More:Halo 2: Missions: Uprising
From GameWinners
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Ghost Skull
Xbox Play the level under the legendary difficulty setting.
After the outdoor area with all the Ghosts and Grunts, there is
an "L" shaped room that is seen throughout the level.
It is immediately after the armory room that is full of Covenant
and Human weapons. Grenade jump using a jacked Ghost up to the
rafters. The skull is up there. You can also push a box from the
armory room into the hallway, and jump on this box. The skull
is directly above the door. If you hold X while jumping
close enough to the skull, you will pick it up, even if you are
not in the rafters and the skull is not visible. Enemies should
take longer to notice you after the skull is collected.
Grunt coward
After the cave room, there will be a room with a pair
of Brutes and several Jackals. On the bottom of the stairs there
are two dead Grunts and another Grunt covering his face. Walk
up to him after killing all enemies and he will say something.
Note: This may require a few attempts.
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Follow your fellow Elites to the multilevel area where the fight
between Jackals, Brutes, and Elites begin. Kill all Jackals and
Brutes, then go to the bottom level of the fighting area and turn
around. There should be a Grunt in his scared stance. Walk up
to him and he will say "Don't hurt me. Me like Elites. Brutes
evil stinky bad guy. I will stay here and make sure no Brutes
get behind Arbiter."
Stealth
Once the level begins, turn to your left. There should
be a rising ledge. Walk up it. After awhile, it will run out of
space. Next, jump onto the next ledge to your right. Once there,
cloak, jump down, and run up to a tree and bushes. Hide there.
A Brute will walk down. However if you timed your movements correctly,
he will be walking up by the time you are there. You may find
this out if you look up as you are cloaked to the doorway that
you must pass through. Re-cloak, get to the doorway, and an Elite
with a sword will come out and kill all Brutes down there.
Easy completion
As soon as possible, get a Ghost. This saves a lot
of walking. When you can, get a Brute Shot and either an Energy
Sword or Fuel Rod Cannon. Keep blowing through. Make sure not
to blow up other Ghosts, as you may need them. Also, do not boost
by the water, although it is tempting (especially on the second
one). A Brute patrol immediately follows, and if you are not properly
equipped this means death.
Skip section when you drive the Ghost and attack the Brute camp
In order to do this glitch you must have the Sputnik
Mode skull, found in the Quarantine Zone level. Get to the part
when you first get out of the set of buildings you go in after
you go through the Brute-infested woods at the start. Defeat the
Brutes and Jackals and go to the place where the Ghost and the
tunnel is located. To the right of the entrance of the tunnel
should be a rock with a ledge. Jump onto the rock, then onto the
ledge. Walk until you hit the rock face. Grenade jump here, and
it will blast you on top of the tunnel. You should now be able
to walk on the mountains above the tunnel. Go to your left and
just walk on the mountains and follow the river. When you get
to the part when the river is flowing into the pond of the Brute
camp, find a rock on the ground below the cliff face that you
are on. Jump down to it, then jump to the ground. If you try jumping
down anywhere else, you will fall to your death. Next, walk into
the Brute encampment. It will appear deserted, and there will
be no enemies in it. From here, you can walk safely to the end
of the level without fighting anyone.
Hidden room with ammunition
Advance through the level until reaching the two curved
structures. There should be many Brutes and Jackals. A Wraith
will appear. If you go on top of the first curve, you can see
a door on top of a small bridge where there were Brutes shooting
at you. Go in that door and go to the hallway. You will find the
following items: two shotguns, two shotgun ammo cases, two beam
rifles, three Brute Shots (grenade launcher), two plasma grenades,
two Brute plasma rifles (red ones), two Covenant carbines, a rocket
launcher, one case of rocket launcher ammo, a Fuel Rod Cannon,
and four UNSC Marine helmets. On rare occasions if all your allies
are dead, when you go through the ammo room and out the other
side, there is an Elite standing against the wall with a plasma
rifle ready to join the battle.

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