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Medieval 2: Total War

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Cheat Codes

Cheat mode

Press ~ during game play to display the console window. Type one of the following case-sensitive codes to activate the corresponding cheat function. Note: Family member names, settlement names, and other proper names must be capitalized correctly.

Effect Code
Give city more population add_population <settlement name> <number>
Give any trait your faction can have to a specific general1 give_trait <character> <trait> <level number>
Give ancillary to specific general give_ancillary <character> <ancillary> <level number>
Create unit create_unit "<settlement or character>" "<unit ID>" "<amount from 1-5>" "<experience from 1-9>" "<armor from 1-3>" "<weapon from 1-3>"
Anything in city's building queue built automatically process_cq <settlement name>
Get indicated amount of gold add_money <number>
Toggles fog of war toggle_fow
Press [Auto Retaliate] to automatically wins; enter code at the battle scroll auto_win <attacker or defender>
Reset stuck character character_reset
Show current coordinates show_cursorstat
Move object move_character <settler or unit name> <x coord> <y coord>
Remove trait2 remove_trait <trait>
Remove anicillary from specific general2 remove_ancillary <ancillary>
Add all ancillary to character info display test_ancillary_localisation
Walls tumble down jericho
Create and add mission to specified faction create_mission <sent faction> <mission ID>
Set campaign date to given year date <year>
Clear current stacked messages clear_messages
Complete all possible recruitment in queue process_rq <string>
Create diplomacy mission diplomacy_mission <AI faction> <target faction> <mission type> <mission target (optional)>
Detail recruitment capabilities of settlement capabilities <settlement name>
Detail recruitment pool of settlement recruitment_pool <settlement name>
Raw and perceived diplomacy items costs from perspective of receiving faction diplomacy_costs <receiving faction> <proposing faction> <target faction (optional)> <settlement name (optional)> <payment amount (optional)> <payment years (optional)>
Evict current resident and give to player capture_settlement <settlement name>
Forces local player's alliance to win the battle force_battle_victory <capture_percent (optional)>
Force negotiator to accept or decline proposition force_diplomacy <accept, decline, or off>
Gives character an ancillary give_ancillary this <string>
Give character movement points mp <character name> <amount>
Give character points for trait give_trait_points <character name> <trait name> <points>
Invulnerable general invulnerable_general <character name>
List all ancillaries list_ancillaries
List all units in an army list_units <character or settlement name>
Lists all characters in the world or faction list_characters <faction type (optional)>
List all traits list_traits
Move character to position on campaign map move_character <name> <x coordinate>,<y coordinate>
Remove ancillary from character remove_ancillary this <string>
Reset character back to its start of turn settings character_reset
Sells units cheaper bestbuy
Set diplomatic stance between two factions diplomatic_stance <faction 1> <faction 2> <allied, neutral, or war>
Toggle display of all messages to all factions show_all_messages
Show pointer position and region ID show_cursorstat
Show landing positions available to AI for region show_landings <cursor or region ID (optional)>
Attacker or defender wins the next auto battle auto_win <attacker or defender>
Unknown oliphaunt
Toggle everyone's perfect spying ability toggle_perfect_spy
Toggle fog of war toggle_fow
Upgrade settlement level upgrade_settlement <settlement name>
Elephant Artillery to selected city or unit rogan
Elephant Rocketeer to selected city or unit vindaloo
Elephants to selected city or unit madras
Mercenary Monster Bombard to selected city or unit istanbul
Mercenary Monster Ribault to selected city or unit george
Mercenary Rocket Launcher to selected city or unit houston
+ 1 agent skill false_documents
+ 1 agent skill assassinsguildtrained 1 or thievesguildtrained 1
+ 1 agent skill assassinsguildmember 1 or thievesguildmember 1
+ 1 agent skill accomplice
+ 1 agent skill monkey
+ 1 agent skill, + 1 personal security beguiling_bard
+ 1 agent skill, +1 line of sight pickpocket
+ 1 assassination, +2 law handgun
+ 1 sabotage explosives
+ 2 line of sight spyglass
+1 to 3 agent skill naturalspyskill <1-3> or naturalassassinskill <1-3>

