| Effect
| Code
|
| Unknown
| _attack
|
| Unknown
| _back
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button0
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button1
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button2
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button3
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button4
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button5
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button6
|
| Switch to indicated weapon slot, regardless if you have a weapon there
| _button7
|
| Unknown
| aas_goalArea
|
| Unknown
| aas_pullPlayer
|
| Unknown
| aas_randomPullPlayer
|
| Unknown
| aas_showAreas
|
| Unknown
| aas_showFlyPath
|
| Unknown
| aas_showHideArea
|
| Unknown
| aas_showPath
|
| Unknown
| aas_showPushIntoArea
|
| Unknown
| aas_showWallEdges
|
| Unknown
| aas_test
|
| Unknown
| aasstats
|
| Show AAS stats
| aasStats
|
| Unknown
| addarrow
|
| Adds debug arrow
| addarrow
|
| Core to game chat lines
| addChatLine
|
| Unknown
| addline
|
| Add debug line
| addline
|
| Scale contact friction
| af_contactFrictionScale
|
| Force the given friction value
| af_forceFriction
|
| Name of the body to highlight
| af_highlightBody
|
| Name of the constraint to highlight
| af_highlightConstraint
|
| Scale the joint friction
| af_jointFrictionScale
|
| Maximum angular velocity
| af_maxAngularVelocity:
|
| Maximum linear velocity
| af_maxLinearVelocity
|
| Show structures of articulated figures not at rest
| af_showActive
|
| Show bodies
| af_showBodies
|
| Show body names
| af_showBodyNames
|
| Show two bodies constrained by the highlighted constraint
| af_showConstrainedBodies
|
| Show constraint names
| af_showConstraintNames
|
| Show constraints
| af_showConstraints
|
| Show the inertia tensor of each body
| af_showInertia
|
| Show joint limits
| af_showLimits
|
| Show mass of each body
| af_showMass
|
| Show primary constraints only
| af_showPrimaryOnly
|
| Show articulated figure CPU usage
| af_showTimings
|
| Show the total mass of each articulated figure
| af_showTotalMass
|
| Show tree-like structures
| af_showTrees
|
| Show velocity of each body
| af_showVelocity
|
| Skip friction
| af_skipFriction
|
| Skip joint limits
| af_skipLimits
|
| Skip self collision detection
| af_skipSelfCollision
|
| Test for bodies initially stuck in solid
| af_testSolid
|
| Scale time
| af_timeScale
|
| Use impulse-based contact friction
| af_useImpulseFriction
|
| Use impulse-based joint friction
| af_useJointImpulseFriction
|
| Use linear time algorithm for tree-like structures
| af_useLinearTime
|
| Use constraint matrix symmetry
| af_useSymmetry
|
| Enable blocked fail safe handling
| ai_blockedFailSafe
|
| Draw movement information for monsters
| ai_debugMove
|
| Display script calls for the specified monster entity number
| ai_debugScript
|
| Draw trajectory tests for monsters
| ai_debugTrajectory
|
| Draw attack cones for monsters
| ai_showCombatNodes
|
| Draw obstacle avoidance information for monsters.
| ai_showObstacleAvoidance 1
|
| Draw obstacle avoidance information for monsters and player
| ai_showObstacleAvoidance 2
|
| Draw path_* entities
| ai_showPaths:
|
| Unknown
| ai_testPredictPath
|
| Write .AVI for a command demo
| aviCmdDemo
|
| Save demo in .AVI format
| avidemo
|
| Write .AVI for a demo
| aviDemo
|
| Write .AVI for the current game
| aviGame
|
| Game benchmark
| benchmark
|
| Benchmark
| benchmark
|
| Bind command to a key
| bind
|
| Unknown
| bindlist
|
| Bind ragdoll at the current drag position
| bindRagdoll
|
| Bind a key, but unbinds it first if there are more than two binds
| bindunbindtwo
|
| Unknown
| blinkline
|
| Blink a debug line
| blinkline
|
| Unknown
| centerview
|
| Center view
| centerview
|
| Check if new version of the game is available
| checkNewVersion
|
| Unknown
| clear
|
| Clear the console
| clear
|
| Unknown
| clearlights
|
| Clear all lights
| clearLights
|
| Drop current weapon
| clientDropWeapon
|
| In-game GUI message mode
| clientMessageMode
|
| Voice chats
| clientVoiceChat
|
| Unknown
| clientVoiceChat
|
| Unknown
| clientVoiceChat
|
| Team voice chats
| clientVoiceChatTeam
|
| Close the view showing any notes for this map
| closeViewNotes
|
| Cull back facing polygons
| cm_backFaceCul
|
| Debug collision detection
| cm_debugCollision
|
| Color used to draw the collision models
| cm_drawColor
|
| Draw filled polygons
| cm_drawFilled
|
| Draw internal edges green
| cm_drawInternal
|
| Collision mask
| cm_drawMask
|
| Draw polygon and edge normals
| cm_drawNormals
|
| Unknown
| cm_testAngle
|
| Unknown
| cm_testBox
|
| Unknown
| cm_testBoxRotation
|
| Unknown
| cm_testCollision
|
| Unknown
| cm_testLength
|
| Unknown
| cm_testModel
|
| Unknown
| cm_testOrigin
|
| Unknown
| cm_testRadius
|
| Unknown
| cm_testRandomMany
|
| Unknown
| cm_testReset
|
| Unknown
| cm_testRotation
|
| Unknown
| cm_testTimes
|
| Unknown
| cm_testWalk
|
| Unknown
| collisionmodelinfo
|
| Show collision model info
| collisionModelInfo
|
| Use ~ to toggle console
| com_allowConsole
|
| Sample input from the async thread
| com_asyncInput
|
| Mix sound from the async thread
| com_asyncSound
|
| Unknown
| com_aviDemoHeight
|
| Unknown
| com_aviDemoSamples
|
| Unknown
| com_aviDemoTics
|
| Unknown
| com_aviDemoWidth
|
| Unknown
| com_compressDemos
|
| Compress saved games
| com_compressSaveGame
|
| Unknown
| com_fixedTic
|
| Force generic platform independent SIMD
| com_forceGenericSIMD
|
| Unknown
| com_guid
|
| Record journal
| com_journal 1
|
| Play back journal
| com_journal 2
|
| Unknown
| com_logDemos
|
| Set hardware classification to
| com_machineSpec
|
| Set hardware classification to not detected,
| com_machineSpec -1
|
| Set hardware classification to low quality,
| com_machineSpec 0
|
| Set hardware classification to medium quality,
| com_machineSpec 1
|
| Set hardware classification to high quality,
| com_machineSpec 2
|
| Set hardware classification to ultra quality
| com_machineSpec 3
|
| Make a build
| com_makingBuild 1
|
| Marker for memory stats
| com_memoryMarker
|
| Unknown
| com_minTics
|
| Run one game tick every async thread update
| com_preciseTic
|
| Unknown
| com_preloadDemos
|
| Purge everything between level loads
| com_purgeAll
|
| Unknown
| com_showAngles
|
| Show async network stats
| com_showAsyncStats
|
| Unknown
| com_showDemo
|
| Show frame rate
| com_showFPS
|
| Show framerate
| com_showfps 1
|
| Show total and per frame memory usage
| com_showMemoryUsage
|
| Show sound decoders
| com_showSoundDecoders
|
| Unknown
| com_showTics
|
| Unknown
| com_skipGameDraw
