More:Halo 2: Missions: Outskirts
From GameWinners
Blind Skull
When you begin the mission, your vision will get blurry.
When it returns to normal, you will see a blinking door. Enter
it, then stop. Look up to see a fluorescent light over the door
you just used, and another one on the opposite wall. Jump and
duck at the same time to get on one of thos lights. Do the same
thing again to get onto the ledge next to the lights. Look to
the left on the ledge and you should find a dark passage. Follow
it to find some grenades, a skull, and a camera at the end. Take
the skull and your HUD will disappear and the word "Blind"
will be displayed. You will not be able to see your weapon, body,
shields, ammo, or HUD. You can use the skull as a melee weapon,
which does good damage to opponents. However, using a grenade,
firing a weapon, trying to drive, or using a turret will drop
the skull. However, you can be a passenger in a Warthog and still
keep it. To return to normal vision, save and quit the game, select
the Cairo Station mission in campaign mode, save and quit the
game, then return to the Outskirts level.
The level just has the Master Chief awakening and is stopped with
the haziness. Walk forward as if you are going to proceed through
the level as usual In the first hall, there will be a grunt. Kill
the grunt but do not go outside. Stay in that hallway. Look up
in that hallway to see light type panels. If timed correctly,
you can jump up onto the panel. Beside you will be a wall that
you cannot jump to. Look back and face the original wall you were
looking at when you jumped up. Throw a grenade against the wall,
looking down slightly so it will stop bouncing at your feet. When
you count to about three, jump in the air and begin to go to the
wall with the slanted top. The grenade will explode and boost
you up further, putting you on top of the wall. You can then do
two things. You can look across and continue with the level or
you can look the other way to find a skinny passageway with the
Blind mode skull , grenade, and camera type thing. If you continue
to use grenade jumping, you can skip major parts of the level.
and
Xbox Once you can move, go into the door in front and look up. You
will see a light sticking out of the wall. Crouch jump to get
on top of it. Next, jump on the roof to your left. Once on top,
take another left down the narrow hallway. Look on the ground
at the end of the hallway. You will see a skull, a camera, and
five grenades stacked in a pyramid shape. Hold X to pick
up the skull. The word "Blind" will appear, and your
HUD, arms, and gun will disappear. However, you can still use
them. If desired, you can go around and hit people with the skull.
Your Daddy's Skull
Note: This may require several attempts. Play the level
under the legendary difficulty setting. The main thing appears
to be getting the checkpoint just past the Pelican that picks
up Johnson. This checkpoint spawns the sniper Jackals in "sniper
alley". The skull itself is in a room on a balcony. The room
contains a sniper rifle and sniper ammo; it will also contain
the skull. Picking up the skull teleports you to the ground level
and gives you just a Plasma Pistol. You will quickly be assaulted
by Elites. Killing the last Elite will have the text for the skull
flash. You have to kill all of the Elites to actually finish getting
the skull. If you die to the Elites, and your checkpoint no longer
spawns the skull, kill yourself four or five times to get pushed
back one extra checkpoint. The skull should spawn for you again,
and you can try the fight again. When you get the skull and kill
all the Elites, the phrase "I Would Have Been Your Daddy"
will appear.
Battle Royale
Start the Outskirts mission under legendary difficulty
setting. Play until you get to part where Sarge is airlifted out
by the Pelican. Defeat all the enemies in the next area, where
there is six snipers, the army of buggers, and the invisible Elites.
After they are defeated, turn to face the next alleyway. There
will be a couple of Jackals and two snipers down the way, and
one that will not reveal himself until you fire a shot on the
walkway above with the two archways. Defeat them, then jump on
the awning at the beginning of the alley. Next, jump up on the
beam in front of you. Walk across the beam to the rooftop across
the way. If you get stuck, crouch and walk. Continue forward.
There will be one more sniper to the left between the buildings
to the right of the "L" shaped roof. Jump across to
the roof where the hidden sniper was located (the one that was
above the two archways). Make your way across to the larger rooftop.
Immediately turn left towards the alley. If you walk too far across
the roof, a sniper will come out. When there, look across the
way. You will see some sniper ammo. Jump across to that side,
and it will say "Checkpoint". There will be a room to
your right. Inside is a sniper, more ammo, and a skull. Once you
pick up the skull, the screen turns white and you will end up
in the alley below with a plasma pistol and an elite with a sword
chasing you. Note: Once you finish or die, the skull does not
come back for any profile you use. After you are done, it puts
you back before you picked up the skulls.
