Final Fantasy 13 (Xbox 360)
Add to this page!
Complete the indicated task to unlock the corresponding gamer pic.
- Fang: Unlock the "Treasure Hunter" achievement.
- Hope: Unlock the "Instrument Of Change" achievement.
- Lightning: Unlock the "Superstar" achievement.
- Sazh: Unlock the "Loremaster" achievement.
- Serah: Unlock all achievements.
- Snow: Unlock the "L'Cie Paragon" achievement.
- Vanille: Unlock the "Instrument Of Faith" achievement.
- Created by earvcunanan.
- Use the following trick to get 6,600 CP in about two minutes. There are two Behemoth-like enemies fighting each other at Gran Pulse. When you encounter them a preemptive attack will always happen. Use the following Optima set-up: Attacker/Enhancer/Enhancer. Wait until you get Haste and Fire elemental offense. Then, switch to Attacker/Blaster/Blaster. Kill the purple creature to make the white one is easier to defeat. Return near the save point to have them respawn.
bwelbi rvosar sgvgphtisn wmeair
- Created by LiarInGlass.
- Near the end of Chapter 7, when you are at Hope's home, you will encounter an attack from groups of three PSICOM enemies. There is a save point, as well as a group of enemies to the left and right side of you. Once you defeat one set of enemies, fight the next set. Once you have defeated them, run around the room to the other side and the enemies will respawn. You can continue doing this and complete a battle each time under one minute by simply using the Relentless Assault and Diversity combinations. After each battle, you will receive 160 CP, as well as sometimes an item from the spoil that remains. By doing this, you can easily gain enough CP to use later on if you have already maxed out your current level, or you can max out your current level in the Crystarium system.
- When you first arrive in Gran Pulse (Disc 3), you will be told to go to Vanille's village. On the way to the village you must go through a tower called Taejin Tower. Do the following steps there.
- Defeat the Boss at the apex of Taejin Tower.
- Take the elevator down to level four, and then the other elevator (the first room on the left when exiting the elevator) up to level 5.
- You will see a mission statue directly in front of the elevator (mission 24)
- Select the statue and re-accept the mission. The target will spawn in the same room.
- Kill the group of three that spawns and get 6,000 CP and an item that sells for 6,000 Gil.
- Go back to the statue, re-accept the mission again and complete it. Repeat the steps as desired.
- You can use the following tactic and kill them in about 34 seconds with tier two weapons. Have your party consist of Snow, Vanille (use her tier two Marlboros Wand), and Lightning. Tactics: Default - Ravager, Ravager, Ravager ---- Other - Commando, Saboteur, Commando. Open up with the default Ravager x3 on the main target (in the middle and should be auto targeted) until he is staggering. Then, switch to your other tactic and keep auto-attacking the same enemy. With the help from Vanille (saboteur) he will die in a few combos while your other commando is already killing one of the side enemies. Keep attacking until he is dead. To make this easier, have the auto-haste gear called "Sprint Shoes" equipped.
- During the assault on the Estheim house, run around the circular hallway instead of taking the red circle out of the room. The soldiers are easy to defeat, and you can gain anywhere from 120 to 200 CP per battle, as well as an incentive chip, which you can sell if desired. The easiest way to do this is to attack the soldiers at the window, and rather than turn around and go straight for the soldiers behind you, go around the hall and attack. By the time you make it back, the soldiers at the window will have respawned.
- Use the following trick for easy CP, Gil, and experience items. After you get back inside the airship and reach an area as shown below, save at the first save point. Then, run along the route until you get to save point 2. Save there then run back. Doing this multiple times will result in getting Credit Chips, Incentive Chips, and Perfect Conductors (the highest experience item at the current time). You will also get about 3,000 to 5,000 CP per run through.
_ / \ S2| | / | ^ # | |___ ^ | | | | | | -------S1 \ | \ | \ | |_|
- While on the Palamecia, when you enter the hall and the alarms go off (there is a safe point against the wall), finish off the enemies. Instead of following the right turn, keep going. You will end up back at the entrance to the ship. Fight the enemies located there and turn back. The enemies in the hall will have respawned. Most battles will net you at least two Credit Chips, or at least one Incentive Chip and a decent amount of CP. Repeat this until you are satisfied with your skills or upgrades.
- Use the following trick for easy CP for higher level characters. On Gran Pulse in the big open area (Archylte Steppe), there are several Adamantortoise creatures that give 40,000 CP each. A good way to kill them is to have Vanille as party leader. Have her repeatedly cast Death on it until it dies. Also, try having Fang as a Sentinel, and Hope as a Synergist when you need Protect, Shell and Haste, and a Medic the rest of the time.
