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More:Halo 2: Missions: Uprising

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Contents

Ghost Skull

 Xbox  Play the level under the legendary difficulty setting. After the outdoor area with all the Ghosts and Grunts, there is an "L" shaped room that is seen throughout the level. It is immediately after the armory room that is full of Covenant and Human weapons. Grenade jump using a jacked Ghost up to the rafters. The skull is up there. You can also push a box from the armory room into the hallway, and jump on this box. The skull is directly above the door. If you hold X while jumping close enough to the skull, you will pick it up, even if you are not in the rafters and the skull is not visible. Enemies should take longer to notice you after the skull is collected.

Grunt coward

After the cave room, there will be a room with a pair of Brutes and several Jackals. On the bottom of the stairs there are two dead Grunts and another Grunt covering his face. Walk up to him after killing all enemies and he will say something. Note: This may require a few attempts.
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Follow your fellow Elites to the multilevel area where the fight between Jackals, Brutes, and Elites begin. Kill all Jackals and Brutes, then go to the bottom level of the fighting area and turn around. There should be a Grunt in his scared stance. Walk up to him and he will say "Don't hurt me. Me like Elites. Brutes evil stinky bad guy. I will stay here and make sure no Brutes get behind Arbiter."

Stealth

Once the level begins, turn to your left. There should be a rising ledge. Walk up it. After awhile, it will run out of space. Next, jump onto the next ledge to your right. Once there, cloak, jump down, and run up to a tree and bushes. Hide there. A Brute will walk down. However if you timed your movements correctly, he will be walking up by the time you are there. You may find this out if you look up as you are cloaked to the doorway that you must pass through. Re-cloak, get to the doorway, and an Elite with a sword will come out and kill all Brutes down there.

Easy completion

As soon as possible, get a Ghost. This saves a lot of walking. When you can, get a Brute Shot and either an Energy Sword or Fuel Rod Cannon. Keep blowing through. Make sure not to blow up other Ghosts, as you may need them. Also, do not boost by the water, although it is tempting (especially on the second one). A Brute patrol immediately follows, and if you are not properly equipped this means death.

Skip section when you drive the Ghost and attack the Brute camp

In order to do this glitch you must have the Sputnik Mode skull, found in the Quarantine Zone level. Get to the part when you first get out of the set of buildings you go in after you go through the Brute-infested woods at the start. Defeat the Brutes and Jackals and go to the place where the Ghost and the tunnel is located. To the right of the entrance of the tunnel should be a rock with a ledge. Jump onto the rock, then onto the ledge. Walk until you hit the rock face. Grenade jump here, and it will blast you on top of the tunnel. You should now be able to walk on the mountains above the tunnel. Go to your left and just walk on the mountains and follow the river. When you get to the part when the river is flowing into the pond of the Brute camp, find a rock on the ground below the cliff face that you are on. Jump down to it, then jump to the ground. If you try jumping down anywhere else, you will fall to your death. Next, walk into the Brute encampment. It will appear deserted, and there will be no enemies in it. From here, you can walk safely to the end of the level without fighting anyone.

Hidden room with ammunition

Advance through the level until reaching the two curved structures. There should be many Brutes and Jackals. A Wraith will appear. If you go on top of the first curve, you can see a door on top of a small bridge where there were Brutes shooting at you. Go in that door and go to the hallway. You will find the following items: two shotguns, two shotgun ammo cases, two beam rifles, three Brute Shots (grenade launcher), two plasma grenades, two Brute plasma rifles (red ones), two Covenant carbines, a rocket launcher, one case of rocket launcher ammo, a Fuel Rod Cannon, and four UNSC Marine helmets. On rare occasions if all your allies are dead, when you go through the ammo room and out the other side, there is an Elite standing against the wall with a plasma rifle ready to join the battle.