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More:Diablo 2: Lord Of Destruction: Items

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More money

If you find an item and you are going to sell it, repair it first so it is worth more gold. This increases the price of the item selling by 50%. You could save about 1,000 to 2,500 gold early in the game. Note: The more valuable an item is, the higher the price you can sell it for after repairing.

Note: When repairing items to sell for gold pay attention to the sell price before you repair. The maximum sale price is 25,000 gold. If your item is worth 25,000 gold before repair, do not waste your gold repairing it. It will not increase the sell value any higher.

When the secret Cow level is empty of cows or there are only a small number remaining, go in and pick up items. Go to town and sell them. Return to the Cow level and pick up the items again and repeat.

Horadric Cube items

Combine the following items in the Horadric Cube to get the corresponding new item.
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Old items New item
3 Perfect Gems + 1 Charm 1 new Charm
3 Perfect Gems + 1 Jewel 1 new Jewel
3 Gems of the same type and grade (except perfect) 1 Gem of the next higher grade
6 Perfect Skulls + 1 Rare Ring 1 Rare Ring
6 Perfect Skulls + 1 Rare Amulet 1 Rare Amulet
3 Perfect Gems + 1 Ring 1 Magical Ring
3 Perfect Gems + 1 Amulet 1 Magical Amulet
3 Rings 1 Amulet; a higher level character will get a better quality amulet
3 Amulets 1 Ring; a higher level character will get a better quality ring
1 Perfect Skull + 1 Rare Item + Stone of Jordan 1 High Quality Rare Item of the same type
3 Perfect Skulls + 1 Rare Item + Stone of Jordan Add 1 Socket to the Rare Item if item is socketable
6 Perfect Skulls + 1 Rare Item 1 Rare Item of the same type
4 Health Potions (any quality) + 1 Ruby (any quality) + 1 Magic/Set/Rare sword 1 Long Sword of the Leech; 3-19 Damage, 4-7% Life Steal
1 Diamond (any quality) + 1 Staff + 1 Kris + 1 Belt items used can be of any type or quality 1 Savage Bardiche; 166-180% Damage
1 Small Magical Shield + 1 Spiked Club (any quality) + 2 Skulls (any quality) 1 Small Shield of Spikes
3 Chipped Gems + 1 Sword 1 Socketed Long Sword with 3 sockets and random mods
2 Quivers of Bolts 1 Quiver of Arrows
2 Quivers of Arrows 1 Quiver of Bolts
1 Spear + 1 Quiver of Arrows 1 Stack of Javelins
1 Axe + 1 Dagger 1 Stack of Throwing Axes
3 Mana Potions + 3 Healing potions + 1 Gem (any type) Partial Rejuvenation Potion
3 Rejuvenation potions Full Rejuvenation Potion
3 Perfect Gems (any type) + 1 Magic Item 1 New Magic Item of the same type
3 Thul Runes + 1 Chipped Topaz Amn Rune
3 Amn Runes + 1 Chipped Amethyst Sol Rune
3 Sol Runes + 1 Chipped Sapphire Shael Rune
3 Shael Runes + 1 Chipped Ruby Dol Rune
*3 Dol Runes + 1 Chipped Emerald Hel Rune
*3 Hel Runes + 1 Chipped Diamond Io Rune
*3 Io Runes + 1 Flawed Topaz Lum Rune
*3 Lum Runes + 1 Flawed Amethyst Ko Rune
*3 Ko Runes + 1 Flawed Sapphire Fal Rune
*3 Fal Runes + 1 Flawed Ruby Lem Rune
*3 Lem Runes + 1 Flawed Emerald Pul Rune
*2 Pul Runes + 1 Flawed Diamond Um Rune
*2 Um Runes + 1 Topaz Mal Rune
*2 Mal Runes + 1 Amethyst Ist Rune
*2 Ist Runes + 1 Sapphire Gul Rune
*2 Gul Runes + 1 Ruby Vex Rune
*2 Vex Runes + 1 Emerald Ohm Rune
*2 Ohm Runes + 1 Diamond Lo Rune
*2 Lo Runes + 1 Flawless Topaz Sur Rune
*2 Sur Runes + 1 Flawless Amethyst Ber Rune
*2 Ber Runes + 1 Flawless Sapphire Jah Rune
*2 Jah Runes + 1 Flawless Ruby Cham Rune
*2 Cham Runes + 1 Flawless Emerald Zod Rune


