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More:Fallout 3: Actions And Skills

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Easy experience points

  • Use the following to get 5 experience points as many times as desired. Go to Craterside Supply with two frag mines. Go behind the wall behind the mercenary and place one. When it is making the sound like it is about to explode, disarm it, pick it up and repeat.
  • Place frag mines behind the merc standing against the wall in Craterside Supply (found in Megaton) then quickly pick them up. You will get a small amount of experience for disarming the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines), then go into the room behind the merc. Get close to the back side of the wall that the merc is leaning against and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat as this as necessary.

Easy good karma

Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as many times as desired.

Easy Stealing, Hacking, and Speech bonuses

Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.

S.P.E.C.I.A.L. planning

It is important to plan ahead when setting your special values. Make sure you know what each attribute does before choosing how many points to put into it. Things to consider while distributing points are as follows.

  • Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
  • Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
  • What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
  • Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
  • Your Luck does not have to be over 5, because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).

Brahmin tipping

Created by Arkayer.

Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.

Hacking

  • If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong.
    grotmdr, rm dfdp, es
  • Search around both fields and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts.
  • To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.
  • To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for"SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".
  • To always hack successfully, go to the terminal and save the game. Then, start the sequence. If you fail, just reload and try again until you do it successfully.

Lock picking

  • Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
  • To always pick a lock successfully, go to the door, safe, etc. and save the game. Then, start the sequence and choose "Force lock". If you fail, just reload and try again until you do it successfully. This requires only one bobby pin.

Stealing

To successfully steal an item without getting caught you must take it in crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item and move to a darker part of the room until the "detected" description turns to "hidden".

Reverse pick pocketing

The following method is used to put something into the target's pockets, rather than removing things. You also can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load and you will be able to pickpocket his unique head wrap (Charisma +1. Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.

Defeating Death Claws

Go to the alien crash site and pick up the weapon that is found there. Collect all the ammunition you can for it. Go to the town named Old Olmeny found northwest of the mine field. The town has a lot of Death Claws. Make sure you are good on health. The weapon obtained from the alien crash site will kill the Death Claws in one or two shots.

Defeating Super Mutants

The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.

Defeating robots in the Wastelands

Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

Wasteland survival

Level up enough to get the "Animal friend" perk. Then get to the quest where you test out the Repellent Stick on the Mole Rats. Normally the Mole Rats will attack on first sight, but because you have got the perk they will not. You can hit the Mole Rats with the Repellent Stick once without them attacking, even if there are more nearby. Note: This will not affect the completion of the quest.

Saving VATS Action Points

If you know you can hit an enemy or group of enemies, aim at one in VATS, but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in VATS. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.

Jaeriko

If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.

Fall long distances without dying

  • If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to the ground and reload it. You will land safely on the ground.
  • Jump off a very high location. Before you land, activate V.A.T.S. and attack something.

Early detection

When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

Followers

There are eight followers that you can get at the indicated locations with the appropriate karma.

Butch: At Rivet City after completing the "Trouble On The Homefront" quest. Requires neutral karma.
Sergeant RL-3: Purchase this robot from Tinker, a salesman wandering the Wasteland. Requires neutral karma.
Fawkes: Save in Vault 87. Requires good karma.
Star Paladin Cross: Found in the Citadel. Requires good karma.
Jericho: Found in Megaton. Requires evil karma.
Clover: Buy this slave in Paradise Falls. Requires Evil karma.
Charon: Purchase the contract for this Ghoul from Ahzrukhal in The Underworld. Requires any karma.
Dogmeat: Find this dog in the Scrap Yard. Requires any karma.

Three followers

Start by getting a contract follower (for example, Fawks, Charon, Jericho, etc.), then travel to the Scrapyard and get Dogmeat. Once completed, activate the "Stealing Independence" quest. As soon as you enter the building talk to the girl named Sydney. You can get her to follow you for the quest. You can choose to complete it, but if you do you cannot get her to follow you again. You should have three current followers.

More inventory space

  • You can use your followers as storage. Talk to them and tell them you want to trade equipment. Give them all your non-essential items.
  • You can also place your own items onto the enemy corpses. Because the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy then return at a later time to recollect it.

Skip storyline

In main storyline, when you first enter the Wasteland level up until at least level 2. Instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.

Own two houses at once

To own two houses at once, first disarm the bomb in Megaton to get the key to "My Megaton House". Make your way to Tenpenny Tower. Once in the lobby, use the elevator behind the main desk to get to the penthouse suites. Persuade the guard to let you into Tenpenny's suite. Get on the balcony overlooking Capital Wasteland. There will be four doors. Two will be boarded up. One door will be described as "Empty suite locked-key required". You can still open the door without the key and treat it as your own house, as if you destroyed Megaton. Note: You cannot open the suite from the inside. This is why you need to get into Tenpenny's suite. You can only enter or leave from the balcony.