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Microsoft Flight Simulator X

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Easy glider take off

To order a tow plane press [Ctrl] + [Shift] + Y.

AGS for default aircraft

Press [Shift] + E and release it very fast. Then, press 2, 3, 4 and secondary exits and cargo hatches will open and close. Depending on the aircraft, you may also press [Shift] + D or [Shift] + C for special effects.

Easier taxis, takeoff, and landing

Press Y key and use a directional key or Joystick to move forward, backward and side to side, and the throttle to go up or down.


The most difficult part of flying is the landing. To have a good landing, you must have a good approach. You need to have a guide on your approach. Start by figuring out where you are going. Find the four character code of the airport you wish to land at from the map. For example, Kingsford Smith Airport's code is YSSY. Open the GPS and click the "Direct To" button. Use the arrow buttons to input the airport code into the appropriate field, then click the "Enter" button twice. You will return to the GPS view, which will now show a direct line between you and the airport. However this will not help you align the aircraft with the runway. The next step is to select the approach to the desired airport. Click the "Procedures" button that is marked "PROC". Select the "Select Approach" button. You will see a list of runways, and variations of approach types on them, such as GPS and ILS. Select the number of the runway that is active. Click "Enter" two times and screen will appear that shows the various entry points to the approach. If you are unsure, just select "Vectors". When you are about to land, select "Activate Approach". However, if you are still far from the airport, try selecting "Load Approach", then return to the "Procedures" screen and select "Activate Approach" once you are closer. Either way, you will return to the GPS screen with the track line in the approach path of the airport runway. From here, start the approach to land manually or you can have the autopilot take over part of the landing by turning on the NAV, then changing the GPS/NAV switch to GPS. This will allow the aircraft to take over the horizontal part of flying (going left and right), allowing you to focus on your altitude and speed. Once you are on final approach, descend properly. Most airports with decent sized runways will have approach aids on the side of the runway near the touchdown point, which consist of red and white lights. You are flying the correct approach (as far as altitude is concerned) when half those lights are white and the other half are red. More white than red indicates that you are too high, and more red than white shows that you are too low. Make sure your landing gear is down, maintain a constant speed, and make constant small changes if needed (rather then fewer, larger changes) to anything. Once you are on final approach, you should have 10 to 20 degrees of flap. If you are too high, add more flap or reduce power if at full flap, instead of pitching down. As you begin to slow down, the aircraft will naturally pitch down as well. Likewise, if you are too low, increase power and the aircraft will pitch up. Also, if you are very high, you have two choices. Either go around and try for another landing, or if you are already at idle power with full flap, do not pitch down. Do the opposite instead, and fly the aircraft just above its stall speed. You will lose more altitude in the end like this, as opposed to pitching down, gaining speed, then leveling off with all this excess speed. If your chosen aircraft has speedbrakes, you can also deploy them if you are too high.

Better framerate

Instead of setting a low framerate to save resources, set it to unlimited. Your computer will be able to display as many frames per second as it can, while allowing you to increase the graphics somewhat considerably. This is most noticeable on slower computers.


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