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More:Command And Conquer: Tiberian Sun: Combat

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Winning with an air assault

The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as Nod, purchase some subterranean APCs and fill them with engineers. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. If the other team is Nod, you will first have to disable their power plants.

Finding enemy positions

  • This trick will allow you to find enemies anywhere on the map. First, save your game and/or skirmish, then surrender. Immediately after your base is in the process of being destroyed, move the pointer towards the direction you think their base is located. This will reveal the entire map. Once you find them, load your game. Note: This may take a few attempts.
  • Train about 20 Light/Rifle Infantries. Make sure you have a Radar. Click on one, then go up to the small screen. Click on one corner for him to move. Keep doing this repeatedly to random places with other Infantries. Look where they have gone, then click to see if they found the base.

Easy building capture and profit

When playing as Nod, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out and have them take it over. The commando will protect the building that you capture. Should he fail, sell the building for an easy profit.

Easy building destruction

Take a Harvester and fill it with blue Tiberium. Put it in your enemy's base. Try placing it next to the Construction Yard, and watch it blow up.

Destroying buildings

  • Use the following trick to destroy any building except a Construction Yard in one shot of the GDI Disrupter. Carry all the Disrupter to the bottom left corner of the structure and force fire ([Ctrl] and click) to just behind the back middle of the structure.
  • When attacking with a GDI Disrupter, look for two buildings that are set close together, such as two Refineries or a Construction Yard and War Factory. A Disrupter can shoot through one building and into the other and destroy both of them. To prevent this from happening to you, do not build important buildings close together.
  • Aim a Nod Cluster Missile to the top of a structure and out to the right a very short distance. This can destroy any building, even a Construction Yard.

Take over enemy buildings

  • Send some Engineers up to the enemy's base. Click on an Engineer, then click on an enemy structure. The Engineer will run to the structure and take it over. Note: When the Engineer takes over the structure you can not use it. It will just disappear.
  • If you are going to capture an enemy Construction Yard, take a large attack force with your Engineers. Destroy every building before taking over the Construction Yard. Make sure it is the opposite side. For exampel, if you are Nod, do this to a GDI base. Since you destroyed everything else, they should not be able to re-capture it. Then, replace their base with yours. You now have the full potential and every tactical option of both technologies. Also, since you now have two bases, they can support each other. Note: Make sure to build a Nod barracks and War Factory in your GDI base and vice versa so you can keep both techs in case you lose a base.

Chain reaction

When playing on a map where your opponent is harvesting on a large field of blue mature Tiberium, use something that creates an explosion, such as a Disrupter. Once one square has exploded, it will start a chain reaction eventually causing massive damage to the field.

Scout in fog of war

Select the Helipad or War Factory and scroll to where you want the unit to go in the fog of war. Press [Ctrl] + [Alt] and click. The unit will automatically go there.

Air raid

Note: This trick only works as GDI. Build your base quickly and do not send Scouts out to any bases; just be totally confined. When you get the ability to build aircraft, build ten Helicopter Pads and fill half with Fighters and half with Bombers. Once all units are ready, send the Bomber squadron in to attack the enemy Construction Yard. Send the Fighters to destroy an Anti-Air Emplacement to avoid losing bombers. The more anti-air there is, the more Fighter squadrons you will need. After you make three Fighter squadrons, make another Bomber squadron. Always keep the ratio of Fighter squadrons to Bomber squadrons at 2:1, 3:2, 4:3, etc. Note: At higher technology levels after taking out anti-air, you may want to get a Carryall to transport a Mammoth Mk. II in the enemy base. This strategy should have little involvement with ground troops, but your enemy sometimes sells almost all of their buildings and launches a giant assault at you -- keep your base defenses up. Also if there is a cliff over the enemy base, if you can access any type of artillery send it there to assist their air-raids.

