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More:Halo 2: Missions: Outskirts

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Blind Skull

When you begin the mission, your vision will get blurry. When it returns to normal, you will see a blinking door. Enter it, then stop. Look up to see a fluorescent light over the door you just used, and another one on the opposite wall. Jump and duck at the same time to get on one of thos lights. Do the same thing again to get onto the ledge next to the lights. Look to the left on the ledge and you should find a dark passage. Follow it to find some grenades, a skull, and a camera at the end. Take the skull and your HUD will disappear and the word "Blind" will be displayed. You will not be able to see your weapon, body, shields, ammo, or HUD. You can use the skull as a melee weapon, which does good damage to opponents. However, using a grenade, firing a weapon, trying to drive, or using a turret will drop the skull. However, you can be a passenger in a Warthog and still keep it. To return to normal vision, save and quit the game, select the Cairo Station mission in campaign mode, save and quit the game, then return to the Outskirts level.

The level just has the Master Chief awakening and is stopped with the haziness. Walk forward as if you are going to proceed through the level as usual In the first hall, there will be a grunt. Kill the grunt but do not go outside. Stay in that hallway. Look up in that hallway to see light type panels. If timed correctly, you can jump up onto the panel. Beside you will be a wall that you cannot jump to. Look back and face the original wall you were looking at when you jumped up. Throw a grenade against the wall, looking down slightly so it will stop bouncing at your feet. When you count to about three, jump in the air and begin to go to the wall with the slanted top. The grenade will explode and boost you up further, putting you on top of the wall. You can then do two things. You can look across and continue with the level or you can look the other way to find a skinny passageway with the Blind mode skull , grenade, and camera type thing. If you continue to use grenade jumping, you can skip major parts of the level.
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 Xbox  Once you can move, go into the door in front and look up. You will see a light sticking out of the wall. Crouch jump to get on top of it. Next, jump on the roof to your left. Once on top, take another left down the narrow hallway. Look on the ground at the end of the hallway. You will see a skull, a camera, and five grenades stacked in a pyramid shape. Hold X to pick up the skull. The word "Blind" will appear, and your HUD, arms, and gun will disappear. However, you can still use them. If desired, you can go around and hit people with the skull.

Your Daddy's Skull

Note: This may require several attempts. Play the level under the legendary difficulty setting. The main thing appears to be getting the checkpoint just past the Pelican that picks up Johnson. This checkpoint spawns the sniper Jackals in "sniper alley". The skull itself is in a room on a balcony. The room contains a sniper rifle and sniper ammo; it will also contain the skull. Picking up the skull teleports you to the ground level and gives you just a Plasma Pistol. You will quickly be assaulted by Elites. Killing the last Elite will have the text for the skull flash. You have to kill all of the Elites to actually finish getting the skull. If you die to the Elites, and your checkpoint no longer spawns the skull, kill yourself four or five times to get pushed back one extra checkpoint. The skull should spawn for you again, and you can try the fight again. When you get the skull and kill all the Elites, the phrase "I Would Have Been Your Daddy" will appear.

Battle Royale

Start the Outskirts mission under legendary difficulty setting. Play until you get to part where Sarge is airlifted out by the Pelican. Defeat all the enemies in the next area, where there is six snipers, the army of buggers, and the invisible Elites. After they are defeated, turn to face the next alleyway. There will be a couple of Jackals and two snipers down the way, and one that will not reveal himself until you fire a shot on the walkway above with the two archways. Defeat them, then jump on the awning at the beginning of the alley. Next, jump up on the beam in front of you. Walk across the beam to the rooftop across the way. If you get stuck, crouch and walk. Continue forward. There will be one more sniper to the left between the buildings to the right of the "L" shaped roof. Jump across to the roof where the hidden sniper was located (the one that was above the two archways). Make your way across to the larger rooftop. Immediately turn left towards the alley. If you walk too far across the roof, a sniper will come out. When there, look across the way. You will see some sniper ammo. Jump across to that side, and it will say "Checkpoint". There will be a room to your right. Inside is a sniper, more ammo, and a skull. Once you pick up the skull, the screen turns white and you will end up in the alley below with a plasma pistol and an elite with a sword chasing you. Note: Once you finish or die, the skull does not come back for any profile you use. After you are done, it puts you back before you picked up the skulls.