1. The code does seem to work for characters with a second name. However, you can select the character on the campaign map, then type for example, give_trait this "GoodCommander" 5 or whatever desired trait. This also works for the give_ancillary code.
2. The commander must be selected, or type the commander's name. If the commander has a surname you must type this and not his name.
and

Traits

Use the following entries with the give_trait code. Note: Some of these can be accompanied with a "level number", usually ranging from 1 to 5, giving additional bonuses (or penalties).

AcademyTrained
AdoredByPope
AgentPiety
Anger
Arse
AssassinsGuildMember
AssassinsGuildTrained
Austere
Authoritarian
BadAmbusher
BadArtilleryCommander
BadAttacker
BadDenouncer
BadDiplomacy
BadGunpowderCommander
BadMerchant
BadPrincess
BadRiskyDefender
BadSiegeDefender
BadTaxman
BattleChivalry (increases Chivalry)
BattleDread (increases Dread)
BigotWoman
Bishop
Bloodthirsty
Brave
BraveDiplomat
BraveWoman
CaptorChivalry
CaptorDread
Cardinal
Cheapskate
ChivalryLegacy
ColdWoman
ContentGeneral
Corrupt
Corrupted
Coward
CrusaderHistory
Cuckold
Cultured
Cursed
Deranged
DesperateWoman
Despoiler
Disciplinarian
DiscontentGeneral
DivineProtection
Divorced
Dogmatic
Doomsayer
DreadLegacy
DykeWoman
EasternWarlord
EducatedWoman
Energetic (increases Movement Points)
ExRebel
Exheir
ExoticTastes
ExpensiveTastes
FactionKiller
Factionheir
Factionleader
FairProsecutor
FairWoman
FaithfulWoman
FamousPirate
FathersLegacy (increases Authority)
Fearscatholic
Fearsheretic
Fearsislam
Fearsorthodox
Fearspagan
Fearsslave
Fearstimurids
Fearsturks
Fearsvenice
Feck
Fertile
FertileWoman
ForcedReligious
Genocide
Girls
GloriousFool
GoodAdministrator (increases Law and Trade Income)
GoodAmbusher (increases Command situationally)
GoodAssassin
GoodArtilleryCommander
GoodAttacker (increases Command situationally)
GoodCavalryGeneral (increases Command situationally)
GoodCommander (increases Command situationally)
GoodDefender (increases Command situationally)
GoodDenouncer
GoodDiplomacy
GoodGunpowderCommander
GoodInfantryGeneral (increases Command situationally)
GoodMerchant
GoodMiner (increases Mining Income)
GoodPrincess
GoodRiskyAttacker
GoodRiskyDefender
GoodSiegeAttacker
GoodSpy
GoodTaxman
GoodTrader (increases Trade Income)
Gregarious
GrowingConviction
Haemophobic
HaleAndHearty (more children, increases General's hitpoints)
Handsome
HarshWoman
HasAdultress
HashashinsGuildMember
Hatescatholic
Hatesheretic
Hatesislam
Hatesorthodox
Hatespagan
Hatesslave
Hatesturks
Hatesvenice
HighPersonalSecurity (increases Personal Security)
HorseRacer
HumbleWoman
Hypochondriac
IAmPope
IAmPrincess
IndecisiveAttacker
Infertile
InfertileWoman
InquisitorFailure
Insane
InspiringSpeaker
Intelligent (increases Command and Income)
Introvert
JaguarWarlord
JihadHistory
LaxPersonalSecurity
LegalDealer
Lewd
Loyal
LoyaltyStarter
MarriedAPrincess
MathematicsSkill (increases Income)
MerchantEnemies
MerchantsGuildMember
MerchantsGuildTrained
Missionary
Monopolist
Multilingual
NaturalAssassinSkill
NaturalDiplomatSkill
NaturalHereticSkill
NaturalInquisitorSkill
NaturalMerchantSkill
NaturalMilitarySkill (increases Command)
NaturalPriestSkill
NaturalPrincess
NaturalSpySkill
NaturalWitchSkill
NightBattleCapable
Noctophobia
Objective
OpenMinded
PassionateWoman
Peaceful
Perverted
PoliticsSkill (decreases Loyalty, increases Authority)
PopesEnforcer
Pragmatic
PretentiousWoman
PrettyWoman
PriestLevel
Prim
PublicAtheism
PublicFaith (increases Piety)
Purifier
RansomChivalry
RansomDread
ReligionStarter
ReligiousActivity
ReligiousInactivity
ReligiousIntolerance
ReligiousMerchant
ReligiousTolerance
RhetoricSkill
Righteous
Sane
SecretlyFemale
SecureMerchant
SecurityMerchant
Senile
ServesSelfMerchant
ShadyDealer
Skill
Slothful
Sobriety
SpiritedWoman
StrategyChivalry
StrategyDread
StrickenSerious
StrickenSilly
StrongFaith
Subjective
Superstitious
TheologiansGuildMember
TheologiansGuildTrained
ThievesGuildMember
ThievesGuildTrained
TimidWoman
TolerantWoman
TooOldToFight
TouchedByTheGods
TourneyKnight
UglyWoman
UnchasteWoman
UnfairProsecutor
Unwrath
VapidWoman
VictorVirtue (increases Chivalry)
WaningConviction
Warmonger
WaveringFaith
WifeIsBarren
WifeIsBitch
WifeIsCharming
WifeIsFertile
WifeIsHorrid
WifeIsNoble
WifeIsWise
Woman
WorldlyMerchant
Wrath
Xenophilia

