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More:Command And Conquer: Red Alert 2: Units

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Secret infantry units

If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked.

Free soldiers

Build a Cloning Vat, then capture a Hospital. Shoot your own soldier, but do not kill him. Send him into the Hospital. When he comes out, you will receive an extra soldier of the same type sent in, without having to pay for one. You can use this with any unit.

Build hospital and shoot one of your men. Let him go to the hospital and will get an extra one.

Build Navy Seals

If you garrison the Pentagon, you can build Navy Seals which have machine guns and can place C4.
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Free Soviet men

Build a Cloning Vat and wall your Barracks completely. When you build a unit, the one coming out of the barracks will be refunded, but you must already have enough money to be deducted from your account. When it has finished training the unit, you will be refunded. A good way to make money is to build a lot of expensive soldiers and send them back into the Cloning Vat.

Spy units

When you send a spy into an enemy Battle Lab, you will get one brand-new infantry unit to produce. The units are:

Chrono Commando: If you have an Allied Barracks, send a spy into an Allied Battle Lab.
Psi Commando: If you have an Allied Barracks, send a spy into a Soviet Battle Lab.
Chrono Ivan: If you have a Soviet Barracks, send a spy into an Allied Battle Lab.
Yuri Prime: If you have a Soviet Barracks, send a spy into a Soviet Battle Lab.

Also, infiltrating a War Factory/Barracks gives you the ability to build Veteran units/infantry; infiltrating a Power Plant/Tesla or Nuclear Reactor shuts off that person's power for about a minute; infiltrating a Refinery lets you steal money; and infiltrating a Chronosphere/Iron Curtain/Nuke Silo/Weather Control resets that Superweapon's timer.

The best way to defend against spies is Yuri. Just place him by your crucial buildings. , When the spy is close, he will switch sides. Use this to infiltrate the battle lab of your enemy. Note: Psi-Commandos can also do this.

Animal spy

If playing as the Allies and you see a cow, select the spy, hold [Ctrl], and click on the cow. If done correctly, you will see the spy as a cow. You can do this with any other animal, and the enemies will not attack it.

Tracking spies

If you see units that are the same color as your away from your base walking towards it, check to see if you can attack them as they are probably spies.

Navy SEALS in Skirmish play

Build a map of any kind using Westwood's map editor. It must contain the Pentagon building. Start a Skirmish game with this map with any country and send some basic troops into the Pentagon (GIs or Conscripts) to gain the ability to build SEALS. If the Pentagon is destroyed or your men are sent out, you will lose the ability to build SEALS.

Invincible Demolition Trucks

Build five or six Demolition Trucks and have a fully charged Iron Curtain ready. Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them before enemy weapons can hit them. The Demolition Trucks will not explode until they reach the target.

Mega Demolition Truck

Build five Terrorists, one Ivan, and a Flak Track. Have Ivan put bombs on each Terrorist, and immediately send each one in the Flak Track. Then, send it in the enemy base in an unprotected area and deploy it. One Terrorist will explode, destroying the Flak Track and blowing up all the other Terrorists, which will destroy any nearby building. Note: This does not work with a civilian bus controlled by a Yuri.

Demolition Trucks, when not as Libyans

Get an Allied IFV and put either an Ivan or a Chrono Ivan in it. Have the Ivan IFV attack something. Not only will he create a small nuclear explosion like that of the Demolition Truck, but he also executes Yuri's secondary attack. The only problem is that, unlike the Demo Truck, if the IFV is destroyed the attack does not occur.

Demolition Trucks with any Soviet nation

Buy a few Crazy Ivans (five recommended) and a Flak Track. Set dynamite on all of the Crazy Ivans and get them in before the bomb goes off. Once in, it will not detonate until they get out. Drive the truck up to the enemy Prism Towers or Pillboxes and watch the fireworks. Do not bother emptying the flak track.

Semi-Demolition Truck

If you can build Crazy Ivans or Terrorists, and then an IFV (build or mind control), then you can make a "Semi-Demo Truck". Load either a Crazy Ivan or Terrorist into an IFV. Drive it into an enemy base and you can use it as a Demo Truck. It is powerful enough to kill nearby units and then severely damage buildings.

Send a Crazy Ivan into a Flak Track and it will act just like a Demolition Truck when it explodes.