|
| Skip the renderer completely
| com_skipRenderer
|
| Show engine timings
| com_speeds
|
| Print time in milliseconds with each console print
| com_timestampPrints 1
|
| Print time in seconds with each console print
| com_timestampPrints 2
|
| Update the load size after loading a map
| com_updateLoadSize
|
| Hold last amount of detected video RAM
| com_videoRam
|
| Unknown
| com_wipeSeconds
|
| Unknown
| combinecubeimages
|
| Combine six images for roq compression
| combineCubeImages
|
| Unknown
| compressdemo
|
| Compress a demo file
| compressDemo
|
| Print on the console but not onscreen when console is displayed
| con_noPrint
|
| Time messages displayed when console is displayed
| con_notifyTime
|
| Speed at which the console moves
| con_speed <number>
|
| Unknown
| condump
|
| Dump the console text to a file
| conDump
|
| Unknown
| connect
|
| Connect to a server
| connect
|
| Crashes game
| crash
|
| Crash game
| crash
|
| Unknown
| cvar_restart
|
| Restart the cvar system
| cvar_restart
|
| Unknown
| cvarlist
|
| Apply damage to an entity
| damage
|
| Launch script debugger
| debugger
|
| Print parses
| decl_show 1
|
| Print parses and references developer
| decl_show 2
|
| Delete selected entity
| deleteSelected
|
| Hold [Enter] to zoom view
| demoshot
|
| Save screenshot for a demo
| demoShot
|
| Load a map in developer mode
| devmap
|
| List a folder
| dir
|
| List a folder with sub-folders
| dirtree
|
| Unknown
| dirtyfeet
|
| Disassembles script
| disasmScript
|
| Disables connection for current multi-player game
| disconnect
|
| Disconnect from a game
| disconnect
|
| Compile map
| dmap
|
| Skip to last level
| doomhell
|
| Print indicated text
| echo <text>
|
| Launch in-game Articulated Figure Editor
| editAFs
|
| Launch in-game Declaration Editor
| editDecls
|
| Launch GUI Editor
| editGUIs
|
| Change lighting
| editlight
|
| Launch in-game Light Editor
| editLights
|
| Open the in-game editor
| editor
|
| Launch level editor Radiant
| editor
|
| Launch in-game Particle Editor
| editParticles
|
| Launch in-game PDA Editor
| editPDAs
|
| Launch in-game Script Editor
| editScripts
|
| Change sounds in editor area
| editsounds
|
| launch in-game Sound Editor
| editSounds
|
| Unknown
| EntityPlacement
|
| Unknown
| envshot
|
| Take an environment shot
| envshot
|
| Unknown
| error
|
| Cause an error
| error
|
| Unknown
| exec
|
| Execute a config file
| exec
|
| Execute appropriate config files and sets cvars based on com_machineSpec
| execMachineSpec
|
| Enable multi-player voice command keys
| exec mp_vchat
|
| Exit game
| exit
|
| Exit command demo
| exitCmdDemo
|
| Unknown
| exportmodels
|
| Export models
| exportmodels
|
| Unknown
| fillrate
|
| Finish the build process
| finishBuild
|
| Unknown
| flashlight
|
| Unknown
| focussoundseditor
|
| Freeze everything on screen
| freeze
|
| Freeze game for indicated number of seconds
| freeze <number>
|
| Unknown
| fs_basepath
|
| Unknown
| fs_caseSensitiveOS
|
| Unknown
| fs_cdpath
|
| Unknown
| fs_copyfiles
|
| Unknown
| fs_debug
|
| Unknown
| fs_devpath
|
| Unknown
| fs_game
|
| Unknown
| fs_restrict
|
| Unknown
| fs_savepath
|
| Armor takes this percentage of damage
| g_armorProtection <number>
|
| Armor takes this percentage of damage in MP
| g_armorProtectionMP <number>
|
| Maintain even teams
| g_balanceTDM
|
| Unknown
| g_blobSize
|
| Unknown
| g_blobTime
|
| Show blood splats, sprays, and gibs
| g_bloodEffects
|
| Skip updating entities not marked 'cinematic' '1' during cinematics
| g_cinematic
|
| Set seconds to allow game to run when skipping cinematic
| g_cinematicMaxSkipTime <number>
|
| Pregame countdown in seconds
| g_countDown <number>
|
| Scale final damage on player by this factor
| g_damageScale <number>
|
| Display information on which animations are playing on specified entity; -1 disables
| g_debugAnim <number>
|
| Check for models with bounds over 2048
| g_debugBounds
|
| Unknown
| g_debugCinematic
|
| Unknown
| g_debugDamage
|
| Unknown
| g_debugMove
|
| Unknown
| g_debugMover
|
| Unknown
| g_debugScript
|
| Unknown
| g_debugTriggers
|
| Unknown
| g_debugWeapon
|
| Show decals (bullet holes, etc.)
| g_decals
|
| Disassemble script into base/script disasm.txt when script is compiled
| g_disasm
|
| Show double vision when taking damage
| g_doubleVision
|
| Unknown
| g_dragDamping
|
| Allow dragging physics objects around by placing the crosshair over them and holding [Fire]
| g_dragEntity
|
| Unknown
| g_dragShowSelection
|
| Unknown
| g_dropItemRotation
|
| Unknown
| g_dvAmplitude
|
| Unknown
| g_dvFrequency
|
| Unknown
| g_dvTime
|
| Edit entity mode; 0 = off, 1 = lights, 2 = sounds, 3 = articulated figures, 4 = particle systems, 5 = monsters, 6 = entity names, 7 = entity models.
| g_editEntityMode <0-7>
|
| Unknown
| g_exportMask
|
| Toggle disable buffer file writing for save games
| g_flushSave <0 or 1>
|
| Unknown
| g_fov
|
| Display timing information for each game frame
| g_frametime
|
| Score review time in seconds at end game
| g_gameReviewPause
|
| Unknown
| g_gravity
|
| Unknown
| g_gunX
|
| Unknown
| g_gunY
|
| Unknown
| g_gunZ
|
| Set how much health to take in nightmare mode
| g_healthTakeAmt <number>
|
| Set how low can health get taken in nightmare mode
| g_healthTakeLimit <number>
|
| Set how often to take health in nightmare mode
| g_healthTakeTime <number>
|
| Unknown
| g_kickAmplitude
|
| Unknown
| g_kickTime
|
| Unknown
| g_knockback
|
| Unknown
| g_maxShowDistance
|
| Unknown
| g_monsters
|
| Control the weapon sway in MP
| g_mpWeaponAngleScale <number>
|
| Show muzzle flashes
| g_muzzleFlash <0 or 1>
|
| If nightmare mode is allowed
| g_nightmare <0 or 1>
|
| Game password
| g_password <password>
|
| Show dynamic lights on projectiles
| g_projectileLights
|
| Draw boxes around thinking entities; dormant entities (outside of PVs) are yellow, non-dormant are green
| g_showActiveEntities
|
| Enable ejected shells from weapon
| g_showBrass
|
| Display current frame number for camera when playing cinematics
| g_showcamerainfo
|
| Unknown
| g_showCollisionModels
|
| Unknown
| g_showCollisionTraces
|
| Unknown
| g_showCollisionWorld
|
| Draw boxes around monsters that targeted player
| g_showEnemies
|
| Unknown
| g_showEntityInfo
|
| Unknown
| g_showHud
|
| Enable shadow of player model
| g_showPlayerShadow
|
| Enable display of player hit percentage
| g_showProjectilePct
|
| Toggle hit % to HUD
| g_showprojectilepct 1
|
| Unknown
| g_showPVS
|
| Draw entities and their targets; hidden entities are gray
| g_showTargets
|
| Display current animation and frame number for testmodels.
