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More:Halo 3: Glitches

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Living grenade

Sticky grenade your monitor ally while he is human. Have him quickly change to Monitor The grenade will not detonate. Go near anyone and change back to human then back to monitor very fast. The grenade will detonate.

Throw grenades in Monitor mode

Usually it is impossible to throw grenades while in Monitor mode. To do so, start Forge mode. While in Human mode, aim at your front (close to your foot), then throw a grenade. Before the grenade touches the ground (or before it appears on the screen), press Up to turn into Monitor mode. While in Monitor mode, aim at the desired target, then quickly tap Up(2). If done correctly, you will throw a grenade while in Monitor mode. When you turn into Monitor mode before the grenade hits the ground, the grenade will be saved so that when you turn back into Human mode it gets thrown again. This is why when you tap Up(2), your player will turn into a human and back into Monitor. Note: Spike Grenades will expire if you do not throw it for more than approximately five to ten seconds. This means that if you tap Up(2), the grenade will not be thrown.

Glitched weapons

  • While playing a local Forge match on any level, lower your weapon in Monitor mode. Turn back to human. Your weapon will now be invisible. Get on a turret or vehicle and get off. Your gun will be glitched. If you dual wield, you will only see one gun.
  • In a Forge match with the SMG, if you melee then hold [Fire], you will hear the gun shoot but you will not be shooting. Also if you shoot with it while holding R, go into Monitor mode. You will hear your SMG still firing even though you are not.

Weird hands

  • Have a friend in Forge mode. When you start the game, spawn a Brute Shot. Have the player who is not the host turn in to a Monitor. Have the host remain a player. Have the Monitor look at the Brute Shot as if they are going to pick it up. Have the player look as if they are going to pick up the weapon. Do a countdown and have both players take the weapon at the same time. This may require a few attempts.
  • When doing the "Weird Hand" glitch, try shaking the weapon. It will make the person's arms disappear.

Invincibility

You need to have a partner and be in Forge mode. Have a friend or yourself host a game. Have the person who is the host be a player and have the person who is not the host play as the Monitor. Spawn a weapon like a Brute Shot. Have the Monitor look as if he or she is going to pick it up. Do the same thing with the player. Do a countdown and have both players pick it up. On the Monitor's screen, the player's hands should have no weapon. However, that player should see the weapon in their hand. While the Monitor is still holding onto the weapon press RT and the player's arm should be ripped off, or press Y button to delete it. This may require a few attempts.

Floating objects

  • While in Forge mode, you can make a weapon or possibly an item float in mid-air. First, create an item. Make the top of the item flat so that you can place a weapon easily on it. Place a weapon on top of the item. Then, go to the item that is holding the weapon and press Y. Note: Do not press A then Y. The item will be gone, but the weapon will still be floating in mid-air.
  • To make objects stay afloat, you must have two players in Forge mode. Have one person must spawn a Receiver Node (teleporter). Have the other player spawn an object that they can carry when the teleporter is dropped on it (for example, a crate). Make sure the Receiver Node is upside down when placed on the crate or other object, otherwise whatever you place on the teleporter will be slanted. Once the teleporter is on the box for at least ten seconds, get rid of it. After that, the teleporter will float. Uou cannot stand on it, but you can place objects on it.

Floating Bubble Shield

Throw a Gravity Lift onto a flat surface. Walk across the Gravity Lift and place a Bubble Shield below you while in the air. After that, come off the gravity lift. The Bubble Shield you placed should be bouncing like a ball and float.

Silent Gravity Hammer

When you are about to swing a Gravity Hammer, crouch and it will be silent. You must crouch first. You have to crouch then swing within half a second. This may require a few attempts.

Frag grenades that stick and heat seeking plasma grenades

This trick only works under Easy, Normal and Heroic difficulties. You will also need a Warthog, Mongoose, or Wraith. Pick up a Bubble Shield and activate it. Before the Bubble Shield runs out, quickly search for a deployable cover. Activate it inside the Bubble Shield, and park the Warthog, Mongoose or Wraith inside the Bubble Shield to destroy the deployable cover. Wait for the Bubble Shield to run out. When the Bubble Shield runs out, get out of the vehicle you are driving and kill yourself with any grenade except for the Spike Grenade. When you spawn again, any time you pick up a Frag Grenade it can stick, but sometimes it will not detonate until it is touched or walked or driven over. You will have unlimited Plasma Grenades which are heat seeking. The heat seeking Plasma Grenades will not land or detonate until it sticks to an enemy. Note: The grenade mostly sticks to enemies but be careful. If the plasma grenade is trying to hit an enemy which is in your and/or your ally's direction, it may stick to you or one of your allies instead. If you see that one is flying towards you and is going to stick to you, do a melee attack on it to change its direction or shoot it to detonate.

