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Interactive Buddy 2

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Contents

Hints

Dance

Use a Fire Hose to push your Buddy into a corner by shooting the water at them. Sometimes it will spin around while shoot it with the water.

Fire fountain

Go to "Modes" then "Scripting Engines Access". Put in "Ex-fountain". Where it says "water", change it to "fire" to create a fire fountain.

Pain

Enter the following in the scripting engine to give Buddy a lot of pain.

if(getMouseDown() && bnot(oMouse),
playSound("shock",100)+
assign(rr,random()*100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1),0);
oMouse = getMouseDown()

Atomic bomb

Enter the following in the scripting engine. When you click, the screen will shake violently, Buddy will catch on fire, get knocked out, and the screen will turn black.

strength=.0001; size of explosion propelling the grenade
~~~~~~~~~~~~~~;
assign(yChange, (getYMouse()-getBuddyY())/20);
assign(xChange, (getXMouse()-getBuddyX())/20);
if(getMouseDown(), create("grenade", getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, strength));

Indestructible bomb

First, open the top and throw the Gravity Shifter up there. Then, let a mine follow it. When it is up there and you cannot see it, throw the Magic Ball up there. Then, throw a Grenade. They will combine, then in a flash of light there will be a grenade that is purple and three times the size of the green variety. You cannot destroy or move it. However it packs an extremely powerful explosion. There can only be one of them at a time on screen.

Wall to wall gravity

Execute the following script once to have a gravity shifter rapidly bounce from two walls while attached to a string. Note: The bounce path can be changed by an explosion.

xx=100;
if(firstRun(),
loop(4,
assign(bb,addSpring(create("vortex",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)

Glitches

Undefined item

Press [Left] [Right] [Up] [Left] [Right] [Up] [Down] during game play. Down where it tells what kind item(s) you have, it will now read "UNDEFINED".
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