More:Halo 2: Missions: Sacred Icon
From GameWinners
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Mythic Skull
Play the level under the legendary difficulty setting.
There is a semi-outdoor area which has the same type of area directly
next to it. There is a large Sentinel in front of each one. Go
past this area and down the piston. You will be in a vary dark
and dank Flood infested area. There is a stack of six or seven
boxes as you enter the room. Use them to jump up to the landing
above. There are a handful of alcoves on the right-hand side.
The skull is in the third alcove, floating above a dead human
Flood. Enemies will have more health after this skull is collected.
Carbines with extra rounds
As you go through the campaign level Sacred Icon, you
will reach a room with a green beam of light going through the
room (over a big pit). Fighting your way to the second room with
that beam of light, there is a carbine at the far end beside the
body of a Brute with thirteen bullets in the gum and 104 extra
rounds. When reloaded, there are 99 extra rounds (the normal maximum
capacity is 72 rounds with 18 in the clip).
After the room with the first carbine in it, after dropping down
a level there is another dead Brute in the middle of the room
with a carbine beside him. This carbine also has 13 rounds in
the clip and 104 extra rounds.
In the room with the first enforcer (big Sentinel with a shield
in front), go around to the left side and climb up a ramp to a
platform with another dead Brute. This dead Brute also has a carbine
with 13 rounds in the gun and 104 extra rounds.
Needlers with 495 needles
In the first fight with an Enforcer (similar to a big
flying Sentinel with a shield), go in the tunnel under where you
entered the room. Under there are three Needlers, along with a
few dead Brutes. Each of those Needlers has a total of 165 needles.
Dual wielding these any two results in 330 total needles in your
guns. Make one Needler a primary weapon then switch to your secondary
weapon; then make a Plasma Rifle your secondary weapon, and dual
wield a second Needler. To finish it off, walk over the last Needler
and switch your Plasma Rifle for it. This results in a 405 extra
needles, with 495 total needles.
rmndfdrw
Room of death
As soon as you start the level, go down the piston
(the long slide) then immediately go down the next one. When you
are in the room with lots of Sentinel-spawning machines, find
the first one and destroy it. Next, look to the right of the one
that just exploded to find an open doorway. Grenade jump up there
(this may require the Sputnik Skull) and walk down the short hallway.
When you get to the end, you will automatically die.

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