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More:Gears Of War: Combat

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Defeating Berserkers

In the final level, you first need to get the Berserker's attention. Berserkers are blind. They only go off smell and sound. Lead her all the way back to the very first train car. While she is still on it, quickly run off and press the button to release the car. Have fun watching the train car collapse and have the Berserker go with it.

Killing Berserkers usually takes two hits with the Hammer Of Dawn. However if you stick a grenade to them while they are still glowing red, then it saves the trouble of aiming again with the Hammer Of Dawn. This is easier with two players, but not too difficult to do solo.

 Xbox 360  Use the following trick for an alternate method to defeat the final Berserker in Act 5. Instead of pushing the button on the train car, lead the Berserker to the very back of the train. Walk to the very end of the train where there is an opening. Do not worry; its impossible to fall off. Stand in the opening, have the Berserker run at you, then roll out of the way. The Berserker will run off the train. Then if you look back, you will see the Berserker laying on the tracks. Also, once you have done that, look at the boxes all over the ground near you. They all say "Gears Crunch" (cereal boxes). If you hold LT to look closer, some of them advertise that "you can win a tiny pillow."

When fighting the third Berserker on the train, have Marcus or Dom run onto the train piece that can be disconnected. Have the Berserker get on the piece with you, then have the other person disconnect the two. If done correctly, the Berserker will die and the other character will be dead, but sitting on the rails. An intermission sequence should start. The character who fell off will have a pitch black screen and be able to move and fire. Have the other person continue through the level and the character with the black screen should teleport onto the train.

After a Hammer Of Dawn hit, quickly hit it with a Torque Bow. It will go down with one bow just like the Boomers. This is useful when playing in Insane mode where the Berserker sometimes may take four Hammer Of Dawn shots. Also, using a Torque Bow is much safer then tagging with a grenade.

Use the following trick before you try to open the door that Jack has to "rip" that leads into the train car. Shoot the fuel tank until black smoke starts to come out of it. After the Berserker appears, go back to the fuel tank. The Berserker needs to be on the same car as the tank or any car behind it. Simply throw a grenade under the fuel tank and make sure you are not on the same car. The tank will explode and will detach the car, killing the Berserker and sending the cars and everything on them flying.

Defeating Boomers

Boomers have rocket launchers and can usually kill you in one hit. In order to kill them safely, take cover and wait until they shoot at you before you start shooting back. Just as they start reloading is the best time to shoot them, because their gun has a very slow reload. After they reload, hide again and let them fire. Repeat this a few times to kill them.

 Xbox 360  Equip a grenade. After the Boomer fires their weapon, run next to them and press B. If done correctly you will hear a sound that indicates that the grenade has attached to the Boomer. Run away. You can kill a Boomer instantly and save ammunition by doing this. Another method that can be done later in the game is when you receive the Torque Bow. If you have the Torque Bow, wait until they fire, then launch an arrow at them. This also kills them very quickly.

Take cover and wait for him to reload. Then, use a sniper to shoot him in the head. It will explode after about three shots. When you are reloading let him shoot so that he can reload.

Take cover and wait for the Boomer to walk up to you. Let him fire so that he can reload. Then, equip a grenade, run up to him, and punch him with it (and therefore stick it to him). Dive and roll out of the way.

Equip a Toque Bow and hold the trigger until you see the arc straighten. This indicates that the bolt will stick. Then, fire it onto the Boomer. It should kill them in one hit, even under the high difficulties.

Defeating Corpsers

In Act 3 (Belly Of The Beast) you and Dom must fight a Corpser with attacking Wretches. Note: This is easier to do in Co-op mode. After the intermission sequence, have yourself or the other player kill the attacking Wretches. Have the other person shoot at the Corpser on the body part closer to the ground. After the Corpser raises it legs in the air aim for the neck and shoot it. After doing that about three times he will back up on a platform. Repeat the process, but do not shoot him in the neck. Get close to one of the platform's latch. The Corpser will try to hit you, but hit the latch instead. Wait for one side to break then do the same for the other. An intermission sequence will start. In single player mode, do the same thing but you will also have to fight the Corpser and the Wretches a little more.

Walk across until the Corpser jumps down from the ceiling and you have to battle him. The fastest way to defeat it under any difficulty is to wait until he opens up his legs. When you see a gap, Roadie Run to his abdomen. This is easiest with the shotgun. Shoot him in the stomach until he arches back in pain, then shoot him in the neck. Repeat this until he flings you back as he moves away. Repeat this cycle until the "look here" icon appears. Shoot the couplings quickly when the Corpser is on top. Do not worry about the Wretches; allow your partner to take care of them.