Extra Warthog
In campaign mode, when you get to the tunnel, get a
Marine to drive your Warthog and hop out. There are a couple of
Ghosts nearby. Get in one and drive off. If you look back, there
will be not one, but two Warthogs, both with Marines on the gunner's
seat tailing each other.
Use a Banshee in campaign
Xbox First, kill all of the Marines, even the one at the
cables that you save. If you do not kill them, they will shoot
down the Banshees. After you kill them, hop out of your tank,
jump on its turret, and crouch. Wait for the Banshee to swoop
in and shoot when it gets close to being overhead. Jump and hold
X so you can board the Banshee. You may have do this multiple
times until you can board it. Once in the Banshee, fly around
and have fun. Do not worry about flying because there is an invisible
wall above. You cannot die unless you jump out of your Banshee
or go off the bridge.
Hidden sword
Under the easy difficulty setting, go to the part where
the Grunt is walking up the stairs. Look at him. Then, do a 180
degree turn. You should see two lights on the left and right.
Jump on the right one. Turn where the Grunt was then look up.
You will see a slanted ledge. Do a crouch-jump and go up. Then,
turn around. You must jump to the next ledge and turn left. You
need to use a boost to get up. Continue along the level on top
of buildings. Then, look down. You will see part of a broken building.
Jump down and you will see a sword sticking straight into the
ground through a Marine corpse. Swap your weapon for it. It has
unlimited ammunition.
When you start the level, walk into the hallway and jump onto
the light. Then, duck jump on the top of the building. When on
top, turn around and jump across the gap to the narrow alleyway.
Then, duck jump onto the wall to your right. Turn left and jump
across the gap to the next building over. To the right there should
be an alleyway. Go down it and you will run into a short wall.
Jump on top of it then move onto the building to the left. Once
on top of that roof, move forward until you reach the highway
that has been destroyed. Jump onto the highway. Then, duck jump
onto the building across the way. Once on top of that roof, walk
straight ahead until you fall into an alley with a red floor.
Go straight through that alley until you reach two large vents.
Jump on top of them and make your way up to the next tier of red
roofing. Look to your left and you will see a large hole in the
corner of the building. Drop into the building and you will find
a blood stain on the floor with an energy sword next to it.
When the level starts, go to where the Grunt is walking up to
investigate the crash. Face the Grunt and turn to your right.
You will be facing a small light that is low enough to jump on.
Jump on it, and look up. there will be a ledge with a small lip
on it. Jump-crouch on top of it and turn around. On the left side
of where you came up there is a small hall. Jump on it and to
your right there is a ledge above that is too tall to jump on
top of. Throw a grenade at your feet, wait a moment, and jump
in time to catch a small enough lift to boost you up to this area.
You will now be facing the crashed Dropship. Turn to your left
and continue until you reach the highway, or, where the sergeant
gets picked up. You should be on the right side of the road. Continue,
and you will have to jump-crouch from the highway to the next
building. Once up, continue until you reach the orange roof and
the fans. Jump on top of the fans then jump to the next roof.
A little longer there will be a cracked building. Inside there
will be a energy sword.
Once you defeat the two Hunters at the start, go through the gate.
A few steps forward and slightly to the left will be a small fire
and a broken wall that you will pass through. Do not pass through
it. Instead, on the wall-part on the side of the small fire (the
left side), jump and crouch-jump until you get on top of the building.
There will be some pipes that come out of a wall and then go down
into the roof of the building. Jump up onto this, then jump across
the small gap between the two buildings. Land on the awning and
proceed forward. You are now top of the level. Make you way around
the right side of the level, on top of the buildings. You will
eventually reach a spot were you can jump into a bombed-out building.
Look down into the empty room an you will see some blood and a
sword sticking up from the floor vertically.
Marine bunker
Get all the way to the part when the pods fall from
the sky. At the far left of the beach in this area is a stone
building. The building should have at least one Marine and have
a rocket launcher, some ammo, and sometimes a sniper rifle. There
are stairs outside the building to get on the second floor where
the rocket and sniper rifle are located.
