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Emperor: Battle For Dune

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Note: This procedure involves editing a registry value; do not attempt this if you are not familiar with working with your system registry, as a mistake can cause serious problems with Windows. Start Regedit and use the "Registry/Export Registry File" menu option to create a backup copy of your original registry. Make the following registry changes.

[HKEY_LOCAL_MACHINE\Software\Westwood\Emperor\Options\Movies]
"MovieListCount"="76"
"MovieList0"="0"
"MovieList1"="1"
"MovieList2"="2"
"MovieList3"="3"
"MovieList4"="4"
"MovieList5"="5"
"MovieList6"="6"
"MovieList7"="29"
"MovieList8"="32"
"MovieList9"="33"
"MovieList10"="38"
"MovieList11"="41"
"MovieList12"="45"
"MovieList13"="46"
"MovieList14"="50"
"MovieList15"="51"
"MovieList16"="59"
"MovieList17"="67"
"MovieList18"="60"
"MovieList19"="69"
"MovieList20"="68"
"MovieList21"="12"
"MovieList22"="13"
"MovieList23"="103"
"MovieList24"="9"
"MovieList25"="26"
"MovieList26"="7"
"MovieList27"="31"
"MovieList28"="36"
"MovieList29"="37"
"MovieList30"="40"
"MovieList31"="43"
"MovieList32"="44"
"MovieList33"="48"
"MovieList34"="53"
"MovieList35"="56"
"MovieList36"="54"
"MovieList37"="57"
"MovieList38"="55"
"MovieList39"="66"
"MovieList40"="64"
"MovieList41"="84"
"MovieList42"="78"
"MovieList43"="65"
"MovieList44"="63"
"MovieList45"="81"
"MovieList46"="75"
"MovieList47"="76"
"MovieList48"="86"
"MovieList49"="77"
"MovieList50"="22"
"MovieList51"="23"
"MovieList52"="19"
"MovieList53"="24"
"MovieList54"="107"
"MovieList55"="11"
"MovieList56"="28"
"MovieList57"="8"
"MovieList58"="30"
"MovieList59"="34"
"MovieList60"="35"
"MovieList61"="39"
"MovieList62"="42"
"MovieList63"="47"
"MovieList64"="52"
"MovieList65"="62"
"MovieList66"="73"
"MovieList67"="61"
"MovieList68"="71"
"MovieList69"="72"
"MovieList70"="16"
"MovieList71"="15"
"MovieList72"="105"
"MovieList73"="10"
"MovieList74"="27"
"MovieList75"="17" 

Hints

Harkonnen: Easy win against the CPU

Build four or more Harkonnen Devastators and for to eight Advanced Carryalls. You may need to build more then 4 when fist attempting this trick -- for beginners start with eight to twelve. Number the Devastators group "1" and each Carryall a number after that (such as 2, 3, 4, 5, 6, 7, 8, 9). Collect all your Devastators and then Transport them to best location in the enemy's base. If they do not have a weak point, you can attack by way of the front door or make a suicide run for the Construction Yard and Factory. If you take the front door approach, just keep your team close, and concentrate firepower on one unit at a time. Remember to take out Laser Tanks and missile-type enemies first. You may go full force, but the CPU is dumb and will send all units to attack -- do not worry, they will be slapped down with ease. If you take the suicide approach, just go for the Construction Yard and then the Factory. Better yet, if the Refineries are close to each other, take them both out and the CPU will sell all structures 90% of the time. Then, all you have to deal with is the last of their units.
Cloudadam

Harkonnen: All House units

Capture a Construction Yard of a different House. Make sure you have a Advanced Carryall near and select the Construction Yard. Then, select somewhere else on the map. The Construction Yard will undeploy and turn back into an MCV. At this point you can grab it with the Advanced Carryall and take it back to your base, where you can then redeploy it and build the entire army of your enemy. In this manner you can have every unit (except SubHouse) in one game. With this flexibility you can have the ultimate army.
Cloudadam.

Harkonnen: Steal Harvesters

Get some Advanced Carryalls and you can steal the enemy's Harvesters. Make sure you do not go too close to your own forces. If you do, then your own Carryall may be damaged or destroyed as your own units try to kill the Harvester. In this way you can keep them out of the game without alerting the enemy that a unit has been lost (if playing human player). The CPU may or may not make a new one, and in this way you can slow them down. This trick also works for stealing any other unit, however it is dangerous because it will not pick the unit up immediately. It takes a few seconds to become airborne, and while on the ground any weak unit can take a pot shot at you.