| g_showTestModelFrame
|
| Draw trigger entities (orange) and their targets (green); disabled triggers are gray.
| g_showTriggers
|
| Unknown
| g_showviewpos
|
| Unknown
| g_skill
|
| Unknown
| g_skipFX
|
| Unknown
| g_skipParticles
|
| Skip damage and other view effects
| g_skipViewEffects
|
| Let spectators talk to everyone during game
| g_spectatorChat
|
| Unknown
| g_stopTime
|
| Draw arrows over teammates in team deathmatch
| g_TDMArrows
|
| Unknown
| g_testDeath
|
| Unknown
| g_testHealthVision
|
| Test model animation; 0 = cycle anime with origin reset, 1 = cycle anim with fixed origin, 2 = cycle anim with continuous origin, 3 = frame by frame with continuous origin, 4 = play anime once
| g_testModelAnimate
|
| Number of frames to blend
| g_testModelBlend
|
| Test model rotation speed
| g_testModelRotate
|
| Test particle visualation; set by the particle editor
| g_testParticle
|
| Name of the particle being tested by the particle editor
| g_testParticleName
|
| Name of material to draw over screen
| g_testPostProcess
|
| When non-zero, shows entities whose think functions exceeded the number of milliseconds specified
| g_timeEntities <number>
|
| scale damage and armor dynamically to keep player alive more often
| g_useDynamicProtection
|
| Unknown
| g_vehicleForce
|
| Unknown
| g_vehicleVelocity
|
| Unknown
| g_viewNodalX
|
| Unknown
| g_viewNodalZ
|
| Show available memory
| game_memory
|
| Display game class info
| game_memory
|
| Cause a game error
| gameError
|
| Kick player from multi-player game
| gameKick <name>
|
| Kick indicated player name
| gameKick <name>
|
| Print current view position
| getviewpos
|
| Display graphics card details
| gfxinfo
|
| Show graphics info
| gfxInfo
|
| Unknown
| give
|
| Spawn indicated item
| give <item name>
|
| Full weapons and ammunition
| give all
|
| Full ammunition for current weapons
| give ammo
|
| Armor to 125
| give armor
|
| Classic 1995 version
| give doom95
|
| Health to 100
| give health
|
| All keys
| give keys
|
| BFG
| give weapon_bfg
|
| Chainsaw
| give weapon_chainsaw
|
| Machine gun
| give weapon_machinegun
|
| Plasmagun
| give weapon_plasmagun
|
| Rocket launcher
| give weapon_rocketlauncher
|
| Shotgun
| give weapon_shotgun
|
| God mode1
| god
|
| Unknown
| gui_configServerRate
|
| Unknown
| gui_debug
|
| Unknown
| gui_edit
|
| Gametype filter
| gui_filter_gameType
|
| Password filter
| gui_filter_password
|
| Players filter
| gui_filter_players
|
| Unknown
| gui_mediumFontLimit
|
| Unknown
| gui_smallFontLimit
|
| Send heartbeat to master servers
| Heartbeat
|
| Show help
| help
|
| Hitch the game
| hitch
|
| Show IK debug lines
| ik_debug
|
| Enable IK
| ik_enable
|
| Name of log file; if empty "qconsole.log" will be used
| ilFileName
|
| Set the maximum texture anisotropy if available
| image_anisotropy <number>
|
| Maximum MB reserved for temporary loading of full-sized precompressed images
| image_cacheMegs <number>
|
| Maximum KB of precompressed files to read at specification time
| image_cacheMinK <number>
|
| See texture MIP usage
| image_colorMipLevels
|
| Control texture downsampling
| image_downSize
|
| Control normal map downsampling
| image_downSizeBump
|
| Control normal map downsample limit
| image_downSizeBumpLimit
|
| Control diffuse map downsample limit
| image_downSizeLimit
|
| Control specular downsampling
| image_downSizeSpecular
|
| Control specular downsampled limit
| image_downSizeSpecularLimit
|
| Change texture filtering on mipmapped images
| image_filter
|
| Unknown
| image_forceDownSize
|
| Ignore high quality setting on materials
| image_ignoreHighQuality
|
| Change lod bias on mipmapped images
| image_lodbias
|
| If 0, dynamically load all images
| image_preload <0 or 1>
|
| Round bad sizes down to nearest power of two
| image_roundDown
|
| If 1, print number of outstanding background loads
| image_showBackgroundLoads<0 or 1>
|
| Allow alpha/intensity/luminance luminance+alpha
| image_useAllFormats
|
| If 1, do background load image caching
| image_useCache <0 or 1>
|
| If 0, force everything to high quality
| image_useCompression <0 or 1>
|
| If 2, use rxgb compression for normal maps; if 1, use 256 color compression for normal maps if available
| image_useNormalCompression <0-2>
|
| Write batch file for offline compression of .DDS files
| image_useOfflineCompression
|
| Use .DDS files if present
| image_usePrecompressedTextures
|
| Write .tgas of the final normal maps for debugging
| image_writeNormalTGA
|
| Write .TGAs of the final palletized normal maps for debugging
| image_writeNormalTGAPalletized
|
| Write .DDS files if necessary
| image_writePrecompressedTextures
|
| Write .TGAs of the non normal maps for debugging
| image_writeTGA
|
| Always run (reverse _speed button) in multi-player mode
| in_alwaysRun
|
| Angle change scale when holding _speed button
| in_anglespeedkey
|
| Look around with mouse (reverse _mlook button)
| in_freeLook
|
| Enable mouse input
| in_mouse
|
| Pitch change speed when holding _lookUp or _lookDown button
| in_pitchspeed
|
| Unknown
| in_restart
|
| Restart the input system
| in_restart
|
| Yaw change speed when holding _left or _right button
| in_yawspeed
|
| Unknown
| keeptestmodel
|
| Keep last test model in the game
| keepTestModel
|
| Kick client by connection number
| kick
|
| Kill current target; suicide if no one is targeted
| kill
|
| Kill the player
| kill
|
| Kill all monsters in current level
| killmonsters
|
| Remove all monsters
| killMonsters
|
| Kill all moving enemies
| killmoveables
|
| Remove all moveables
| killMoveables
|
| Kill all non-moving enemies
| killragdolls
|
| Remove all ragdolls
| killRagdolls
