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Successfully complete all Quest, Challenge, or Puzzle mode levels. You will play a staff credits mini-game. Complete the mini-game to unlock the "Staff" selection at the options menu. Use that option to play the mini-game again, whenever desired.
Challenge mode: Hard difficulty
Successfully complete Challenge mode under the Normal difficulty setting.
Challenge mode: Special difficulty
Successfully complete the game in Quest or Checkmate mode.
Versus mode: Bonus levels
Earn a gold medal in all 60 Quest mode levels.
Earn a gold medal in all 60 Quest mode levels.
In Normal Play in the Training, Normal, Hard, or Special,
you should have enough time to count the red and blue dots. This
is when you usually get the first detonator. Always destroy the
one with the least dots. Also when there are the following colors:
red, blue, yellow, light blue, and purple, it is typically good
to destroy light blue. This works 80% of the time.
Hard mode has the spheres going in two different directions.
This makes it a little bit easier in the beginning because you
can get bigger chain. When marbles are being destroyed on one
side, expand the chain by shooting a marble into the other side.
It is easy to get a twelve or better chain this way. The strategy
mainly for Hard mode in the beginning is just to group pairs of
at least two red, at least two blue, at least two red, then destroy
a set in the middle of this arrangement in each path.
Special Mode has smaller marbles because there is an
extra circle to the spiral. It has expanded, so the detonator
also gets a benefit from this. If you are lucky enough to eliminate
most of the yellows before you get the first detonator so that
only red and blue remain, you will get a killer chain once the
detonator is used.
The order that new marbles arrive are as follows, starting
with the first red or blue then yellow, light blue, purple, green,
To pass one of the four modes (Training, Normal, Hard,
or Special) in Standard Play, you must pass level 99. Quests
do not seem endless because you do not have to reach a certain
level; the marbles just stop. These four seem endless, but they
are not because once you are at level 99, chances are not that
much new marbles will be coming.
An Impact Barrier is a moving object that destroys
a marble that comes in contact with it. It disappears and is sent
back in the direction it came from. It only appears in Quest mode.
A Line Barrier is the same as an Impact Barrier, but
it does not move. It disappears and reappears in different spots.
It has the same effect as an Impact Barrier. It only appears in
Ion Clouds are little things that puff up and make
it hard to see where the marbles are and where other marbles are
going. To get rid of them, blow air into the microphone of the
Nintendo DS. They only appear in Quest mode.
This is something that alters the gravity of the marble
passing by it or directly over it and may slightly push it into
a different direction. They may be frustrating when you are trying
to launch a marble that will lead to a chain. It only appears
in Quest mode.
The marble that goes into a Black Hole will be sucked
up and disappear. During this time, you cannot launch any other
marbles until the marble sent into the Black Hole is gone. It
takes awhile; you must be patient. Do not go in these when you
are seconds from losing. It only appears in Quest mode.
When you launch a marble into one of these holes, the
slot spins. If three of the same icon match up, that icon appears
in the slot. It can be a silver, gold, or other color coin. A
silver coin gives you 5,000 points. A gold coin gives you 10,000
points. The other coin gives you 50,000 points. It can also be
a timer that sends marbles back a little bit (very convenient),
or a detonator. Then again, there is always the chance that you
will not get anything. It only appears in Quest mode.
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These devices usually lead to two or more different
paths. When the switcher is set one way, the marbles have to flow
in the path that it leads to, but the switcher can change its
direction, pushing the marbles in a different direction than before.
It only appears in Quest mode.
In the actual quest levels that have detonators, they
do not appear in the slot where you can launch marbles. They are
actually in the arrangement of incoming marbles. This makes it
more convenient actually because you can use it at that minute,
or hold off its usage for when you really need it. In the Normal
Play, you must use one when you get one. They work the same way
as far as the destruction of marbles is concerned.
These are the silver spheres, but they are not marbles.
In order to destroy them, you must break a chain next to one or
in between two or more. If you break a chain in between two or
more, only two are destroyed. These just add space to the set
of marbles that are laready on the board, so you have to get rid
of them fast. They appear in Quest mode and sometimes appear in
several levels in the Puzzle mode as well.
Strategy guides from GameFAQs