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More:Diablo 2: Characters

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Amazon: Character development

Try to maximize Multiple Shot, Guided Arrow, Dodge, and Avoid. Put the rest of the skill points into Critical Strike and Slow Missiles.

Assassin: Easy kills

To kill Bosses easily, use Tiger Strike (3 Charge), then unleash Dragon Flight. This will kill Baal in normal mode instantly (if each are maxed).

Assassin: Character development

Try to maximize Dragon Tail, Dragon Flight, Claw Mastery, Weapon Block, Fade, Wake of Fire, and Blade Shield. Put the rest of the skill points into anything you desire.

Barabarian: Cow level

  • Whirlwind is a necessity. Keep whirlwinding around the edges of the swarms of cows and always have a few rejuvenation potions in your belt in case you get stuck in the middle of them. Remember to kill the cow king because he will drop either a rare, set, or unique item.
  • Note: If you kill the Cow King you cannot create the cow level in that difficulty.

Barbarian: Character development

  • Try to maximize Whirlwind, Sword Mastery (or whatever Mastery you want to use), Iron Skin, Natural Resistance, Battle Orders, and Battle Command. Put the rest of the skill points into Increase Stamina and Increase Speed.
  • Have your Barbarian max out any weapon mastery of choice (preferably Spear). Look for war spears, which probably do the most damage out of the melee weapons you can find. That also steals health(at least about 50% because of thorn damage creatures). You should also max out Whirlwind. Put a few skill points into Iron Skin (10-20), Stamina (1-5), and Natural Resistance (5-20). The rest can go to anything, as long as you have followed these guidelines.
  • Use the following trick to get a very strong Barbarian. Add 1 to Leap (to help kill Diablo), 1 to Bash and 1 to Double Weapons. Next, put the rest of your skills into Ax Mastery. Keep doing this until you have a 1,000 rating. It also helps to put some points on Dexterity.

Druid: Character development

  • To develop a "tank" Druid, as your Druid levels up, put a skill point in Werewolf and put the rest into Lycanthropy. You may put one or two on pets such as Spirit Wolf. Also, alternate between assigning points to strength and vitality so that they are within 5 points of each other. Do not use any points on elemental skills when making a "tank" Druid. By the time you get to about level 20, you should need an increase in Dexterity. Make sure to invest 3 to 4 points in the Maul ability, as it helps against Bosses. Also, Druids perform best with a maul equipped. Try to make this the item Charsi imbues. If you follow this, you should end up with a Druid that has over 900 health by level 35.
  • The tank Druid can be used in another way. You can also focus on Lycanthropy and Wearbear, but doing so only put one point on Werewolf. Always have high damage weapons. A maul is good because the Druid has a fast attack speed rating with it. Never put any skill points on elemental skills as this will ruin the tank. Put points into Heart Of Wolverine, and Maul and Hunger with Werebear. These are very good skills. You will be able to kill most monsters in one hit. This makes up for the Werebear's slow speed. Use Oak Sage until level 30, then you can learn Spirit Of Barbs. This skill gives you and your party members a skill similar to the Paladin's Thorns Aura if you have a lot of HP. Regardless of the strength of the monsters in Act V, they will be a lot less terrifying.
  • Try to maximize Cyclone Armor, Twister, Hurricane, Oak Sage, and Spirit of the Barbs. Put the rest of the skill points into anything you desire.

Necromancer: Using items in Act 1

Because gems in the beginning of the game are usually more precious than any unique/rare item you may find, get a socketed bardiche and fill it with chipped or flawed rubies or sapphires. For boots and gloves, try to go for + to gold from enemies because gold in Act 1 will allow you to buy useful items in Act 2. For rings and amulets, lean towards + to life Mana or Attack ratings. For armor and helm, try to get the best defense. However if you find something that has kicking abilities, do not hesitate to sacrifice the few defense points in difference. For belts, the more slots the better. In skills, + to strength. In abilities, +2 raise skeleton, +1 to amp damage, +2 to clay golem, + 1-2 to bone armor.