Item combinations

Ancient's Pledge 3 Socket Shields Ral + Ort + Tal +50% Enhanced Defense

Cold Resist +43% Fire Resist +48% Lightning Resist +48% Poison Resist +48% 10% Damage Goes To Mana

Black 3 Socket Clubs/Hammers/Maces Thul + Io + Nef +120% Enhanced Damage

40% Chance Of Crushing Blow +200 To Attack Rating Adds 3-14 Cold Damage - Cold Duration 3 Seconds +10 To Vitality +19 Poison Damage Over 2 Seconds 15% Increased Attack Speed Knockback Magic Damage Reduced By 2 Level 4 Corpse Explosion (12 Charges)

Fury 3 Socket Melee Weapons Jah + Gul + Eth +209% Enhanced Damage

40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Chance Of Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only)

Holy Thunder 4 Socket Scepters Eth + Ral + Ort + Tal +60% Enhanced Damage

-25% Target Defense Adds 5-30 Fire Damage Adds 21-110 Lightning Damage +75 Poison Damage Over 5 Seconds +10 To Maximum Damage Lightning Resistance +60% +5 To Maximum Lightning Resistance +3 To Holy Shock (Paladin Only) Level 7 Chain Lightning (60 Charges)

Honor 5 Socket Melee Weapons Amn + El + Ith + Tir + Sol +160% Enhanced Damage

+9 To Minimum Damage +9 To Maximum Damage 25% Deadly Strike +250 To Attack Rating +1 to All Skills 7% Life Stolen Per Hit Replenish Life +10 +10 To Strength +1 To Light Radius +2 To Mana After Each Kill

King's Grace 3 Socket Swords/Scepters Amn + Ral + Thul +100% Enhanced Damage

+100% Damage vs. Demons +50% Damage To Undead Adds 5-30 Fire Damage Adds 3-14 Cold Damage - 3 Second Duration +150 To Attack Rating +100 To Attack Rating Against Demons +100 To Attack Rating Against Undead 7% Life Stolen Per Hit

Leaf 2 Socket Staves (Not Orbs) Tir + Ral Adds 5-30 Fire Damage

+3 To Fire Skills +3 To Fire Bolt (Sorceress Only) +3 To Inferno (Sorceress Only) +3 To Warmth (Sorceress Only) +2 To Mana After Each Kill Cold Resist +33%

Lionheart 3 Socket Body Armor Hel + Lum + Fal +20% Enhanced Damage

Requirements -15% +25 To Strength +10 To Energy +20 To Vitality +15 To Dexterity +50 To Life All Resistances +30%

Lore 2 Socket Helms Ort + Sol +1 To All Skill Levels

+10 To Energy +2 To Mana After Each Kill Lightning Resist +30% Damage Reduced By 7 +2 To Light Radius

Malice 3 Socket Melee Weapons Ith + El + Eth +33% Enhanced Damage

+9 To Maximum Damage 100% Chance Of Open Wounds -25% Target Defense -100 To Monster Defense Per Hit Prevent Monster Heal +50 To Attack Rating Drain Life -5

Melody 3 Socket Missile Weapons Shael + Ko + Nef +50% Enhanced Damage

300% Damage vs Undead +3 To Bow and Crossbow Skills (Amazon Only) +3 To Critical Strike (Amazon Only) +3 To Dodge (Amazon Only) +3 To Slow Missiles (Amazon Only) 20% Increased Attack Speed +10 To Dexterity Knockback

Memory 4 Socket Staves (Not Orbs) Lum + Io + Sol + Eth +3 to Sorceress Skills

33% Faster Cast Rate Increase Maximum Mana 20% +3 Energy Shield (Sorceress Only) +2 Static Field (Sorceress Only) +10 To Energy +10 To Vitality +9 To Minimum Damage -25% Target Defense Magic Damage Reduced By 7 +50% Enhanced Defense