Extra Warthog

In campaign mode, when you get to the tunnel, get a Marine to drive your Warthog and hop out. There are a couple of Ghosts nearby. Get in one and drive off. If you look back, there will be not one, but two Warthogs, both with Marines on the gunner's seat tailing each other.

Use a Banshee in campaign

 Xbox  First, kill all of the Marines, even the one at the cables that you save. If you do not kill them, they will shoot down the Banshees. After you kill them, hop out of your tank, jump on its turret, and crouch. Wait for the Banshee to swoop in and shoot when it gets close to being overhead. Jump and hold X so you can board the Banshee. You may have do this multiple times until you can board it. Once in the Banshee, fly around and have fun. Do not worry about flying because there is an invisible wall above. You cannot die unless you jump out of your Banshee or go off the bridge.

Hidden sword

Under the easy difficulty setting, go to the part where the Grunt is walking up the stairs. Look at him. Then, do a 180 degree turn. You should see two lights on the left and right. Jump on the right one. Turn where the Grunt was then look up. You will see a slanted ledge. Do a crouch-jump and go up. Then, turn around. You must jump to the next ledge and turn left. You need to use a boost to get up. Continue along the level on top of buildings. Then, look down. You will see part of a broken building. Jump down and you will see a sword sticking straight into the ground through a Marine corpse. Swap your weapon for it. It has unlimited ammunition.

When you start the level, walk into the hallway and jump onto the light. Then, duck jump on the top of the building. When on top, turn around and jump across the gap to the narrow alleyway. Then, duck jump onto the wall to your right. Turn left and jump across the gap to the next building over. To the right there should be an alleyway. Go down it and you will run into a short wall. Jump on top of it then move onto the building to the left. Once on top of that roof, move forward until you reach the highway that has been destroyed. Jump onto the highway. Then, duck jump onto the building across the way. Once on top of that roof, walk straight ahead until you fall into an alley with a red floor. Go straight through that alley until you reach two large vents. Jump on top of them and make your way up to the next tier of red roofing. Look to your left and you will see a large hole in the corner of the building. Drop into the building and you will find a blood stain on the floor with an energy sword next to it.

When the level starts, go to where the Grunt is walking up to investigate the crash. Face the Grunt and turn to your right. You will be facing a small light that is low enough to jump on. Jump on it, and look up. there will be a ledge with a small lip on it. Jump-crouch on top of it and turn around. On the left side of where you came up there is a small hall. Jump on it and to your right there is a ledge above that is too tall to jump on top of. Throw a grenade at your feet, wait a moment, and jump in time to catch a small enough lift to boost you up to this area. You will now be facing the crashed Dropship. Turn to your left and continue until you reach the highway, or, where the sergeant gets picked up. You should be on the right side of the road. Continue, and you will have to jump-crouch from the highway to the next building. Once up, continue until you reach the orange roof and the fans. Jump on top of the fans then jump to the next roof. A little longer there will be a cracked building. Inside there will be a energy sword.

Once you defeat the two Hunters at the start, go through the gate. A few steps forward and slightly to the left will be a small fire and a broken wall that you will pass through. Do not pass through it. Instead, on the wall-part on the side of the small fire (the left side), jump and crouch-jump until you get on top of the building. There will be some pipes that come out of a wall and then go down into the roof of the building. Jump up onto this, then jump across the small gap between the two buildings. Land on the awning and proceed forward. You are now top of the level. Make you way around the right side of the level, on top of the buildings. You will eventually reach a spot were you can jump into a bombed-out building. Look down into the empty room an you will see some blood and a sword sticking up from the floor vertically.

Marine bunker

Get all the way to the part when the pods fall from the sky. At the far left of the beach in this area is a stone building. The building should have at least one Marine and have a rocket launcher, some ammo, and sometimes a sniper rifle. There are stairs outside the building to get on the second floor where the rocket and sniper rifle are located.

