More:Gears Of War (Xbox 360): Glitches
From GameWinners
Act 2: Spotlight
Play in Co op mode in Act 2. When you get to the part with the spotlight, have Dom, instead of Marcus, man it. Have Marcus turn on the generator. This will leave you with far less enemies to fight in this area.
Act 2: Floating car
On Act 2 there is a part where you push a flaming car towards a machine gun turret, a sniper in a building to the upper right, and a few extra Locust. Because Dom stays behind most of the time, he will most likely get eaten by Krill but only get downed. When you get to the flaming car, take out everybody but the Locust on the turret. Press X exactly twice. Then, trick Dom into getting attacked by Krill so he gets downed. After that, press X slowly until the Krill fly out of the "sewer". Wait several minutes for the Locust on the turret to highly damage the car. It will never explode. Then, press X slowly, then as fast as possible. Continue to tap X when the wall stops you. After a few minutes of tapping X, the car should tip to the left, then move to the side that is still on the ground. Repeat this until it floats away. The flames will remain. If you done correctly, the machine gun turret's bullets will spark and bounce off where the car should be. The car will fly over the moon, then to the building behind. You will get eaten by the Krill. Shoot Dom with any gun in the head. He will get up. Finish the fight and he will slowly come back to you, getting downed then getting up and running over repeatedly.
Act 3: Mystery wretch
When you regroup with Baird and Cole in the factory
once you open the two gates, go through the left one. Look up
at the ceiling to the right of the cart cables. Baird will say,
"I saw something... above!" and a wretch will pop out
of nowhere.
Act 5: Stuck in Co-op Campaign
Get near the end of Act 5 on Co-op Campaign mode. When
you have just used the Troika Gun Turrets to defeat the Reavers,
have a player climb down the ladder and walk to the nearby door,
as if about to start the intermission sequence. Then have the
other player climb down the ladder, but climb immediately back
up as the other player enters the door to start the intermission
sequence. This will lock the ladder and trap the player up the
ladder with the turrets. The other player will not be able to
progress any further or climb back up to join the other player.
Angry Titan: Leave level boundary
On Angry Titan where you are trying to kill the Corpser, get the Corpser back to where you have to make him smash the clamps. Do not let him smash them. When he does the move where he holds up three of his legs, stand as far as you can off the left clamp. When he hits near the clamp, you will fly off the map into the lava and will be able to walk around. However, you will only be able to go a set distance until he roars and sends you back into the front of the lava pit. This may require several attempts. When you finally do it you can still kill the Corpser. This will not work if the Corpser smashes the clamp. It this happens you must start over.
Clocktower: Leave level boundary
Host or join a game online at Clocktower. Go to the
middle area of this map (not upstairs). Go to the east or west
area of the middle area, depending on your spawn point. Go to
the larger area that is a bridge. You will see a pickup truck
with a weapon in the back. Take cover on the back of the truck,
in front of the bed. Wield your lancer and blindfire it into the
bed of the pickup truck. Then, do a bad active reload. As you
are bad active reloading you must jump into the bed of the pickup.
If done correctly, you will fall off the bridge and can run around
under the map in the river. Note: This may require a few attempts.
Fuel Depot: Get under the level
Walk into large warehouse in the middle of the level.
If you walked in from the front, you will see a large shelf with
a few racks on the left side in the middle of the warehouse. Shoot
all of the loose objects off the shelf until you see a small yellow
object. Look closely. Behind the shelf, there is a small indentation
that leads to the left that you can climb on top of to lead you
to a higher platform. Kick the yellow object into the top left
corner of that indentation. Then, take cover against the object.
It will appear as if you are taking cover against a wall. Climb
over the wall and you will be under the level. Note: Once under
the level you cannot get out.
Gridlock: Leave level boundary
It is possible to fall into darkness on Gricklock in the same way as you leave out of Clock Tower. This can be down at all three trucks, but is best if you try not to do it at the one closer to the spawn where you must turn right because it is "lower" than the others. While you are in darkness, it is possible to reappear on the map by looking down and walking in any direction. This is not guaranteed to happen. If you reappear it will be at the ledge of the map, near the plant boxes.
Imaginary Place: Dancing Locust
Host a private coop game online. Note: You must have
someone that knows what they are doing, and if you do single player
the CPU will engage the Locusts. Once you have a friend in the
room, work on the campaign or just load the chapter, Imaginary
Palace on Act 4. Make sure you have a sniper rifle available.