Easy skirmish win

  • Take a group of bombers and destroy your enemy's Construction Yard and War Factory. Then, if you have ammunition remaining, hit their Tiberium Refinery.
  • Play as Nod and build your base as you normally would in the quickest time possible. You must also have at least one of the following: War Factory, Satellite Tower, Stealth Generator, Repair Servodroid and Construction Yard. Build three Artillery Batteries and surround your Construction Yard. Enemies can not enter your base. Next, find out where the enemy base is located. This can be achieved by looking where their attackers come from. Create one or two Armadillo APCs and fill them with engineers. Empty them around the construction yard and capture it. Sell it as soon as possible -- if you do not, they will capture it back. The enemy should now be without defense and offense. Note: If they have a War Factory and a Temple Of Nod or an Upgrade Center, they will be able to re-build their Construction Yard -- storm that building as soon as possible to ensure your victory.
  • When the CPU is controlling the Nod in skirmishes, it will probably cloak its base with a Stealth Generator. When he does, take out a Power Plant that is not cloaked with a Ion Beam or Missile. That will normally uncloak its base. When this happens, quickly locate key structures (Construction Yard, Refinery, Stealth Generator, Tech Center, etc.). If you destroy the Tech Center (or other key structure) but he re-cloaks before you can destroy other buildings, do not worry. Its Tech Center (or other key structure) will be rebuilt in the exact same location.
  • Find an enemy base, then build about five or six air forces (Orca Bombers recommended). Then, send out the force of air units and first bomb the main enemy buildings, such as War Factories, Tiberium Refineries, or Construction Yards. Keep repairing the air units and send them out until the base is pretty much destroyed. Then, send out some tanks and a lot of troops to finish the job. Note: This works best when playing as the GDI.
  • Play as the GDI. Build the largest base as soon as possible. Build about 30 Disc Throwers/Light Infantries. Then, build the Mammoth MKD that you can only make one of. Protect that with about three Bombers, and about 10 other large tanks or vehicles (Disrupters recommended). Take the Mammoth and the other attackers into the other base. Use it and kill everything. It has so much life that it is practically invincible.
  • If your opponent likes to use aircraft, find out the way that they get to your base. Make an MCV and deploy it in the path it takes. Build SAM sites and other anti-air weapons, such as Rocket Soldiers, near the Construction Yard. As the aircraft fly towards your base, they will fly over the defenses, which will shoot them down or at least soften them up, so that they do not damage your base as much. You may do this with ground units, but use automated defenses such as Vulcan Cannons and RPGs.
  • A good strategy in multi-player mode is to start as either the GDI or Nod. Build a Mutant Hijacker as Nod or an Mk 2 as GDI and capture the opposite side's technology. For example, as the GDI, capture the Nod Barracks, and build a Hijacker. Have a mutant Hijacker ready. The enemy most likely will send an MK2, and you can capture it with the Hijacker. You now have two Mk 2s and you can build a Cyborg Commando to team up with them. This combination is perfect for base assaults and will decimate anything.

Easy wins

  • Build a Tiberium Waste Facility and a Missle Silo. Then, when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. When it does, fire your Multi Missle at your opponent's Construction Yard, which should destroy it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed, but you will have another Chemical Missile ready. Also fire that missile at the Weapons Factory, which should finish its destruction. The enemy cannot build any more, or build vehicles. The Chemical Missile should make all surrounding troops Viceroids. The Viceroids will destroy most of the surviving buildings.
  • Use the following trick to get an early edge. Buy as many Harvesters as desired. Fill them with Blue Tiberium. Send them into your opponent's base. These harvesters have now become bombs. When attacked and destroyed, the Harvesters will explode, causing massive damage to anything they are next to.
  • When playing in a multiplayer Skirmish mode game, build about ten to twenty artillery. Take them into the enemy base(s), deploy them, and wreak havoc on the base(s). If the enemy is Nod and they have a Stealth Generator, also bring in a Mobile Sensor Array with the artillery.
  • For a quick Skirmish win, take a group of bombers and destroy your enemy's Construction Yard and War Factory. Then, if you have ammunition remaining, hit their Tiberium Refinery.

GDI: Easy wins

  • When playing in Skirmish mode against NOD, build two or three Carryalls and try to take out their defense. When their defense is out, get four or five Engineers in their Construction Yard and try not to destroy it. Get the Carryall and take the Construction Yard to your base. Repair it, then deploy NOD technology.
  • Find their base as soon as possible and place pointers on some important buildings. By doing this, even if they get stealth, you can find them.

