Type one of the following codes at any tank screen to activate the corresponding cheat function.
|All fish look dead||zombie|
|White screen background||void|
|New breeder fish birth sound||welovebetatesters|
|New prego birth sound||supermegaultra|
|Displays time on tank||time|
|Original prego sound||prego|
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. You have to first get two users past the first tank. After that, get one user to rack up some shells (at least 500 to 1000). Then, type give at the main menu. A screen should appear with your two user names. There should be one name on top of the other. For example:
<User name one> <User name two>
Remember the order. Refer to the user name on top as "User 1" and the one on bottom as "User 2". Remember the user number for the user with the shells. Then enter the game folder (usually c:\program files\popcap games\insaniquarium deluxe). Enter the "userdata" folder in the game directory. Copy
the user<number> file (the number being either 1 or 2, depending on which user you want the shells to be transferred). Copy those user files and paste them in a safe place (such as the Windows Desktop). Then, give all of the shells from one player to the other. Note: Only 8,000 shells can be transferred at one time. Exit the game and the move the user file you put in the safe location back into the "userdata" folder
in the game directory. Select "Yes" or "Yes to all" when asked if you want to overwrite the files. Start the game again. The user who you gave the shells to will still have those shells, but the user who gave that person the shells will still have the shells that you had in the beginning. You can do this repeatedly for unlimited shells.
Buy a guppy from the virtual store and name it SANTA. The guppy will turn red and white and sing Christmas songs.
It will also drop bags worth 20 shells. Note: This can only be
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Faster gun firing
Note: This requires a mouse with a scroll wheel. When
a Alien comes to eat your fish, click the Left Mouse Button
+ Scroll Wheel to fire twice as fast.
Make the mermaid's tail rise
At the main menu, click on the mermaid to make her
tail rise up.
When you feed your fish, always drop your food from
above. If your fish are not hungry yet, and then they get hungry,
they can still chase after that piece of food rather than you
dropping another one.
Choose Angie for a special fish before you start. When
press U an alien appears. Let it kill all your fish. Then,
let Angie bring them back to life They will be hungry. Feed them.
Repeat this a few times and they will become big.
New fish for sale
The game uses your system date and time for the Virtual Tank. Change the system time to 11:59:59 p.m. to see the new fish for sale. You can also make fish grow very fast by feeding them three times then advancing your clock to 11:59 p.m. and repeating this process seven times. Note: For this to take effect, you must exit the game and reload it every time you change your clock.
Lots of noses
Enter Adventure, Time Trial, Bonus Adventure or Challenge mode. Choose Presto, Nostradamus, and Prego. Do not buy any food upgrades except for "three food at one time". Let Prego make some baby guppies. Allow the guppies to get hungry for awhile. They will turn pink and green and start eating his snot. When a guppy eats a snot, it will turns into a nose. Note: All sizes of guppies can do this.
Bonus Pet Brinkly
- Get 20,000 shells. Brinkly requires you to feed him. When you do so, he will toss up stars which can be converted to money, or used as food to feed your Starcatcher.
- Stars are not the only things that Brinkley throws. He will throw money in any form, including treasure chests. Note: The more valuable the item, the rarer. Also, he will not throw coins or beetles.
Bonus Pet Nostradamus
- After buying Brinkly, get 25,000 shells. He drops snot that counts as one dollar. In virtual tank, the snot also works as food.
- If newborn guppies eats the snot, they will turn into another Nostradamus. When the alien alarm goes off during the game, Nostradamus will sneeze most of the time. The alarm will stop and the alien will not appear.
Bonus Pet Stanley
After buying Nostradamus, get 30,000 shells. He will
shoot balls at your enemies and do some serious damage.
Bonus Pet Walter
After buying Stanley, get 35,000 shells. You can click
on him to punch your fish or pets around or make your big fish
drop a coin.
Bring four pets to a level
After buying Walter, get 40,000 shells. With this you
can buy the option to bring up to four pets to any level.
Secret Virtual Tank Fish: Kilgore
Bought for 50,000 shells, Purple Ultravore.
Amp the Eel
Amp can only electrocute your guppies, which means that if you have another type of fish, you will not risk losing the game. Also, you can tell Amp when to electrocute your tank by clicking on him. He will start by signaling you when he can electrocute the tank by making this electrocution sound, and you will see a yellow lightning mark on his body. If you click on him again, it will turn orange. Another click will make it red, and clicking him again will result in the shocking of your fish.