- Go to the northern way point in the Archylte Steppe. In the open area next to where the Behemoth is fighting the giant wolf-like creature, is a Cactuar. Note: You must go over to where the Titan Trials are to spawn the Cactuars, but you do not have to start them yet. If you let the Cactuar power up, he turns into a Giant Cactuar and then a Cactuar Prime. A regular Cactuar gives 5,000 CP, a Giant Cactuar gives 10,000 CP, and a Cactuar Prime gives 15,000 CP. If you complete mission 55 (you can use Vanille to do Death on it until it dies in the same way as the Adamatortoise), then you can use the Growth Egg to double all that CP. After the battle, run far enough away to let the Cactuar respawn. You can repeat this as many times as desired.
- Use the following trick to get easy CP for higher level characters (after end game). On Gran Pulse in the Central Expanse (Archylte Steppe), there are several Adamantoise creatures that drop 40,000 CP each. A good way to identify them is by their tusks and the spikes on their backs. It is recommended that you at least have your characters main skills at capped levels, and have at least 10,000 HP. Use Vanille, Hope, and Fang. Have Vanille's Belledonna Wand/Malboro Wand. It gives you Improved Debuffing. Spring Shoes help as well, as they Auto-Haste. The optimal paradigm setup is SAB/MED/SEN and SAB/SYN/SAB. Start by summoning Vanille's summon to knock the Adamantoise down and keep casting Death. Have the paradigm SAB/SYN/SAB on at the time. When it stands up (if you have not landed a kill with Death yet), Hope can re-cast Haste and fully buff the party by the time he stands up. When he switches to SAB/MED/SEN, keep casting Death until he eventually dies. If you need to re-cast buffs at any point, switch to a MED/SYN/SEN setup to get at least Haste and Protect. It also helps to equip items that reduce Earth damage. If he "Roars", it will usually daze your characters. Either have items to help prevent that, or use TP and cast Dispelga immediately. If you cannot do either, it is best to just retry the battle. For a better and more efficient run, kill the Neochu (susceptible to Death) on mission 55 to get the Growth Egg, which enables CPx2. Each kill will give you 80,000 CP. Also, have the Collector Catalog or Connoisseur Catalog to help get Platinum Ingots that sell for 150,000 gil each, and a possible Trapezohedron which is used to transform weapons to their final stage. Another helpful way to get more experience points is to do mission 63 (an Adamatortoise). The first time you will receive is a Genji Glove (uncapped damage). Every time after, you receive a Gold Nugget (worth 60,000 gil each). Near the mark are two more Adamantortoises. You will at least be guaranteed 60,000 gil if you do not receive drops from any of the Adamants. Avoid completing missions 56 to 62. Once you complete them, the Adamanchelids will be Shaolong Gui and the Adamantortoise and Adamantoise (save for a few of them)are now Long Guis (which are immune to Death and are very difficult to kill). At that point it is recommended you are fully leveled in all Crystarium areas and have everyone's (or at least your main three characters') ultimate weapons.
Change options before Boss battle
Press [Menu] just as the cinematic before a Boss battle ends. The menu screen will appear, allowing you to reconfigure paradigms, weapons, etc.
Sprint Shoes accessory
You can either find this item or make them. This is one of the methods to make them using a Tetradic Tiara. Follow the order exactly. Also, this works best if you have the accessory that makes you more likely to get a drop after a battle. Make sure you upgrade it to the top tier as well.
- Buy Four Iron-Bangles (500 Gil each)
- Make sure there are no Tetradic Tiaras in your inventory.
- Repeatedly do mission 7 (Disc 3, Gran Pulse) until you get the rare drop of a Tetradic Tiara.
- Save the game.
- Break down all four Iron-Bangles.
- Upgrade Tetradic Tiara level 1 to Tetradic Tiara ? (only one level till star).
- Break down Tetra Tiara ?
- Repeat the steps as desired.
The result should be one raw material that sells for 12,500 Gil, three Talisman and one pair of Sprint Shoes. You can do the same process if you get the drop of Tetradic Crown instead of the Tiara, however instead of breaking down four Iron-Bangles, just break down three. Also, instead of getting the Sprint Shoes you'll get something else called Herme's Shoes. If you upgrade this to the star level (just one level) then upgrade it with the correct crystal/stone/etc., it will turn into the Sprint Shoes. Alternately, you could take the Tetradic Crown, upgrade it to star level, then using the correct stone/crystal (Mnir Stone or something similar) you can turn it into Tetradic Tiara and do he process above.
Capped Weapon experience equation
This is an equation to understand how much experience you will need to spend to get any weapon capped at its current level.
- n = Increase your weapon will grow after every level obtain. For example, at level 1 to 2 you need 1,000 experience. From level 2 to 3 you need 1,125 exp. n = 1125 minus 1000, which in this case is 125. So n for this weapon would equal 125.