If playing against Nod in multi-player mode and they have chemical missiles, you can stop their production by aiming at that strange "hole" in the middle of veins with bombers or artillery. Once you destroy that, the veins will recede about as fast as they took to grow.

  • Build many Juggernauts and surround your base with them. Then, make a Ghoststalker to stand in front of your base. Every time a tank or man walks toward your base, the Juggernauts will weaken it and allow the Ghoststalker to finish it off.
  • Build many Juggernauts and surround your base with them. Then, make a Ghoststalker to stand in front of your base. Every time a tank or man walks toward your base, the Juggernauts will weaken it and allow the Ghoststalker to finish it off.

Nod: Easy wins

  • Build a Subterranean APC and fill it with Engineers. Send it in the enemy's base. As soon as they arrive, send them into important enemy structures (MCV Barracks, War Factory, Refinery, etc.). Once done, sell them quickly and they will be crippled.
  • When playing in Skirmish mode, take about seven Artillery, ten Cyborgs, and a Cyborg Commander. Place the artillery near the base and fire away. If the enemy comes too close to the artillery and it cannot fire because of their proximity, use the Cyborgs to guard the commander by selecting them and pressing G, then destroy them.
  • Charge EMP on an enemy base. First build an EMP, place it and wait until it is ready to charge. Then build another EMP but do not place it. Load a subterranean vehicle with Engineers and send it to an enemy base, close to a building. Conquer that building with an Engineer. Immediately place the EMP and charge on the enemy base. By this time the entire base will be set offline.
  • If you have the laser fence sections, you can kill any unit one hit. Set up two laser sections as you would normally. Turn one of them off with the "Lightning" icon. When a unit passes between the fences, turn it back on. Any unit, even the Mammoth Mk2, will be destroyed. This is very effective in multi-player mode if there are a lot of bridges.
  • When playing as Nod, it is possible to destroy enemy units with a laser fence wall. First, shut the wall off. Then wait for an enemy unit to move between two connecting laser fence posts. When the unit is directly between the posts, switch the laser fence wall's power back on. If done correctly, the unit will be destroyed.
  • To easily capture the enemy Construction Yard, build a subterraneous APC and put some Engineers in it. Have it go to the enemy base. Unload the Engineers and capture the base. Note: This will not work if enemy has the base paved off.
  • Before conquering a base, build a defense structure (for example, an Obelisk Of Light). Do not deploy the structure until you have conquered your enemy's building. Deploy it next to your just-captured-building. This will give you a stronger post in their base. Put a Hand Of Nod in your opponent's base to supply more Engineers to conquer more buildings.
  • If playing as Nod in a Skirmish map, find the Construction Yard and the Weapons Factory. They are always very close. Send in the Subterranean APC with three Engineers, a Cyborg Commandom and a Highjacker. Have an Obelisk Of Light ready. Get in, take the Weapons Factory (optional) and Construction Yard (required). Place the Obelisk Of Light at their base. Build a Barracks and continue. Note: This does not work if there is pavement around the base.

Ultimate GDI Defense

Build three Component Towers with RPGs. Have two SAMs behind them. Have a Mammoth MK.II and a Ghost Stalker in between. Nothing should be able to penetrate.

Missile Target

When playing as Nod against GDI, when you have a Cluster Missile ready, fire it at the Upgrade Center. It will take them time to rebuild it, plus the money. This is the most valuable building that can be destroyed with one firing.

Protection from Nod ballistic missiles

For GDI commanders, the Firestorm wall can be used as protection against Nod ballistic missiles. The walls should be placed above the base and/or in the general direction of the enemy base. They can have spaces in between to save on power and money. The Firestorm building should be fully charged. Turn on the wall when you hear the "missile launch detected" warning. If you have nothing else to do, you can watch the missile dissipate in the Firestorm wall. Note: This was done with a base at the bottom of the map. It may work differently if your base is elsewhere. Also, do not send your aircraft through the Firestorm Wall while it is activated because they will be automatically be destroyed.