|
| Scan LAN for servers
| LANScan
|
| Show LCP solver failures
| lcp_showFailures
|
| List active game entities
| listActiveEntities
|
| List articulated figures
| listAF
|
| Unknown
| listanims
|
| List all animations
| listAnims
|
| List audios
| listAudios
|
| List key bindings
| listBinds
|
| List game classes
| listClasses
|
| List commands
| listCmds
|
| Unknown
| listcollisionmodels
|
| List collision models
| listCollisionModels
|
| List cvars
| listCvars
|
| List all decls
| listDecls
|
| List all keys used by dictionaries
| listDictKeys
|
| List all values used by dictionaries
| listDictValues
|
| List emails
| listEmails
|
| Unknown
| listentities
|
| List game entities
| listEntities
|
| Lists indicated def file settings
| listentitydefs
|
| List entity defs
| listEntityDefs
|
| List FX systems
| listFX
|
| List game commands
| listGameCmds
|
| List GUIs
| listGuis
|
| List decl text character frequencies
| listHuffmanFrequencies
|
| Unknown
| listimages
|
| List images
| listImages
|
| Lists indicated def file settings
| listlightdefs
|
| Unknown
| listlines
|
| List all debug lines
| listLines
|
| Unknown
| listmaterials
|
| List materials
| listMaterials
|
| List model defs
| listModelDefs
|
| Unknown
| listmodels
|
| List all models
| listModels
|
| Unknown
| listmodes
|
| List all video modes
| listModes
|
| Lists images of monsters
| listmonsters
|
| List monsters
| listMonsters
|
| List particle systems
| listParticles
|
| List PDAs
| listPDAs
|
| List the entity defs
| listRenderEntityDefs
|
| List renderer commands
| listRendererCmds
|
| List the light defs
| listRenderLightDefs
|
| List scanned servers
| listServers
|
| Unknown
| listskins
|
| List skins
| listSkins
|
| List sound commands
| listSoundCmds
|
| List active sound decoders
| listSoundDecoders
|
| Unknown
| listsounds
|
| List all sounds
| listSounds
|
| Unknown
| listsoundshaders
|
| List sound shaders
| listSoundShaders
|
| List the spawn args of an entity
| listSpawnArgs
|
| List system commands
| listSystemCmds
|
| List tables
| listTables
|
| Unknown
| listthreads
|
| List script threads
| listThreads
|
| List tool commands
| listToolCmds
|
| List type info
| listTypeInfo
|
| Unknown
| listvertexcache
|
| List vertex cache
| listVertexCache
|
| List videos
| listVideos
|
| Load a game
| loadGame
|
| Localize GUIs
| localizeGuis
|
| Localize maps
| localizeMaps
|
| If 1, buffer log; if 2, flush after each print
| logFile <1 or 2>
|
| Mouse pitch scale
| m_pitch
|
| Show mouse movement
| m_showMouseRate
|
| Number of samples blended for mouse viewing
| m_smooth
|
| Mouse strafe movement scale
| m_strafeScale
|
| Number of samples blended for mouse moving
| m_strafeSmooth
|
| Mouse yaw scale
| m_yaw
|
| Make an ambient map
| makeAmbientMap
|
| Process giant images
| MakeMegaTexture
|
| Play indicated map
| map <map name>
|
| Create memory dump
| memoryDump
|
| Create a compressed memory dump
| memoryDumpCompressed
|
| Valid skins (including flushing referenced pak files); decreased if over 0
| mod_validSkins
|
| Unknown
| modulatelights
|
| Modify shader parms on all lights
| modulateLights
|
| Unknown
| nextanim
|
| Show next animation on test model
| nextAnim
|
| Show next animation frame on test model
| nextFrame
|
| Teleport player to the next func_static with a GUI
| nextGUI
|
| Load next map on the server
| nextMap
|
| No clipping
| noclip
|
| Disable collision detection for the player
| noclip
|
| Ignored by most enemies
| notarget
|
| Unknown
| notarget
|
| Disable player as a target
| notarget
|
| Unknown
| overlaygui
|
| Print tokenized string
| parse
|
| Unknown
| parsewait
|
| Unknown
| path
|
| List search paths
| path
|
| Unknown
| playcmddemo
|
| Play back a command demo
| playCmdDemo
|
| Unknown
| playdemo
|
| Play back a demo
| playDemo
|
| Unknown
| playermodel
|
| Set the given model on the player
| playerModel <model name>
|
| Milliseconds the player can go without air before damage starts
| pm_air <number>
|
| x/y size of player's bounding box
| pm_bboxwidth
|
| Unknown
| pm_bobpitch
|
| Unknown
| pm_bobroll
|
| Unknown
| pm_bobup
|
| Bob much faster when crouched
| pm_crouchbob
|
| Height of player's bounding box while crouched
| pm_crouchheight <number>
|
| Time it takes for player's view to change from standing to crouching
| pm_crouchrate <number>
|
| Speed the player can move while crouched
| pm_crouchspeed <number>
|
| Height of player's view while crouched
| pm_crouchviewheight <number>
|
| Height of player's bounding box while dead
| pm_deadheight <number>
|
| Height of player's view while dead
| pm_deadviewheight <number>
|
| Height the player can jump; "48" is default
| pm_jumpheight <number>
|
| Amount player's view can look down
| pm_maxviewpitch <number>
|
| Amount player's view can look up; negative values are up
| pm_minviewpitch <number>
|
| Draw camera from POV of player model; 1 = always, 2 = when dead
| pm_modelView <1 or 2>
|
| Speed the player can move while in noclip
| pm_noclipspeed <number>
|
| Height of player's bounding box while standing
| pm_normalheight <number>
|
| Height of player's view while standing
| pm_normalviewheight <number>
|
| Bob faster when running
| pm_runbob
|
| Unknown
| pm_runpitch
|
| Unknown
| pm_runroll
|
| Speed the player can move while running
| pm_runspeed <number>
|
| Size of the spectator bounding box
| pm_spectatebbox <number>
|
| Speed the player can move while spectating
| pm_spectatespeed <number>
|
| Length of time player can run; "0" is unlimited, "24" is default
| pm_stamina <number>
|
| Rate that player regains stamina; divide pm_stamina by this number to determine how to fully recharge.