Defeating Locusts

Under the Hardcore and Insane difficulty settings, use the following trick when you take cover and there are a lot of Locusts swarming you. Select your cover wisely and move to cover quickly. The locusts will move to your position when they can get a chance. When the Locusts soldiers (in the red and have Torque Bow) appear, you just have to only shoot at those and take cover while waiting. Shoot them before the gun lights up.

Defeating Wretches

When playing under the Casual difficulty setting and the non-glowing Wretches are coming after you, switch to anything but the Lancer. This works well when there is a pack coming for you. When the glowing Wretches are coming for you, melee them then back-away.

Defeating General RAAM

When you get to General RAAM at the end of the last Act, he will have a Gatlin type gun and is surrounded by the Bird Locust. There will also be flying Locusts attacking from the side of the train (ignore them). You can only damage General RAAM when the Bird Locusts leaves him and goes for you. Stay in the light or the birds can kill you. When you start fighting him, hide behind the first rectangular block that is directly in front of the doors you came from. He will start walking towards you and shoot. When the birds leave him, start shooting. After a while he will get directly in front of where you are hiding. When he does, run around him and hide on the other side of the platform. Stay in the light as you run. Hide, then continue shooting him until he dies.

Get General RAAM off the Gatlin gun. When he starts walking towards you, let Dominic get his attention. Then, run towards the Gatlin gun and shoot him with it. This should kill him in seconds. This is easier in co-op mode.

If you have a difficult time accessing the second Troika-gun, try this specific gun-combo. At the level start, ensure that the Lancer Rifle and the Torque Bow are in your inventory. Collect the extra ammunition from the train car and enter the next area. When the intermission scene ends, proceed to the vault over the cement slab. Enter cover behind any of the cement blocks. You must hit RAAM with the Torque Bow to drive off the Kryll. When they fly away, immediately switch to the Lancer Rifle to execute as many headshots as possible. This may require at least a clip of ammunition each time. When the Kryll regroup, reload the Lancer Rifle immediately, and switch to the Torque Bow. Depending on various timing-issues, RAAM will advance to your location, requiring that you use the "switch cover" action to force RAAM to adapt his path-finding. Whenever RAAM's AI pauses to change direction, repeat the use of the Torque Bow/Lancer Rifle combination. This method may require at least five combos to defeat RAAM. If you run out of Torque Bow arrows, the grenades may be used as a means of "scaring off" the Kryll.

Before you actually start fighting General RAAM, make sure you have the Longshot (sniper rifle) and Torque Bow with full ammo. You can get the Longshot in the car before fighting RAAM, and ammo is also found there. When you fight RAAM, first tell Dom to cease fire. By doing this, Dom is not firing and is safe. Apparently this stops RAAM from coming towards you. The only way you can hurt RAAM is when the Kryll (the bats around him) are not shielding him. Use the Torque Bow to get rid of the shielding Kryll, then take out the Longshot and give RAAM a headshot. It is very important to reload quickly. If you are lucky and can get a couple of active reloads, you can headshot RAAM twice before the Kryll shield him. Continue this process until RAAM is dead and you complete the game.

To defeat RAAM at the end of the game, simply duck behind the first blockade (the one you start at). Use the sniper rifle to shoot RAAM from a distance and remain ducked until he gets to the other side of the block. Stay ducked on the light and when he sends the Krill guarding him to attack you, blind shoot and him. At this spot he is unable to shoot you. Just continue until he is dead. Also, do not worry about saving your teammate or shooting the Reavers as they are only distractions.

Before you exit the room to fight General RAAM, you should still have the bow. Do not trade it with the sniper. Cover behind the first spot that you can and wait for him to get close to you. When he gets close enough, run up to the turret so that the bat Locusts cannot hurt you. When you get to the turret, shoot RAAM with the bow and the bat Locusts will leave him. When this happens, get into the turret as quickly as possible and blast him away.

Play in co-op mode. Player one must have a Lancer (chainsaw) and a Longshot (sniper). Player two must have a Lancer and a Torque Bow. Make sure both players have full ammunition. Go out to fight the general. Once the RAAM scene ends, have Player one switch to the Longshot and player two switch to the Torque Bow. Have player two shoot the general with the Torque Bow. This should take the Kryll off of him. Then, have player one try to get as many headshots as possible before the Kryll come back to guard RAAM. Keep doing this until the Torque Bow is out of ammunition. When this happens, have player two take out his Lancer then have both players wait for the Kryll to hit the light. Both players should continue doing this until the Longshot has run out of ammunition. At this point player one will do the same thing as player two and take out his Lancer and shoot RAAM when he is in the light. Keep doing this until he is dead.