Protection from Super Weapons

In skirmishes, the CPU will use Multi-missiles or Ion Cannon loads. The best defense is either to build lots of silos as far from anything valuable as possible then put a few troops and tanks nearby. The CPU will go for them instead of your Construction Yard, Temple of Nod, Upgrade Center.

Protecting Refineries

To protect Refineries, War Factories and Barracks, simply place a wall around the building, except for the entrance where units go in and out. Then build two Compont Towers on the entrance side and place two Vulcan Cannons to protect them against engineers and other infantry. A SAM site and an RPG launcher can be also put on the other sides to give further protection.

Scouting

If you are scouting, send your scouting unit away from your base then go into the enemy base. If you send your unit(s) directly to them from your base, the enemy will follow the path your unit(s) came from and find your base.

Kill a Cyborg Commando with one hit

Note: This trick requires the ability to build a GDI Firestorm Wall Generator and Firestorm Wall sections. Fortify your base and develop it until you have the option to build a Firestorm Wall and sections. Build Firestorm Walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of those sections, turn on the Firestorm Wall Generator to kill it easily.

Kill a Defender with one hit

During the final Firestorm mission when playing as GDI, charge your Ion Cannon then retreat all your units over the bridge to the island at the bottom. Note: This is the island with the long bridge leading to it. Use a new MCV to build a secondary base there. When the Defender tries to cross the bridge, use the Ion Cannon. The Defender will fall into the water and be instantly destroyed.

Tiberium vein damage

Tiberium veins will damage most vehicles, except for the following: Nod Buggy, Wolverine and Hover MLRS. This makes them excellent units for scouting vein areas. Veins also have no effect on infantry and Harvesters.

Destroying Tiberium veins

  • You can destroy the Tiberium veins by targeting their holes with an attacker, preferably an air vehicle. This trick is especially useful during GDI mission 9.
  • If you want to get rid of vein hole monsters, do not use anything with a cannon. Because they are made out of flesh, they need anti-infantry weapons, such as sniper rifles or machine guns.

Airstrike bait

Because the CPU always scans down from the north to find targets for airstrikes, use one of your men as bait. Place him in the far north of your base. Although minigunners are often used in this role, you can save money by purchasing a silo and then selling it. You will spend $150, and get $75 and a technician back, which is the perfect A-10 bait.

Destroying Stealth Generators

As the GDI, build a Mobile MCV and a Carry-All -- and build the MCV within EMP Pulse Canon Range. Once you have built the MCV, build a Pulse Cannon and guard it with grenade launchers. When the EMP is ready, fire it at a Nod Base that has a Stealth Generator. This will not only temporarily disable tanks, it will also disable the Stealth Generator giving you targets for air strikes and your Ion Canon.
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Attacking stealth units

Select a person or object that fires. Hold [Ctrl] and click the ground or water where you believe a enemy is in stealth. You may also attack one of your own men for fun or you can have someone shoot the ground.

Play as Nod and G.D.I. simultaneously

Play as Nod in a skirmish game. Make a well protected base with many Lasers and/or Obelisks Of Light completely around and in your base. Make about three Subterranean APCs and about ten Engineers. Then, make a Cyborg Commando and about four Cyborgs. Have all three APCs go right to the side of their actual base, then take it over with an Engineer. Also take over as many buildings as possible, preferably those that are important. Then build a G.D.I. War Factory. You will have most construction options of the G.D.I.

Hidden unit

This can be done in skirmish and online mode. Create or choose a map with a civilian city in it. Start your game as either the GDI or Nod. Create your base. Make sure you make a War Factory and Hand of Nod (or GDI's Unit Maker). Then, explore the map for the cities until you uncover the whole city. Tell your unit to go behind the building. You will lose sight of it, but it will still be there. If the city is in-between your base and the enemy's, the enemy will most likely travel through it. However, they will not see your hidden attack force. Note: This also works with buildings if you have a re-deployable MCV.

Suicide

Select a multi-player skirmish. Build something and click "Options". Select "Abort", then "Surrender". Your base and units will explode. You may build more than one thing to blow up.

Healing with Tiberium

If your Mutant Hijacker, Cyborg, Cyborg Commando, Umagon, or Ghost Stalker is low on health, send them on any Tiberium field. They will get some life back after some time.