| pm_staminarate <number>
|
| When stamina is below this value, player slows to a walk
| pm_staminathreshold <number>
|
| Maximum height player can step up without jumping
| pm_stepsize <number>
|
| Third person view
| pm_thirdPerson
|
| Toggle third person view
| pm_thirdperson <0 or 1>
|
| Direction of camera from player in third person in degrees; 0 = behind player, 180 = in front
| pm_thirdPersonAngle <0-180>
|
| Clip third person view into world space
| pm_thirdPersonClip
|
| Enable third person view when player dies
| pm_thirdPersonDeath
|
| Height of camera from normal view height in third person
| pm_thirdPersonHeight <number>
|
| Camera distance from player in third person
| pm_thirdPersonRange <number>
|
| Use cylinder approximation instead of bounding box for player collision detection
| pm_usecylinder
|
| Bob slowly when walking
| pm_walkbob
|
| Player's walking speed
| pm_walkspeed <number>
|
| Unknown
| poplight
|
| Remove last created light
| popLight
|
| Unknown
| prevanim
|
| Show previous animation on test model
| prevAnim
|
| Show previous animation frame on test model
| prevFrame
|
| Print an articulated figure
| printAF
|
| Print an Audio
| printAudio
|
| Print an email
| printEmail
|
| Print an entity def
| printEntityDef
|
| Print an FX system
| printFX
|
| Print a material
| printMaterial
|
| Unknown
| printmode
|
| Print model info
| printModel
|
| Print a model def
| printModelDefs
|
| Print a particle system
| printParticle
|
| Print a PDA
| printPDA
|
| Unknown
| printshader
|
| Print a skin
| printSkin
|
| Print a sound shader
| printSoundShader
|
| Print a table
| printTable
|
| Print an Video
| printVideo
|
| Prompt and set the CD Key
| promptKey
|
| Exit game
| quit
|
| Quit the game
| quit
|
| Change gamma tables
| r_brightness
|
| Set brightness level
| r_brightness <number>
|
| arbfp1, fp30
| r_cgFragmentProfile
|
| arbvp1, vp20, vp30
| r_cgVertexProfile
|
| Compare all surface bounds with precalculated ones
| r_checkBounds
|
| Force screen clear every frame; 1 = purple, 2 = black, R G B = custom
| r_clear <1, 2, or R G B value>
|
| Custom screen height
| r_customHeight <number>
|
| Custom screen width
| r_customWidth <number>
|
| Step size of arrow cone line rotation in degrees
| r_debugArrowStep <number>
|
| Perform depth test on debug lines
| r_debugLineDepthTest
|
| Width of debug lines
| r_debugLineWidth <number>
|
| Draw a filled polygon
| r_debugPolygonFilled
|
| Used during development to show IHV's their problems
| r_demonstrateBug
|
| Optional display refresh rate option for vid mode
| r_displayRefresh
|
| Force a call to glFinish() every frame
| r_finish
|
| Scale flare deforms from the material def
| r_flareSize
|
| Draw all images to screen after registration
| r_forceLoadImages
|
| Draw to front buffer for debugging
| r_frontBuffer
|
| 0 = windowed, 1 = full screen
| r_fullscreen <0 or 1>
|
| Change gamma tables
| r_gamma
|
| Set gamma level
| r_gamma <0-3>
|
| "opengl32", etc.
| r_glDriver <value>
|
| Fraction to smear across neighbors
| r_hdr_bloomFraction
|
| Maximum light scale
| r_hdr_exposure
|
| Monitor gamma power
| r_hdr_gamma
|
| Random dither in monitor space
| r_hdr_monitorDither
|
| Use a floating point rendering buffer
| r_hdr_useFloats
|
| Random debugging without defining new vars
| r_ignore
|
| Random debugging without defining new vars
| r_ignore2
|
| Ignore GL errors
| r_ignoreGLErrors
|
| Ignore the fragment program extension
| r_inhibitFragmentProgram
|
| Randomly subpixel jitter the projection matrix
| r_jitter
|
| Offset of joint names when r_showskel is set to 1
| r_jointNameOffset
|
| Size of joint names when r_showskel is set to 1
| r_jointNameScale
|
| Light all the back faces, even when they would be shadowed
| r_lightAllBackFaces
|
| All light intensities are multiplied by this
| r_lightScale
|
| Soft-shadow sampling
| r_lightSourceRadius
|
| Allow moving the view point without changing the composition of the scene, including culling
| r_lockSurfaces
|
| Number of frames to emit GL logs
| r_logFile
|
| Override all materials
| r_materialOverride
|
| Draw only a specific level
| r_megaTextureLevel
|
| Combine model surfaces with the same material
| r_mergeModelSurfaces
|
| Video mode number
| r_mode
|
| Number of antialiasing samples
| r_multiSamples
|
| Near Z clip plane distance
| r_near
|
| Polygon offset parameter
| r_offsetfactor
|
| Polygon offset parameter
| r_offsetunits
|
| Perform index reorganization to optimize vertex use
| r_orderIndexes
|
| Hardware specific renderer path to use
| r_renderer
|
| Scale factor for jitter bias
| r_sb_biasScale
|
| Oversize FOV for point light side matching
| r_sb_frustomFOV
|
| Scale factor for jitter offset
| r_sb_jitterScale
|
| Pixel dimensions for each shadow buffer, 64 - 2048
| r_sb_lightResolution
|
| Use GL_LINEAR instead of GL_NEAREST on shadow maps
| r_sb_linearFilter
|
| Do not draw any occluders
| r_sb_noShadows
|
| 0 = front faces; 1 = back faces; 2 = midway between them
| r_sb_occluderFacing<0-3>
|
| polygonOffset factor for drawing shadow buffer
| r_sb_polyOfsFactor
|
| polygonOffset units for drawing shadow buffer
| r_sb_polyOfsUnits
|
| Randomly offset jitter texture each draw
| r_sb_randomize
|
| Set to 0, 1, 4, or 16
| r_sb_samples <number>
|
| Build shadows in screen space instead of on surfaces
| r_sb_screenSpaceShadow
|
| Color the pixels contained in the frustum
| r_sb_showFrustumPixels
|
| only draw a single side (0 to 5) of points lights
| r_sb_singleSide
|
| Cull geometry to individual side frustums
| r_sb_useCulling
|
| Draw offscreen
| r_sb_usePbuffer
|
| Width of screen space shadow sampling screenFraction for testing fill rate; the resolution of entire screen can be changed
| r_sb_viewResolution
|
| Scale value for stencil shadow drawing
| r_shadowPolygonFactor
|
| Bias value added to depth test for stencil shadow drawing
| r_shadowPolygonOffset
|
| Enable shadows
| r_shadows
|
| Report alloc/free counts
| r_showAlloc
|
| Report sphere and box culling stats
| r_showCull
|
| Report number of modeDefs and lightDefs in view
| r_showDefs
|
| Report reads and writes to the demo file
| r_showDemo
|
| Display contents of the depth buffer and the depth range
| r_showDepth
|
| Draw lines from vertexes to center of dominant triangles
| r_showDominantTri
|
| Report stats on dynamic surface generation
| r_showDynamic
|
| Draw the sil edges
| r_showEdges
|
| Show entity scissor rectangles
| r_showEntityScissors
|
| 1 = show all images instead of rendering, 2 = show in proportional size