When you first get inside the mansion, clear three Locusts upstairs
and plug up an emergence hole downstairs. Afterwards. go in the
back of the house to get to the secret labs. Once there, you will
reach a gate that you must use the wheel to open by turning it.
Once it is open, stop. Your partner must not engage the Locusts.
They can just sit back and relax. You must travel down the stairs
until you reach two Locusts. One will be trying to kick open the
door leading to the wine cellar. The other will be just sitting
back. Sit in the doorway of this small room and make sure you
have your sniper rifle out. Get a headshot on the Locust trying
to kick the door open. The Locust who is sitting back will run
start dancing back and forth between the door the now dead Locust
was trying to kick open, and the southeast corner of the room.
You may have to do this a few times until this happens.
Subway: Leave level boundary
To get out of the Subway map in multi-player mode, find the rock staircase by one of the buildings. There should be a concrete block facing the middle of the staircase. Run along the right side of it and tap A. You should roll onto the rocks. Then, go to your left and tap A again or walk onto the staircase. Go to the top and walk to your left. Walk through the trees and over the rocks.
Train Wreck: Leave level boundary
Have two people playing. Reach the point where the Berserker arrives. Have one player travel to the back and have the other near the button. Wait until the Berserker kills the player at the back of the train, then press the button. When this is done, your friend will respawn out of the level boundary. He can shoot and walk around but will eventually die. You can reach the checkpoint before he dies and can bring him to the checkpoint.
Tyro Station: Float in mid-air
In the multi-player map Tyro Station, on each side
of the train tracks there are stairs. On one of the sides, take
cover at the wall across from the top of the stairs and move the
Analog-stick Forward. It will show that you can
jump over. When you jump over and land, remain still and you will
start floating up. Afterwards, you can walk around on top of the
wall.
Tyro Station: Leave level boundary
Go to where the Torque Bow is found (on default weapons). Take cover on the wall away from the train tracks and run back and forth on the little "C"-shaped wall part until you
"pop" up. Press A to get off the wall. Walk along the "invisible" wall away from the level. Do not worry -- you cannot fall off. When you go back slightly, you can see to your left or right (which ever side you went on) behind the rocks. Go to one of the giant pillar objects and tap A in a diagonal direction to dive. You should get through. If desired, you can get through to where it is all black. You will fall for about a minute and end up on top of the grenades, will die.
Tyro Station: Climb out of train tracks faster
While in the train tracks on Tyro Station, you can normally get out by climbing up, provided the wall is not blocked. If you go into cover, click the Right analog-stick to crouch, and press Up + A behind a wall blocked by sandbags, you can climb through them. This allows a faster escape from the oncoming train and to catch opponents off guard. Note: A good place to test this is near the middle of the tracks where there is a structure with the small roof with the sandbags between the two pillars. There is one on both sides.
Blocked open door
When trying gain access to the courtyard in the back
of the Fenix Estate, you will encounter a door that you can kick
but cannot open. If you use the Torque Bow to fire an arrow at
the lower left-hand corner of the door you will trigger the propane
tank that is on the other side but not set it off. Now, kick the
door again and it will open. You can now use a grenade to seal
off the Locust Emergence Hole as well as grab the ammo that is
in the courtyard. Then, head back out and go up the stairs to
the left of the door. Go around the hallway and you will reach
the two big open windows. Press Y to zoom in on the door
and it will still be wide open, but the game will say that it
is blocked. This also works with the frag grenade, but it is difficult
to do because of the grenade bouncing off the walls.
Chainsaw goes through anything
Your Lancer's chainsaw ability can go through anything
if you get close to it and start it up. This includes doors, walls,
and boxes.
Make an enemy explode with the chainsaw
Run up on an enemy and have the Lancer in your hands.
Press B to chainsaw them. Immediately when you start to
chainsaw them. press RT + Y. You can now run around
while they explode. You can also be host while doing this.
Shoot blanks
Have your Lancer out, fire a few bullets. then active
reload while pressing RT + RB + B. If your
Lancer is shooting "blanks", immediately switch to your
shotgun. Fire one shot and if it does not register, you have done
the glitch. You can also do this with a pistol, except switch
to your pistol when your Lancer is shooting blanks.
Increase weapon damage until all of your ammo runs out
Take out your pistol. Fire one shot and switch to your
shotgun. The moment you switch to your shotgun hold RB
until you get the reload screen on your shotgun. Get an active
reload and all of your weapons (and not just your shotgun) will
have bonus damage permanently. This can be repeated, however you
must make sure that your pistol cannot be reloaded (i.e., the
ammo in your clip is full).
