser (20 points): Completed "The Landsmeet".
Mercenary (20 points): Complete 15 job-board quests.
Recruiter (25 points): Across all playthroughs, recruited all party members.
Hopelessly Romantic (25 points): Across all playthroughs, experienced all possible romances.
Perfectionist (50 points): Across all playthroughs, discovered all possible endings.
Educated (15 points): Used a tome to improve the main character's attributes, talents, spells, or skills.
Magic Sympathizer (20 points): Sided with the mages in "Broken Circle".
Annulment Invoker (20 points): Sided with the templars in "Broken Circle".
Slayer (20 points): Sided with the werewolves in "Nature of the Beast".
Poacher (20 points): Sided with the elves in "Nature of the Beast".
Sacrilegious (20 points): Sided with the Cult of Andraste in "The Urn Of Sacred Ashes".
Ceremonialist (20 points): Defied the Cult of Andraste in "The Urn of Sacred Ashes".
Bhelen's Ally (20 points): Sided with Bhelen in "A Paragon of Her Kind".
Harrowmont's Ally (20 points): Sided with Harrowmont in "A Paragon of Her Kind".
Liberator (20 points): Destroyed the Anvil of the Void.
Pragmatist (20 points): Preserved the Anvil of the Void.
Heavy Hitter (10 points): Main character inflicted 250 damage with a single hit.
Bloodied (10 points): Completed an origin story without the main character ever falling in battle.
Traveler (35 points): Set foot in every area in the game.
Master of Arms (25 points): Main character achieved level 20 as a warrior.
Shadow (25 points): Main character achieved level 20 as a rogue.
Archmage (25 points): Main character achieved level 20 as a mage.
Pilgrim (10 points): Completed a Chanter's Board quest.
Grey Warden (20 points): Killed 100 darkspawn.
Master Warden (25 points): Killed 500 darkspawn.
Blight-Queller (25 points): Killed 1000 darkspawn.
Tinkerer (10 points): Crafted an item.
Persuasive (10 points): Succeeded at five difficult Persuasion attempts.
Silver Tongued (20 points): Succeeded at 25 difficult Persuasion attempts.
Bully (10 points): Succeeded at five difficult Intimidate attempts.
Menacing (20 points): Succeeded at 10 difficult Intimidate attempts.
First Knight (10 points): Experienced the thrill of romance with Alistair.
Witch Gone Wild (10 points): Experienced the thrill of romance with Morrigan.
Easy Lover (10 points): Experienced the thrill of romance with Zevran.
Wine, Woman, and Song (10 points): Experienced the thrill of romance with Leliana.
Veteran (25 points): Main character learned a specialization.
Elite (30 points): Main character learned two specializations.

Additionally there are four secret achievements.

A Dark Promise (50 points): Defeated the archdemon and, through a dark ritual with Morrigan, spared your own life.
The Ultimate Sacrifice (50 points): Made the ultimate sacrifice in defense of Ferelden.
Dragonslayer (30 points): Defeated the dragon guarding the Urn of Sacred Ashes.
Defender (20 points): Preserved the lives of half the troops at Denerim's Gates in "The Final Battle".

Bonus items

Register an account on the Electronic Arts web site that is linked to your profile in Dragon Age: Origins. Play the Dragon Age Journeys mini-game at www.dragonagejourneys.com. Complete the indicated task in Dragon Age Journeys to unlock the corresponding item in Dragon Age: Origins.

Amulet Of the War Mage: Sign in to your EA account in Dragon Age Journeys.
Embri's Many Pockets: Save the Grey Warden Martine by completing The Missing Warden quest.
Helm Of The Deep: Unlock all five achievements in Dragon Age Journeys: The Deep Roads.

Video

Walkthrough

Romances

Hints

Ostagar: Extra backpack

Upon arriving at Ostagar, purchase the Backpack from the Quartermaster. Note: You should have enough money if you collected sell-able items and gear from the beginning storyline. Complete the quest where you and the other recruits enter into the Wilds. Note: Make sure you explore the entire map. Complete the "Joining" ritual and become a Grey Warden. Before going to attend the meeting with Duncan and the King, return to the Quartermaster. There should be another Backpack available at the same price as earlier.