Go to Adventure mode. Select any tank and use Stinky as a pet. Steal all the coins from him, and do not allow him to collect a single coin. Eventually he will change to a hungry fish-looking color, shell and all.
Collect a lot of gold coins or collect coins for a long time and the King Guppy will appear. He only gives diamonds.
- When you have Amp the Eel, begin playing the game normally and accumulate some shells. Then, buy yourself a different type of fish and keep it alive. Once Amp tells you he can electrocute the tank, click on him until the lightning mark turns red and spend all your money on guppies. Once you have used up all your money, click on Amp. This should make him shock the whole tank and you will see a lot of diamonds drifting downwards. Repeat this to accumulate more money.
- In virtual tank, set it up so you have Clyde, Seymour, and Zorf. Turn the screen saver on and they will earn you coins. Note: You must have some medium or large fish.
- When in virtual tank, turn on screen saver mode. Allow fish to drop shells, show coins collected (power save mode is optional), and get a lot of fish. Then put Preggo, Zorf, and Stinky. Leave it running to accumulate a large number of shells.
- Every day, buy a normal guppy and name it SANTA. It will turn into a Santa fish and drop bags worth 20 shells. Then, have Meryl, Presto, and Clyde (or Stinky). Change Presto into Meryl. Every time Meryl or Presto sings, Santa will drop three bags (each worth 20 shells).
- This trick is useful if you want to easily get through the levels to reach the bonus round to earn more shells for your virtual tank after you have completed adventure mode. Take Amp, Angie, and Presto as your pets for any level. In the beginning, change Presto into Prego, so that you can have a lot of guppies. When Amp is ready to shock the tank, change Presto into Angie, so that you have two Angies. Then, before you shock, buy as many guppies as you can. Then, shock the tank. You will get lots of diamonds, and will lose hardly any of your fish because the Angies will revive all of your fallen fish. You will most likely only lose about four to five fish.
- When you are playing the game where the shells are falling and you must click on them and put them in the bucket, just click on any bags. You will get a massive combo and may even get over 2,000 shells when you finish.
- Save up 15,000 shells. Buy a breeder. Raise it until it fully grows. Wait for the free fish. Sell the breeder. Then, wait for the baby fish to grow. Wait to it grows to a large one and it will be worth 10,000 shells. If you are lucky, it will grow into a King guppy worth 15,000 shells. The breeder can be sold for about 5,000 to 15,000 shells, thus paying for itself.
- In tank two in challenge, complete it ten times get 50,000 shells.
- The tank three challenge reward is 20,000 shells. Pets: Clyde (collects shells), Seymour (take into all tanks; slows shells and increases total quantity gathered), Stanley (attacks all aliens but is especially helpful by exploding fireballs from Type U alien before fireball reaches targeted fish), Presto. Presto 1. Start out by changing into Shrapnel until you collect ten or more medium to large guppies. Change into Meryl. If there are tremendous amount of coins to collect after Meryl sings, change into Stinky to help collect coins then change back into Meryl. When the alarm sounds, change into an alien fighter according to the type of pending alien as follows. For Alien Types D and U, Change into Angie (Stanley will explode most fireballs; Angie will revive most all fish killed). For Alien Types P and II, Change into Gash.
- In the time trial mode, tank 2, bring in Clyde (Octopus), Meryl (Mermaid), Seymour (Turtle), and Presto. Start with Presto as Vert (Skeleton Fish). Collect as much money as you can and buy as many guppies as fast as possible. When you have the food upgrade options available, upgrade quickly to the pills. Also upgrade to dropping the maximum amount of food at a time. Once you have the food upgrades, buy a few helpers from the egg icon with the question mark. Try not to go over $800.00. Once you have lots of guppies dropping coins, change Presto into Stinky (Snail), even if one of the bonus pets you bought was already Stinky. Then, buy guppies until you find all you can do is feed fish. Let Clyde and Stinky get your coins. You should end up with over a hundred thousand by using this system. If lucky enough to get two Stinkys collecting coins, it is possible to get over $150,000, which is about 7,000 or 8,000 shells. Note: Alien Type "G" is usually the most common alien in this tank; upgrade the food to pills and maximum pills as fast as possible.
- To make more money, put Angie and Amp in the same tank. When Amp is ready to shock, click on him four times to kill the fish in the tank and get diamonds. Angie will revive the dead fish. You can do this repeatedly.