| r_showImages <0-2>
|
| Draw screen colors based on intensity; red = 0, green = 128, blue = 255
| r_showIntensity <number>
|
| 1 = show frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox
| r_showInteractionFrustums <0-3>
|
| Report interaction generation activity
| r_showInteractions
|
| 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines
| r_showInteractionScissors <0-2>
|
| 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw
| r_showLightCount <0-3>
|
| 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
| r_showLights <0-3>
|
| Report scale factor applied to drawing for overbrights
| r_showLightScale
|
| Show light scissor rectangles
| r_showLightScissors
|
| Display all the level images
| r_showMegaTexture
|
| Draw colored blocks in each tile
| r_showMegaTextureLabels
|
| Print frame memory utilization
| r_showMemory
|
| Draw wireframe normals
| r_showNormals
|
| 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw
| r_showOverDraw <0-3>
|
| Draw portal outlines in color based on passed/not passed
| r_showPortals
|
| Report drawsurf/index/vertex counts
| r_showPrimitives
|
| Color screen based on shadow volume depth complexity, 2 or greater = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows
| r_showShadowCount <0-4>
|
| 1 = visualize the stencil shadow volumes, 2 = draw filled in
| r_showShadows <0-2>
|
| Highlight edges that are casting shadow planes
| r_showSilhouette
|
| Draw skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only
| r_showSkel<0-2>
|
| Show which end (front or back) is blocking
| r_showSmp
|
| Show surface material name under crosshair
| r_showSurfaceInfo
|
| Report surface/light/shadow counts
| r_showSurfaces
|
| Shade triangles by tangent space; 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector
| r_showTangentSpace <0-3>
|
| Shade triangles by texture area polarity
| r_showTexturePolarity
|
| If greater than 0, draw each triangles texture (tangent) vectors
| r_showTextureVectors <number>
|
| Show intersection of an eye trace with the world
| r_showTrace
|
| Enable wireframe rendering of the world; 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all
| r_showTris <0-3>
|
| if 1, put all nVidia register combiner programming in display lists
| r_showUnsmoothedTangents <0-1>
|
| Report entity and light updates and ref counts
| r_showUpdates
|
| Unknown
| r_showVertexCache
|
| Draw all triangles with the solid vertex color
| r_showVertexColor
|
| 1 = displays the bounding boxes of all view models, 2 = print index numbers
| r_showViewEntitys <0-2>
|
| Only draw the portal area the view is actually in
| r_singleArea
|
| Suppress all but one entity
| r_singleEntity
|
| Suppress all but one light
| r_singleLight
|
| Suppress all but one surface on each entity
| r_singleSurface
|
| Only draw a single triangle per primitive
| r_singleTriangle
|
| Bypass all non-interaction drawing
| r_skipAmbient
|
| Do not draw anything
| r_skipBackEnd
|
| Skip all blend lights
| r_skipBlendLights
|
| Use flat surface instead of the bump map
| r_skipBump
|
| Do all rendering, but do not actually copyTexSubImage2D
| r_skipCopyTexture
|
| Leave all deform materials in their original state
| r_skipDeforms
|
| Use black for diffuse
| r_skipDiffuse
|
| Do not dynamically create textures
| r_skipDynamicTextures
|
| Skip all fog lights
| r_skipFogLights
|
| Bypass all front end work, but 2D GUI rendering still draws
| r_skipFrontEnd
|
| 1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events
| r_skipGuiShaders <0-3>
|
| Skip all light/surface interaction drawing
| r_skipInteractions
|
| Do not do any post-interaction light scaling
| r_skipLightScale
|
| Only use the lowest level image
| r_skipMegaTexture
|
| Bypass all vertex/fragment program ambient drawing
| r_skipNewAmbient
|
| Skip overlay surfaces
| r_skipOverlays
|
| 1 = skip all particle systems
| r_skipParticles <0-1>
|
| Skip all post-process renderings
| r_skipPostProcess
|
| Skip 3D rendering, but pass 2D
| r_skipRender
|
| Null the rendering context during backend 3D rendering
| r_skipRenderContext
|
| Skip ROQ decoding
| r_skipROQ
|
| Use black for specular1
| r_skipSpecular
|
| 1 = don't render any GUI elements on surfaces
| r_skipSubviews <0 or 1>
|
| Ignore the per-view suppressions
| r_skipSuppress
|
| Skip the translucent interaction rendering
| r_skipTranslucent
|
| 1 = do not accept any entity or light updates, making everything static
| r_skipUpdates <0 or 1>
|
| Merge normals that dot less than this
| r_slopNormal <number>
|
| Merge texture coordinates this far apart
| r_slopTexCoord <number>
|
| Merge xyz coordinates this far apart
| r_slopVertex <number>
|
| 1 = do not render main view, allowing subviews to be debugged
| r_subviewOnly <0 or 1>
|
| Changes wglSwapIntarval
| r_swapInterval
|
| Vertically scale USGS data
| r_terrainScale
|
| Experiment with vertex/fragment programs
| r_testARBProgram
|
| if over 0, draw a grid pattern to test gamma levels
| r_testGamma <number>
|
| if over 0 draw a grid pattern to test gamma levels
| r_testGammaBias <number>
|
| if over 0 draw a grid pattern to test gamma levels
| r_testStepGamma <number>
|
| Cache snapshots of dynamic models
| r_useCachedDynamicModels
|
| 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always
| r_useClippedLightScissors <0-2>
|
| Put all nVidia register combiner programming in display lists
| r_useCombinerDisplayLists
|
| Use pre-calculated material registers if possible
| r_useConstantMaterials
|
| 0 = none, 1 = sphere, 2 = sphere and box
| r_useCulling <0-2>
|
| Defer tangents calculations after deform
| r_useDeferredTangents
|
| Use depth bounds test to reduce shadow fill
| r_useDepthBoundsTest
|
| If 0, issue the callback immediately at update time, rather than deferring
| r_useEntityCallbacks <number>
|
| 0 = none, 1 = box
| r_useEntityCulling <0 or 1>
|
| 1 = Use custom scissor rectangle for each entity
| r_useEntityScissors <0 or 1>
|
| 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing
| r_useExternalShadows <0-2>
|
| if not 0, force the view frustum far distance to this distance
| r_useFrustumFarDistance <number>
|
| Use ARB_vertex_buffer_object for indexes
| r_useIndexBuffers
|
| Use the no-far-clip-plane trick
| r_useInfiniteFarZ
|
| 1 = cull interactions
| r_useInteractionCulling <0 or 1>
|
| 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors
| r_useInteractionScissors <0-2>
|
| Create a full entityDefs * lightDefs table to make finding interactions faster
| r_useInteractionTable
