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More:Metal Gear Solid 4: Guns Of The Patriots: Unlockables

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Big Boss Extreme difficulty

Successfully complete the game in single player mode and save your cleared game file.

Replay bonus

You carry over your Drebin points, weapons, ammunition, items, and special items from a previous session upon clearing the game. However, Snake will need to encounter Metal Gear II in the first stage to get his items back. Make sure to save your cleared saved game file upon game completion to track your items. Load the cleared saved game file to get your items.

Bonus ammunition

Successfully complete the game to unlock the following ammunition types at Drebin.

  • Emotive ammo (cry)
  • Emotive ammo (laughter)
  • Emotive ammo (rage)
  • Emotive ammo (scream)
  • Smoke grenade (blue)
  • Smoke grenade (green)
  • Smoke grenade (red)
  • Smoke grenade (yellow)

Weapons

Complete the indicated task to unlock the corresponding weapon.
and

Desert Eagle, Long Barrel: Earn the Fox emblem.
Mauser Type 17: Earn the Hound emblem in a single-player game.
MGL-140 grenade launcher: Defeat Raging Raven.
MK 23: Search under the first truck you see in Act 4.
Patriot Future Assault Weapon : Successfully complete the game with a "Big Boss" rank. This weapon has unlimited ammunition.
Race Gun pistol: Successfully complete the game.
Rail Gun: Defeat Crying Wolf.
Solar Gun: Collect the five statues (the four Battle Beauties and the Frog Soldier/Haven Troopers) with non-lethal means on their respective idols.
Thor 45-70: Earn the Fox Hound emblem
World War I pistol: Earn the Hound emblem.

Equipment

Complete the indicated task to unlock the corresponding piece of equipment.

Scanning Plug S: Log more than ten hours of online play time on the same profile as your single player game to unlock it for purchase from Drebin.
Digital Camera: Found in the Nomad vehicle during the mission intermission. Note: It will contain bonus photos if you wait until Act 4 to get the camera.
Stealth Item: Complete a single player game without instigating an alert. Note: You can trigger a caution.
Bandanna: Complete a single player game without killing anyone, including Bosses. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game. This item gives you unlimited ammunition.
Mantis and Sorrow Dolls: Shoot them out of Screaming Mantis's hand and pick them up.

Costumes

Complete the indicate task to unlock the corresponding costume.

Business Suit: Complete the game.
Civilian clothes: Start the Eastern Europe level.
Corpse Camo: Have at least 51 continues in a single playthrough.
Altair's Rags (Assassin's Creed): Earn the Assassin's emblem.
Middle East militia disguise: Go to Middle East militia safe house.
South American militia disguise: Go to South American cove valley village
Metal Gear Solid optical camo: Complete the game without going into alert phase. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game. This camo makes you completely invisible.

Metal Gear Solid Portable Ops + theme

This is given to you by a random rebel or militia men after giving them a ration. It is abbreviated as "MPO+"

Face paint

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Complete the indicate task to unlock the corresponding face paint.

FaceCamo: Defeat Battle Beauty Laughing Octopus. This mask functions like the Octocamo suit, but just on your head.
Young Snake: Complete Act 2.
Young Snake with bandanna: Complete Act 2.
Metal Gear Solid Snake: Complete Act 3.
Laughing Octopus: Defeat Battle Beauty (human form) Laughing Octopus by non-lethal means.
Raging Raven: Defeat Battle Beauty (human form) Raging Raven by non-lethal means.
Crying Wolf: Defeat Battle Beauty (human form) Crying Wolf by non-lethal means.
Screaming Mantis: Defeat Battle Beauty (human form) Screaming Mantis by non-lethal means.
Roy Campbell: Shock or run into Campbell at high speed with Metal Gear Mk. II during an interactive mission brief.
Otacon: Shock or run into Otacon at high speed with Metal Gear Mk. II during an interactive mission brief.
Raiden A: Shock or run into Sunny at high speed with Metal Gear Mk. II during an interactive mission brief.
Raiden B : Shock or run into Naomi at high speed with Metal Gear Mk. II during an interactive mission brief.
Drebin: Acquire and keep over 60 weapons.
Big Boss: Earn the Big Boss emblem. When you wear this mask, it causes enemies near you to cower in fear and/or run away screaming.
Corpse: Use over 41 continues by the end of the game.

iPod songs

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Complete the indicated task to unlock the corresponding song on Snake's iPod. Certain songs give secret effects when played during the game.