Necromancer: Stronger skeletons

  • Summon your maximum number of skeletons, then find a skill shrine and click on it. Your maximum skeleton summoning ability should be doubled. Start summoning skeletons again. You should have double your number of skeletons and they will be twice as good in everything than your first skeletons. When your skill shrine power runs out, the weaker ones will die, leaving you with the strong ones.
  • At the start of the game, get two or three skeletons. Then, start upgrading your skeletons' level to the maximum -- later on, a monster can just easily crush your skeletons with two or three hits.

Necromancer: Easy kills

  • Put some points in Golems. Try to stay away from other things that you do not need and save up for Bone Cage and Bone Wall. Also, put some points into Bone Sprit. When you have these moves, summon a Golem to distract your opponent. Then, summon a Bone Wall around them. Make Bone Walls around that, then start to use Bone Sprit, or other things that could go through the wall. If they break it, summon another Golem and do it again. Repeat this for an easy win. Note: This might not work with Amazon with bows.
  • Skeleton Mages are of the most use in open areas. They will stay out of the way and can attack from a distance. Skeleton fighters are of limited use because they have very low defensive ability. The best use is to repeatedly summon them to tackle a tough monster. Blood Golems are slow and not the best fighters, but contribute health to your player for any damage they take. The Iron Maiden curse is useful in weakening a group of enemies, softening them up for attack.
  • Every time you level up only get summons. Get Skeleton Mastery up to level 15 or more. Be able to summon three Skeletons and three Mages. Only have wands (even though they are weak). Make sure the wand has at least +2 Skeleton Mastery or more. Try to equip a gem to your wand (optional). Be over level 15 and get a Blood Golem with 5 Golem Mastery points. Then summon all, and let your minions attack only.

Necromancer: Easy cow kill

Use neckroman's corpse explosion on some of the cows in the cow level. You can kill over twenty cows with only four casts of this spell, in a hell difficulty. Note: Have the spell at a high level (at least 12).

Necromancer: Easy Gems

Note: You need to be at level 24 or higher for this trick. When you start the game, save your skills when you level. Distribute a couple to Clay Golem (2 or 3) and Golem Mastery (4 or 5) . When you reach level 18, place one skill on Bone Spear and Blood Golem each (every time you level ). Play the game until you reach the Council in Act 3. Let your Golem fight the Council while you sit behind him, shooting them with the Bone Spear. This should kill them quickly. The Council should give you one or more Gems/Skulls. Continue until you gain the desired amount of Gems. Note: The Council may not give you a Gem every time.

Necromancer: Remove minions

Use this trick when facing enemies that can resurrect other creatures, for example the Shaman. Cast the "Raise Skeleton", "Raise Skeleton Mage", or anything that will destroy the corpse, on the dead creature. His Shaman will not be able to bring him back to life.

Necromancer: Blood Golem/Iron Maiden combo

Once you get the use of the Blood Golem, send it into battle and cast Iron Maiden on the monsters attacking it. This will give you great amounts of health instantly. Blood Golem gives you, and it, health for all damage it deals, and Iron Maiden causes monster who attack to deal themselves 200% damage back. Since the Blood Golem considers the 200% damage to be from it, this gives you lots of health. It works very well since all the monsters kill themselves.

Necromancer: Make a transparent Golem

You need to know Summoning Metal Golem of any level and a transparent weapon (ethereal weapon). Do the same thing needed to summon the usual Metal Golem. When he is summoned, he

will be transparent.
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Necromancer: Character development