Harkonnen: Attacking enemy bases

When you attack an enemy base with Harkonnen use Gunships if possible. They are very powerful.

Harkonnan: Infernal offence

Have four to ten Inkvine tanks and about twenty five Flame Troopers. Have the Inkvines fire away and the flamers ignite the remaining waste from the Inkvine's attacks. Any infantry will be turned into ashes and tanks will be destroyed.

Atreides: Stopping sieges with Minitowers

The Atreides Minitower unit (huge four-turreted mech) is extremely powerful. Use the following trick to stop the AI's siege with those Minitowers. Get several cheap AA units and an Advanced Carryall unit to pick up the Minitowers, which the AI never escorts. Place them carefully near the AA troops. That will keep the troops from hitting your Advanced Carryall. The Minitower will not be able to fire. This works best for the Ordos. If your Carryall is hit, then it will repair itself.

Atreides: Infantry defense

House Atreides is one of the strongest defenders, with the Machine Gun Tower and the Missile Turret. It is easy to defend with simple infantry. First, find the entrance. If possible find the main one. Build ten Kindjal Units and ten Snipers. Place five Kindjal and five Snipers on either side of the entrance. Deploy the Kindjal to take out tanks and the snipers to take out infantry.

Atreides: Sniper offense

Build six snipers. If there are barrels around the buildings of the base, that is all you will need. If not, add six Mongooses and eight Bikes. Add stronger units as the difficulty increases. This should work when there are two entrances. Bring the snipers around the rear and start picking off infantry or barrels]. All their units should come after the snipers. Then, fly the Bikes into the middle of the base to take out the defenses and the units from behind. Finally have the Mongooses destroy the base.

Atreides: Creeper tank

Build five Engineers and an APC. Put the Engineers into the APC. Park the APC in front of your opponent's base. Once it cloaks, creep it forward slowly, keeping it cloaked. Once the APC is deep enough without being seen, unload it and take over five buildings. Sell them to get infantry and money.

Ordos: Countering infantry offense

A simple way to take out any infantry offense is just a few Mortar infantry. Deploy them at the top of the ramp, out of range of the Kindjal and snipers. They will get a height advantage and will kill the enemy infantry in a few seconds.

Ordos: Infantry offense and defense

Atreides style Infantry defense can also be done with Ordos. Use Mortars and the Freman Subhouse instead. The Freman warriors have same range as snipers and can cloak.

Ordos: Countering infantry offense

A simple way to take out any infantry offense is just a few Mortar infantry. Deploy them at the top of the ramp, out of range of the Kindjal and snipers. They will get a height advantage and will kill the enemy infantry in a few seconds.

Ordos: Infantry offense and defense

Atreides style Infantry defense can also be done with Ordos. Use Mortars and the Freman Subhouse instead. The Freman warriors have same range as snipers and can cloak.

Sardukar: Using the Sardukar Elite against enemy shielded units

Their laser guns will interact with the shields and blow up both the shielded unit and the Sardukar Elite unit.

Extra resources

If you are running low on money, send a few units to search for wrecked vehicles such as Sandcrawlers, Harvesters, and Dune Buggies. Have your units destroy these. Each one you destroy will drop a crate that is worth $2000.

Destroying powerful enemy units

The CPU always has something powerful available. The CPU usually sends at least eight to ten powerful units at a time. It is important to keep the way enemy units get into your base blocked. To do so, either block it with many infantry, a decent amount of vehicles, or a decent amount of both. Note: Do not use these units to invade enemy territory -- make a certain area where you put those units.

Attacking bases

  • When attacking any base, destroy the Construction Yard, then destroy the Refinery. That will take out their money supply and there units. They cannot rebuild the two buildings because they are co-joined. If you destroy the Construction Yard. the Factory will make a MCV that can rebuild it. If you destroy the Factory first, then the Construction Yard can make another one -- however, if they have a hanger destroy that as well.
  • When you launch an attack on an enemy base, regardless of your House or what forces you use, destroy (or take over with Engineers) any enemy Turrets. It will now be easy to attack the rest of the base. In your next attack, destroy (or take over) any Construction Yards, MCVs, Factories, or Starports. This way, the buildings that you destroy will be impossible for the enemy to rebuild. Because you destroy the Starport and Factory, MCVs can no longer be produced. Without MCVs or Construction Yards, no buildings can be built. An additional bonus to this is that no more Tanks can be produced. If you can, after doing these things, you should destroy the Barracks. You should now concentrate on destroying the rest of the base. As the Harkonnen, you can send Defense Platforms to the enemy base to attack any remaining troops. This seems odd, but works well. With any House, you can take any Tank capable of running over Infantry to destroy the rest of the base.