Mega Demolition Chopper

You need to use Cuba for this trick. Train five Terrorists and a Crazy Ivan then capture an Allied War Factory to build a Nighthawk Transport. First, use the Ivan to plant bombs on the Terrorists, then immediately put it to the Nighthawk Transport and land it on an enemy base.

Aegis super-burst fire

Select an full upgraded Aegis Cruiser while enemy air units are incoming. Move the pointer over the enemy air unit and click many times. The Aegis will burst a large number of missiles against the air unit.

MCV

Always keep an MCV (Mobile Construction Vehicle) and some extra money in case the enemy destroys your base. But try to keep it hidden far away, secluded on an island, etc., to prevent the enemy from finding it.

New MCV

Note: MCV repacks must be enabled. Build up the tech tree until you can get superweapons. Build a Chronosphere and at least five Engineers. If the enemy base is not heavily protected (very few dogs and/or defensive structures), build enough Nighthawk transport helicopters to hold all your Engineers. If the base is heavily guarded (significant dog/defensive structure present) build an IFV for each Engineer and load them up. Use tanks for backup if there are walls. Rush your helicopters/IFV's next to the enemy Construction Yard and unload the Engineers. Have one take the Construction Yard and pack it into an MCV (click on the Construction Yard, then click somewhere on the map) and Chronosphere it back to your base, while using the other Engineers to take any other buildings over. Now you have a new MCV, and hopefully a new tech tree. Note: this trick works better if you have a Spy infiltrate a War Factory first (to give the IFVs more power).

Trojan bus

When playing as the Soviets, use a Yuri to mind control a school bus. Load five infantry units into the bus and drive it inside an enemy base, The Allies will not fire on the bus.
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This strategy works best on The Alamo. Have a Yuri mind control a school bus. Place five Terrorists inside. Send the bus near an enemy base and have a Crazy Ivan place a bomb on it. Drive the bus up to a vulnerable target (for example, War Factory, Power Plant, or Barracks) and wait for it to explode. When it does, the terrorists will emerge unharmed, ready to deliver their load.

This trick requires a Yuri, Crazy Ivan, and five Conscripts. Have Yuri mind control a bus, then have Ivan put a bomb on each of the Conscripts before you put them in the bus. Once the bombs and conscripts are on the bus, drive it over to the enemy base. The CPU will not attack it. Park it near a building, or units or turrets preferably. The bus will not be strong enough to destroy a building with one hit. Press D (deploy) and watch the bus explodes.

Using Tanyas

Play as the Allies and build up the tech tree. Build three Chrono Legionaries and two Tanyas. Put them in a Nighthawk helicopter and transport them behind your enemy's base. Take them out of the Nighthawk and have the Chrono Legionaries start to warp out defense, rendering them helpless. Then, take Tanya and C-4 (detonator icon) the defense while the Chrono Legionaries are warping them out. This destroys them without having to wait for the Chrono Legionaries to warp it out (which takes a long time).

Paratroopers

When playing as the Allies, you get paratroopers. However, you can also get a second group of paratroopers when you take over an airport.

Snipers and trees

You can put a solid group of Snipers or Chrono Legionnaires behind a tree so that they are not visible. Put them in guard mode and perhaps have a transport ready to get them out of there if they are found. Your opponent will completely be baffled when he loses his infantry rush and Apocalypse Tanks. Note: Make sure you have some way to protect your men if they are attacked.

Unit rush

Tank rush: At least 10 armored tanks (Apocalypse and Prism Tanks are good choices).
Airship rush: 3 Kirov Airships, 8 Flak Troopers or 4 Flak Tracks, 3 to 5 Rhino Heavy Tanks.
Rocketeer rush: 20 to 30 Rocketeers, 5 Grizzly Battle Tanks.
Air Force rush: At least 6 Harriers or 5 Black Eagles.
Infantry rush: 40 Conscripts or 30 GIs.
Engineer rush: 30 to 50 Engineers, 10 to 15 GIs.
Naval rush: 3 Typoon Subs or 3 Destroyers, 2 Squids or 2 Dolphins, 2 Dreadnoughts or 2 Aircraft Carriers, 4 Sea Scorpions or 2 AEGIS Cruisers.
Demo Truck rush: 3 to 6 Demolition Trucks (try to Iron Curtain them).
Terrorist rush: 15 to 30 Terrorists.
Crazy Ivan rush: 10 to 15 Crazy Ivans.
Tanya rush: 5 Tanya, 2 or 4 IFV or Grizzly Battle Tanks.