- Go to your Virtual Tank and make sure you have bought at least four pets to a level. Bring in Meryl, Seymor, Zorf, and Clyde. Then, buy a guppie and name him Santa (only once). Right click your screen and select "Properties". Click "Screen Saver and set it to one minute for the wait time. Allow the PC to idle and you should have a large number of shells after awhile.
- If you select Amp and Angie in any tank you can get unlimited shells. Grow about ten fish to full size in Adventure mode. When Amp uses his noise, click on him so he shocks the fish. When they die, Angie will bring them back. When your fish die they will turn into diamonds. If you get twenty or thirty of the fish you can be rich in Adventure mode.
- Buy Walter, the fourth bonus pet, in Virtual Tank. Click him to punch a fish. The fish will drop a shell, except for fishes that were not bought in fish emporium. If the fish did not drop a shell, it is hungry.
- Note: This trick can take some time. Obtain Amp the Electric Eel. Start Virtual Tank mode. Get as many carnivores as possible for $100 each. Keep clicking the "Special Food" button. You should get a lot of guppies if you have a lot of carnivores. When Amp is ready to electrocute (by clicking on his lightning flash), electrocute the special food guppies. They will die, giving you shells.
Food upgrade for virtual tank
After you buy the alien attracter (50,000 shells and
Bubbleator required first), you can get a level three upgrade
food for 20,000 shells.
After getting the food upgrade in virtual tank, you
can buy the Cookie the Bettlemucher. She will feed your more exotic
fish. You must have: Bubbleatior, Alien Attractor, And Food Type
Unlock all the stories in challenge mode.
Unlock all four bonus pets, reach the four pet limit, and have the seven pet virtual tank limit.
Ludwig plays Beethoven in Virtual Insaniquarium Deluxe
tank. It is a dark blue musical carnivore. There are other musical
carnivores. Also, there is a musical guppy.
Pets and aliens in sandbox mode
Each letter on the keyboard will get a new pet or alien
in sandbox mode.
- Amp: J
- Angie: L
- Beetlemuncher: 6
- Blip: F
- Breeder: 7
- Brinkley: [Shift] + A
- Carnivore: 2
- Clyde: Y
- Destructor: V
- First alien: Z
- Gash: K
- Gumbo: D
- Guppy : 1
- Guppycruncher: 5
- Gus: C
- Itchy: E
- Lion alien: X
- Meryl: O
- Niko: W
- Nimbus: H
- Nostradamus: [Shift] + S
- Prego: R
- Psychosquid: N
- Rhubarb: G
- Rufus: I
- Seymore: A
- Shrapnel: S
- Stanley: [Shift] + F
- Starcatcher: 4
- Starfish: 3
- Stinky: Q
- Type II: M
- Ultravore: 8
- Ulysses: B
- Vert: U
- Wadsworth: P
- Walter: [Shift] + D
- Zorf: T
Presto in sandbox mode
Press [Colon] or [Semicolin] to get Presto
in the sandbox.
Change background in sandbox mode
To change the sandbox mode background, press [Keypad Plus] or [Keypad Minus].
Virtual Tank shop items
The following items can be purchased at the Virtual Tank shop.
- Bubbulator (20,000 shells): Lets you have 20 fish instead of 10.
- Alien Attractor (50,000 shells): Lets aliens that do not eat your fish come to your tank.
- Food Upgrade (20,000 shells): Allows you to drop pills.
- Tanks (15,000 shells)
Virtual Tank fish prices
- Guppy: 25 shells
- Carnivore: 100 shells
- Ultravore: 10,000 shells
- Starcatcher: 2,500 shells
- Guppycruncher: 2,500 shells
- Beetlemuncher: 3,500 shells
- Breeder: 5,000 shells
- Ballfish: 20,000 shells
- Sylvester (blue alien): 15,000 shells
- Invisible Fish: 40,000 shells
- Speedy Fish: 40,000 shells
- Special Food Fish: 25,000 shells
- Glutton Fish: 30,000 shells
- Singing Fish: 30,000 shells
- Bilaterus Head: 10,000 shells
Stories can be unlocked in challenge mode. Each challenge tank must be repeated several times to be able to unlock all 33 stories.
