More:Metroid Prime: Actions
From GameWinners
In-game reset
Hold Start + B + X for two to three seconds during game play.
Power Charge
To use the Power Charge, hold A then release
it.
Morphball Bomb double jump
- When in Morphball mode, it is possible to do a double jump with a little innovation. Deploy a bomb, wait about a second, then deploy a second bomb. The first bomb you deployed should send you into the air. While in the air, immediately before the peak of your jump, deploy your third and final bomb. As you descend again, the second bomb you deployed should once again send you airborne, while the third bomb that is in the air should send you up even higher. With some practice, this should come naturally. Remember that timing is key.
- Lay a bomb in Morphball mode. As soon as it disappears, lay another bomb. By that time, your first bomb will launch you into the air. When you reach the peak of your bomb jump, lay another bomb in mid-air. When you reach the ground, you will be launched back up again. Then, the bomb you placed in the air will launch you up even further.
Get Baby Metroids to do your dirty work
Go to the first part of the lab area with all the Shadow
Space Pirates, on the way to get the Gravity Suit. You will find
a large number of Shadow Pirates and a single Metroid in a tank.
Ignore the Pirates and shoot a single missile down at the tank.
If you can hit it, the Metroid will spring forth and start to
devour the Pirates quickly, saving you the trouble of wasting
time, ammunition, and health. Note: Do not get too close to the
Metroid or it will attack you instead.
Exploding computer
In the space vessel above Tallon IV, go to the first
Map Download station (with the parasites crawling in it). Download
the map, then turn slightly left to see the first set of computers.
Charge your beam and fire. The computer should explode. Note:
This only can be done with one computer and none of the others.
Finding beetles
Go to an area with beetles and equip the Heat Visor.
The beetles should appear as red splotches on the ground.
Adjust view
When something is not visible because Samus' suit is
in the way, hold R and move the Analog-stick. Samus
will put her hand on her gun and look around in the direction
you moved. This is helpful for locking on enemies too high to
see, and for seeing where certain platforms end (such as in the
acid). It can also be used with the Scan Visor.
Dash jumps
To get out of the way quicker than a normal dash, quickly
tap B(2). To do a Dash-Space Jump, tap B(3). These
jumps will get Samus out of the way much faster than a normal
dash. This trick is especially helpful when you are fighting most
of the Bosses that move very fast, such as Meta Ridley, Thardus,
and Flaaghra.
Avoid fall damage
Either activate the Space Jump Boots immediately before
landing or roll into a ball after falling from a high location.
Heat wave
Shoot any beam weapon repeatedly for about thirty seconds.
When you stop, a heat wave can be seen in front of the arm cannon.
Freeze Samus' ship
Fire the Ice Beam missile combo at the ship. The Ice
Spreader will completely freeze the ship and have a nice visual
effect.
Electrocute birds
To electrocute birds, shoot them with the Wave Beam.
Floating enemies
In the beginning of the game, you will go into a corridor
with no gravity. Do not turn the gravity off. Instead, look around
the room and you will see two dead enemies (parasites) that are
just floating around. When you shoot them, they will explode and
send blood flying all over the place.
pianoman.
Shoot asteroids
In the beginning of the game, immediately after getting
off your ship, there will be asteroids floating around above you.
You can shoot them for target practice.
pianoman.
Scanning objects
You only need to scan creatures, Pirate data, Chozo
Lore, and computer terminals that activate things. If you are
not aiming for the fastest finish, you can scan everything.
Finding platforms
If think you are stuck or are in need of platforms,
use the X-Ray Vision. You will often see round metal disks that
you can step on. For exempla, if you go to the Great Tree Hall
on Tallon Overworld you must step on three invisible platforms
to get to the plasma room, where you will find a missile expansion.
See Samus' reaction
- To see Samus' reaction within the helmet inside of the reflection, charge and shoot directly at the ground. Note: Try this in an icy place.
- Go to Magmoor Caverns or any location with flying pirates. When they shoot missiles, jump. When the missiles land it will show Samus' face.
Samus' gets bored
Allow the game to idle for a few seconds. Samus will
fiddle with her arm cannon, and eventually do something that resembles
taking a nap. Try this with the thermal and x-ray visor for a
better effect.
See Samus' eyes
Use your charge shot at a wall and you should see Samus's
eyes reflecting in her visor. Try doing this at the stone toad
in Chozo Ruins.
Charge your energy beam and shoot up against a wall to see Samus's
face. If you go back slightly you can see it better.
Samus's right hand
The symbols for each of the different arm cannon functions
are actually the positions Samus has her right hand when you switch
to those corresponding functions. If you want to see her hand,
go where you can see an open area (for example, on top of Samus'
gunship looking at the door that goes to the Chozo Temple) and
switch to the x-ray visor. If you look at her arm cannon, you
will see her hand inside it. If you switch to the function that
is red and has all her fingers out, you can see her moving them
up and down. This is how she "tells" her arm cannon
what function to go in.
Original Brinstar music
Brinstar's music from the original Metroid game
is played two times. It is first heard when you arrive at Tallon
IV. You must wait some time, and it will be played remixed. It
also can be heard at the game's end, when your final percentage
is shown.

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