Endless fireworks

Enter Forge mode on any level where you can place both fusion coils and propane tanks (High Ground and Last Resort recommended). Place as many fusion coils as possible. Turn their run time minimum to the amount that you have placed. Do the same with the propane tanks. Make sure they are within close range of each other. If you shoot a fusion coil or propane tank, the explosion will set off any other propane tanks. When the other explosives respawn, the propane tanks that are currently flying around will usually detonate the fusion coils that have newly spawned.

The Ark: Bridge landing

On the bridge you have to activate to get the tanks across, bring in a chopper. Simply drive through the door and you will be there. You can continue on through the door and assist the tanks on the other side, or you can cross the bridge. To do this, aim your chopper for one of the tanks, and turbo towards the bridge. When you get close, jump off. If you miss the tanks you will die. If done correctly, you will be on the bridge and be alive.

The Ark: Ride the Pelican

Before the Scarab tank is destroyed, find a chopper and continue up to the right of where you came from. There should be a door with purple pillars to your right. Drive up to one of the further pillars and park the chopper against it. Jump up onto the pillar then onto the roof next to you. Wait at the edge of the roof. When the Pelican lowers, jump onto it. The Pelican will fly across the map. You will fall through it and die.

The Ark: Undead Scarab

Note: This trick requires the Cowbell Skull enabled. Start at rally point bravo. After you go to the big hole in the ground with the two Wraiths, get a ghost. After you kill everyone, a small door should open into the tower. Push the Ghost in by beating it. Take the Ghost through the doors until the game saves and the Scarab walks over you. Get out and throw a plasma grenade on the Ghost and jump. You should land on the Scarab. This requires some practice. Get in the turret. Wait until it sinks into the ground and get off. Kill it and run away. Continue with the level and when the time comes, only half of a Scarab will come down.

Construct: Go under map

To do this trick you must be in Forge mode and be at Construct. Make sure you sell a respawn point before doing this glitch. Start out as the Oracle. Go down the pink grav lift by using your boost (press LT). There should be a few holes. You cannot fit down these as the Oracle. Start boosting into one of these holes that is not a closed circle. The Oracle should go slightly lower into this hole. Make sure you keep holding boost then turn into the player (either Spartan or Elite). You should fall underneath the level. Make sure you drop a respawn maker on a place where you can stand. This is to allow you to back there whenever desired. To prove you are under the level try to fly up without going through the grav lift. There is an invisible wall just like in the Foundation level in Halo 2, except on the bottom. This may not work on the first attempt.

Covenant: Two Arbiters

  • Play the mission alone. When you have exited the third tower and killed all the Flood, there should be a group of Marines waiting in Warthogs and Tanks. The Arbiter should enter a Phantom and start to leave. Get in the Scorpion and destroy the Elite Phantom. The Arbiter will survive and fall on the slope below. Get in a Warthog and have the Arbiter jump in the back. Continue the level as usual. The Arbiter will accompany you even though he normally is not there. After destroying the two Scarabs, the same Phantom you destroyed earlier should spawn another Arbiter on the ledge where he normally calls for you. The original Arbiter should still be in your Warthog. Drive the Warthog on the side of the ledge until you reach where the new Arbiter is standing. The Monitor will activate a light bridge. Both Arbiters will now enter your Warthog. You can now drive both of them around. Note: After the cinematic with the Prophet and Johnson, only one Arbiter will be there.
  • As soon as the Prophet of Truth begins to say "My faithful, stand firm..." kill the Arbiter so he falls to the ground. This easily done by using a weapon that can knock him down with one shot when his shield is depleted, such as a pistol, carbine, BR, etc. Be precise; if you do not kill him you must start the rally point over. If done correctly, the Arbiter should not have time to get up before the cinematic. During the cinematic you should see one Arbiter with a sword standing still if you killed him close to the elevator, and another Arbiter taking part in the cinematic running forward. Continue throughout the level with one Arbiter until you reach the beam bridge that allows you to cross to the crashed Pelican. As soon as you reach this section another Arbiter should appear and you will have a second Arbiter. This glitch can be done on any difficulty setting in single player mode.