Leeches

  • When you pick up any enemy Tank with an Advanced Carryall, drop it next to Tleixau Leeches in your base. You will get a free Leech and you will not have to worry about the Leeches dying because your other forces will attack the enemy Tank.
  • Leech enemy harvesters, but do not destroy the Harvesters. You will find out where the enemy base is located, and if you are lucky, enemy units will be leeched.

Ix Sub-House: Overwhelming force

  • With any House and the Ix Subhouse, build a Duplicator and one of your strongest units (for Ordos the Deviator, Harkonnan the Devastator, and Atredies the Sonic Tank). Build two Advanced Carryalls and drop them near a base on rock. Deploy the Duplicator. Duplicate the unit you brought with it and just send those units in and not the actual one. You will get a free supply of strong units that are built in seconds.
  • Another trick to use on the Ordos is to duplicate the enemies laser tanks. The duplicate laser tank will shoot the shields which will refract and blow both of them up. The laser tank is also nice to mass produce because it is fast and will move away so that you can make more.

Defeating enemy invasions

In the solo campaigns, each player (Atreides, Ordos and Harkonnen) has one turn to attack. After your attack, the enemies can fight each other, or some can turn to invade your territory. When the battle starts, because you are domestic, you will already have a base and most likely some veteran units for protection. Make couple of scouts and send them to find an enemy base. You will see that it is barely deployed, and may not even have a Harvester Station. Set your waypoints from both Infantry Barracks and Vehicle Factory to place near the CPU's base. Try and strike it with everything you have at your disposal and render your enemy helpless before his AI manages to make Turrets and Barracks for protection. In case this does not work out, you can simultaneously build Harvester Stations and Turrets to protect your base, and keep your enemy busy while you gather resources to reinforce your constant attacks.

Defeating the Emperor Worm

  • Build the Construction Yard and Vehicle Factory. Then, build Robots and Toxic Car. Next, build the Plane Factory then build the Carriers to take the Robot to the Emperor Worm. Beware of cannons and troops.
  • As soon as the final mission begins, move the Duplicator in front of the Emperor Worm. Duplicate a few Sonic Tanks. Then, move the Sonic Tanks away from the Duplicator. Otherwise, they will be hit by the Super-canon. Then, take position before attacking the Emperor Worm. Do not let the tanks cluster together because of the Super-canon.
  • Build three Refineries and upgrade them. Then, build a Hanger and about 25 to 30 attack craft. Do not worry about low funds. When your air armada is complete, send them directly to the Emperor Worm and destroy it. Note: Do not forget to build your forces, as the enemy will send a huge wave of men and tanks.

Invulnerability

Notice the a black border in all maps. By entering it, your unit becomes invisible to the enemy, thus granting you invulnerability. This is a perfect trick for an Air Drone base camp to destroy any enemy aircraft that come out from a Hangar that is built near this black border. You can also use other units to base camp. For example a Harkonnen Air Defense can destroy enemy structures, forcing them to not build near the black border. To find the border, check around the map and notice the black area that cannot be revealed. You can enter this black border only a short distance.

Building faster

A factory will create a unit in 100% unit-time-build. Two factories will create a unit 150% faster. Three of them will build 175% faster. More factories that that are useless. The same is true for barracks, palaces, and construction yards.

Sub-House recommendations for multi-player mode

  • Saradaukar and Fremen: Create as many of their units as possible. Fremen are invisible and hold much firepower. Use them to sneak and attack your opponent's base. Use the Saradaukar to give more firepower to your troops and for anti-air defense.
  • Guild and Teilaxu: The Guild can transport their NIAB tanks from one point to another. When massed they can be used to erase buildings in seconds. The Teilaxu have units that infect other units. This will help you to increase your units in numbers.

House recommendations

Each house has traits that work well with certain tactics.

  • Atreides are the noble house, and hence have good specific units and the ability to fix or heal units wounded in battle.
  • The Ordos are sneaky and devious. Their units are faster and sneakier, and their tanks will regenerate.
  • The Harkonnen are brute force and evil. This allows their units to act at full capacity even if wounded.

More...

Strategy: by Tim Withers

Strategy guides from GameFAQs

Published strategy guides

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