Secret room
Kill all the Flood and Sentinels that are on the elevator
before it moves. Jump on the elevator and jump straight back.
Wait until it goes down and stops twice, then jump on the elevator
and go to the opposite side of it and to the right slightly. Jump
off, and you will be in a small dark room. You will be able to
skip the elevator part. This may require a few attempts. You must
jump far to get back to the elevator to go through the door when
it opens.
Hidden sniper rifle
After you kill the Hunters and go around the corner,
jump on the boxes and then the ledge. Keep going to find a dead
Marine with a sniper rifle.
After you kill the Hunters when you come around the corner, you
will see Jackals in the distance. Sarge gets picked up by the
Pelican there will be an area directly to the right where there
will be some concrete slabs angled on top of each other. Jump
over these slabs and there will be lots of human sniper rifles
and battle rifle ammunition. Beyond this on the level above there
is more sniper rifle ammunition (also a sniper rifle) and pistol
ammunition, along with a few other weapons and grenades.
Invincible Sarge
When you are playing the Outskirts level, Sarge will
come along, but he is invincible. You can use him to your advantage.
If you are playing under the legendary difficulty setting and
your shield is down, stand behind him when he is shooting Covenant.
This should give you some time to restore your shield. Also, he
has infinite ammunition. If you find a very good gun but are very
low on ammunition, give it to Sarge.
Shortcuts
At the very start of the mission, go into the hallway
with the Grunt. Once you enter the hallway, look across from the
door and there will be a light. Jump on the light then crouch
jump (jump and hold [Crouch]) to the roof. Look to the left
past the Blind Skull passage and you will see a ledge. Walk to
the ledge, look to the left, and there should be a hole and a
hallway-like ledge that you can jump to. Jump to it. Walk to the
end until you hit an invisible barrier, then look to the right
wall. Do a grenade jump to a rooftop beside the wall. If you cannot
make it, try getting the Sputnik mode skull first. Go to the right,
and you may hit an invisible barrier. However, you can jump over
it. Look to the right and jump onto the rooftop. Look straight
ahead, and there should be a hole and a building. Jump over or
go around the hole. Hug the building, but walk along the rooftop
toward the courtyard. When you get as far as you can go toward
the courtyard, go to the left. Go as far as you can and get on
the black ledge to the right. Go to the far end of the ledge,
then look to the left and get on the rooftop. There will be another
hole that you can jump over or go around. Go to the right and
go to the far end and take a left. You will find a half-destroyed
bridge-like building. Get on it and stop. Note: Watch out for
the hole in the middle. Look to the right, and there will be two
pillars holding up the bridge. Get on the closest one to you.
Run across it and jump to the closest rooftop. Run to the far
end of the rooftop and jump as far as you can. You may fall in
an area, but can climb out on boxes. You should now be at the
area where the Pelican arrives to pick up Sarge. It may not arrive,
but if it does not it is not a problem. Then, continue the level
as usual.
It is possible to skip the first battle entirely (in the courtyard, at the beginning) and sniper alley. First, go to the Quarantine Zone level under the legendary difficulty setting and collect the Sputnik skull, which intensifies explosions and melee attacks. Save and quit then go to Outskirts under any difficulty setting. Go across the street and into the alcove where the Covenant come from. Look up and you can see a ledge. Grenade jump up there then continue jumping over the rooftops. You should be able to go over the gate that the Hunters come out of and bypass sniper alley.
Sniper location
After you go through the first battle area, go to the second sniper alley. This is the area with the flies and snipers on roofs past the highway and Pelican. Go straight forward to the platform with the purple box. To your left there should be another alley, a "No Dog" sign, and a "No Littering" sign. To the right of the signs is an overhang in the alley, then a bridge-type structure above that. Using the platform, jump from it to the overhang. Then jump on the bridge structure then to the roof. Go to the end of the roof. Jump to the next roof that has two windows. Go to your right and jump up the steps to the other roof, where you will see the area where you would have gone through if you had passed through the alley. Across that, there is another building with a hole in the roof. Jump over there and go through the hole. You should now see the front of Hotel Zanzibar.