Covenant: Get on top of map

When you get to choose which checkpoint you want to go to, select Bravo. Work your way with a Mongoose to the part where you first see a Shade and Ghosts come out. Board a Ghost and go up a small opening next to some rocks, next to the main road. (Screenshot). Boost your Ghost up this "path" and go to the top of the hill. (Screenshot) When you get to the top, there will be one or two soldiers that will compliment your Ghost, you, or ask questions. (Screenshot 1) (Screenshot 2) Keep going straight. Your screen will start to glitch it will seem as if the game has frozen. A few moments later, you should be either on land or above the ocean. (Screenshot)

Covenant: Leave level boundary

Get to the part where you face the first normal Wraith. After killing it and the Prowlers, kill the turret with a Ghost. Use the Ghost to ramp off the place where the turret used to be, onto the start of the "tower". It is easy to find, but difficult to do. After you get up there, you will find a place where you need to grenade or partner jump. Do so until you cannot get any farther up the tower. Fall off to your right (you may want to only have one person do this). You should fall, then float in mid-air. Float to the rocks or mountain beside you. You will now be out of the level's boundary.

Covenant: Getting energy swords

When you are at the part with a Hornet proceed as usual. Clear out all of the Brutes before going inside the tower. After the Elites land, go up to one of them. Bash them, but not in the back or they will die. Bashing them will take their shield down. After that, throw a plasma grenade at the Elite and make sure it sticks. Because he is about to die he will take out his energy sword. When he dies from the grenade take his sword. Note: This will not work with any other grenade. This procedure will also work with the Arbiter. When you get the energy sword it will only have about 55 energy in it. If you obtained one from the Arbiter it will only have 2 or 3 energy in it.

Covenant: Loading screen

There is a glitch when you reach the first tower where Miranda Keyes tells you to enter. To see it, first destroy all enemies and retrieve two Ghosts. There is a Shade (or stationary gunner) with a Grunt in it up on a hill to the left of the tower. After you destroy that you can now use both Ghosts to boost on to the tower. Use one Ghost as a lift for the other. Bring the first Ghost to the first ledge after you boost on to the tower and leave it pointing forward. Then, jump down carefully without dying and boost the second Ghost on the tower. Drive it over the other ghost to reach the next level. Once this is done, boost through the invisible wall then get out of your Ghost. Jump to the next level up. When you cannot walk up any further, jump down to your right toward a mountain. You should float in the air, slowly slide toward it, then land. After this is finished, walk all the way up the mountain. There should be a corner on the right side of the tower. This corner is small and has graphics glitch. Once you walk into the corner you should enter a loading point. Walk backwards when the loading point is occurring and you should stop from sliding down the hill. If you do not, you may fall down and die. Keep doing this until you are successful. Once this is done, walk back up on the hill you slid down. Walk along the edge of the tower that you are next to. There are ledges on the edge. Jumping and crouching skills are required. When done you should be on top of a tower in the area where you normally fight two Scarabs but there are no enemies. You are up very high. This gives you a closer look at the scenery. If you make it down to the ground and try to go forward to the bridge you will die. If you try to go back there is a black picture wall, or a graphics glitch that copies your view.

Halo: Unlimited Spartan laser

Use the following trick to get an unlimited Spartan laser on last level "Halo". Play through the level until you meet up with Sergeant Johnson. Shoot him until he falls down and drops the Spartan laser. Quickly pick it up and shoot it at him. Keep shooting him until he kills you. When you respawn, knock him down again and pick up his laser. He should get back up with another laser on his back. When he does, shoot him down again and pick up the new gun he drops. This laser should have unlimited Spartan ammunition. This makes it easier to destroy the Guilty Spark 343.

Halo: Door shows player's view

Play the level in Campaign mode with two players on the same Xbox 360. After you leave the control room, follow the snowy path off to the right. You will hear Cortana telling you to find a door. It is easy to find. It is very large and the path leads directly to it. Once you pass through the door, go down the hall and fight off the Flood. Leave player two at the end of the hall you just came through. Make sure not to look at the door you just came in. Have player one progress as usual. When player one enters the hallway that leads to the rest of the mission, have player two should look at the first door you came through. It should show player one's screen in the doorway. If you leave the hallway it will change into a normal door.