- x = The total number of levels you will need to cap (Star) your weapon. For example, from 1 to 21 (Star) requires 20 levels (21-1=20).
- b = The base experience that your weapon has. For example, Axis Blade at level one needs 1,000 experience to reach level 2. 1,000 is the base experience.
- Note: b = current level exp to next level. not what it was at level 1. If your weapon is level 37 and has 10852 to level up that is the base exp. The equation is as follows to determine how much experience it will cost to cap your weapon.
- [n(x2+x)]/2+bx = Total experience to cap a weapon.
For example: Axis Blade, Stats: n=125, x=20, b=1000
- = [125(202+20)]/2+1000(20)
- = 125(400+20)+20,000
- = 125(420)+20,000
- = 52,500+20,000
- = 72,500 experience until Axis Blade (level 1) would cap out.
Angry or tired character
When not in a battle, quickly move the Analog-stick Left and Right repeatedly. Character will become angry or tired.
Final Fantasy 4 reference
The town of Palompolum is a reference to the twin magicians Palom and Porom from Final Fantasy 4. When properly translated into the Western alphabet from Japanese kanji, Porom should be spelled "Polom" or "Polum." The town's name is simply the names of the twins combined into one word.
Final Fantasy 5 reference
The "Galuf's Grail", "Dorgann's Trophy", "Kelger's Cup", and "Xezat's Chalice" achievements and trophies (acquired for completing various levels of C'eith Stone missions) are a reference to the Dawn Warriors in Final Fantasy 5. Galuf was a playable character for a little over the half of the game, and Dorgann was the main character's (Bartz Klauser) father. Kelger and Xezat were NPCs.
Complete the following achievements to unlock Xbox Live Gamerscore points.
bwelbi rvosar sgvgphtisn wmeair
- Commando's Seal (15 points): Mastered the Commando role.
- Ravager's Seal (15 points): Mastered the Ravager role.
- Sentinel's Seal (15 points): Mastered the Sentinel role.
- Saboteur's Seal (15 points): Mastered the Saboteur role.
- Synergist's Seal (15 points): Mastered the Synergist role.
- Medic's Seal (15 points): Mastered the Medic role.
- Limit Breaker (30 points): Dealt 100,000+damage with a single attack.
- Adamant Will (30 points): Felled a heavyweight of the lowerworld wilds.
- Master's Seal (30 points): Fully developed all characters.
- Treasure Hunter (80 points): Held every weapon and accessory.
- Loremaster (80 points): Discerned the full attributes of 100 enemies.
Additionally there are twenty four secret achievements.
- Instrument of Fate (15 points): Took the first steps toward challenging an unjust fate.
- Instrument of Dissent (15 points): Survived the Purge to confront a greater peril.
- Instrument of Tragedy (15 points): Strode into danger's den and paid the consequences.
- Instrument of Flight (15 points): Slipped through the net and lived to fight the day.
- Instrument of Vengeance (15 points): Resolved to be more than a victim of circumstance,
- Instrument of Survival (15 points): Evaded pursuers, though memories of the past still gave chase.
- Instrument of Rebellion (15 points): Made plans to infiltrate enemy-occupied territory.
- Instrument of Shame (15 points): Carried the burden of guilt to the end of the line.
- Instrument of Wrath (15 points): Took the fight to the enemy's door.
- Instrument of Truth (15 points): Recognized the true threat to the world's future.
- Instrument of Hope (15 points): Traveled to the world below, seeking a way to alternate fate.
- Instrument of Faith (30 points): Defied destiny's charge and embarked on a different path.
- Instrument of Change (95 points): Witnessed the dawn of a new crystal legend.
- Pulsian Pioneer (15 points): Took over 10,000 steps on the lowerworld surface
- Gysahl Wreath (15 points): Discovered buried treasure with a little help from a chocobo.
- Kelger's Cup (15 points): Completed all low-level Cie'th Stone missions.
- Xezat's Chalice (15 points): Completed all mid-level Cie'th Stone missions.
- Dorgann's Trophy (30 points): Completed all high-level Cie'th Stone missions.
- Galuf's Grail (30 points): Completed all Cie'th Stone missions.
- L'Cie Paragon (80 points): Earned a 5-star ranking for all Cie'th Stone missions.
- Exorcist (30 points): Triumphed over undying lowerworld souls in seven fierce battles.
- Floraphobe (30 points): Toppled a green terror and cut an oversized succulent down to size.
- Natural Selector (30 points): Passed Titan's trials.
- Superstar (80 points): Earned a 5-star ranking in the battle to determine the world's fate.
Strategy guides from GameFAQs