Ancillaries

Use the following entries with the give_ancillary code. Note: Some of these can be accompanied with a "level number", usually ranging from 1 to 5, giving additional bonuses (or penalties).

academic_advisor
accomplice
adultress
aldus_manutius
amerigo_vespucci
apothecary (have more kids)
architect
arnold_von_winkelried
bard (adds Morale, Popularity)
bertrand_du_guesclin
biographer
bodyguard (increases General's Personal Security, decreases
Popularity)
brilliant_inventor (General's +30 build points, +1 farming,
20% bonus on mining income)
catamite (+1 to Agent's skill)
chastity_belt
courtesan (+1 to Agent's skill)
dancer (+2 to Agent's skill)
diplomatic_escort
doctor (General's have more kids, improves casualty recovery
chance)
drillmaster General's (+25% movement, unit recruitment
discounted)
explosives
femme_fatale
fine_cosmetics
foodtaster (increases General's Personal Security)
geoffrey_chaucer
goodassassin (+1 to 5 to Assassin's skill)
goodsaboteur (+1 to 3 to Assassin's saboteur skill)
goodspy (+1 to 5 to Spy's skill)
hair_from_mohammeds_beard
herald
jan_zizka
john_wycliffe
librarian
magician
marco_polo
martin_luther
mathematician
mentor (increases General's Command)
mercenary_captain
michaelangelo
monk
niels_ebbesen
pickpocket (+1 to Agent's skill)
poisoner
quartermaster
raphael
scribe_ancillary (adds General's Authority, Income bonuses)
secret_love
shieldbearer (increases General's Hit Points, lowers Morale)
swordbearer (increases General's Hit Points, Personal Security)
taticius
tutor (increases General's Piety, Trade Income)
witch_hunter
zealous_disciple

All factions

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\maps\campaign\imperial_campaign" directory. Locate the "unlockable" heading and copy its contents over the current contents under the quot;playable" setting.

Change time scale

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\maps\campaign\imperial_campaign" directory. Look under the "start_date" heading and change the "timescale" value to "0.50". By doing this, turns will be six months instead of two years.