Beyond the Bounds: At Act 4: Shadow Moses, Tank Hangar, after power is restored, return to the upper catwalk and explore all the rooms. This song increases stun damage done by Snake from non-lethal weapons.
Big Boss: Earn the Big Boss emblem. This song increases stun damage and Snake's accuracy.
Bio-hazard: At Act 3: Europe, Midtown, hold-up a resistance soldier and body search him. This song causes soldiers held by Snake to scream.
Boktai 2 Theme: At the Act 2 mission briefing, go upstairs in the Nomad.
Bon Dance: At Act 2 in the Marketplace.
Destiny's Call: Received randomly from a allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to become enraged.
Flowing Destiny: At Act 4: Shadow Moses, Canyon, before leaving the canyon area examine the rocky walls for a hole hiding the song. This song will cause soldiers held by Snake to weep.
Inorino Uta: At the Act 1 mission briefing.
Level 3 Warning: At Act 1, Advent Palace.
Lunar Knights Main Theme: At the Act 4 mission briefing, upstairs in the Nomad.
Metal Gear 20 Years History: Part 2: At Act 4, in Warhead Storage Building B2.
Metal Gear 20 Years History: Part 3: At Act 2, at the South America Confinement Facility in the room with beds inside the house.
Metal Gear Solid Main Theme (The Document Remix): At Act 5, under the hatch to the left at the start of the area.
MGS 4 Love Theme/Action: Received randomly from a allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to weep.
On Alert: At Act 3, Midtown N Sector.
One Night in Neo Kobe City: At Act 3, Midtown, hold-up a PMC soldier.
Opening - Old L.A. 2040: At Act 4: Shadow Moses, Nuclear Warhead Storage B2, input "78925" into Otacon's lab computer. This song increases Snake's accuracy.
Policenaughts Ending: At Act 4 Shadow Moses, Nuclear Warhead Storage B2, enter "13462" into Otacon's lab computer. This song causes soldiers held by Snake to fall asleep when touched.
Rock Me: At Act 2: South America, Confinement Facility, search the island in the south-eastern quadrant. This song increases the amount of life recovered from items and other means.
Sailor: At Act 2 South America, Vista Mansion, look between the east wall and a cargo container. This song increases the amount of life recovered from items and other means.
Shin Bokura no Taiyou Theme: At the Act 3 mission briefing, upstairs in the Nomad.
Show Time: Received randomly from a allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to scream.
Snake Eater: Earn all 40 game clear emblems. This song increases the amount of life recovered from items and other means.
Subsistence: Play at one game of Metal Gear Online, starting the match with at least two players. This song will increase Snake's accuracy.
Test Subject's Duality: At Act 3, Midtown S Sector.
The Best Is Yet To Come: At Act 4, Snow Field just before the "Disc Change" Codec transmission.
The Essence of Vince: At Act 3, Echo's Beacon.
The Fury: At Act 2, in the Cave Valley Village in the badly burned building.
The Fury: At Act 2: South America, Cove Valley Village, search inside the fire-ravaged house. This song causes soldiers held by Snake to become enraged.
Theme of Solid Snake: At Act 1, Millennium Park.
Theme Of Tara: At Act 1, Militia Safehouse, just before seeing the unmanned flying-bomber on the table.
Warhead Storage: At Act 4, Tank Hanger, upper floor ventilation shaft.
Yell (Dead Cell): At Act 4, Casting Facility North.
Zanzibarland Breeze: At Act 1, Urban Ruins before intermission sequences.

Emblems

Successfully complete a single player game with the listed requirements to unlock the corresponding emblem.
and

Ant: Shake 50 enemies for items.
Assassin: Kill more than 50 enemies with knife, have over 50 CQC holds, and get discovered less than 25 times.
Bear: Choke 100 enemies to death.
Bee: Use the Scanning Plug S or Syringe on 50 enemies.
Big Boss: Select the Boss Extreme difficulty, use no continues, get no alerts, kill no enemies (including Bosses), do not use the stealth suit or bandanna special items (can possess, but not activate), and have a completion time less than 5 hours.
Blue Bird: Give friendly soldiers 50 items.
Centipede: Get less than 75 alert phases, less than 250 kills, and over 25 continues.
Chicken: Get over 150 alert phases, over 500 kills, over 50 continues, use over 50 recovery items and complete the game in over 35 hours.
Cow: Activate over 100 alerts.
Crocodile: Have over 400 kills.
Eagle: Get 150 headshots.
Fox: Select the Naked Normal or higher difficulty setting, instigate no more than five alerts, kill no enemies (including Bosses), do not continue, do not use any life recovery items, do not use the stealth suit or bandanna special items (can possess, but not activate), and have a completion time less than 6 hours.
Fox Hound: Select the Big Boss Hard or higher difficulty setting, instigate no more than three alerts, kill no enemies (including Bosses), do not continue, do not use any life recovery items, do not use the stealth suit or bandanna special items (can possess, but not activate), and have a completion time less than 5 hours and 30 minutes.
Frog: Roll forward 200 times.
Gecko: Press against walls for a total of 1 hour.
Giant Panda: Complete the game after 30 cumulative hours.
Gibbon: Hold up 50 enemies.
Hawk: Get admired by 25 friendly soldiers.
Hog: Get 10 combat highs.
Hound: Select the Naked Normal or higher difficulty setting, instigate no more than three alerts, kill no enemies (including Bosses), do not continue, do not use any life recovery items, do not use the stealth suit or bandanna special items (can possess, but not activate), and have a completion time less than 6 hours and 30 minutes.
Hyena: Pick up 400 dropped weapons.
Inch Worm: Crawl on the ground for a total of 1 hour.
Jaguar : Get over 76 alert phases, less than 250 kills, and less than 26 continues.
Leopard : Get over 76 alert phases, less than 250 kills, and at least 26 continues.
Little Gray: Collect all 69 weapons.
Lobster: Spend a total of 2.5 hours crouching.
Mantis : Use no continues, get no alerts, and have a completion time less than 5 hours.
Octopus : Get no alert phases.
Panther : Get over 76 alert phases, over 251 kills, and less than 26 continues.
Pig: Consume over 40 food items.
Pigeon : Have no kills.
Puma : Get over 76 alert phases, over 251 kills, and at least 26 continues.
Rabbit: Look at 100 Playboy pages.
Raven : Complete the game in less than five hours.
Scarab : Execute over 200 prone side rolls.
Scorpion: Have less than 75 alert phases, less than 251 kills, and less than 26 continues.
Spider: Have less than 75 alert phases, at least 251 kills, and at least 26 continues.
Tarantula: Have less than 75 alert phases, at least 251 kills, and less than 26 continues.
Tortoise: Hide inside a cardboard box or drum barrel for at least one hour.
Wolf: Have no continues and use no recover items.