More:Call Of Duty: World At War: Unlockables
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Weapons
Complete the indicated task to unlock the corresponding weapon bonuses.
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- Bolt Action Rifles
- Springfield: Reach level 4.
- Sniper Scope: Already available (increases accuracy and range).
- Bayonet: Complete Marksman Challenge 1 (increases melee attack range).
- Rifle Grenade: Complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
- Arisaka: Reach level 4.
- Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Mosin-Nagant: Reach level 21.
- Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Kar98k: Reach level 41.
- Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- PTRS-41: Reach level 57.
- Springfield: Reach level 4.
- Rifles
- SVT-40: Reach level 4.
- Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
- Gewehr 43: Reach level 7.
- Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
- Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
- M1 Garand: Reach level 17.
- Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
- Sniper Scope: Complete Marksman Challenge 3 (increases accuracy and range).
- Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
- STG-44: Reach level 37.
- Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
- M1A1 Carbine Reach level 65.
- Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Bayonet: Complete Marksman Challenge 3 (increases melee attack range).
- Box Magazine: Complete Marksman Challenge 4 (increases ammunition capacity).
- SVT-40: Reach level 4.
- Sub Machine Guns
- Thompson: Reach level 4.
- Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Round Drum: Complete Marksman Challenge 3 (increased ammunition capacity).
- MP40: Reach level 10
- Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Dual Magazine: Complete Marksman Challenge 3 (increased ammunition capacity).
- Type 100: Reach level 25.
- Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Complete Marksman Challenge 2 (precision sight).
- Box Magazine: Complete Marksman Challenge 3 (increases ammunition capacity).
- Ppsh: Reach level 41.
- Aperture Sight: Complete Marksman Challenge 1 (precision sight).
- Round Drum: Complete Marksman Challenge 2 (increased ammunition capacity).
- Thompson: Reach level 4.
- Shotguns
- M1897 Trench Gun: Reach level 4.
- Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
- Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
- Double Barreled Shotgun: Reach level 29.
- Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
- Sawed-Off Shotgun: Increases weapon spread, but reduces accuracy.
- M1897 Trench Gun: Reach level 4.
- Machine Guns
- Type 99: Reach level 4.
- Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
- Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
- BAR: Reach level 4.
- Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
- DP-28: Reach level 13.
- Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
- MG 42: Reach level 33.
- Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
- FG 42: Reach level 45.
- Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
- Telescopic Sight: Complete Marksman Challenge 2 (enhanced telescopic sight).
- Browning M1919: Reach level 61.
- Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
- Type 99: Reach level 4.
- Pistols
- Colt M1911: Reach level 4.
- Nambu: Reach level 4.
- Walther P38: Reach level 4.
- Tokarev TT-33: Reach level 21.
- .357 Magnum: Reach level 49.
- Primary Grenades
- Frag: Reach level 4.
- N 74 ST: Reach level 4.
- Molotov Cocktail: Reach level 10
- Special Grenades
- Smoke: Reach level 4.
- Tabun Gas: Reach level 4.
- Signal Flare: Reach level 4.
Extra custom weapon slots
Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot.
- 6: First prestige.
- 7: Second prestige.
- 8: Fourth prestige
- 9: Seventh prestige.
- 10: Tenth prestige.
Perks
Complete the indicated task to unlock the corresponding perk.
- Perk Slot 1
- Special Grenade x3: Reach level 4 (three special grenades, no smoke).
- Satchel Charge x2: Reach level 4 (two remote detonation explosives).
- M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
- Bomb Squad: Reach level 16 (seek out enemy explosives).
- Bouncing Betty x2: Reach level 24 (two pressure activated mines).
- Bandolier: Reach level 40 (extra ammunition magazines).
- Primary Grenade x2: Reach level 44 (two primary grenades).
- M2 Flamethrower: Reach level 65 (projects a controlled stream of fire).
- Perk Slot 2
- Stopping Power: Reach level 4 (increased bullet damage).
- Fireworks: Reach level 4 (higher explosive weapon damage).
- Flak Jacket: Reach level 4 (reduce explosive damage).
- Gas Mask: Reach level 4 (protect against Tabun Gas).
- Juggernaut: Reach level 4 (increased health).
- Camouflage: Reach level 12 (undetectable to enemy recon planes).
- Sleight Of Hand: Reach level 28 (faster reload).
- Shades: Reach level 32 (reduce intensity of signal flares).
- Double Tap: Reach level 36 (increased rate of fire).
- Overkill: Reach level 56 (carry two primary guns, no pistol).
- Perk Slot 3
- Deep Impact: Reach level 4 (deeper bullet penetration).
- Extreme Conditioning: Reach level 4 (sprint for longer distances).
- Steady Aim: Reach level 4 (increased hip fire accuracy).
- Toss back: Reach level 6 (reset fuse of picked up grenades).
- Second Chance: Reach level 9 (revive downed allies).
- Martyrdom: Reach level 20 (drop a live grenade when killed).
- Fireproof: Reach level 48 (reduce fire based weapon damage).
- Dead Silence: Reach level 52 (less sound when you move).
- Iron Lungs: Reach level 60 (longer breath hold while sniping).
- Reconnaissance: Reach level 64 (show enemy dogs, artillery, and tanks).
- Vehicle Perks
- Water Cooler: Reach level 4 (decreased turret overheat).
- Greased Bearings: Reach level 4 (increased turret rotation speed).
- Ordnance Training: Reach level 12 (decrease reload time of turrets).
- Lead Foot: Reach level 28 (increases tank top speed).
- Coaxial Machine Gun: Reach level 40 (driver controlled machine gun).
Multi-player kill streak bonuses
Kill the indicated number of enemies in a row to get the corresponding bonus.
- 3 enemies: Recon plane displays enemies on your team's radar.
- 5 enemies: Artillery strike that can placed anywhere on the map.
- 7 enemies: Send out an angry pack of dogs against the enemy.
Hardcore Team Deathmatch mode
Reach rank 13 in Online Multi-player mode.
Zombie mode
Successfully complete Campaign mode. This is a four-player Co-op mode against endless waves of Nazi zombies. Alternately, get invited to participate in a Zombie mode game in Co-op mode and it will then become unlocked permanently on your own game.
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Veteran mode
Reach level 32. Veteran mode is a Co-op mode with higher difficulty enemies.
Exploding bullets
When you upgrade the Colt M1911 the bullets will explode.

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