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More:Command And Conquer: Red Alert 2: Missions

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Chrono Storm mission

In this mission, the only thing you should not try to do is to defeat the Red Russians with their Iron Curtain and Nuke. It is not necessary to destroy the nuke silo because it will cost you too much resources and time. At first, build up a normal base with a far away War Factory. When the nuke timer is at one minute, start building a new War Factory. When the missile is launched, sell you existing one, so it does not get destroyed and get $1000 back. When the nuke has landed, destroying nothing, build the new War Factory so you can continue normally. Next, train 10 Chrono Legionaries, build a Chronosphere, and build five Prism Tanks. Zip away every nuclear reactor you can find so all of Russia is on low power. Use your other Legionaries to zip away as much of Romanov's Guard as possible, otherwise use the Chronosphere and place the five Prisms over there. Destroy the guard, Tanya will appear, and the mission will be finished within 45 minutes. Note: Do not destroy the Kremlin or your mission will fail.

On this mission, timing is everything. Once you have taken the base you must have eight to twelve Harrier Jets. You have to cover each part of your base once you have got control of it. Deployed GIs are the best to use. Use Mechanics to take the oil pumps are guard them heavily as towards the end they will be your only source of money. Using the Harriers you have to take out the Missile Silo and Iron Curtain. This will be quite costly as you will have to keep buying new Harriers. Once they are out you can start taking out some of their bases. Now you need to build a Chronosphere and protect it. Once it is ready, start building about eight tanks. Chronosphere the black tanks into the water so that they automatically die. Once both sets of the black tanks are out, Chronosphere your tanks in there and take out the Gun Turrets and Flak Cannons. Once this is done, you will have completed the mission in about thirty minutes.

Use the following strategy to complete the last Allied mission, Chrono Storm, in under half an hour. When your SEALs land, have one take out the Tesla Reactor and the others guard. When the MCV arrives, free the captive units by blowing up the barrels. Have the engineers capture some oil derricks and make sure that you do not build too near them. Build your War Factory away from other structures, since it always gets nuked. Label all the Grizzlys as "1" and they can be your rapid reaction base defense. Fully garrison the bunkers and buildings around your base. Under the easy difficulty setting, you do not have to worry about Kirovs. Under the hard difficulty setting, take time to build 20 IFVs and make them group "2", your rapid reaction air defense. When you can, build a Spy Satellite, 9 Chrono Legionaries and a Chronosphere. Do not bother building a Weather Controller. Take out the nuclear reactors which stops the Soviet Superweapon's countdown. You may have to bear one Iron Curtain attack if you do not hurry. Then, move in the Chrono Legionaries to the bottom left of the map. By this time, the Chronoshift should be ready. Chronoshift two of the four fully elite Apocalypses into the sea and erase all competition around the Nuke silo with the Chrono Legionaries. Finally, set one Legionnaire without a promotion on the silo. He will become fully elite when it is erased. Chronoshift the last two Apocalypses into the sea and erase the Black Guard (Sentry Guns first). You will have won the mission in twenty minutes.

In order to take out the Iron Curtain and the Nuke, build four to five Chrono Legionaries and have then Chrono over in between the two nuclear power plants that are at the bottom of the screen, under both the Nuke or the Iron Curtain building. When they have phased in, have two of the Chrono Legionaries attack the two Apocalypse Tanks to the left and right of the building. Then, have the other Chrono Legionaries attack the structure. As long as there is a good chunk of wall in between you and the tanks, they will hit the wall. When they finally waste a shot firing at the wall, Chrono them before you finish the building. Note: You may want to keep extra Chrono Legionaries on stand by in case the others Chrono in the wrong place.

When starting this mission, the few things you have to worry about are Grizzly Tanks, Kirovs, Iron Curtains, and Nuclear Missiles. To defend against tanks, garrison the bunkers around your base and put Prism Towers at the top opening. For Kirovs, build a few Patriot Missiles and pump out IFVs. For Iron Curtains, you can either destroy the tanks before they become invincible or Chronoshift them to a water location with a Chronosphere. For Nuclear Missiles, build your base but when it comes to a War Factory, build it away from everything. When the missile is launched, have a Chrono Legionnaire. Start to warp your own war factory away. When the nuke hits, your Chrono Legionnaire dies, but your War Factory is safe.
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After you set up your base normally and fend off all the initial attacks, build a Barracks and a Battle Lab. Afterwards, build a Chronosphere and pump out a few Chrono Legionaries. Charge the Chronosphere twice and remove the four Elite Black Guard via the lake in the northeast corner of the map. Also, if you build a Naval Shipyard, all the nuke attacks will be diverted form the War Factory to the Shipyard. Since a Nuke does not destroy the Shipyard, you only have to repair it and not rebuild. Once you remove the Elite Black Guard, go after the two black Nuclear Reactors next to the Kremlin. Take about five Chrono Legionaries with you (four to do the job and one to guard against any Apocalypse Tanks in the area. Once you Chrono out the two Nuclear Reactors and removed the two Black Guards, the only Black Guard threat remaining will be the Defense Turrets. Once your legionaries remove those, remove the Tesla Coils and the Flak Cannons. Your mission is now complete. Note: You could also remove the regular Nuclear Reactors first to make it easier. The first two are in the east; teleport your legionaries onto the cliffs by them. The other two are left and right of the Kremlin, respectively. A Spy Satellite is very helpful here.