|
| 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas
| r_useLightCulling <0 or 3>
|
| Use a more precise area reference determination
| r_useLightPortalFlow
|
| 1 = use custom scissor rectangle for each light
| r_useLightScissors <0 or 1>
|
| Stop pushing reference bounds early when possible
| r_useNodeCommonChildren
|
| Use pass optimization for mono lights
| r_useNV20MonoLights
|
| Use the dmap generated static shadow volumes
| r_useOptimizedShadows
|
| 1 = use portals to perform area culling, otherwise draw everything
| r_usePortals<0 or 1>
|
| 1 = do winding clipping to determine if each ambiguous tri should be lit
| r_usePreciseTriangleInteractions <0 or 1>
|
| Scissor clip as portals and lights are processed
| r_useScissor
|
| Try to cull shadows from partially visible lights
| r_useShadowCulling
|
| Discard triangles outside light volume before shadowing
| r_useShadowProjectedCull
|
| Scissor shadows by the scissor rect of the interaction surfaces
| r_useShadowSurfaceScissor
|
| Do the shadow projection in the vertex program on capable cards
| r_useShadowVertexProgram
|
| Consider verts with the same XYZ, but different ST the same for shadows
| r_useSilRemap
|
| Avoid redundant state changes in GL_*() calls
| r_useStateCaching
|
| Cards with 3+ texture units do a two pass instead of three pass
| r_useTripleTextureARB
|
| Use infinite projection with W technique for dynamic shadows
| r_useTurboShadow
|
| Do stencil shadows in one pass with different ops on each side
| r_useTwoSidedStencil
|
| Use ARB_vertex_buffer_object for vertexes
| r_useVertexBuffers
|
| Unknown
| r_vertexBufferMegs
|
| Unknown
| radiant_ALTEdgeDrag
|
| Unknown
| radiant_AngleSpeed
|
| Unknown
| radiant_Autosave
|
| Unknown
| radiant_AutosaveMinutes
|
| Unknown
| radiant_camerawindow
|
| Unknown
| radiant_CamXYUpdate
|
| Unknown
| radiant_ChaseMouse
|
| Unknown
| radiant_CubicClipping
|
| Unknown
| radiant_CubicScale
|
| Unknown
| radiant_entityMode
|
| Unknown
| radiant_EntityShow
|
| Unknown
| radiant_HiColorTextures
|
| Unknown
| radiant_InspectorDockedDialogs
|
| Unknown
| radiant_InspectorsWindow
|
| Unknown
| radiant_LastMap
|
| Unknown
| radiant_LastProject
|
| Unknown
| radiant_LoadLast
|
| Unknown
| radiant_LoadLastMap
|
| Unknown
| radiant_LoadShaders
|
| Unknown
| radiant_MainWindowPlace
|
| Unknown
| radiant_ModelPath
|
| Unknown
| radiant_MoveSpeed
|
| Unknown
| radiant_NewFaceGrab
|
| Unknown
| radiant_NewLightStyle
|
| Unknown
| radiant_NewMapFormat
|
| Unknown
| radiant_NewRightClick
|
| Unknown
| radiant_NewTextureWindowStuff
|
| Unknown
| radiant_NewVertex
|
| Unknown
| radiant_NoClamp
|
| Unknown
| radiant_NoStipple
|
| Unknown
| radiant_QE4Paint
|
| Unknown
| radiant_QE4StyleWindows
|
| Unknown
| radiant_RadiantMapPath
|
| Unknown
| radiant_RotateLock
|
| Unknown
| radiant_Rotation
|
| Unknown
| radiant_RunBefore
|
| Unknown
| radiant_SavedInfo
|
| Unknown
| radiant_SelectWholeEntitiesKey
|
| Unknown
| radiant_SizePainting
|
| Unknown
| radiant_Snapshots
|
| Unknown
| radiant_SnapT
|
| Unknown
| radiant_StatusPointSize
|
| Unknown
| radiant_SwitchClipKey
|
| Unknown
| radiant_TextureLock
|
| Unknown
| radiant_TextureQuality
|
| Unknown
| radiant_TextureScale
|
| Unknown
| radiant_TextureScrollbar
|
| Unknown
| radiant_texwindow
|
| Unknown
| radiant_UndoLevels
|
| Unknown
| radiant_UseDisplayLists
|
| Unknown
| radiant_UseGLLighting
|
| Unknown
| radiant_UseTextureBar
|
| Unknown
| radiant_WideToolBar
|
| Unknown
| radiant_xywindow
|
| Unknown
| radiant_XZVIS
|
| Unknown
| radiant_xzwindow
|
| Unknown
| radiant_YZVIS
|
| Unknown
| radiant_yzwindow
|
| Unknown
| radiant_ZClipBottom
|
| Unknown
| radiant_ZClipEnabled
|
| Unknown
| radiant_ZClipTop
|
| Unknown
| radiant_ZVIS
|
| Unknown
| radiant_zwindow
|
| Show rigid bodies that are not at rest
| rb_showActive
|
| Show rigid bodies
| rb_showBodies
|
| Show the inertia tensor of each rigid body
| rb_showInertia
|
| Show the mass of each rigid body
| rb_showMass
|
| Show rigid body cpu usage
| rb_showTimings
|
| Show the velocity of each rigid body
| rb_showVelocity
|
| Unknown
| recordcmddemo
|
| Start recording game demo
| recorddemo
|
| Record a demo
| recordDemo
|
| Record current view position with notes
| recordViewNotes
|
| Unknown
| reexportmodels
|
| Re-exports models
| reexportmodels
|
| Respawn all dead enemies and destroyed objects
| regenerateworld
|
| Regenerates all interactions
| regenerateWorld
|
| Unknown
| reload
|
| Unknown
| reloadanims
|
| Reload animations
| reloadanims
|
| Reload ARB programs
| reloadARBprograms
|
| Reload CG programs
| reloadCgPrograms
|
| Reload decls
| reloadDecls
|
| Reload engine down to including the file system
| reloadEngine
|
| Unknown
| reloadentitydefs
|
| Unknown
| reloadfx
|
| Unknown
| reloadguis
|
| Reload GUIs
| reloadGuis
|
| Unknown
| reloadimages
|
| Reload images
| reloadImages
|
| Reload language dict
| reloadLanguage
|
| Unknown
| reloadmodels
|
| Reload models
| reloadModels
|
| Reload scripts
| reloadScript
|
| Unknown
| reloadshaders
|
| Unknown
| reloadsounds
|
| Reload all sounds
| reloadSounds
|
| Unknown
| reloadsoundshaders
|
| Reload the decl and images for selected surface
| reloadSurface
|
| Remove an entity
| remove
|
| Unknown
| removeline
|
| Remove a debug line
| removeline
|
| Unknown
| renderbump
|
| Render a bump map
| renderbump
|
| Unknown
| renderbumpflat
|
| Render a flat bump map
| renderbumpFlat
|
| Check all referenced images for duplications
| reportImageDuplication
|
| List all used materials sorted by surface area
| reportSurfaceAreas
|
| Rescan serverinfo cvars and tell game
| rescanSI
|
| Unknown
| reset
|
| Reset a cvar
| reset
|
| Unknown
| roq
|
| Encode a roq file
| roq
|
| Unknown
| runaas
|
| Compile an AAS file for a map
| runAAS
|
| Compile AAS files for all maps in a folder
| runAASDir
|
| Unknown
| runreach
|
| Calculate reachability for an AAS file
| runReach
|
| Unknown
| s_cacheinfo
|
| Unknown
| s_cacheinvalidate
|
| Unknown
| s_constantAmplitude
|
| Reduce sound volume with this distance when going through a door
| s_doorDistanceAdd <number>
|
| Unknown
| s_dotbias2
|
| Unknown
| s_dotbias6
|
| Unknown
| s_drawSounds
|
| Unknown
| s_force22kHz
|
| Volume to all speakers when not spatialized
| s_globalFraction
|
| Unknown
| s_maxSoundsPerShader
|
| Unknown
| s_meterTopTime
|
| Unknown
| s_minVolume2
|
| Unknown
| s_minVolume6
|
| Unknown
| s_musictrack
|
| Unknown
| s_noSound
|
| Set number of speakers
| s_numberOfSpeakers <number>
|