Hidden area
When you get past the dark hallway, go all the way down to where the Marines bring you the Warthog. Get on the dumpster all the way at the dead end. You will see a tiny ledge in front of you. Jump on it, and there will be more tiny leagues. Get on the last league, then throw a grenade to grenade jump onto the big league. When you are up there, you will see something that looks like a satellite. Jump on it then jump on the pole that looks like a "T". Be careful -- the "T" is very thin. Get to the tip of it and jump to the part of the big league that is slanted. When you are on there, go to the end towards the water. Just keep walking until you hit the barrier. Walk over to the other big league. There will be a Covenant Dropship. It will not shoot you. Note: You can also walk into certain buildings.
Get out on any roof
When you wake up, kill all the Covenant. Then, go to
the place where the truck is located (not the one that is flipped
over). You will see an alley. Go to it. you will see a ledge and
a corner with a rock pile. Get on it then crouch jump up on the
ledge. Then, jump to the building and continue. You can climb
the roofs until the hotel, unless your playing in co-op mode.
Once you get out of the corridor, go towards the garbage can and
throw a grenade at it .Once it is out of the corner, start moving
the garbage can by pushing it (not by melee attacking it). Move
it up the alley, and there will be a pile of filth. Move the garbage
can against the wall and push it on top of the pile of filth.
Then, jump on top of the garbage can then jump on the ledge. Keep
to the wall then go to the edge. Jump on the other roof, then
jump on the slant. You can keep going anywhere on the roofs.
After the Covenant finish pummeling you and the Hunters break
down the door, go to the turret and use it to kill them. This
has no relation to the cheat, but just makes it faster. Then,
go through those doors and keep moving until you get to the "sniper's
alley", where all the Jackals are perched. Run to the dumpster,
jump onto it then to the orange sloping roof. Jump to the second
level, However, because you can only stay on the edge, move over
to where the rain pipes are coming from the wall. Jump onto them
then onto the roof edge. You can now jump freely from roof to
roof. This is useful under the legendary difficulty setting. Find
the building with a blown out loft. There is a Jackal sniper in
there. Kill him. There is a large, flat roof. Aim there. A Jackal
will run out from between the two buildings and onto the roof.
Also hit him, because their rifles hurt. There now should be a
building with a some drying clothes. There is a sniper rifle inside.
There is a building below where a hole has been blown in the wall.
Jump down and go in. You will see two Grunts and perhaps an Elite.
Melee them and dispatch whatever is remaining. There is a full
overview on the front of the hotel. Sniper the heavy gunner and
whatever else then jump down to the checkpoint.
Higher perspective
This trick is easier to do in co-op mode. When you
first start out, kill the first Grunt then continue into to the
next area. Take care of all the enemies there. You will now be
in an area with Jackals with shields and sniper rifles. After
you kill them, a Pelican will land and pick up Sergeant Johnson.
Go pack to the alley that you just came from. You should see two
boxes next to a lamppost. Jump up onto the boxes. You now should
have access to a higher area. To your right will be an alley with
dead Covenant and a dead Marine. There is a sniper rifle here.
Go back to the lamppost and have either player stand under the
lamppost. Then, jump on them. Next, jump on the lamppost. Then,
jump on the building's ledge. Walk on the ledge until you arrive
at another building. Jump on it. You can get on to the destroyed
bridge. Then, jump onto the warehouse roof. From there you can
go almost anywhere on the rooftops. Make sure one player is always
on the rooftops. If you fall off, kill yourself and respawn next
to them.
Skip sniper area
After Sarge leaves, continue ahead. Instead of fighting
in this area, you can skip it. Quickly jump onto the green dumpster
on the right side. Then, jump onto the roof/ledge directly in
front and next to it. Walk up the roof and jump on the pipes on
the adjacent wall. From there, you can jump on to the even larger
roof section. After jumping on the big roof, you can skip that
area. This is useful when playing under the legendary difficulty
setting.
Posters
Look at the posters found in the area to see Master
Chief firing the chaingun at Grunts and other targets.
After you kill the Hunters at the beginning of this level, go
through the door that they came from. On the wall at the back
of the alley, there are some posters. If you are facing the two
boxes that are stacked on top of each other, look left and keep
following the wall until you see the posters. If you look carefully,
you will se a poster with Sergeant Banks and Master Chief at the
machine gun from the E3 demo from 2003. Note: Look very carefully
at the posters, as they can be slightly grainy.

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