This strategy will work as long as you have everything perfect. Start off by establishing your base. You should only build your Barracks, Ore Refinery, Battle Lab, and War Factory. You should not worry about your power. Protect your War Factory at all costs. Start to build ten to twelve Prism Tanks and four to five Grizzly Tanks. It is more important to get the Prism Tanks first. After your group is complete, move them out of your base from the back, on the right side. Keep them together as much as possible. If one gets away, it may be attacked by hidden Sentry Guns. Move the Tanks down the right side of the map, slowly so they do not get destroyed by Tesla Coils. There is a small base that should be easy to eliminate with your army. Hopefully by now, at least three to four units have been promoted. The Soviets have probably destroyed your base by now, but your concern should be with the ground unit. Destroy all the enemies you enocunter. You should find the Iron Curtain along the way. Your Prism Tanks should automatically destroy it if there are still Apocalypse Tanks around. With the Iron Curtain gone, keep moving the Tanks south until you find Romanov's Elite Guard. You must be very careful that you do not move in so far that all four Apocalypse Tanks attack you. The Tanks should manage to take them out without much trouble. With the tanks out of the way, move them into the Kremlin in two groups, one on each side. Let them remove the Flak Cannons and Sentry Guns. This should allow an IFV carrying Tonya to appear in front of the Kremlin.

Once you get the SEALs dropped, send one to destroy the Power Plant, and another to explode the barrels. You will want to deploy your base and continue normally. Send the freed GIs to the two bunkers to the bottom right. At the same time, send engineers To take over the oil derricks. Make sure when you build your War Factory that is constructed far from any of your bases, as that is where the nuke will be dropped. Once you build a Spy Satellite, you will be able to see everything. Train a Spy and send him to the nearest War Factory (the one at middle left on the side). At this time you should start building one or two Chrono Legionnaires. You will need to have a Chronosphere and a Weather Machine. Once your Weather Machine is ready, attack either by the Nuke Silo or the Iron Curtain machine. You can then send in your Chrono Legionnaire and take out the two nuclear reactors. Do the same to the other side, and at the same time use the Chronosphere and put the Apocalypses into the water. Once you get rid of those four, notice that by the middle side of the right side are two more. Take those out, and they will be powerless and unable to nuke you or use their Iron Curtain. Build approximately twenty Prism Tanks. Notice that they are promoted. Send them in and destroy everything. If done correctly, you will suffer few, if any, casualties. Note: You will probably be nuked a couple times. This will finish it in about 45 minutes.

Cuba Nuke mission

At the start of the level, the objective is to build a Chronosphere. Leave that objective for a moment and start constructing three Prism Towers at the northeast ore refinery (to protect it and to smash incoming Hovercrafts). Also build nine Airforce Command Centers with Harriers and name them in three groups (1,2,3), each with a third of the all the harriers you have. Then, build a Chronosphere so the map is enlarged and the nuke timer is starting. Do not wait, but immediately attack each missile silo with a group of Harriers. Many will be shot down, but not enough to keep victory away within half an hour.

When you first start the level, build Prism Towers by your bases to hold off enemies. Build Tanks and Rocketeers and put them by the bridge north of your base. They will kill anyone that tries to enter your base. You also have to construct the buildings in order to get the Navy SEALS. Build four or more Amphibious Transports. Use all the Navy SEALS you can, and put them into the transports. You cannot transport humans alone in the Chronosphere. This will cost a lot of money. Put all the transports as close together as possible. When your Chronosphere is ready, transport them in the middle of the Nukes. Have the SEALS get out and at the same time, make each group blow up a different Nuke. Your people will want to fire on the enemies -- make sure that you blow up the Nukes first. If everything is done correctly, you should destroy the Nukes within a minute after they appear on your radar.

Desecration mission

Once the orange squad on the lower-middle half has been defeated, a bridge can be repaired. Take an Engineer, put him into a flak track, and bring him over to the bridge and repair it. When it is repaired, take a tank or an Apocalypse to destroy the "loaded" trucks. Money and advances in armor, weaponry, and rank will appear.

France mission

After your base is well built, defended well, and you have a lot of money, build a new MCV. Then, build two tanks with it. When the units are finished, order the tanks to escort the MCV. Then, start building a Grand Cannon. Send the MCV to the enemy base, but out far enough so that it cannot get damaged. When it arrives, move the tanks away and deploy the MCV. By now, the Grand Cannon should be finished. Deploy it by your new Construction Yard. Then, target any structures as desired. Make sure you build pillboxes for close range defense. If you need more range to put other Grand Cannons, build Barracks since they are the cheapest. Then, place the new Grand Cannon further out. You can do this repeatedly for other bases -- just sell the Grand Cannon(s).