When you are on the train on the last chapter as you go to face General RAAM, you will need the Torque Bow and the Lancer. As the intermission sequence finishes, stay at the part of the train where you are currently at. Take out the Torque Bow and shoot General RAAM. Make sure you hold it in long enough to make it stick. If you held it long enough, it should blow up and the birds should leave him for about ten seconds. Take out the Lancer and shoot him. Get a perfect reload and shot him again. When he gets close to you, run to the other end but make sure you stay in the light. If you can revive Don, do so because it will make RAAM focus on him and you can continue to shoot him with the Torque Bow and the Lancer.

Use the following trick to kill General RAAM under the Insane difficulty setting. Collect any Boom Shots guns or Grenade Launchers from all the Boomers found on the previous chapters. The guns must be full with twelve bombs each and you must be playing in Co-op mode. Both players must have the guns. Stay in the first block and start shooting at him until he dies. This is a lot easier than the Torque Bow and Sniper.
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 Xbox 360  In co-op mode, have at least one person with the revolver with only one shot in the clip (optional) and both with the Lancer (fully loaded). Duck behind the first block. When the Kryll leave RAAM, have both players shoot at him with the Lancer to get him off the Troikia. Do not worry about the Kryll flying towards you or RAAM hitting you with the Troikia. Once he leaves the Troikia, keep firing at him till the Kryll return. He will start walking towards you. Have the player with the revolver switch to it. If it only has one shot, fire it and get an active reload. Have the other player remain with the Lancer. When the Kryll leave him again, the Lancer player should shot him nonstop while the revolver player gets headshots (press LT + LB to zoom). Do this until he dies. If he gets too close, run to the other block. To defeating RAAM under the Hard Core difficulty setting, use the same steps, but have a sniper instead of a revolver. Active reload headshots are very effective.

Use the following trick to defeat General RAAM under the Insane difficulty setting. This requires only the Torque Bow and four grenades. Make sure you have full Torque Bow ammo, Take cover on the first block on the right-hand corner. Charge the Torque Bow before you aim it to ensure you do not get shot up. Aim and fire the bow then get the active reload on it. The grenades are used when he gets about 30 feet away from you; about where some pipes are located. Blind throw the grenades at him to where they land very close to him. This will knock the Kryll away and hurt him at the same time. When you run out of grenades, use the Torque Bow again. This should kill him in about a minute or two.

Note: This trick requires a teammate. Have a player get the Torque Bow and the other player get the sniper rifle. As soon as General RAAM can be hit, Torque Bow him. The Torque Bow arrow explosion makes the Kryll fly off of him, which is a perfect time to snipe. If possible, get as many headshots and active reloads as possible. Continue the Torque and snipe barrage until he dies. It is possible to defeat him in Insane mode in under five minutes with this strategy.

Use the following trick to defeat General RAAM under the Insane difficulty setting. For this to work you have your teammate stay back. On the train carriage you start on, there are four square stones at the end near RAAM. Quickly run to the top right hand stone. Take cover behind it and get RAAM's attention. He will then walk towards you and get next to you. If done correctly, he will get stuck behind it and cannot shoot. If he does, no damage will be done and he will be unable to move. Shoot torch bows next to him onto the floor so the Kryll leave him then blind fire a clip into him. Because he is at close range, no bullets will miss. When you run out of torch bow ammunition, use grenades and bounce them off the wall to his feet.

This trick only works in Co-op mode. On the last Act you will face RAMM. Proceed through the doors. First, shoot the sides down with the Lancer. The sides are the brown panels sticking up in the air. RAMM will be on a big Gattlin gun. Take cover in front of you. RAMM has Kyrll around him. Shoot the Kyrll and do this again until he gets close. Keep to the light and run down the sides (where the brown panels are located). Run to the Gattlin gun at the end. Have player one get on the Gattlin gun. Have player two shoot the Kyrll with the Lancer until they go. Player two should stay in the light. Next have player one shoot RAMM with the Gattlin gun until he dies. If he does not, repeat the last two steps.

Use the following trick to defeat General RAAM under the Insane difficulty setting. Make sure you have ten Torque Bow shots, four grenades and a longshot rifle. When you walk into the start of the mission, stay in cover behind the first barricade. Then, continuously fire the Torque Bow at him. make sure you hit him at least nine times. As he gets close to you, throw all four grenades at him. Finally, take out your long shot and hit him once. There is no need for active on that shot. He should be dead.

Before going into the "ammo car" before the fight with General RAMM, make sure you have a shotgun. When you get to the "ammo car", pick up the Longshot, so you have the sniper rifle and shotgun. As soon as the battle begins, shoot off all but one shell in your shotgun. When the Kryll come off of RAAM and fly towards you, shoot RAAM in the head with the sniper rifle. You should be able to get in at least three headshots every time he sends his Kryll after you. When he gets very close to you, switch to your shotgun and perform a perfect reload for the damage bonus. When he is in range, unload on him. When he starts to come around the barrier you started behind, pop out on the opposite side and Roadie Run to the barrier on the next car, then revive Dom if he is down, as he makes a great distraction. Repeat this until RAAM is dead. Note: This works well under the Insane difficulty setting.