Redcliffe: Possessed child

Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from killing him and confronting the demon inside of the boy. Do not kill the boy. You will not gain much from his death and most likely your allies will disapprove. Instead, choose the option to enter the boy and let the Blood Mage do his ritual. Once you are inside, talk to the father. Once this is done, you must talk to the child "Possessed" and kill the demon inside him multiple times. Once you reach a certain part where you do not talk to the child, but the demon straightforward, try to converse with her. Conversing with her will get you more than just killing her. She will request that in exchange for her life, and the permission to enter the boy's body again in the near future, she will offer you gifts. One is a new specialization. Another is a certain rare item, armor, or weapon. Finally, is pleasure. Pleasure should not be an option, as it does not give you anything in exchange, not even an intimate scene. Select either the item or the specialization. However if you truly do not want to obtain anything useful, kill her. Killing her alone results in the same experience you would get from killing the boy, not to mention the previous times you have also killed her.
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Note: The above method only works if the main character is a mage himself or herself. If you chose to send Jowan (the Blood Mage), Wynne, or Morrigan, the trick does not work and you will not be able to unlock Blood Mage specialization. The only way for the trick to work while your main character is not a mage is to turn your main character into a mage.

 PC  Enable the runscript wizard code to turn your main character into a level 2 mage. Then, enable the runscript addxp <number> code to level up your main character. Enter the boy and the converse with the demon to unlock Blood Mage specialization. Once you have unlocked the specialization, load the saved game file before you entered the boy. The specialization will be there and you can send other people to enter the boy.

Easy experience

To get more experience points earlier in the game, as soon as you leave Lothering, go to the city of Denerim. Once there, you will find a building named "Wonders of Thedas". Go inside it and purchase the Archivist's Belt. As long as it is equipped, you will get an experience point boost for everything in your Codex. Books will increase from 50 experience points to 75 experience points.

Easy money

You can buy two packs from the quartermaster when you begin the Grey Warden Joining (once before you go in the wilds and once you come out). Once you have them, you should have 100 item spaces in your inventory. Collect everything during the main and side quests. When you find a merchant or someone possibly to trade, do it. Keep adding more to your inventory space. A pack is 10 spaces extra, but prices tend to vary from those you buy. The quartermaster in the beginning sells them at the same price. The dwarf merchant that follows your party to camp varies. The quartermaster at The Tower of Magi has one for a heavy price, but it is worth it because you can hold more items and sell more as you see fit. By doing this you can make a lot of coin by mid-game. What you buy and sell depends on the coin you get to carry through the game.

Getting the Hidden Ageless sword

Created by XISIL3NTIX.

Free tier 4 mages staff

Use the following trick to get some items and gifts before you leave the castle. When playing as a human noble, after you go to your brother Fergus' room but before you leave, to go to bed ask your dog "Do you see anything interesting?". If he brings nothing back, ask him again. By doing this you will obtain the following items:

Piece of wood, which is a tier 4 mage staff that has a +1 Constitution and +10% Nature Resistance.
Found cake.
Dirty pair of pantaloons.
Tangled ball of yarn
Bottle of Garbolg's backcountry reserve.
Greenstone or elfroot.
Unique but seemingly useless Codex entry.

Increasing approval

  • Sometimes your party might not care for you or bluntly tells you that they could be off better somewhere else. This can be changed easily. Each item that has "Gift" beside it can be given to a party member. You cannot give one to your own character. For example, some of the demon things that you get in your travels (like the totem or demon statue) can be given to Sten. You will get at least a 5+ approval. Each item varies from person to person. Some are meant more for others. You must learn which item fits what person.
  • How you choose to talk to a character can determine approval ratings. Some are minor changes, but still will be closer to the liking side or disgusted side however you so choose. The hardest two that you can speak to are Sten and Morhgan. Keep in mind that they can be persuaded. Sometimes the correct words can lead to a loving moment and others to a long argument or a discussion especially for learning about them. That is what takes the longest time. The only one you really never have to worry about is the Mabari of the group, or the dog in most cases. It will love you no matter what and will stay loyal to the end. Give it a treat for being such a good loyal character.

Armed Mages

Mages are not just magic casters, Once you have acquired the Arcane Warrior style you can easily exchange the strength of armor and weapons to wield or wear them for Magic. You can now use spells and a sword. Do not worry about taking physical damage because of the armor. You do not have to keep your distance and use all the spells desired and still get up close with your enemies. Note: This ability is obtained in the "Nature Of The Beast" quest with the Dalish Elves. You must go into the temple and find a vial that seems odd. A short cinematic starts and it speaks to you. After a long series of questioning, it offers to pass on its talents of an arcane warrior to you and your party in exchange for its freedom.

