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More:Fallout 3: Items

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Bobblehead locations

  • Created by ArashiiNokage.
  • Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.
    and
Stats
Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
Skills
Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it (Zone: 1.11 ; latitude/longitude -17/18).
Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
Medicine: Vault 101, on your dad's desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).

Books

Bottlecap Mine

This is a schematic weapon. It is built from a lunchbox, a cherry bomb, a sensor module and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three. Its damage is 501.

Dogmeat

Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.

Keller Family Holotapes

Lucky Eight Ball

Save Red and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.

Nuka Grenade

This is a schematic weapon. It is built from a Nuka-Cola Quantum, a tin can, turpentine and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells another and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the Nuka-Cola Challenge quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three. Its damage is 501 plus fire damage plus radiation.

Easy caps

  • Note: Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.
  • Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner you can find an NPC that will buy those books for 100 caps each. You will also get 10 experience points for each book you sold.
  • Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and that she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 caps.
  • This process is very short. Get a very strong follower, such as Fawks or Charon. Set the difficulty to "Very Hard". Travel to the Citadel. Travel the exact path as you did when you did the "Taking It Back" quest . There will be a fair amount of Enclave personnel. Allow your follower take out the trash opponents. All you have to do is collect the armor and weaponry, repair it, then sell it. The giant robot will be at the end of the road assisting you for the kills. Note: This will only work if you have activated the quest "Taking It Back".

Cheaper Stimpaks

Instead of paying 37 caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:

Beer: 2 caps
Stimpak: 25 caps
Vodka: 20 caps
Whiskey: 10 caps
Wine: 10 caps

After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 caps now has a selling price of 9 caps.