Remote detonate chainsaw with the shotgun
Note: This is done in multi-player, but does not work as host. Shoot a few bullets out of your Lancer then tap reload (RB). When you press reload again to get an active, instead of just pressing reload (RB) hold RB + RT + B. To make sure you are doing this step correctly you should notice the lance constantly shooting but no bullets are wasted. Note: If you run into someone at this point it will do the walk away chainsaw that appears in Cuban's Chainsaw Massacre because on everyone else's screen you are actually revving the chainsaw. Keep holding RB +RT + B and switch to any other weapon. As soon as the weapon icon changes in the top right corner, release RB + RT + B. At this point you will be standing normally on your screen holding the weapon you just selected. On everyone else's screen you will revving the chainsaw. Be careful if you try and dive at this point -- most times you will get stuck walking like you have the chainsaw revved (Right Analog-stick control) and you cannot do anything. At this point hold A button for a second, which causes your character to run momentarily. After standing up from the run, your chainsaw will no longer be revved on the other players' screens but this trick will still work. This step is not necessary but it helps with aiming. If you do not do this before the first time you shoot after switching from your Lancer, your gun will always be pointed up as if it is revved making blind fire more difficult. Doing this causes you to be able to aim normally. At this point you are basically doing a constant chainsaw glitch except noting can cause your chainsaw to be stopped (not shots, melees or anything else). If you touch anyone it will look like they convulse on your screen but on everyone else's screen it will look like you chainsawed them and they will die. Note: It will only kill them if you have not shot since switching weapons or you explode. After you kill someone this way it will appear on everyone else's screen that you switched to your shotgun after you chain sawed your victim. As long as you do not shoot after this and switch to your Lancer it will appear on your screen as if you normally switched to the Lancer. On the host's screen it will appear if are doing a butt grab with no weapon in your hands. If you shoot it will appear on host's screen as if you are shooting out of your rear. On everyone else's screen it will appear as if you are still holding the shotgun and you will be doing the rapid fire shotgun like from war machine. Make sure you shoot once. You will notice it did not waste any bullets. This is because on everyone else's screen you just switched to your shotgun. You can now shoot, melee, run, dive, and if at anytime someone touches you, you will instantly cause them to convulse (shake) on your screen. On everyone else's screen it will appear as if you sawed them with your shotgun. Always melee at the end or you might get shot. Note: You can switch weapons or do anything you want and it will not stop this glitch as long as you do not switch to the lancer. If you switch to your Lancer or die, it will cause the person you sawed to die. Note: If this happens while they are downed and you did not saw them when they were down, then it will not kill them. Also, of you are the last two survivors and the other person kills you, he will win the match because you die first. If you hold LB before walking or running into them then release LB once they start to convulse, it will allow you walk away while they are shaking. Note: If they are down you can walk the dog on them. When you walk away (release LB) just dive away in any direction and the downed person will follow you. You can get into the "Roadie Run" glitch after getting into remote glitch, and be "Roadie Run" glitching, and if you touch someone instantly chainsaw. This of course will stop the "Roadie Run" glitch when you saw someone. Note: The shotgun can be replaced by any other weapon other than the Lancer when mentioned in this glitch.
This trick works after the second patch. Have your Lancer out
and find a weapon that is sitting on the ground. Pick up the weapon
and stand over the Lancer that is now on the ground. Quickly press
B + X, but only once. If your controller does not
rumble then you have not done it correctly. If your controller
did rumble, and blood has started shooting at your screen, switch
to your shotgun and fire only once. No ammo should have been wasted.
To everybody else, you will only be walking around with your shotgun
out. However as soon as you touch someone on the other team they
will convulse as if being chainsawed, but will not die. When you
switch back to your Lancer, they will explode. If you get killed
before that happens, then they will still die. Until you make
them convulse, do not roll or roadie run. The glitch will make
you get stuck.
Weapons act like other weapons
Have your Lancer out. Change it for a Longshot. Then, go on the Lancer (the one you swapped the Longshot with). It should show you the "X" button to swap it. When on it, quickly press B then X. Do not hold anything. If done correctly your controller will vibrate and you will have your Lancer back. When done, switch to your shotgun and do not press nothing. On your sceen it will look like you have your shotgun out, but for other players, it will show that you are reving up your chainsaw. Walk up to an enemy and you will start chainsawing with your shotgun. After chainsawing the person, switch to your Lancer and shoot. On your screen it will look like you are firing bullets from your Lancer, but for other players it will look like you have your shotgun out but firing Lancer bullets from it. To see this for yourself, play in split-screen mode.