Defeating the Tainted God

Look to the corners and have the final Boss follow you. Notice the oversized crossbows (ballistas). Once you are using the ballista, keep in mind depending on where and how close the Tainted God is, you may not get a high dose of damage and it is time consuming. You just have to worry about the long range attacks and sometimes the dark spawn attacking. However if you have party members then you should be alright. They can battle the dark spawn and you can remain focused on the dragon or Tainted God.

Gifts

Every gift helps each character raise their liking of the "Warden" or main character you create. The following is a list of the gifts to each party member to maybe score more on their good side instead of their wrathful side.

  • Alistair: Alidtair's Mothers Amulet, Stone Warrior Statue, Stone Dragon Statue, Black Runestone, White Runestone, Duncan's Shield, Joining Chalice, Onyx Demon Statue, Small Carved Statue.
  • Liliana: Andraste's Grace, Blue Satin Boots, Bronze, Steel and Gold Symbol of Andraste, Cute Nug, Etched Silver Symbol, Chantry Amulet, Silver Sword of Mercy.
  • Morigan: Silver Chain. Gold Mirror, Flemeth's Grimoire, Flemeth's Real Grimoire, Gold Amulet, Golden Demon Pendant, Golden Rope Necklace, Locket, Silver Brooch, Silver Medallion.
  • Zevran: Dalish Gloves, Antivian Leather Boots, gold and silver bars
  • Oghren: All the alcoholic drinks you find.
  • Sten: Sten's Sword, Totem and the paintings you find.
  • Wynne: Fancy Scroll, Wine, the books you find.

Specialization classes

Note: Specialization points are obtained at levels 7 and 14.

Rogue
Assassin: Learn from Zevran (companion) when approval is high enough; or bought from Alarith's Store (Denerim, after Landsmeet starts).
Bard: Learn from Leliana (companion) when approval is high enough; or Alimar (Orzammar).
Duelist: Learn from Isabela (The Pearl in Denerim) if your DEX is high enough to catch her cheating and make her teach you.
Ranger: Learn from Bodann's Wares (Party Camp).
Mage
Arcane Warrior: In the "Nature of the Beast" quest line, you will find a place in Brecilian Ruins where a spirit is trapped inside something. Set the spirit free and ask it to teach you the specialization.
Blood Mage: In "Arl of Redcliffe" quest line, choose to go into the Fade. Instead of killing the Desire Demon, negotiate with her. When given a reward, choose to learn Blood Magic.
Shapeshifter: Learn from Morrigan (companion) when approval is high enough; or Varathorn (Dalish Camp).
Spirit Healer: Learn from Wynne (companion); or manual from Wanders of Thedas in Denerim (after Landsmeet starts).
Warrior
Berserker: Learn from Oghren (companion) when approval is high enough; or manual bought from Gorim at Denerim Market.
Champion: Choose to accept reward form Arl Eamon after completing the "Sacred Urn Of Ashes" quest line.
Reaver: Meet with Kolgrim in the Wyrmling Lair just before the mountain top and help him with his task. Pour dragon's blood on the ashes. Note: If Wynne and Leliana are in your party they will join the Guardian in their fight against you.
Templar: Learn from Alistair (companion) when approval is high enough; or Bodahn's Wares (Party Camp).

Item set bonuses

Equip the indicated item set to get the corresponding bonus.

Item Set 1: Griffon: Immunity to Flanking
Item Set 2: Effort: -10% Fatigue
Item Set 3: Juggernaut Plate: +3 Strength +3 Constitution
Item Set 4: Imperium Rings: +2 Armor
Item Set 5: Legion of the Dead: +3 Damage +3 Constitution
Item Set 6: Dalish Leather: +5 Defense
Item Set 7: Duster Leather: +2 Armor
Item Set 8: Wade's Drakeskin: -10% Fatigue
Item Set 9: Wade's Dragonskin: -25% Fatigue
Item Set 10: Wade's Dragonscale: -20% Fatigue
Item Set 11: Wade's Dragonbone Plate: -10% Fatigue
Item Set 12: Leather Armor: -5% Fatigue
Item Set 13: Studded Leather Armor: +1 Defense
Item Set 14: Chainmail: -2.5% Fatigue
Item Set 15: Scale Armor: +4.5 Defense vs. Missiles
Item Set 16: Splint Mail: +1 Armor
Item Set 17: Dwarven Medium Armor: +1 Armor
Item Set 18: Ancient Elven Armor: +5 Defense
Item Set 19: Ceremonial Armor: +6 Defense vs. Missiles
Item Set 20: Diligence: +5 Willpower
Item Set 21: Dwarven Heavy Armor: +1 Armor
Item Set 22: Heavy Chainmail: -3% Fatigue
Item Set 23: Chevalier Armor: +3 Willpower +3 Constitution
Item Set 24: Commander's Plate: +5 Willpower
Item Set 25: Dwarven Massive Armor: +2 Armor
Item Set 26: Heavy Plate: +7.5 Defense vs. Missiles
Item Set 27: Wade's Superior Drakeskin: -10% Fatigue +5 Defense
Item Set 28: Wade's Superior Dragonskin: -25% Fatigue +5 Defense
Item Set 29: Wade's Superior Dragonscale: -20% Fatigue +5 Defense
Item Set 30: Wade's Superior Dragonbone Plate: -10% Fatigue +5 Defense
Secret: Warden's Commander: +? Health +? Strength
Secret: Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack +4 Defense