Unlimited money

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\maps\campaign\imperial_campaign" directory. Locate your faction, then change the value of their starting Florins to "9999999999". You can compound this effect by reducing the starting money of your opponents to a very low value.

Set resources

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\maps\campaign\imperial_campaign" directory. You can edit any of the resources as desired.

Unlockables

Bonus retinue items

To get unique bonus items for your generals' retinues, you must perform historically important acts. For example, as a western faction you can send a general on Crusade. When they conquer the target city they will receive a special item such as the Holy Grail or Mary's Veil. These special items add bonuses to your generals' stats and abilities.

Hints

Ballista

Although the Ballista can snipe any unit from a distance with accuracy, it is best to move them to the right or left flanks of a target unit instead of placing them in front or behind the target. By doing this, the Ballista will kill more units with its bolts. A good kill is at least three or four units per shot, with two rounds per shot. The Ballista also ignores armor, thus allowing it to hit units such as heavy cavalry with ease if positioned correctly. This is an extremely important ranged/siege unit early in the game until gun powder units arrive.

Killing enemy agents

Use the following alternative method to kill enemy agents (Assassins, Diplomats, Inquisitors, Priests, Imams, Cardinals, Princess, Merchants and Spies) without the use of a friendly Assassin. This tactic is especially useful against agents that are difficult to kill, such as Assassins, Inquisitors and Spies. When you move a non-agent unit (troops or your general) to a tile where the agent is located, the agent will be moved to another tile. If you surround the agent with units or force him or her to a geographical corner then place a unit there, the agent will automatically die. Note: Units will have trouble automatically passing through two tiles (in a row) that already have units on them. You must manually move (merge) them to one tile (already containing a unit), then on to the next tile.

Easy wins

  • Concentrate your attacks on a specific unit, weakening it so that it becomes a vulnerable link in the enemy's chain of troops. Once the unit loses several men, it will usually either flee or become fodder for your men.
  • Let your flanks move or attack as a group rather than just individually. This tactic comes in handy for keeping your men within command range and for quick, coordinated assaults against opponents.
  • Cavalry groups are ideal for sweeping around enemy flanks and taking down the opponent's archery units. Try to keep all but heavy knights out of head-to-head, front-line combat.

Training Assassins

Without an Assassin's Guild, it is extremely difficult to use them to start killing off rivals, as they do not start with bonus traits the guild provides for new recruits. The easiest way to level up your assassins is to sabotage rival religious buildings (churches, mosques, etc.). They are easier to sabotage than other buildings (usually above 60% success rate). Continue sabotaging religious buildings until your assassin gains the trait "Grand Saboteur". The hierarchy of the saboteur traits are "Plotter", "Schemer" and "Grand Saboteur". Your agent will have a level 4 agent skill after this. At this point, it is easier for you to kill other enemy agents, but not the experienced one. Princesses are the primary target, followed by Diplomats with 0 ability. Killing enemy captains (units with no generals) also help increase murder traits, if the former mentioned agents are not available. Unit captains with less stacked units are easier to murder than dense stacked units. Continue killing until the highest level "Master Assassin" is achieved. Note: After the "Gun Power" discovery, your Assassin will come equipped with a "Prototype Gun", which besides increasing your agent skill, also lowers squalor effects in your cities.

Getting your generals to have children

There is a way to get your generals to have children faster than usual. Generals seem to start having babies when all their siblings are married. If you have five generals and four of them are wed but the last has yet to find a wife, then they usually will not start having children until the last general gets married. To have a big family tree, try to get them all of them married as soon as possible. Note: Princesses that successfully marry an enemy general (not a heir or king) will disappear from the family tree, but the sons and daughters will still show up under your service.

More...

Strategy: Guilds by Codysan87

Strategy: Traits by Hells Battle Moose

Strategy guides from GameFAQs

Trainer: All campaigns unlocked by Unleashed

Trainer: All factions unlocked by WOLVERIN

Trainer: +1 by Razor 1911

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