No gun
You cannot be ost for this to wok. To drop your gun, walk up to a weapon that you can swap with (cannot be grenades or a pistol) and hold X. The moment after you press X, hold B. This will cause you to drop your gun. While you have no gun in your hands, you cannot shoot or punch but you can still switch weapons.
Rapid fire Longshot, Boomshot, or Torque Bow
To do this trick you must have a Longshot, Torque Bow
or Boomshot. Fire the weapon. When the active reload bar gets
to the broad area, press RB + B and immediately
fire the weapon. If done correctly you can keep shooting without
reloading. This glitch does not do damage but can be a distraction.
Unlimited grenades
This can be done on any online level. First, get either
smoke or frag grenades. Take out your lancer and do an active
reload then imeaditly switch to your grenades and press B
when switching. After this. press RB(5) or RB(10),
depending on the game. Next throw your grenade. The ammo counter
should read zero but you should be acting as if you are holding
a grenade. Note: You can only tag people and if you switch weapons
you will exit the glitch.
Super jump
This glitch only works online when you are not the
host. Take out your Lancer and find a cover object that you can
jump over. Stand a few feet away from the object and press Forward
while tapping A + B. If done correctly you will
super jump over the object. Sometimes the glitch will cause you
to jump over nothing at all.
Crabwalking
This glitch enables you to run and shoot at the same
time. However, it may take a few attempts to master it. This glitch
only works at Gridlock and you must not be the host. Run out of
the little area you start in. You will see some boxes that can
serve as cover on your right or left, depending on which side
you are on. It is the side always next to the ocean. Take out
your Lancer and move towards any one of the three boxes. You should
see some stairs where the bottom of the box meets going up toward
the top of the box. Look at the far corner of the box. Run towards
it and press A + B. If done correctly, you should
be at the corner of the box taking cover, but you should be floating
in the air above the stairs. Then, tap the Left Analog-stick
Down. You shooed be crouching above the corner of the box,
still in the air. Next, move the Left Analog-stick to the
outside of the box, but do not tap it. At the bottom of your screen
you should see a picture of your character rolling out of cover.
This appears, tap A. Your character should just move slightly,
but still be in cover. Now, hold RT to blindfire shoot.
It should take awhile for it to finally shoot, but once it does
get out of your cover by moving Left Analog-stick, but
do not dive out of cover. You should be out of cover and if you
move your character should be shaking. This is expected. To you,
it looks like you are just shaking, but to your opponents and
teammates, it looks like you are running. You can now shoot and
run at the same time and fake out your opponents. However, do
not press A, B, X, or Y. You can only
shoot, reload, and move, but this is extremely effective.
It is also possible to crabwalk where the Boltok pistol spawns
on the Clock Tower map.
Kick downed player
When online, if you down a player press X + B to kick them. Note: The host can only do this once.
Kung-fu flip
This trick can only be done online, and the host cannot do it. How Take out your pistol (recommended) or another weapon besides a Lancer. Take cover over something you can jump over. Hold the Right Analog-stick so that the camera is over your head. Release it then hold the Left Analog-stick Up. While still holding Left Analog-stick Up, very quickly move it Down and press A and the same time. Your character should look as if he is hovering and walking backwards. You should still be holding the Left Analog-stick Down. Then, press A + B. This cannot be done too fast or slow. Your character should flip up in the air. This requires a lot of practice. It is used best to flip out of maps. The best place is to try it in is Gridlock. At the side near where the river is are three ledges. Try the trick on the last ledge closer to where you spawn on the western side.
Bloody character
When you have a lancer equipped, pick up any other
gun. Walk back over your lancer but do not pick it up yet. Quickly
press B, X, A. If done correctly your character
will have the lancer sound playing and will look bloody for a
few seconds.
Keep train car doors open
You can make one of the two doors on the train car preceding the fight with General RAMM stay open. Open either door. Go to the other door. As the screen darkens, press X to open the door. Note: You must allow the screen to darken first before pressing X. The door will stay open during your fight with General RAAM. You can go back to collect ammunition and/or weapons, but the Kryll that appear from the sky can get you while you are in this train car. When Dom says "Kryll" you will die if you stay in this train car.
Invisible man
This trick will work on any level on Campaign or Co-op
mode. Take out your sniper and press LT + X + B
+ click Right Analog-stick. Note: You may need to
repeat this before it works.

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