Secret room

Kill all the Flood and Sentinels that are on the elevator before it moves. Jump on the elevator and jump straight back. Wait until it goes down and stops twice, then jump on the elevator and go to the opposite side of it and to the right slightly. Jump off, and you will be in a small dark room. You will be able to skip the elevator part. This may require a few attempts. You must jump far to get back to the elevator to go through the door when it opens.

Hidden sniper rifle

After you kill the Hunters and go around the corner, jump on the boxes and then the ledge. Keep going to find a dead Marine with a sniper rifle.

After you kill the Hunters when you come around the corner, you will see Jackals in the distance. Sarge gets picked up by the Pelican there will be an area directly to the right where there will be some concrete slabs angled on top of each other. Jump over these slabs and there will be lots of human sniper rifles and battle rifle ammunition. Beyond this on the level above there is more sniper rifle ammunition (also a sniper rifle) and pistol ammunition, along with a few other weapons and grenades.

Invincible Sarge

When you are playing the Outskirts level, Sarge will come along, but he is invincible. You can use him to your advantage. If you are playing under the legendary difficulty setting and your shield is down, stand behind him when he is shooting Covenant. This should give you some time to restore your shield. Also, he has infinite ammunition. If you find a very good gun but are very low on ammunition, give it to Sarge.

Shortcuts

At the very start of the mission, go into the hallway with the Grunt. Once you enter the hallway, look across from the door and there will be a light. Jump on the light then crouch jump (jump and hold [Crouch]) to the roof. Look to the left past the Blind Skull passage and you will see a ledge. Walk to the ledge, look to the left, and there should be a hole and a hallway-like ledge that you can jump to. Jump to it. Walk to the end until you hit an invisible barrier, then look to the right wall. Do a grenade jump to a rooftop beside the wall. If you cannot make it, try getting the Sputnik mode skull first. Go to the right, and you may hit an invisible barrier. However, you can jump over it. Look to the right and jump onto the rooftop. Look straight ahead, and there should be a hole and a building. Jump over or go around the hole. Hug the building, but walk along the rooftop toward the courtyard. When you get as far as you can go toward the courtyard, go to the left. Go as far as you can and get on the black ledge to the right. Go to the far end of the ledge, then look to the left and get on the rooftop. There will be another hole that you can jump over or go around. Go to the right and go to the far end and take a left. You will find a half-destroyed bridge-like building. Get on it and stop. Note: Watch out for the hole in the middle. Look to the right, and there will be two pillars holding up the bridge. Get on the closest one to you. Run across it and jump to the closest rooftop. Run to the far end of the rooftop and jump as far as you can. You may fall in an area, but can climb out on boxes. You should now be at the area where the Pelican arrives to pick up Sarge. It may not arrive, but if it does not it is not a problem. Then, continue the level as usual.

It is possible to skip the first battle entirely (in the courtyard, at the beginning) and sniper alley. First, go to the Quarantine Zone level under the legendary difficulty setting and collect the Sputnik skull, which intensifies explosions and melee attacks. Save and quit then go to Outskirts under any difficulty setting. Go across the street and into the alcove where the Covenant come from. Look up and you can see a ledge. Grenade jump up there then continue jumping over the rooftops. You should be able to go over the gate that the Hunters come out of and bypass sniper alley.

Sniper location

After you go through the first battle area, go to the second sniper alley. This is the area with the flies and snipers on roofs past the highway and Pelican. Go straight forward to the platform with the purple box. To your left there should be another alley, a "No Dog" sign, and a "No Littering" sign. To the right of the signs is an overhang in the alley, then a bridge-type structure above that. Using the platform, jump from it to the overhang. Then jump on the bridge structure then to the roof. Go to the end of the roof. Jump to the next roof that has two windows. Go to your right and jump up the steps to the other roof, where you will see the area where you would have gone through if you had passed through the alley. Across that, there is another building with a hole in the roof. Jump over there and go through the hole. You should now see the front of Hotel Zanzibar.

