More:BioShock: Combat
From GameWinners
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Easy kills
From the start you will have a wrench and the Electric
Bolt Plasmid at your disposal. Using these is rapid succession
against most Splicers can often result in an efficient, quick
kill. First, shock the Splicer. Before the convulsion ends, switch
out the wrench, aim high, and hit the Splicer over the head. The
most efficient way of eliminating the agile Spider Splicers however
is to unleash a few clips of anti-personnel ammo, preferably from
the machine gun.
Defeating Atlas Fontaine
This is the final Boss and he has three different styles
of attacks:. Flame Plasmid Form, Ice Plasmid Form, and Electric
Plasmid Form. The easiest way to defeat him in the first part
is to use your Ice Plasmid and freeze him. Then, switch to your
Telekinesis Plasmid. Grab an explosive tank and throw it at him.
Also, if desired, just use your telekinesis. He is very predictable
if you are far away from him. Wait for him to throw a fire ball
at you then move out of the way. He will continue to run past
you. Use this chance to fire the machine gun, which does the most
damage to him. Once he goes back to his chamber to gain his life
back, change to the Flame Plasmid and get ready for some bots.
Once he starts his routine of fire and run, blast again him with
the Flame Plasmid . The more you blast him, the faster he loses
life. Continue to use the machine gun while he is aflame. He will
now go back to his chamber one last time. He now has electrical
powers. Keep your Flame Plasmid ready. This time, shoot him with
the Flame Plasmid and he will run for the water. Once he jumps
in the water and comes back out, hit him with it again. Be aware
that there are splicers all over as well. Also set them ablaze
to get some extra life. There are many different ways to defeat
him but this seemed to be the easiest.
The easiest way to defeat Atlas is to make sure that
you have the fully upgraded shotgun and the Decoy ability. After
you drain his Adam, drop a decoy and while Atlas is attacking
it, use the shot gun. After you have used all four rounds immediately
cast Decoy again, reload your shotgun, then begin shooting him
again. Repeat this until you have to drain his Adam. Once again,
reload your shotgun and Plasmids before you drain his Adam. Then
start over using Decoy and the shotgun. Use Health Packs as needed
and ignore any Splicers in the area, as they will be paying attention
to your Decoy just like Atlas.
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Defeating Big Daddies
Once you have obtained the crossbow and at least five
Trap Bolts, it will be very easy to take down a Big Daddy. Face
a wall and stand about three feet away. Make sure it is not something
that the bolts can bounce off of, and also make sure you have
a nice ten foot long straight wall. Once you are better skilled
at this technique, you can try for shorter lengths if desired.
Point straight ahead and fire out a bolt. Take about two steps
to the left or right, depending on which way the Bid Daddy is,
and at your location, and fire another. Fire all five bolts out,
then shoot the Big Daddy once with anything. If done correctly,
it will run through the line of traps, taking enough health down
so he can be killed with a few shots of your weapon of choice.
Note: This may not work in an open area because Big Daddies strafe
frequently. If you have the damage increase for the crossbow,
it will only take three or four bolts to kill him. Do not crouch
while setting up the traps. If the Big Daddy walks another way
and gets out of sight, you may need to go back to get him. If
you do get him, you can crouch under the set traps. An easy way
to trigger bolt traps is to pick up something with Telekinesis
and drag the object through it.
Get your shotgun fully upgraded (power to the people stations, rate of fire, and damage upgrades), then just use your old 00 buck. After you have killed them, you can get the Little Sister and all the money they had on them. This can result to no to to very little damage from Big Daddies. Aim for the head to cause more damage. Note: This was done under the Easy difficulty setting.
After you have acquired the Security Bullseye Plasmid, set off an alarm either by hacking or being spotted by a security camera. Then, throw the Security Bullseye at the Big Daddy. You may have to do this twice depending on how much health the Big Daddy has when starting out. Try to avoid the battle because the crossfire and exploding bots will damage your health. The only problem with this technique is that once the Big Daddy is taken down, the bots will come after you. Be prepared to either run and hide, or fight them off.
Defeating Frank Fontaine
To defeat Frank Fontaine very fast, when you first
enter the room hit him with the tool the Little Sisters gave you.
Fight him when he throws you off. Once he is back on the bed,
run up and hit him again with the tool to drain his Adam. This
works a lot faster due to him only have four or five jars of Adam
to drain, and the fights are not very long afterwards.
Defeating Peach Wilkins
When the dark cloud envelopes the icy battlefield upon
which you must face Peach Wilkins, save the game and locate the
hostile turret at the end of the room when the cloud clears. Load
the game and run to it before the cloud clears, so that you can
quickly freeze or shock it. Then, hack it so it shoots your enemies.
Crouch down by the area to your right when facing the turret.
There are a few barriers here to protect you from enemy fire.
However, to avoid damage by Wilkins' grenades, keep Telekinesis
as your active Plasmid. He will avoid the turret's fire, but as
long as you stay behind the barriers by the turret he will stay
at a safe distance. This gives you time to calmly return his grenades
using Telekinesis until he dies. The turret will take out most
of the Splicers. This method makes things much easier because
it eliminates the hectic "run around and whack people with
the wrench" strategy that is otherwise your only option.
That turret if not used as an ally would probably be the main
cause of your death, along with the bots triggered by the security
camera. By hiding near the allied turret however, you also hide
from the camera's view.
Defeating Rosies
When fighting a Rosie, use armor piercing rounds from
the machine gun or pistol. For a more effective way of killing,
launch frag grenades and run out a door. The Rosie will follow
you, fire proximity mines at the door, and when it walks through
it will be damaged or destroyed.
While in levels that have more than one Little Sister in them,
you may see a Rosie roaming the level alone. The following should
only happen if you have already harvested or saved at least one,
but not all the Little Sisters in that level. The lone Rosie will
walk up to one of the many holes in the walls through which the
girls crawl through. It will bang on the metal and wait. Then
it will help a Little Sister jump down from the opening. The girl
will then lead the Rosie throughout the level. Therefore, when
hunting these formidable enemies, do not attack or ignore a Rosie
if it walks alone (as long as in the pause screen it says that
there is still at least one Little Sister remaining). Rather,
follow it. Wait for it to summon a Little Sister out of the wall,
then attack it using whatever strategy suits you. If you attack
it when it's alone you will not get to harvest or save any Little
Sister as a reward for killing it.
Defeating security robots
If you are up against a stationary security robot (RPG,
etc.), use Telekenesis to grab a crate or pallet. Hold it in front
of you until you can find a place to hide and plan what to do
next. The item you hold up will block some attacks.
Molotov cocktails
The various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) scattered throughout the game, while normally used to recover health, can be turned into Molotov cocktails similar to those used by the "Nitro Splicer" enemy. To do this, one needs a source of flame, such as the chemical thrower, the "Incinerate!" Plasmid, or an environmental source. Ignite the alcohol bottle, pick it up with the "Telekinesis" Plasmid, and throw at your enemy of choice.

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