| Play beep for missing sounds
| s_playDefaultSound
|
| Unknown
| s_quadraticFalloff
|
| Unknown
| s_realTimeDecoding
|
| Unknown
| s_restart
|
| Restart the sound system
| s_restart
|
| Unknown
| s_reverse
|
| Unknown
| s_showLevelMeter
|
| Toggle sound level display
| s_showlevelmeter 1
|
| Unknown
| s_showStartSound
|
| mute All sounds but this emitter
| s_singleEmitter
|
| Unknown
| s_spatializationDecay
|
| Set volume to subwoofer in Dolby 5.1
| s_subFraction <number>
|
| Unknown
| s_useOcclusion
|
| Set sound volume; default is 0
| s_volume_db <number>
|
| Set volume in dB
| s_volume_dB <number>
|
| Save a game
| saveGame
|
| Save all lights to the .map file
| saveLights
|
| Save all moveables to the .map file
| saveMoveables
|
| Save all lights to the .map file
| saveParticles
|
| Save all ragdoll poses to the .map file
| saveRagdolls
|
| Save the selected entity to the .map file
| saveSelected
|
| Text chat
| say
|
| Send message to everyone in multi-player
| say <message>
|
| Team text chat
| sayTeam
|
| Unknown
| screenshot
|
| Take a screenshot
| screenshot
|
| Unknown
| script
|
| Execute a line of script
| script
|
| Mouse view sensitivity
| sensitivity
|
| Force all players ready
| serverForceReady
|
| Show server info
| serverInfo
|
| Restart current game
| serverMapRestart
|
| Change to next map
| serverNextMap
|
| Unknown
| set
|
| Set a cvar
| set
|
| Unknown
| seta
|
| Set a cvar and flags it as archive
| seta
|
| Detect system capabilities and sets com_machineSpec to appropriate value
| setMachineSpec
|
| Unknown
| sets
|
| Set a cvar and flags it as server info
| sets
|
| Unknown
| setstepgamma
|
| Set a cvar and flags it as tool
| sett
|
| Unknown
| setu
|
| Set a cvar and flags it as user info
| setu
|
| Unknown
| setviewpos
|
| Set the current view position
| setviewpos
|
| Show memory used by dictionaries
| showDictMemory
|
| Show memory used by interactions
| showInteractionMemory
|
| Show memory used by strings
| showStringMemory
|
| Show memory used by triangle surfaces
| showTriSurfMemory
|
| Show any view notes for the current map, successive calls will cycle to the next note
| showViewNotes
|
| Frag limit
| si_fragLimit
|
| Set game type to: singleplayer, deathmatch, tourney, team dm or last man
| si_gameType <value>
|
| Map to be played next on server
| si_map <map name>
|
| Engine version
| si_version
|
| Do pre-game warmup
| si_warmup
|
| Resize screen to smaller view
| sizedown
|
| Make the rendered view smaller
| sizeDown
|
| Resize screen to larger view; no effect if in fullscreen
| sizeup
|
| Make the rendered view larger
| sizeUp
|
| Spawn a game entity
| spawn
|
| Spawn indicated model
| spawn <object name>
|
| Unknown
| spawnserver
|
| Spawn a server
| spawnServer
|
| Prepare to make a build
| startBuild
|
| Display game status
| status
|
| Stop recording game demo
| stoprecording
|
| Stop demo recording
| stopRecording
|
| Unknown
| sys_arch
|
| Unknown
| sys_cpustring
|
| Unknown
| sys_lang
|
| Take notes about the current map from the current view
| takeViewNotes
|
| Extended take view notes
| takeViewNotes2
|
| Teleport player to an entity location
| teleport
|
| Unknown
| testanim
|
| Test an animation
| testAnim
|
| Unknown
| testblend
|
| Test animation blending
| testBlend
|
| Test an FX system bound to a joint
| testBoneFx
|
| Unknown
| testbump
|
| Unknown
| testdamage
|
| Test a damage def
| testDamage
|
| Test death
| testDeath
|
| Unknown
| testfx
|
| Test an FX system
| testFx
|
| Unknown
| testgui
|
| Test a GUI
| testGUI
|
| Unknown
| testimage
|
| Display given image centered on screen
| testImage
|
| Unknown
| testlight
|
| Test a light
| testLight
|
| Test a map
| testmap
|
| Test a model
| testModel
|
| Unknown
| testparticle
|
| Test particle stop time on a test model
| testParticleStopTime
|
| Test a point light
| testPointLight
|
| Write out a test savegame
| testSave
|
| Test a save game for a level
| testSaveGame
|
| Unknown
| testshader
|
| Set a shaderParm on an existing testModel
| testShaderParm
|
| Unknown
| testsimd
|
| Test SIMD code
| testSIMD
|
| Test a skin on an existing testModel
| testSkin
|
| Test a sound
| testSound
|
| Unknown
| testtrace
|
| Display given cinematic
| testVideo <name>
|
| Unknown
| testwipe
|
| Time a command demo
| timeCmdDemo
|
| Time a demo
| timeDemo
|
| Benchmark test
| timedemo demo1.demo
|
| Time a demo and quits
| timeDemoQuit
|
| Scales the time
| timescale <number>
|
| Unknown
| toggle
|
| Toggle a cvar
| toggle
|
| Touch a decl
| touch
|
| Unknown
| touchfile
|
| Touch a file
| touchFile
|
| Touch a list of files
| touchFileList
|
| Unknown
| touchfx
|
| Unknown
| touchgui
|
| Touch a gui
| touchGui
|
| Unknown
| touchmaterial
|
| Unknown
| touchmodel
|
| Touch a model
| touchModel
|
| Unknown
| touchparticle
|
| Unknown
| touchskin
|
| Unknown
| touchsound
|
| Trigger an entity
| trigger
|
| Auto reload weapon
| ui_autoReload
|
| Auto switch weapon
| ui_autoSwitch
|
| Player name
| ui_name
|
| Player is ready to start playing
| ui_ready
|
| Show gun
| ui_showGun
|
| Player skin
| ui_skin
|
| Play or spectate
| ui_spectate
|
| Player team
| ui_team
|
| Unbind any command from a key
| unbind
|
| Unbind any command from all keys
| unbindall
|
| Unbind selected ragdoll
| unbindRagdoll <name>
|
| Cause sync down of game-modified userinfo
| updateUI
|
| Update to previously entered screen resize code
| vid_restart
|
| Restart renderSystem
| vid_restart
|
| Unknown
| vstr
|
| Insert the current value of a cvar as command text
| vstr
|
| Delay remaining buffered commands one or more frames
| wait
|
| Advance to next weapon slot
| weapnext
|
| Unknown
| weapon
|
| Puts bloodsplat on your gun
| weaponsplat
|
| Project blood splat on the player weapon
| weaponSplat
|
| Return to previous weapon slot
| weapprev
|
| Show location and map name
| where
|
| Print current view position
| where
|
| Allow multiple instances running concurrently
| win_allowMultipleInstances
|
| Disable Windows task keys
| win_notaskkeys
|
| Unknown
| win_outputDebugString
|
| Unknown
| win_outputEditString
|
| Allow game to be updated while dragging window
| win_timerUpdate
|
| Windows user name
| win_username
|
| Unknown
| win_viewlog
|
| Horizontal position of window
| win_xpos
|
| Vertical position of window commands
| win_ypos
|
| Write a command demo
| writeCmdDemo
|
| Unknown
| writeconfig
|
| Write a config file
| writeConfig
|
| Write game state
| writeGameState
|
| Unknown
| writeprecache
|
| Write precache
| writePrecache
|