Hidden area

When you get past the dark hallway, go all the way down to where the Marines bring you the Warthog. Get on the dumpster all the way at the dead end. You will see a tiny ledge in front of you. Jump on it, and there will be more tiny leagues. Get on the last league, then throw a grenade to grenade jump onto the big league. When you are up there, you will see something that looks like a satellite. Jump on it then jump on the pole that looks like a "T". Be careful -- the "T" is very thin. Get to the tip of it and jump to the part of the big league that is slanted. When you are on there, go to the end towards the water. Just keep walking until you hit the barrier. Walk over to the other big league. There will be a Covenant Dropship. It will not shoot you. Note: You can also walk into certain buildings.

Get out on any roof

When you wake up, kill all the Covenant. Then, go to the place where the truck is located (not the one that is flipped over). You will see an alley. Go to it. you will see a ledge and a corner with a rock pile. Get on it then crouch jump up on the ledge. Then, jump to the building and continue. You can climb the roofs until the hotel, unless your playing in co-op mode.

Once you get out of the corridor, go towards the garbage can and throw a grenade at it .Once it is out of the corner, start moving the garbage can by pushing it (not by melee attacking it). Move it up the alley, and there will be a pile of filth. Move the garbage can against the wall and push it on top of the pile of filth. Then, jump on top of the garbage can then jump on the ledge. Keep to the wall then go to the edge. Jump on the other roof, then jump on the slant. You can keep going anywhere on the roofs.

After the Covenant finish pummeling you and the Hunters break down the door, go to the turret and use it to kill them. This has no relation to the cheat, but just makes it faster. Then, go through those doors and keep moving until you get to the "sniper's alley", where all the Jackals are perched. Run to the dumpster, jump onto it then to the orange sloping roof. Jump to the second level, However, because you can only stay on the edge, move over to where the rain pipes are coming from the wall. Jump onto them then onto the roof edge. You can now jump freely from roof to roof. This is useful under the legendary difficulty setting. Find the building with a blown out loft. There is a Jackal sniper in there. Kill him. There is a large, flat roof. Aim there. A Jackal will run out from between the two buildings and onto the roof. Also hit him, because their rifles hurt. There now should be a building with a some drying clothes. There is a sniper rifle inside. There is a building below where a hole has been blown in the wall. Jump down and go in. You will see two Grunts and perhaps an Elite. Melee them and dispatch whatever is remaining. There is a full overview on the front of the hotel. Sniper the heavy gunner and whatever else then jump down to the checkpoint.

Higher perspective

This trick is easier to do in co-op mode. When you first start out, kill the first Grunt then continue into to the next area. Take care of all the enemies there. You will now be in an area with Jackals with shields and sniper rifles. After you kill them, a Pelican will land and pick up Sergeant Johnson. Go pack to the alley that you just came from. You should see two boxes next to a lamppost. Jump up onto the boxes. You now should have access to a higher area. To your right will be an alley with dead Covenant and a dead Marine. There is a sniper rifle here. Go back to the lamppost and have either player stand under the lamppost. Then, jump on them. Next, jump on the lamppost. Then, jump on the building's ledge. Walk on the ledge until you arrive at another building. Jump on it. You can get on to the destroyed bridge. Then, jump onto the warehouse roof. From there you can go almost anywhere on the rooftops. Make sure one player is always on the rooftops. If you fall off, kill yourself and respawn next to them.

Skip sniper area

After Sarge leaves, continue ahead. Instead of fighting in this area, you can skip it. Quickly jump onto the green dumpster on the right side. Then, jump onto the roof/ledge directly in front and next to it. Walk up the roof and jump on the pipes on the adjacent wall. From there, you can jump on to the even larger roof section. After jumping on the big roof, you can skip that area. This is useful when playing under the legendary difficulty setting.

Posters

Look at the posters found in the area to see Master Chief firing the chaingun at Grunts and other targets.

After you kill the Hunters at the beginning of this level, go through the door that they came from. On the wall at the back of the alley, there are some posters. If you are facing the two boxes that are stacked on top of each other, look left and keep following the wall until you see the posters. If you look carefully, you will se a poster with Sergeant Banks and Master Chief at the machine gun from the E3 demo from 2003. Note: Look very carefully at the posters, as they can be slightly grainy.