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More:Command And Conquer: Tiberian Sun: Units

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Hunter-Seekers

You can use Hunter-Seekers outside of multi-player mode. In the final Nod mission, build the Temple of Nod and capture the GDI Construction Yard in the east. Build along their tech tree until you get the Upgrade Center. You can build Seeker Control Nodes. This might work for GDI. This not critical to your success; you can finish mission just fine without it.

Visceroid help

  • Order an infantry unit into Tiberium until the soldiers die to create baby Visceroids. Note: The Visceroids are not friendly after becoming adults.
  • While playing a skirmish, shoot a Multi-Missile at an enemy base at an area where there are Infantry, Jump Jet Infantry, or Rocket Infantry units standing on Tiberium. When they die, the Visceroids will grow big and go after their base. The more units standing on the Tiberium, the better.
  • When playing as the Nod side, launch a chemical weapon into the enemy base that has a lot of surrounding population. The people will die and turn into adult Visceroids, which will then destroy the base. They are even a threat if the enemy has an Obelisk Of Light.

Baby Visceriods

To Make baby Visceriods, order an infantry unit into Tiberium until the soldier dies. Be careful though -- once they become adults they are not friendly.

Visceroid baby to adult

The only way a baby Visceroid can turn into an adult is when two babies merge together.

Control Nod ore processor and mining vehicle

Note: Try this trick on the "destroy chemical tanks" GDI mission. Position an engineer next to the Nod ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building and the vehicle.

Unlimited Firestorm Wall

This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge. First, fully charge your Firestorm Wall and turn it on. Before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. Your Firestorm Wall will remain on indefinitely unless you build or turn on your power plants.
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Firestorm defense

Play as the GDI. If your enemy likes air units or missiles, surround your base with the Firestorm Wall at a distance from your base, backed up with RPG Launchers. Whenever aircraft or missiles are detected coming toward you, turn the Firestorm on. When aircraft attack, wait until just before they cross the Firestorm line so that they cannot turn away before they are hit. Do not worry if the Firestorm is attacked by the enemy aircraft -- it is pretty tough. Just bring some MRLS in to assist destroying the aircraft.

Build anywhere

Build a sand bag wall where you want a building, then build the building at the end. Once built, sell the sand bag wall and put a wall around the building to protect it.

Go to "Options/Keyboard/Interface" and switch the scroll north, south, west, east to the following keys on the numeric keypad:

                   North
                     8
           West              East
             4                 6
                   South
                     2 

Build a Power Plant or Barracks. Click on it so the build zone grid appears on the map. Put the build grid in a proper building position. Then, click and drag the build grid under the building options bar on the right. Make sure that the build grid did not turn red when dragged under the building options bar. Then, press the scroll keys to the area you want, that is clear of objects. Release the mouse button. If successful, the building should appear be ready to used.

Faster building or unit loading

When an object is loading, go to an area of the map that you have not explored yet or an un-revealed area. The unit or building will load faster.

Cheaper concrete walls

When building a concrete wall, while playing as either the GDI or Nod side, build the first segment. After that first segment is set, build another. When deploying the subsequent segments, set the white square first next to the previously built segment, then drag it for four more square widths away. This will give you a five segment wall that you only paid for one. This saves credits and time in establishing a base.

Ion Cannon target

When facing the GDI, train engineers and deploy them just out of your base. The GDI will almost always target them.

Cheap Harvesters

Instead of purchasing harvesters from the War Factory, build a Tiberian Refinery, wait until the Harvester is out of the Refinery then sell it. It costs 2000 credits for the Refinery but by selling it you get 1000 credits, a Harvester and five infantry units. Retail price for all these units is 2000 credits so you save 50%.

Stealth Generator

When playing as Nod and you can build a Stealth Generator, not only is there no use for pavement but it hurts you as well. When you build pavement and a Stealth Generator, the generator does not put the pavement into stealth mode. If you are playing against a friend and not the CPU, do not use pavement or they will be able to see where your base is located. However, if you are playing with re-deployable MCVs, it will not matter. You can throw them off by moving it, putting pavement somewhere else, then moving your MCV back.

Hijacking vehicles

Take a Mutant Hijacker into a city, find a car, truck or a bus, and select it. You now have control over the vehicle. They can be used as transports.

Regenerate cyborgs

If you have wounded cyborgs or cyborg commandos, take them into a Tiberium vein and they will regenerate. If they have just a torso remaining they will regain full energy, but remain just a torso.

Build on craters

Place pavement on top of a crater. You can now build on top them.

Clear land for building

If you run out of land, use the following trick to make the hills and raised land come down. Take any desired vehicles and fire all of them at the raised land. The land will eventually become level with the ground. Be careful not to fire too much or an unwanted valley will be created. Note: This does not work on mountains.

Increased Disk Thrower range

Send a group of Disk Throwers and place them just out of the range of a Laser or Component Tower. Line them up with the defense structure. Force fire in front of the structure and the disks will bounce into the structure. Even though it is not as accurate, the laser or tower will not shoot you. You can use this in many situations to increase the attack range of your Disk Throwers. Have a Disk Thrower to force fire someplace. When it is about to throw, have it to fire across the map and he will.

Unlimited capacity personnel carrier

You must have a Mutant Hijacker. Place him in a school bus. Put as many infantry units in the school bus as desired and send them into the enemy base.

GDI: Free repairs on upgradeable buildings

When playing as GDI, you can build structures that can be upgraded (for example, Power Plants). If a structure that can be upgraded is damaged and you can build the add-on for that structure (for example, the Power Turbine), the structure will be fully repaired. The only money that you will lose is the money that spent on the upgrade.

Demolition truck

Take a Harvester and fill it with Blue Tiberium. Then, put it in your enemy's base. Try putting it beside a building. Wthey destroy it, it will blow up the building.

Civilian vehicles

If you have a Mutant Hijacker, you can steal civilian vehicles. The following is a list of the amount of infantry that each one can carry.

Automobile: 4
Pickup: 2
RV: 4
School Bus: 20