Halo: Leave level boundary

Get to almost the end of the level. At almost the end of the last ramp, you will leave a tunnel. There will be two towers. You can use the "Escalator" trick to get up them and out of the level.

Highground: Leave level boundary

To get out of Highground you must be in Forge mode. Go down to the beach area and get in a Mongoose. Have the person in the Mongoose accelerate at the barrier. Afterwards, have the Wraith boost at the back of the Mongoose from a short distance. For a brief moment the Mongoose will be past the barrier. When this happens, get out. You will then be outside of Highground. This trick works in all ocean maps.
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Isolation: Leave level boundary

In Forge mode, get as high as you can as the Monitor. Spawn a teleporter on the ground. Then, hug any wall still as being as high as you can and spawn another teleporter. If the teleporter beneath you is lit up as it should be, turn back into a Spartan or Elite and go through the it. You should now be outside the level boundary.

Last Resort: Stretchy Master Chief

Enter Forge mode and select Last Resort. Move to the two Mongooses next to the building on the far side of the map from the beach. Change into the Monitor and place six or more Fusion Coils near the side of the bridge coming out of the building. Change back to Master Chief and stand on top of the coils. Position yourself so that when they detonate you will fly into the side of the bridge. This may require a few attempts. Then, end the game. Go to the theater and watch the movie. Play the explosion slowly by tapping A quickly to pause and restart the movie. If done correctly, upon impact Master Chief will stretch out.

Last Resort: Invisible bridge

Set the speed and gravity to the lowest value and start the game. Stand on the wheel in the middle so that one of the arms will raise you up. When you are high enough so that you can start walking up the arm, walk up to the center of the wheel. You will see a hole on the round wall in front of you. The hole has some black wires hanging around it. Crouch jump into this hole. Keep jumping straight up. In a few jumps you should be able to squeeze between the wires and get on an invisible bridge. This makes an excellent sniping point.

Last Resort: Stuck to the ceiling

In Forge mode, change into the Oracle and enter the "Buy Items" menu. Go over to "Scenery", then scroll down until you find "Container-Open". Place it on the map. Scroll down and buy a Gravity Lift in the "Scenery". Place the Gravity Lift on top of the Open Container. Go inside and jump. You will become stuck to the ceiling. To get down, throw a frag grenade directly below you. It will lower your shields, but it gets you down. This glitch can be useful during custom matches to kill people when they walk through. Try using a shotgun or an energy sword.

Last Stand: Float

On the map Last Stand (Zanzibar) you can float for a little while above the ground. To do this, go into the Forge lobby. Press X and adjust the player movement settings as follows: Speed -200% to 300% Gravity -50%. Start the game when you are finished. Go to the beach. Get to the archway where the vehicles go. Turn and face the beach. You can either have someone go straight until they hit the invisible wall in the water, or take a guess. Either way, run towards the ocean. When you are about halfway to the person press A to jump in the air. When you hit the invisible wall you should float slowly down, then begin to hover just off the ground (almost as if you are walking on water.

Last Resort: Ghost on electrical wires

Select Forge mode. Go to "Buy Items" and go to "Vehicles" and get the Ghost. Find the electrical wires by the stairs with a lot of fusion coils. Place the Ghost on top of the wires.

Narrows: Turn off gravity lifts

In Forge mode, spawn a few of Trip Mines in front of the lift so that they respawn instantly. Throw them straight down at your feet while facing the lift until they explode. You will die by suicide. When you go back to the lift it will not work. Once you save the map, you can play it without lifts with all your friends.

Rat's Nest: Leave level boundary

Note: This must be done in Forge mode. Get on a Mongoose or Warthog. Circle around the map until you find a corner with a window. There are two ways of doing this. The first way is to forge a crate or something that can reach the window. Place a machine gun turret on top of it. Make sure the turret is close to the window. Then, use the turret and look up. Turn into the Monitor to leave the boundary. The second way is to have a partner forge a turret and set it down. Have the other player use it. Then, have your partner pick up the turret and push it against the window. The other player should look up and turn into the Monitor.

Sandtrap: Flying Elephant

Created by triskadecaepyon

In Forge mode, place a lot of fusion coils and plasma batteries inside an Elephant. Set their run time minimum and maximum to the same number. This will cause them to respawn instantly. Start shooting them or throw a grenade at them. This will set it an endless explosion and make it fly in the air forever. Note: This may require multiple attempts. The message "Hold X to flip the... Wait, how did you do that?" may also appear.