Nadir 2 Socket Helms Nef + Tir +50% Enhanced Defense

+10 Defense +30 Defense vs. Missile Level 13 Cloak of Shadows (9 Charges) +2 To Mana After Each Kill +5 To Strength -33% Extra Gold From Monsters -3 To Light Radius

Radiance 3 Socket Helms Nef + Sol + Ith +75% Enhanced Defense

+30 Defense Vs. Missile +10 To Energy +10 To Vitality 15% Damage Goes To Mana Magic Damage Reduced By 3 +33 To Mana Damage Reduced By 7 +5 To Light Radius

Rhyme 2 Socket Shields Shael + Eth 20% Increased Chance of Blocking

40% Faster Block Rate All Resistances +25% Regenerate Mana 15% Cannot Be Frozen 50% Extra Gold From Monsters 25% Better Chance Of Getting Magic Items

Silence 6 Socket Weapons Dol + Eld + Hel + Ist + Tir + Vex 200% Enhanced Damage

175% Damage vs. Undead Requirements -20% 20% Increased Attack Speed +50 Attack Rating vs. Undead +2 To All Skill Levels All Resistances +75% 20% Faster Hit Recovery 11% Mana Stolen Per Hit Hit Causes Monster To Flee 25% Hit Blinds Target [33] +2 To Mana Per Kill 30% Better Chance Of Getting Magic Items

Smoke 2 Socket Body Armor Nef + Lum +75% Enhanced Defense

+280 Defense Vs. Missile All Resistances +50% 20% Faster Hit Recovery Level 6 Weaken (18 Charges) +10 To Energy -1 To Light Radius

Stealth 2 Socket Body Armor Tal + Eth Magic Damage Reduced By 3

+6 To Dexterity +15 To Maximum Stamina Poison Resist +30% Regenerate Mana 15% 25% Faster Run/Walk 25% Faster Cast Rate 25% Faster Hit Recovery

Steel* 2 Socket Swords/Axes/Maces Tir + El 20% Enhanced Damage

+3 To Minimum Damage +3 To Maximum Damage +50 To Attack Rating 50% Chance Of Open Wounds 25% Increased Attack Speed +2 To Mana After Each Kill +1 To Light Radius

Strength 2 Socket Melee Weapons Amn + Tir 35% Enhanced Damage

25% Chance Of Crushing Blow 7% Life Stolen Per Hit +2 To Mana Per Kill +20 To Strength +10 To Vitality

Venom 3 Socket Weapons Tal + Dol + Mal Hit Causes Monster To Flee 25%

Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) +273 Poison Damage Over 6 seconds

Wealth 3 Socket Body Armor Lem + Ko + Tir 300% Extra Gold From Monsters

100% Better Chance Of Getting Magic Items +2 To Mana After Each Kill +10 To Dexterity

White 2 Socket Wand Dol + Io Hit Causes Monster To Flee 25%

+10 To Vitality +3 To Poison And Bone Spells (Necromancer Only) +3 To Bone Armor (Necromancer Only) +2 To Bone Spear (Necromancer Only) +4 To Skeleton Mastery (Necromancer Only) Magic Damage Reduced By 4 20% Faster Cast Rate +13 To Mana

Zephyr 2 Socket Missile Weapons Ort + Eth +33% Enhanced Damage

+66 To Attack Rating Adds 1-50 Lightning Damage -25% Target Defense +25 Defense 25% Faster Run/Walk 25% Increased Attack Speed 7% Chance To Cast Level 1 Twister When Hit

Not XLated Call Ken 3 Socketed Sword Tir + El + Nef +2 Mana

+1 Light Radius Poison Resist + 25% +50 To Attack Rating Knock Back


Get any item

Use the following trick to get almost any desired item. Go to the person in your highest Act that gambles (for example, Gheed or Jamella). Go to gamble. A list of good items will appear. If you do not see anything desirable, exit, then go to gamble again. There will be a new list of items for sale. Repeat the process until you have found what you want.

