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More:Metal Gear Solid 4: Guns Of The Patriots: Items

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100,000 DP points

In the Shadow Moses when at Otacon's office, he asks you for the code. Input "14893" to hear the familiar monkey sound and get 100,000 DP points. Note: This is a reference to the Codec frequency (148.93) that Drebin calls you on. You can also see the last three numbers of the code (893) on Drebin's truck.

Cheaper Drebin prices

  • Set the system date to a Wednesday or Sunday and Drebin will have cheaper prices.
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  • All of Drebin's prices are cut by 50% during Act 5.
  • Use the following trick if you are trying to unlock the Stealth Item or Bandana but are having Drebin point problems and cannot unlock it with the badge. Wait until the last Act in the game. Drebin's prices are 50% off. The items that were worth 5 million points now only cost 2.5 million points.

Unlimited Drebin Points

  • First, acquire the drum can. You do this by finding the soldier that is hiding in the can, and using it as a bathroom. After that, go up ahead a few feet, where you will see three crates. When you have gone past them, you will see just two crates. You will also see about three rebel soldiers fighting. One is carrying an RPG and the other two have machine guns. They will die and respawn continuously. You will have a chance to pick up the RPG after the soldier has died three times. Do so, because each RPG is worth 6,000 Drebin Points. The important thing is to stay anywhere behind the two crates, otherwise the trick will not work. Going further than the two crates will stop the respawning loop of the soldiers dying. The only way to get the RPG without breaking the respawning loop is to use the Mk II.
  • When you enter the first hangar in Shadow Moses (with all the mini-Gekkos inside), kill all of them and proceed to the next area past the two large Gekkos outside. Once you get inside, turn around and go back to the hangar. All the Gekkos should have respawned. You will get about 20,000 Drebin Points each time you clear the area and the entire process takes about five minutes. There is a ration in the room on the other side of the railing when done under the "Naked Normal" difficulty setting. Do not forget to pick up the guns and kill the big Gekko outside the base on the other side, as well as all the mini Gekkos. The bandana is not required, but if you do not have it you will use a lot of ammunition. The grenade launcher is recommended for taking out the mini Gekkos quickly. Be careful with the grenade launcher, as it has a slow reload time. If a Gekko gets too close you will not be able to reload.

Akina Minami posters

There are two posters of Akina Minami in the Vista mansion. Look at them in first person view and Snake will say her name and his Psyche gauge will increase.

Beauty And The Beast magazine models

You can buy a magazine with pictures of the models that the Beauty And The Beast unit were based on from Drebin.

Ghost photographs

Created by GamingGuy118.


  • Equip the Sorrow Doll and have the camera from the Nomad. You can use that camera to find thirty ghosts in Shadow Moses. After taking pictures of them, they can be viewed in the photo album with a new option. Note: The doll is only needed to see the ghosts prior to taking the photographs.
  • In Shadow Moses when you return to Otacon's office to shut down security and turn on the power, take a photograph of the area to the left of the Policenauts poster. When viewed you will see a superimposed image of Hideo Kojima's face.
  • Take a picture of the wolves after the Crying Wolf battle. Sniper Wolf's face will appear in the corner.

Sunny and Naomi pictures

Do not pick up the camera during the briefing when it first becomes available. Wait until Act 4 to get the camera and it will have some funny pictures of Naomi and Sunny playing around in the kitchen.

Extra battery

  • Save the game during Act 1. Go to the Mission Briefing screen and select the saved game from Act 1. Press Square to control the Mk II while on the plane. Move the Mk II upstairs and search for an extra battery. Collecting it will double the operating life of all battery-powered devices in the game.
  • Note: If you complete the game then go to the mission briefings and work your way back from Act 4 to 2 you can get three extra batteries instead of the allotted one.

FIM-92A missile

Use the following trick to get the FIM-92A (Stinger) missile early in the game. In the South American power station, enter the power house. Look towards the rear of the building. You will see a window. To the left of that is a metal wall computer with two blinking lights. Destroy it (try using C4). You will see a cinematic of the power ending and all is quiet. Run out the window and climb the ladder. Once at the top, shimmy to your left across the only wire there. Drop down and pick up the missile, along with your rations and noodles. It will be useful for the air support you will encounter.