Easy "Silver Tongued" achievement or trophy

 PlayStation3    Xbox 360   In Orzammar, there is a man in the Chamber of Assembly by the name of Vartag. Speak with him about earning Lord Behlen's trust. He should give you papers that state that Lord Harrowmont sold the same piece of land to two people. After he gives you the papers, go to the Shaperate in the Diamond Quarter. It is at the opposite end of the entrance to the Commons. Once you are in the Shaperate, talk to the Shaperate and give him the papers. He will tell you that they are forged. After that, return to Vartag and tell him the papers are forged. After you have done this, there is a Persuade line in which you can say. You can do this as many times as desired. Note: It helps if you have a high Coercion skill or high Cunning. Also, if you made a Dwarf Commoner, your sister will take you directly to Vartag once you have entered the Diamond Quarter.

Mass Effect reference

You can find a book in the Orzammar underground section "The Dead Trenches", near the "Legionnaire Shrine" at the end of a broken bridge. The book is called "Load Limit Reached". The first line reads "'Mass will have an effect," he says. It mentions a Dwarf named Shepard, the same name as the main character of Mass Effect.

Monty Python And The Search for the Holy Grail reference

During travel on the world map, you have a chance of encountering a group of people around a stump, claiming that if you pull it out, you are destined to become king of Thedas. This prompts banter between them. "Pulling a drunken loggers axe out of stump is hardly something to base a system of government off of." and "He must be a king."; "Why do you say that?"; "Because he doesn't have dung all over him." This is a reference from the beginning of Monty Python And The Search For The Holy Grail.

Portal reference

Note: You must have Sten in your party for this to work. At the end of the game, if you choose to perform the ritual with Morrigan, you will go to the crowning of the new king or queen. After the dialogue with Alistair you can walk around and speak with your companions. Find Sten and he will say "Where is the cake? They promised there would be cake. The cake is a lie..."

Superman reference

The following is a random event that happens while traveling on the world map. You will encounter a farmer and his wife who find a baby in a meteor crash, just after it happens. They decide to take the baby and raise it as their own. You will get the Meteor Ore that the baby came in. It can be made into armor by Wade in Denerim. Your best chance of getting this event is from one of the Chantry Board mission in Redcliffe. Travel straight from Redcliffe to Refugees.

Unlocking specializations for all classes

Note: The Character Respec Addon V1.6 needs to be installed for this trick. In almost every town or village in Ferelden, you can find a raven (small black bird). Talk to the raven to get a free specialization respec potion. Talk to him again and select "Look into his eyes". Then, select your class and you will unlock 2/4 of each character specializations for free. Note: You must switch between each character to unlock their individual specializations. You cannot do all of them at once.

Glitches

Free Specialization Books

Save the game, then purchase a Specialization Book from a vendor. The message "Specialization Unlocked" will appear. Load your saved game file. You will have regained the gold you spent for the book, but the specialization will still be unlocked.

Redistribute already spent ability points

By using this trick, when your character gains a level you can redistribute already spent ability points. Spend all ability points on the stat you want to reduce Use the "Reset" button. Go to the stat which you added the points to, and you can now reduce the number of points in the stat by 3 (the number of points you spent in it before hitting reset). These extra stat points will be added to your available points and can be spent on any ability. There are a few restrictions. This can only be done once per level, you cannot reduce the stat by more points than you spent in it, and you must spend the points in only one stat.

Summon wolf and bear simultaneously

Rouges that have the Ranger talent and have all skills can summon a wolf and a bear at the same time. This trick does not work with the spider. When you are summoning the wolf and you cast time bar is almost over, click to summon the bear. Your character will summon the wolf first, then summon the bear. You can control both animals.

Awakening

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