Defeating the Corpser

In Act 3, you are in the Locust tunnels and must plant the Resonater in the building behind a lava filled lake. There are rocks on top of the lava, allowing you to just walk across. However, it is not that easy. About one third of the way across an intermission sequence starts, with a giant spider creature, the Corpser. For this battle all you need is a shotgun and machine gun. This will be a fairly long range fight. It is an easy fight but Wretches that come from everywhere complicate it. When the Corpser raises all his legs and slams them down, most likely your teamate will yell "Wretches!". This is your cue to bring out a shotgun or use your machine gun. At the beginning you should have a point of interest on the stomach, which is your cue to shoot it. You can always get a shot on it, even when the Corpser shields itself; or you can wait till it try an attack then unload on its belly. After that there will be another point of interest, which is in its mouth. After you shoot the belly it cringes and its mouth opens as it screams. Shut it up by shooting the mouth. While you are doing this, watch out for the Corpser's Ground Pound. It not only brings Wretches (watch the ceiling), but also takes away part of the arena in the back. If your character dies in the back he might be lost. Your ammo cases may also be lost. Keep repeating the process of shooting the belly and the mouth full of lead until the Corpser backs up as far as it. It can no longer be hurt. There will now be a point of interest around the smashable latches. There are two of them. Shoot both of the latches so that they pop, and the platform that the Corpser is on will be sent into the lava.

In the Act named "Belly Of The Beast", there is a giant spider that you have to fight. It will hide itself behind its legs (which are bullet proof). In order to hurt it you must move to a location where you can shoot its belly. After a few shots it will move its legs and scream. You must now have to shoot it in the mouth, which will cause it to back up. After doing this a few times it should back up onto a metal platform that is over lava. There will be two hatches that are holding the platform up. You must stand on them until the spider tries to stomp on you. Just before it hits you, jump out of the way. It will hit the hatch instead of you. This will begin breaking the hatches. Doing this a few times on both hatches should break them and kill the spider. Note: Doing this under the Hardcore difficulty will earn you an achievement. Also, there will be Wretches that will attack you while you fight the spider. Be sure to kill them before they kill you.

The easiest way to defeat the Corpser is with a sniper rifle and Lancer combination. As soon as it lands, it will not move. Once it starts moving its legs slightly, shoot its belly with the sniper rifle. This is a fairly easy shot. It will groan in pain, exposing its face. Using the Lancer, spray at its chin. This will hurt it more and it will move back. Continue this process until it is on the plank. Once on the plank either you or your teammate can simply shotgun the latches and they will open up. One shot should do it. If you do not have a teammate, try shooting the latch with the sniper rifle. Obviously, this is slightly easier with a teammate. Either way, this strategy will allow you to kill the Corpser before the wretches come out, and give you less things to worry about.

Easy group kill

When you get the Torque Bow wait until you see groups of Locusts then shoot one in the head. After you wait a few seconds it will blow up and kill all of them.

Easy kills

Use the following trick for easy kills with the shotgun. Normally shot guns take many hits to kill an enemy even at point blank range. To kill in one shot you must first get close to the enemy by diving or running. Then, press B to melee him. Fire the shotgun after the melee. If the melee and shot hit the enemy he will die immediately.

Closing Emergence Holes

When an Emergence Hole opens up, toss a grenade into it. This will automatically close the hole, and therefore keep the Locusts from coming out.

The Hammer of Dawn can easily Destroy Emergence holes. You must activate it by targeting an enemy first, and then aim it toward the Emergence Hole.

Fire a Torque Bow arrow into the hole. This is somewhat challenging to do, due to the straight line of fire given by the bow. However, if you are close enough to fire while the line of fire is arced, it is possible to make it into the hole. For the dead-eye player, a Torque Arrow stuck in the top of the hole will close it equally well.

 Xbox 360  When there is an Emergence Hole, take out your Lancer, go over the hole, and hold B. When you do this, every enemy that comes out of the hole will get chain-sawed.

It is not necessary to put an explosive in the hole; it only needs to hit very close to it.

Faster reload times

 Xbox 360  In order to reload, press RB. There will now be a clear bar with a small white segment somewhere along it. It will appear where your bullets used to be. There will also be a smaller white bar moving across the clear bar. As soon as the white bare gets inside the white segment, press RB again. This will make you reload much faster, and if timed just perfectly can give your gun an extra boost in fire power. However if you do not time it correctly, the clear bar will become red and it will take even longer to reload than if you had not attempted it.

When doing a active reload, melee about a second or two before the reload finishes. The magazine will be full after the melee.