Sierra 117: Breathing under water

  • At the end of the level, when the Pelican arrives after you have rescued Johnson it destroys the two Covenant ships, one being above the water just outside of where Johnson is held. The other one is above the water in the place just before the Pelican lands. You can climb in. Once the Covenant ship is destroyed on the side where it picks you up, the debris that remains will float on the water. Jump onto it and let it sink. From there all you can do is just jump from one piece of debris to the other. If you touch the ground you will die.
  • At the part where the dropship pick up goes wrong (the Banshees attack the Pelicans), you are able to breathe underwater and get beam rifles (under the Legendary or Heroic difficulty settings only) on other side thanks to the Jackals. Note: The river also makes it so the enemy cannot hit you.

Sierra 117: Flying fish

Reach the point in the level just before you enter the forest (with the Jackal Snipers) and the dropship arrives and blows up Johnson's Pelican. Kill all enemies (optional, but things easier), then jump in the water. You should see a few pale green or tan fish swimming. Keep jumping up and down to see where you are going. Move to the waterfall. When you are on the edge, crouch and turn around toward where the fish were swimming. Back up until you cannot back up without falling. After toggling [Crouch] a few times, the water should disappear and the fish will be floating in air. If you have a loaded gun, you can shoot the fish (BR works best). The fish will slowly float through the air to the ground. Note: This does not always work.

Valhalla: Leave level boundary

To leave the level boundary, you must be at the ocean barrier (the side with the ocean). Once there, you and your friend must get a Mongoose and a Wraith. Have your friend drive the Mongoose into the barrier. Keep accelerating and have somebody get in the Wraith. Drive behind the Mongoose inside the Wraith and use the boost. You must be close for the Mongoose to go through. Once you hit it, your friend must jump out once he sees it pass the barrier. You are now outside the barrier
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Forge: Killed by guardians

  • At the first camo spot in Highground in Forge mode is a ledge that resembles a triangle. Go into Monitor and push into the ledge. You will be killed by guardians. Note: This may require several attempts.
  • In Forge mode, choose either Sand Trap or Foundry. Spawn a Grav Lift then Fusion Coils on top of it. Set the Fusion Coil respawn time at ten seconds and let them get shot into the air. When they land, they will explode. Get under them when they fall and allow them to kill you. If done correctly it will say "Killed by Guardians". Do not let your opponent shoot you or it will say that they killed you after you hit the explosives.

Keep Johnson alive after Oracle battle

At the part where you get to the top of the tower where you meet up with Johnson, you can get him down by either shooting at him or jumping on a ledge over the door, then to Johnson's ledge. When you get him down, kill him once and take his Spartan Laser. When he gets up, he should follow you until the door to the Oracle battle. When you get to the last door, shoot him with the Spartan Laser and he should die. Before he gets up again, run through the door. If done correctly, after the Oracle battle he will be in the location you killed him, but alive again. Note: After the Oracle battle, Johnson will not get back up if he dies.

Get out of the pit

Go to The Forge. Turn into the Oracle. Place a two-way node below a fence. Go directly up to the fence as far as you can. Go the highest point while hugging the fence. After that, place a two-way node where you are located. It should spawn on the other side of the fence. If it disappears, try again. This may require multiple attempts. Go into the node still as the Oracle. Do not turn back into Spartan or Elite or you only have five seconds before the Guardians kill you. Also, do not touch the ground or you will die. You can stand on the ledge or Warthog. If there is no Warthog behind the fence you are at, it is the wrong one.

Leave any level boundary

  • Go to Forge mode with at least one other person and spawn a turret. Have the player that will leave the level get on the turret. Have the other player grab the turret, then go to an invisible wall (for example, the ocean boundary on Valhalla). Put them up to it, still in the turret, and still holding it. You may push the other player through the barrier, which is fine. If this happens, have the person on the turret press D-pad Up to turn into the Monitor. If the player does not get pushed through the barrier, put the person in the turret as close as you can to the invisible wall, have them look up, and press D-pad Up. After you have done that, have the person that is not outside the level quit. The person outside the level should commit suicide in Monitor mode by going far outside the boundary. Then, go to Theater mode. Advance to the point where you killed yourself, then press Y to go into free cam. You are now free to take screen shots as desired. If you do not want to keep fast-forwarding through the game, record the last moments where you die, and save that for future use.
  • Use the following trick to go through walls and fences. Go to any map (Foundry is recommended). Press X, go to weapons and select the Machine Gun Turret or Plasma Cannon. Put the weapon on the side of the wall. Get on and then turn left, then up. After, that turn to a "Guilty Spark". Turn back to a Spartan or Elite.