Good items

Go into the Blood Moor in Nightmare mode. Fight some zombies, quill rats and the little red demons. They will be extremely difficult, but when you kill a simple zombie Boss, red demon Boss or quill rat Boss you will get a rar item (for example, a unique, gold or blue). Also, the rouge encampment has good weapons.
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Use the following trick to get good weapons, armor, and jewelry. Use the -act5 code to start with a level 33 character in Act 5. You can still go out and fight enemies, and apparently do quests in Act 5. After assigning points to stats and abilities, go out and fight enemies in the Bloody Foothills. It is a good idea to stay close to the Barbarians at first, because even at level 33 you will be weak. Take whatever items the enemies drop. You will find that you can get some decent items. It is good enough to keep you alive, and some of it sells high enough so that you can collect the gold to buy whatever desured. TP back to town whenever your inventory is full and keep well stocked on ID scrolls. Cain will identify items for you, but he charges. You can also do quests, but will not get credit for them.

Easy experience and items

Create a Sorceress, then max out her Firewall. Trade some items for a good Tarnhelm, some ChaceGuards, and other +% to Magic Find items. You Sorceress should be at about level 45. Then, go to Channel Cows/Cowz and wait for someone to make a game. Join that game and Firewall all the cows. Your experience will increase and you will get unique items. Do not duel or do anything dangerous with this sorceress, as you will get killed.

Easy runes

In v1.10, the Countess (Act 1) always gives at least one rune. This is excellent for getting the Tal Rune (75 poison damage in 5 seconds). Put two of them in a weapon for a good weapon.

At the Tower Cellar level 5, kill the Boss as many times as desired. You will always get one to two Runes.

More money for items

The easiest way to increase the value of an item is to have it identified by a Identify Scroll or by Deckard Cain. The value will immediately increase.

Unlimited items and money

Note: This trick requires another player whom you can trust.

1. Make a copy of all of your save files and put then on your desktop or another folder that is easily accessible.
2. Start a game with your friend. This can be done over the Internet or LAN. Make sure the person copying is not a host.
3. Drop all of the items that you wish to copy.
4. Leave and copy your files into the save game folder.
5. Repeat steps 3 and 4 to copy more.

Reacquire items

If you die and lose all your weapons, armor, and items, press [Esc] and select "Save and Exit" before you doing anything else. Reload your game, and there should be a dead body next to you. Examine it, and the message <your name>s carcass or something similar will appear. After you do examine it, you will get all your equipment and items back. Note: This may not work with gold.

Imbuing items and adding sockets to items

These two actions are rewards offered by the smiths in Act I and V as you complete their related quests. It may be wise not to use them immediately afterwards. Keep them for later difficulty levels, where you can find exceptional and elite items (such as the Ornate Plate armor or Mesh Boots). An imbued elite piece of body armor with added sockets can prove to be extremely useful. This applies for single player mode, and also may work in multi-player. Note: Some higher stats you can get after an imbue can only be obtained only after your character reaches a higher level.

In single player mode, when you get to imbue an item, save the game before doing this. Exit to the title screen, then press [Alt]+ [Tab] to display the Windows Desktop. Create a backup of your saved game files. They are all the files starting with the name of your character, with different extensions. If this does not work, exit the game completely before making the backup. Reload the saved game, then let Charsi imbue the item for you. If you are not satisfied with the result, overwrite the saved files with the ones that you have backed up and repeat the process until you accept the results.

Fill tomes

When you are about to finish all of your scrolls that are in a tome, you can fill the tome again by selling it to someone then immediately buying it again. It will be full and it will cost less than if you bought twenty scrolls or a new tome.

Safe gold storage

If your sash is full of gold and you do not want to lose everything if you get killed, drop all your gold beside your sash or somewhere in town. You can go out and fight without worrying, but must pick up your gold again before you save and exit.

Note: Items will disappear if you leave them next to your box and they sit there long enough while you are in a different zone. It does not appear to have anything to do with how many items drop off monsters; it has to do with time.

Transfer items from different characters in a single realm

First, create a game with the character that you want to relieve of some or all of their items. Name it something you can remember and make sure to password it. Go around a little in the created game. For example, go to the inner cloister or something similar. For some reason, this extends the life of an uninhabited game. Then, drop all the items and money that you want to transfer. This depends on the game holding your game after you leave. Try to leave and enter with your new character as fast as possible. Type in the game and password in the find box, and you should enter the created game with all the items on the floor. Note: This is an easy way to get the Cube. Just have a your high level character do this, and you can have Cubes all around.