More:Halo: Missions: 343 Guilty Spark
From GameWinners
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Active camouflage
Immediately before the area where the Covenant are guarding the
entrance to the facility containing the Flood disease, you will
see a large rock on the right side of the screen. Jump above the
rock to find an active camouflage hidden behind a bush -- look
carefully.
Shortcut
Xbox Tap X to get back in the Pelican. It will fly onto a ledge.
Walk along the ledge in the direction you are going to end up
above the tunnel where the Marines are fighting. Jump down to
the tunnel, then continue the level.
Xbox At the beginning of the short intermission sequence, hold L.
At the start of the mission, you will throw a Plasma Grenade into
the swamp. This is an easier way to stay in the Pelican. When
you land on the high ledge, travel forward from behind the Pelican's
crash site until you are looking down at the base. You will know
if you are going the wrong way if you see an unarmed Marine. This
is a faster way of getting to the base, and you save ammunition.
As the opening sequence starts, keep throwing grenades. When you
throw your first plasma grenade, do not press any trigger. You
should now be stuck inside the ship. When the ship lands, proceed
in the direction that the ship is facing. When you get to a cliff,
look down to find the building that you are supposed to enter.
Hidden area
This trick works in co-op multi-player mode and perhaps in campaign
mode. When you are about to land in the Pelican at in the beginning
of the level, start throwing grenades as fast as you can out of
the ship. When you are around your fifth, sixth, or seventh grenade,
you will get hit with a grenade, but not take any damage. When
you are out of grenades, wait in the ship. It will liftoff the
ground and fly you to a strange area with two dimensional trees.
You can see the edge of the level. You can get back to the normal
level easily, by jumping down from where you are.
Hidden shotguns
There are two shotguns at the start of the level. They
are hidden somewhere near the crashed Pelican you see at the beginning.
They are useful for taking out the Flood you will fight later
in the level. If you play in co-op mode, both you and your partner
can take one each.
Hidden Marine
Go to the two dimensional place and keep walking straight
until reaching a sort of wall. Walk along the side of it, then
take a left once you get past it. Keep walking straight. You will
notice a figure in the distance. Keep walking forward and it will
turn out to be a Marine.
Xbox At the start of the level, during the opening FMV sequence press
the grenade button before you get out of the Pelican. If done
correctly, you will stay in the Pelican. It will land on a nearby
hill. Press X to exit the Pelican. You will be able to
walk around on top of the level and see a group of two dimensional
trees and a marine. He will not talk to you unless you shoot him.
If you look down, you can see were you are supposed to be and
the structure you are supposed to enter. Jump down there and look
in to see floating assault rifles.
Dead Marines
When you first enter the structure, go down the huge elevator.
When you reach the bottom, kill the Jackals and Grunts by the
door then go back to the elevator. Reactivate it. It will take
you back up into the swamp. Exit the structure and go towards
the Shade Gun. Next to it will be several dead Marines. Continue
walking through the forest and you will encounter even more dead
Marines. In total, you will probably find about twenty of them.
Marine identification
In the beginning of the level when you walk over the
log, look at your radar. There is a yellow blip (friendly unit)
from the cliff just beyond the log. When you continue up the log
and over the hill, you will see an explosion from about four fragmentation
grenades, followed by machine rifle rounds coming from the structure.
The man on the cliff is Mendoza, the man on point for your unit.
The rest could have been Keyes Squad (when you walk inside, the
elevator needs to return up) or a group of rouge units set up
for a suicide run.
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Avoid getting detected
When you are in the path that leads to the complex (where the elevator leads to the bottom of the complex, then to the Flood) move slowly (crouching makes it slightly easier) and hide in the bush next to the alien gun turret. Take out your pistol and use the scope. Snipe the Grunts and Jackals. If you shot all them fast enough, the aliens will not notice you. You may want to practice this trick a few times to increase your accuracy and shooting.
Flood preview
When you walk across the log in the woods, you may
notice a few yellow dots on your radar. If you quickly look to
the right and up that hill (when you are still on the log), you
will see at least one of the Flood that you experience later in
the game.
When you begin the level, keep the pistol with you. Get to the
part where the Jackal is standing on the fallen tree. Kill it,
zoom in, run forward and look at the Shade (gun turret). Near
it, you should see a Flood Elite that runs by the tree to the
left then runs back behind the Shade and disappears. If you try
to shoot it, it will not die but you will get a plasma grenade.
Deadly bubbles
When you get dropped off by the Pelican, run to the
front of the ship. In front of the ship you well see a rock. In
front of that is two trees. In front of the two trees is another
rock. If you go to the left of the rock, you are in very deep
water. Duck to get underwater. If you shoot, you will see bubbles.
If you shoot at the lily pads, the bubbles will kill you.
Radio transmissions
Go to the front of the Pelican (dropship) to hear a
radio with transmissions featuring people being attacked and hints
about secret areas.
Stand above the cockpit of the Pelican to hear a solider reporting
in, trying to contact the dropship. He will say that they were
attacked by a new Covenant species and that Captain Keyes has
been abducted and is on a large vessel.
Ambush location
There is a great location to ambush some Covenant in
the level. When you enter the compound, there is the elevator.
Go down the elevator, and when you reach the checkpoint, start
running and jump onto the little building that they are in. This
may require a few attempts. When you finally get up there, look
off the edge. You will see one of the Covenant shields. Use it
to bounce your grenades into the hallway below. If you do not
want to use your grenades, you can always turn around and drop
off backwards. Then, just unload on them.
Burning elevator
When you get inside the place, you will at some point
be able to activate the light bridge. Do so, and after awhile
you will get reach the place where you see the Flood in the intermission
sequence. After killing all the Flood, go back to the light bridge
section. It is still on. Walk across it then go in the door. The
game will think that you have to turn on the light bridge. The
elevator will not come down. Kill all the Flood then go over to
the panel. If you look up, you will see something on fire. It
is the elevator. If you use the panel, the elevator will fall
down, burning in little pieces.
Funny comments
In the library section, before you move forward and
engage The Flood, shoot "The Monitor" repeatedly. He
will make many comment to get you to stop firing. One includes
"Please stop being human".
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