Development team autographs

While tracking Naomi, get to where there is a PMC soldier standing next to a claymore. Move northeast from there to find a metal plate on the ground with signatures and handprints from the game's developers. Note: Lay down on it to get the handprint design for your camouflage. Register it to memory and you can use it whenever desired.

Altair costume posture

Equip the Altair costume after unlocking it. There are some changes Snake will make to his posture. First, he stands with his hands by his sides and outstretched just like Altair, as opposed to hanging down in front of him with his fists clenched. This change will only occur when you do not have a weapon equipped. Second, where Altair had the ring finger on his left hand missing, Snake bends his up to give a similar visual effect. He will even keep his finger bent during intermission sequences in which the costume you are currently wearing appears.

Statue locations

The statues required to unlock the Solar Gun can be found at the following locations. Note: Recommended weapons are the Moisin Nagent or 40 mm grenade launcher with flash bang ammo. Use the Solid Eye to help find the statues. The Solar Gun will be unlocked after you complete the game and meet Metal Gear Mk. 2.

Crying Wolf: At Stage 4: Shadow Moses, behind Snake's starting spot in the human phase of the Boss fight.
Frog Soldier: At Stage 1: Middle East, Advent Palace garage, atop the Nomad vehicle.
Laughing Octopus: At Stage 2: South America, in the Research Lab Boss room, upper right room.
Raging Raven: At Stage 3: Europe, on the top floor of the human phase of the Boss fight.
Screaming Mantis: At Stage 5: Outer Heaven, near the northern-most door during the human phase of the fight.

Weapons list

The following weapons are available in the game.

Pistols
  • Mk 2 Pistol (Tanq)
  • Operator (Colt .45 with extended barrel)
  • GSR (.45)
  • Five Seven (gun used by Snake when he infiltrated Galuade)
  • PMM
  • PSS
  • Glock 18C
  • Mk.23 SOCOM (Snake's main handgun from Metal Gear Solid)
  • Race Gun (fires ricochet bullets)
  • Type 17 (broom handle machine pistol)
  • Desert Eagle (originally used by Meryl)
  • Desert Eagle Long Barrel
  • 1911 Custom
  • Thor .45-70 (rifle pistol)
  • Solar Gun (causes enemies to drop weapons and does extreme damage to Vamp)
Sub-machine guns
  • P90
  • M-10
  • Mp7
  • VZ. 83 Skorpion
  • Bizon
  • MP5sd2
  • Patriot (The Boss' weapon; has unlimited ammunition)
Assault rifles
  • Ak102
  • M4 Custom
  • Mk.17
  • G3A3
  • FAL Carbine
  • An94
  • XM8
Sniper weapons
  • Tanegashima (old flint lock that is very slow to reload, 33% of hits causes a whirlwind that carries off enemies making them drop items)
  • M14EBR
  • DSR-1
  • SVD
  • VSS
  • Mosin-Nagant (The End's sniper rifle)
  • M82A2
  • RAIL GUN
Heavy machine guns
  • HK21E
  • M60E4
  • PKM
  • MK.46 Mod 1
Shotguns
  • Twin Barrel
  • M870 Custom
  • Saiga-12
Grenade launchers
  • XM25
  • MGL-140
Rocket launchers
  • RPG-7
  • M72A3
  • Javelin
  • Fim-92A (Stinger)
Others
  • Grenade
  • Molotov cocktail
  • Smoke grenades (yellow, red, blue, green)
  • White phosphorus grenade
  • Stun grenade
  • Chaff grenade
  • Claymore
  • Sleeping gas mine
  • C4
  • Sleep gas satchel charge
  • Knife
Weapon modifiers
  • Suppressors
  • Scopes
  • Dot sights
  • Laser sights
  • Flashlights
  • Fore grips
  • Masterkey (under barrel shotgun for assault rifles)
  • Grenade launchers