- Stinky the Snail: (Story 1 of 33): Stinky knew from an early age that he was different fromthe other snails. He had the fever, the money fever. He was all about collecting money. But what does Stinky need with all that money? Stinky answers, "It impresses the ladies."
- Niko the Oyster: (Story 2 of 33): One question that always comes up when talking to Niko is: Why doesn't Niko open his mouth more often? There is a reason for this. It's because Niko thinks that opening his mouth may allow demons to steal his soul. Therefor, he keeps mouth opening to a minimum.
- Itchy the Swordfish: (Story 4 of 33): Itchy wasn't always the grizzled, alien-attacking warrior that he is today. In fact, he used to be a water coloring, vegan pacifist. Until oneday an alien invaded Itchy's tank. Itchy tried to reason with the alien, but it wouldn't listen. The alien ate Itchy's friends and this is when Itchy swore a blood oath to kill all aliens.
- Prego the Momma Fish: (Story 4 of 33): Everyone knows Prego as the loving mother to a thousand guppies. But the question on everybody's mind is: Where did she get that exquisite scarf? Prego answers, "Oh this thing? Son 183,241 gave it to me... no wait... it was son 183,240. I always get those two mixed up."
- Zorf the Seahorse: (Story 5 of 33): Some people wonder, why doesn't Zorf upgrade to level 3 food? The reason is that Zorf thinks that most foods are too rich in fat and artificial preservatives. The level 2 food on the other hand is raised one hundred percent organically and has no artificial flavors or additives.
- Clyde the Jellyfish: (Story 6 of 33): Clyde, much like Stinky likes collecting money. Unlike Stinky though, doesn't collect money for just any lady. He is actually saving up to fianlly get his mother the operation that she needs. So just remember that every dollar left over at the end of a level might just go to Clyde's mother's operation fund.
- Vert the Skeleton: (Story 7 of 33): Some people are afraid of using Vert because they think that he is an undead product of dark occult forces and therefore may turn against them at any time. This is simply not true. Obviously, a bad skeleton would not give you gold coins. He would drop rat poison.
- Rufus the Fiddler Crab: (Story 8 of 33): Rufus started his career as a dance instructor, teaching people how to do his patented pop and lock aim routine. When his dance studio burned down in a freak accident, Rufus became a mercenary for hire, using his dance skills to amplify his already potent natural fighting ability.
- Meryl the Mermaid: (Story 9 of 33): Meryl delights in thrilling audiences around the world with her virtuoso singing talent. She has never been able to measure up in the eyes of carnivores or ultravores though. These fish view her simply as another unoriginal corporate-sponsored pop star. To her critics, Meryl would like to point out that she has never sold out by making a music video.
- Wadsworth the Whale: (Story 10 of 33): Wadsworth has made quite a comeback since his accident several years back. Hopelessly addicted to plankton and abandoned by all his friends, Wadsworth lost all muscle control one day and accidentally ate all the fish in his mouth. Since fishing rehab four years ago, Wadsworth has re-entered himself in Insaniquarium players' hearts.
Recommended helper combo
- A good helper combo is Niko, Meryl and Vert as a money making team, You can get the maximum money with these.
- Use Angie, Blip, and Presto. Angie will bring them back from the dead. Blip will give you all the information needed. Presto because he can be changed to others.
- After you unlock Prego, Wadsworth, and Blip, use them in a tank. Prego makes free guppies, Wadsworth keeps the new guppies safe, and Blip gives access to everything needed. Do not buy an Oscar (the red and grey fish that lay diamonds and eat baby guppies) unless using them Ultravores, who eat Oscars and lay chests.
Recommended combos in 7 pets only
- Best Offensive and Defensive: Rufus, Presto, Itchy, Angie, Gumbo, Wadsworth, Stanley. Note: Gumbo is used because it does not work with large guppies and sometimes Wadsworth just freezes.
- Best money team: Presto, Stinky, Niko, Clyde, Seymour, Nimbus, Meryl.
- Best Population team: Prego, Presto, Wadsworth, Blip, Angie, Rhubarb, Zorf.
Tap on glass
Right click on any screen and a noise like tapping a fish tank will happen.
Note: The most useful pets (in order) are Presto (can transform into any other pet you have unlocked repeatedly), Angie (saves a lot of cash by bringing dead fish back to life), and Blip (helps with alien combat and fish feeding lots; unlocking all buyable items is also a bonus).
- Stinky (30%)
- Good points: Attempts to catch any missed cash.
