More:Command And Conquer: Tiberian Sun: Units
From GameWinners
Hunter-Seekers
You can use Hunter-Seekers outside of multi-player
mode. In the final Nod mission, build the Temple of Nod and capture
the GDI Construction Yard in the east. Build along their tech
tree until you get the Upgrade Center. You can build Seeker Control
Nodes. This might work for GDI. This not critical to your success;
you can finish mission just fine without it.
Visceroid help
- Order an infantry unit into Tiberium until the soldiers die to create baby Visceroids. Note: The Visceroids are not friendly after becoming adults.
- While playing a skirmish, shoot a Multi-Missile at an enemy base at an area where there are Infantry, Jump Jet Infantry, or Rocket Infantry units standing on Tiberium. When they die, the Visceroids will grow big and go after their base. The more units standing on the Tiberium, the better.
- When playing as the Nod side, launch a chemical weapon into the enemy base that has a lot of surrounding population. The people will die and turn into adult Visceroids, which will then destroy the base. They are even a threat if the enemy has an Obelisk Of Light.
Baby Visceriods
To Make baby Visceriods, order an infantry unit into Tiberium until the soldier dies. Be careful though -- once they become adults they are not friendly.
Visceroid baby to adult
The only way a baby Visceroid can turn into an adult
is when two babies merge together.
Control Nod ore processor and mining vehicle
Note: Try this trick on the "destroy chemical
tanks" GDI mission. Position an engineer next to the Nod
ore processor and wait for the mining vehicle to dock with the
structure before capturing it. You will get control of the building
and the vehicle.
Unlimited Firestorm Wall
This trick allows a fully charged Firestorm Wall to
last indefinitely without having to turn it off to recharge. First,
fully charge your Firestorm Wall and turn it on. Before it turns
off or runs out of power, sell or turn off your power plants until
the message "On Hold" appears in the Firestorm Icon.
Your Firestorm Wall will remain on indefinitely unless you build
or turn on your power plants.
,
, and
Firestorm defense
Play as the GDI. If your enemy likes air units or missiles,
surround your base with the Firestorm Wall at a distance from
your base, backed up with RPG Launchers. Whenever aircraft or
missiles are detected coming toward you, turn the Firestorm on.
When aircraft attack, wait until just before they cross the Firestorm
line so that they cannot turn away before they are hit. Do not
worry if the Firestorm is attacked by the enemy aircraft -- it
is pretty tough. Just bring some MRLS in to assist destroying
the aircraft.
Build anywhere
Build a sand bag wall where you want a building, then
build the building at the end. Once built, sell the sand bag wall
and put a wall around the building to protect it.
Go to "Options/Keyboard/Interface" and switch the scroll north, south, west, east to the following keys on the numeric keypad:
North
8
West East
4 6
South
2
Build a Power Plant or Barracks. Click on it so the build zone
grid appears on the map. Put the build grid in a proper building
position. Then, click and drag the build grid under the building
options bar on the right. Make sure that the build grid did not
turn red when dragged under the building options bar. Then, press
the scroll keys to the area you want, that is clear of objects.
Release the mouse button. If successful, the building should appear
be ready to used.
Faster building or unit loading
When an object is loading, go to an area of the map
that you have not explored yet or an un-revealed area. The unit
or building will load faster.
Cheaper concrete walls
When building a concrete wall, while playing as either
the GDI or Nod side, build the first segment. After that first
segment is set, build another. When deploying the subsequent segments,
set the white square first next to the previously built segment,
then drag it for four more square widths away. This will give
you a five segment wall that you only paid for one. This saves
credits and time in establishing a base.
Ion Cannon target
When facing the GDI, train engineers and deploy them
just out of your base. The GDI will almost always target them.
Cheap Harvesters
Instead of purchasing harvesters from the War Factory,
build a Tiberian Refinery, wait until the Harvester is out of
the Refinery then sell it. It costs 2000 credits for the Refinery
but by selling it you get 1000 credits, a Harvester and five infantry
units. Retail price for all these units is 2000 credits so you
save 50%.
Stealth Generator
When playing as Nod and you can build a Stealth Generator, not only is there no use for pavement but it hurts you as well. When you build pavement and a Stealth Generator, the generator does not put the pavement into stealth mode. If you are playing against a friend and not the CPU, do not use pavement or they will be able to see where your base is located. However, if you are playing with re-deployable MCVs, it will not matter. You can throw them off by moving it, putting pavement somewhere else, then moving your MCV back.
Hijacking vehicles
Take a Mutant Hijacker into a city, find a car, truck
or a bus, and select it. You now have control over the vehicle.
They can be used as transports.
Regenerate cyborgs
If you have wounded cyborgs or cyborg commandos, take
them into a Tiberium vein and they will regenerate. If they have
just a torso remaining they will regain full energy, but remain
just a torso.
Build on craters
Place pavement on top of a crater. You can now build on top them.
Clear land for building
If you run out of land, use the following trick to make the hills and raised land come down. Take any desired vehicles and fire all of them at the raised land. The land will eventually become level with the ground. Be careful not to fire too much or an unwanted valley will be created. Note: This does not work on mountains.
Increased Disk Thrower range
Send a group of Disk Throwers and place them just out of the range of a Laser or Component Tower. Line them up with the defense structure. Force fire in front of the structure and the disks will bounce into the structure. Even though it is not as accurate, the laser or tower will not shoot you. You can use this in many situations to increase the attack range of your Disk Throwers. Have a Disk Thrower to force fire someplace. When it is about to throw, have it to fire across the map and he will.
Unlimited capacity personnel carrier
You must have a Mutant Hijacker. Place him in a school bus. Put as many infantry units in the school bus as desired and send them into the enemy base.
GDI: Free repairs on upgradeable buildings
When playing as GDI, you can build structures that can be upgraded (for example, Power Plants). If a structure that can be upgraded is damaged and you can build the add-on for that structure (for example, the Power Turbine), the structure will be fully repaired. The only money that you will lose is the money that spent on the upgrade.
Demolition truck
Take a Harvester and fill it with Blue Tiberium. Then, put it in your enemy's base. Try putting it beside a building. Wthey destroy it, it will blow up the building.
Civilian vehicles
If you have a Mutant Hijacker, you can steal civilian vehicles. The following is a list of the amount of infantry that each one can carry.
- Automobile: 4
- Pickup: 2
- RV: 4
- School Bus: 20

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