Libya mission

Build an Iron Curtain and four Demolition Trucks. Put the Demolition Trucks near the enemy base. Use the Iron Curtain and go in the base. Put one on each side of the Construction Yard. When it wears off, fireworks will begin. Note: This trick works only for v1.003 and lower. For v1.004 and higher, you will need four Demolition Trucks.

Lone Guardian mission: Hidden tanks and crates

Have Tanya take out the Dreadnaughts, then go on to the bridge as usual. However, instead of going across it, go into the water with Tanya and go down to the concrete wall. Then, go left until you see a platform. Get on it and the message "Hey you're not supposed to be here!" will appear. Three to four crates will appear. Then, go slightly north-northwest of Fort Bradley to find three veteran tanks

PetWWoody's Revenge mission

Use the following trick to protect against people if playing as the Soviets. Build 10 to 15 Yuris after building a Cloning Vat (not including what you get from the Vats). Put them at the front of your base. Then, build a wall around them. Only air units, terror drones, and dogs will be able get by.

Red Revolution mission

Use the following trick to get past the first part of this mission easily. Built a wall of Sentry Guns at the opening to your base. Then, put Tesla Coils, with Tesla Troopers charging them, behind the Sentry Guns. Do not use any units there other than the Tesla Troopers because they would be a liability due to the presence of the Psi-Corps Troopers. Immediately before building the Nuke Silo build a lot of Flak Cannons. When it is built, Yuri will throw Kirovs at you. At this point, spend everything you have and get to build Flak Cannons. Then, just wait for your Nuke Silo to get ready to fire. Using the first one, destroy the Iron Curtain. Then, use two more to take out the Kremlin to win the mission.

For the Soviets, an easier way to take out the Soviet traitor Yuri faster is to build every building up to the Battle Lab, or until you can build Kirov Airships. Build five to six Kirovs and then send them up to the Kremlin where Yuri is hiding. Note: You must have a radar so that you can see the Kremlin as the CPU reveals it to you.

To defeat Yuri, build a base as usual. Build six to ten Apocalypses, a lot of Flak Cannons, and a Nuke at the back of your base. Use two Nukes on the Kremlin to destroy it. Do not worry about the Blimbs -- that is what the cannons are for.

Move quickly when establishing your base. Sentry guns are a necessity, but Flaks are not really needed. To limit the number of Mind Control troops coming at you, send Conscripts into the cottages surrounding the base. Surround them with a couple Dogs and a few Tanks. Make sure you have plenty of Ore Miners, and protection for them. Stop building after the Battle Lab. It may be difficult, but hold off the enemy until you have many Blimps (about nine). If you have to, start selling off buildings or guns towards the end to make sure there are enough blimps. Let your base get attacked after there are sufficient blimps. Sell off the rest of the base as you send the blimps to attack the Kremlin. Destroy as many surface-to-air launchers as possible on the way.

Subdivide mission: Extra money

On mission 6, Subdivide, of the Soviet campaign, there are three cows north of your base. Kill them with an Attack Dog to get a Money Crate.

Three Nuke mission

The quickest way to complete this mission is to set up adequate defenses, then build a Chronosphere. As this is being built, build nine Prism Tanks. Arrange them in a square formation, then aim the Chronoshift icon on the center one. Chronoshift the Prism Tanks so that they appear next to a Nuke Silo. When they appear, have them attack the silo. They should destroy it easily. While this happens, build nine more Prism Tanks, and Chronoshift them next to another silo and repeat. If done correctly and quickly, the Soviets will not launch a single nuke.

Mainly defend your base with a lot of pill boxes or Prism Towers/Tanks. Then, make a couple of IFVs and put Infantry Seals in them. Next, build a MCV. Make a Chronosphere and transport them over to the side of the island were there is no one except for a few units. Establish a base and make up to five Prism Tanks, five Seals and ten IFVs. Keep attacking until the nukes are gone.

Training mission 1: Free Nighthawk

At the beginning of the mission, destroy the Construction Yard at the start point. An Engineer should appear. Lead the soldiers and Engineer to the bridge. The Nighthawk should appear as usual. Next, have one of the two Engineers go into the outpost. Proceed with the mission as usual until the tank. Skip the tank part. You should now see a bridge. Use your other Engineer to go into the bridge hut. Cross the bridge. You should hear "Hey, you're not supposed to be here!" and find the Nighthawk. If you go to the other side, you should see a farm with a cow. The cow should explode. You can now continue the mission normally with the Nighthawk.

Weathered Alliance mission: Free dreadnought

Go to the bottom left hand corner and you will find a free Dreadnought.