- Bad points: Quite slow, and fails to catch much cash.
- Works well with: Seymour.
- Niko (20% or 80%)
- Good points: Gives a good boost of cash.
- Bad points: Hardly ever gives cash and becomes unused quickly.
- Works well with: Vert, Shrapnel.
- Itchy (20% or 40%)
- Good points: Helps a bit when on a low attack power.
- Bad points: Does not take much HP off of the opponent.
- Works well with: Gash, Rufus, Stanley.
- Prego (50%)
- Good points: Gives new fish which saves a lot of cash.
- Bad points: You move on from guppies very quickly and the breeding becomes annoying.
- Works well with: Zorf, Meryl.
- Zorf (20%)
- Good points: Helps out with feeding.
- Bad points: Only Grade 2 and feeds very slowly.
- Works well with: Nimbus.
- Clyde (50% or 90%)
- Good points: Catches a lot of floating cash.
- Bad points: Goes a bit slow.
- Works well with: Nimbus.
- Vert (10% or 20%)
- Good points: Gives you cash near the start of the round.
- Bad points: Gives hardly any cash. Literally a waste of a pet.
- Works well with: Niko.
- Rufus (60%)
- Good points: Does massive damage to aliens.
- Bad points: Only attacks at the bottom of the tank making it sometimes annoying.
- Works well with: Itchy, Gash, Stanley.
- Meryl (30% or 80%)
- Good points: Makes fish drop 3 rows of cash instantly.
- Bad points: Only works on guppies.
- Works well with: Prego.
- Wadsworth (10% or 60%)
- Good points: Protects a lot of fish.
- Bad points: You move on from guppies quite quickly, and soon becomes no use.
- Works well with: Jumbo, Angie.
- Brinkley (40% or 80%)
- Good points: Gives a good boost of cash.
- Bad points: Needs to be fed to give cash and most cash given is low.
- Works well with: Zorf.
- Stanley (80%)
- Good points: Does decent damage without needing any stimulation.
- Bad points: Attacks a bit slow.
- Works well with: Gash, Itchy, Rufus.
- Walter (10%)
- Good points: Activates some pets powers and makes fish drop cash.
- Bad points: Clicking a penguin is not a priority.
- Works well with: Nostradamus.
- Nostradamus (10%)
- Good points: Each snot drop gives $1.
- Bad points: Each snot drop gives $1. A waste of a pet.
- Works well with: Walter.
- Gash (50% or 80%)
- Good points: Does heavy damage to the aliens, roams freely aroundthe tank.
- Bad points: Eats a guppy every so often, which is bad if you are low on cash.
- Works well with: Itchy, Rufus, Stanley.
- Amp (10% or 60%)
- Good points: Turns every guppy into a diamond; good when you have moved on from guppies.
- Bad points: Spares all but one guppy, bad if you are low on cash.
- Works well with: Prego.
- Rhubarb (60%)
- Good points: Gives a better chance to catch money fish drop.
- Bad points: Does not give an amazing advantage.
- Works well with: Nimbus.
- Blip (50% or 90%)
- Good points: Gives location of alien attacks, alien health, points out hungry fish, and unlocks all items avalible to buy.
- Bad points: Does not feed fish, attack aliens, or give cash.
- Works well with: Presto.
- Gumbo (50%)
- Good points: Lures fish away from aliens.
- Bad points: Has all fish in one place; one attack from an alien will end game.
- Works well with: Wadsworth, Angie.
- Shrapnel (30% or 70%)
- Good points: Gives a good cash boost when low on cash.
- Bad points: Does not give that much and bombs kill fish.
- Works well with: Niko, Vert.
- Seymour (80% or 90%)
- Good points: Slows down all cash and food, giving you much more time to catch the cash and for the fish to eat the food.
- Bad points: Despite slowing down, it is only by a bit.
- Works well with: Nimbus.
- Nimbus (70% or 90%)
- Good points: Bounces almost all food and cash back up to the top of the tank swiftly.
- Bad points: Does not save all missed food and cash.
- Works well with: Seymour.
- Presto (100%)
- Good points: Transforms into any pet you have unlocked, repeatedly.
- Bad points: Bad points are the bad points of the pet you have chosen.
- Works well with: Everyone.
- Angie (90%)
- Good points: Brings dead fish back to life.
- Bad points: Cannot bring back eaten fish, and moves quite slowly so misses quite a few.