Go through any window on Forge

On any map you can forge, you can find windows and chain link fences and go through them, such as Foundry and many other maps. Have two players start. Have one player make a machine gun turret and set it down, then have the other person will get in it. After the person gets in the turret, have the other player pick it up with the Monitor while the person is still inside. Move it to a chain linked fence or window, pushing the player until he goes through the obstacle. Have the other player turn into the Monitor and go back into player mode. Do this when you see the window or fence in front of your face. Then, in most cases, you can move around and whatever desired. You can also try to put Spawners and Teleporters inside so that others can join you.
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Floating objects

  • To make objects to float in Forge mode, make a tower out of two way nodes and crates. Then, delete everything except the teleporter under what you want to float. Make sure the tower ends with a two way node. This requires some time, but if done correctly you can make floating buildings that do not fall when you touch them.
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  • Go into Forge mode and stack radio antennas one on top of another. After you think it is high enough, put a two way node on the top and a crate in between the node. Then, delete the antennas.

Flying Turret

This trick requires two players. Have one player go into Forge mode and the other player in Player mode. Make a turret. Drop it and have the other player get in it. Pick up the turret and the other player will stay in. This is useful for getting out of the barrier on some maps and for a "human slingshot".

Make all scenery disappear

Use the following trick to make all the scenery in a map disappear. In Forge mode, go to a map that has a lot of scenery (for example, Foundry), and make a trip mine. Set the Run Time Minimum and the Run Time Maximum as the same number by looking at it and pressing X while you are the Monitor. By doing this, you will make it have an instant respawn. Stand on the trip mine and place it as many times as possible. After awhile, everything that can respawn will disappear. Everything will come back eventually. However, until then you can have fun with a big empty room. This works best if you get multiple people and make multiple trip mines. You can also use this trick to create extremely massive piles of trip mines.
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Rolling dead Flood arms

Go to the first level with the Flood. When you see them, kill them and look at the ground. You should see the severed arms of the Flood rolling around on the floor.

Flying Monitor

In Forge mode, go to a level that has a Scorpion tank and make one appear. As the Monitor, put the Scorpion directly above you and drop it. Do not change back to your player. Stay as the Monitor while the tank falls. When the tank hits you, you should fly up and away without doing anything.

Go through walls

Play on a Forge map. Place a Mongoose, machine gun turret, or a plasma cannon directly up against the wall you want to go through. If you use a Mongoose, place sideways against the wall. If you use a machine gun turret or plasma cannon, then place the end you grab onto directly against the wall. After that, go up to the side of the wall the mongoose or turret is not on so that you are right next to it. The message "Press RB to grab onto turret/Mongoose" will appear. Press RB and you should go through the wall while holding onto the turret. Release RB and you will be on the opposite side of the wall.

Vehicles go through invisible walls

On certain levels in Campaign mode, you may want to take you vehicle through most of the level. However, there are invisible walls that keep the vehicle from moving past where it is needed. To simply pass through this, drive your vehicle through the doorway, gate, tunnel, etc. where the invisible wall is located. Just before you go through it, jump out and let the vehicle slide through the wall. This allows you to take the vehicle through the rest of the level if desired.

Ride destroyed vehicles

Start a Forge session with two people (preferably in split-screen mode). Spawn a Ghost. Have one person throw a plasma grenade on it. While the plasma grenade is on the Ghost, have the other person get in. If done correctly, you should be in the destroyed vehicle. Note: You cannot move it.

Go through ceilings

To go through ceilings (open boxes stacked on top of each other), you must be on a Forge map (a map that is used on Forge and custom games). Place a door horizontally on the second story box. Place a machine gun turret to where it is laying down on the floor, but the part you grab onto is propped up onto the door. Make sure the part you grab onto is facing the floor. After a few seconds, delete the door underneath the turret. The turret should float like that. Whenever you play that particular custom map on Forge or custom games, you should be able to jump up underneath that turret and grab onto it through the ceiling, then release it and pass through the ceiling. Note: This only works with machine gun turrets. It may require a few attempts to jump up to the ceiling so that you are directly underneath the turret.