  • Try to maximize Iron Maiden, Bone Armor, Bone Prison, and Poison Nova. Put the rest of the skill points into Skeleton Mastery, Golem Mastery, Raise Skeletal Mage, and Fire Golem.
  • To get the ultimate Necromancer, you need to have lots of skill points in Fire Golem and Bone Spirit. When you have that, combine the two spells and start the mass murdering. Make skeletons and skeleton magi from almost all the corpses you left behind to create a big army.
  • Select the following for a Skeleton-themed level 20 Necromancer.
Level 2: Summon Skeleton
Level 3: Summon Skeleton
Level 4: Amplify Damage
Level 5: Skeleton Mastery
Level 6: Skeleton Mastery
Level 7: Summon Skeleton
Level 8: Summon Skeleton
Level 9: Amplify Damage
Level 10: Skeleton Mastery
Level 11: (Save it)
Level 12: Skeleton Mastery
Level 13: Skeleton Mastery
Level 14: Amplify Damage
Level 15: (Save it)
Level 16: Skeletal Mage
(Saved) 11: Skeletal Mage
(Saved) 15: Skeletal Mage
Level 17 to 20: Skeletal Mage

This results in a total of 4 Summon Skeleton, 3 Amplify Damage, 5 Skeletal Mastery, and 4 Skeletal Mage. Optional choices when getting to higher levels are:

Level 21: Stone Golem
Level 22: Blood Golem
Level 23: Golem Mastery
Level 24: Golem Mastery
Level 25: Iron Maiden
Level 26 to 31: (Complete Tree to Corpse Explosion and Resurrection to liking)
Level 32-35: Corpse Explosion
Level 36-40: Resurrection
Level 40-50: Bone Shield
  • Up to level 20, cast Amplify Damage on enemies, beat them to a pulp, then use them for Skeletons. Use Amplify Damage to assist Skeletons. For levels 21 to 50, use the Stone Golem to get Corpses ready. After Skeletons Summoned, switch for Blood Golem. HP will no longer be a problem. Use Amplify Damage only on Blood Golem's Targets to save Mana. When facing a Boss with many minions (for example, Andariel) lead them into heap of enemies, then surround them with Skeletons. Dangers with this character are Barbarians with Leap and Double Strike, Mana stealing weapons, other Necromancers with high Corpse Explosion Skill, Paladins with Redemption (makes corpses useless before skeletons can be summoned), and an ally or enemy with Ice Weapon. To counter these dangers, save Stamina for fleeing, have Mana stealing/regaining equipment (3 Skulls and an Amethyst in a longbow recommended), and enter battle with Skeletons ready.

Paladin: Increased damage

Build up Charge to increase damage. All you need is a ring that has mana steel.

Paladin: Easy healing

There is a special ability of Paladins that allows you can heal yourself with rarely needing a potion. Almost every time you gain a level, press the skill "Prayer". Note: You will need to get it at a high level for it to help in later battles. It also requires mana; keep the mana stats above the rest and the healing effect will last longer.

Paladin: Character development

  • Try to maximize Zeal, Charge, Vengeance, Holy Shield, and Holy Freeze. Put the rest of the skill points into anything you desire.
  • To make a virtually unbeatable dueling Paladin, you need only maximize three skills: Zeal, Thorns, and Salvation. Zeal is very helpful in dealing more damage more quickly when going toe to toe. If you have poison damage on your weapon, then Zeal is even more effective as the damage multiplies. Also when in a melee battle, for example with a Barbarian, use Thorns aura. At level 20, Thorns returns over 1,000% of damage back to the attacker. When dueling a Sorceress, switch out Thorns for Salvation. This will virtually eliminate all elemental damage done by her magic, and aside from chasing her down while she teleports, will make the battle a lot easier. Another helpful hint, especially to work with the Thorns aura, is to hire an Act 2 normal Defensive mercenary. They use Defiance, which when used with Thorns will drastically reduce the damage you take while still returning a lethal amount to your attacker. Using this combination ends most melee battles on the first hit, whether it is you or your mercenary. This combo is also helpful for defeating unique monsters and level Bosses, such as Andariel, and especially Duriel.

Sorceress: Defeating Andariel

Whenever you go up a level, improve Inferno. When you reach Andariel, make sure you have lots of mana and healing potions. Kill all the minions, then use Inferno. Hold the Right Mouse Button and watch your health and mana. When they get low, use a potion.

Sorceress: Character development

Try to maximize Warmth, Nova, Teleport, Thunder Storm, Lightning Mastery, and Chilling Armor. Put the rest of the skill points into anything you desire.