More:Metroid Prime: Combat
From GameWinners
Fire missiles faster
With the first gun equipped, rapidly press Y + A.
As soon as the missile fires, the gun will switch back to beam
weapon mode, but when you press Y again, it fires another
missile. This can take down enemies in a shorter time, preventing
them from having more attacks on you.
Extra missiles
After destroying ceiling robots and other enemies, they will leave
behind missile ammunition that can be collected. Save missiles
to defeat the Parasite Queen easier.
If you kill an enemy with a missile, you will often get a pack
of five missile ammo.
Defeating Baby Sheegoths
To defeat a Baby Sheegoth, after it charges at you,
shoot its back shell until it bursts up then shoot its back.
Double jump to the side of a Baby Sheegoth. They will stare at
you for a few seconds. As you are already behind them, just fire
two missiles and kill them after that.
A Charged Plasma Beam will disintegrate a Baby Sheegoth.
It is better to do this with the Plasma Beam but it also can be
done with any other. Lock on to the Baby Sheegoth and charge your
Plasma Beam. When it gets very close, double jump and release
A.
Defeating Chozo Ghosts
Shoot two Super Missiles to kill Chozo Ghosts. Also,
if you have the X-ray Scope, you can maintain a lock on them.
You will encounter a lot of Chozo Ghosts during your journey.
Most beams in your arsenal will not work, except for the Power
Beam. Missiles will also not work. The best way to target these
ghosts is to use the X-ray Visor. If you do not have it, revert
back to your Combat Visor. The best way to defeat the ghosts is
to charge up your Power Beam, and hitting them with all that you
have got. Repeat this until they are dead.
Use your X-ray visor to see the ghost. You should use one Super
Missile and one Charged Power Beam Blast to kill it. The best
time to use a Super Missile is when the ghost is charging up for
a attack.
Defeating Elite Pirates
When the Elite Pirates burst out of containment, switch
to your normal beam and build up a charge shot. When the Elite
is not trying to absorb energy, fire a Super Missile at them.
Two Super Missiles will take them down.
Use the following tactics to defeat the different kinds of Elite
Pirates at the Phazon Mines. This is a very difficult area due
to switching beams for certain pirates:
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- Power Troopers
- Use Normal Beams or charge a Normal Beam at it three to four times. Alternately, use charged Power Beam shots or Super Missiles. Pursue from a distance if possible, as Power Troopers cannot exactly be stunned.
- Wave Troopers
- Use Wave Beams or charge a Wave Beam at it (two to four times). Alternately, use charged Wave Beam shots while locked on to the target. Do not be tempted to use the Wavebuster combo, as you would only be wasting missiles.
- Ice Troopers
- Use Ice Beams or charge an Ice Beam at it and finish it with one missile. You can keep using charged Ice Beam shots on solitary units if desired to preserve your missile supply.
- Shadow Pirates
- Use the Thermal Visor to see them. Use Wave Beams or charge a Wave Beam at it at full force (two to four times); or, fire with ease with the Plasma Beam.
- Plasma Troopers
- Fire at them with your Plasma Beam three or four times. Hide behind a wall and the Plasma Beam will end up finishing them with its burning effect. Do this to other pirates as well, even though they only need about three shots to be killed, only about one will evaporate them if you just wait patiently. Note: As long as they are engulfed in flames, they will keep taking damage.
Note: All Trooper types can be killed instantly if they get caught
in a Power Bomb blast. This tactic is particularly useful when
they appear during the Omega Pirate battle, especially under the
hard difficulty setting.
Use the following trick to kill Air and Water Pirates quickly.
If you have the Ice Beam and Charger Beam, you can kill them easily.
One shot with the Ice Beam will freeze them for a few seconds.
This may require a few shots because they sometimes try to dodge
your shots. You can then either shoot them with the Ice Beam until
they die (four or five shots), shoot a Charged Ice Blast (Charger
Beam required) which will kill them in one or hits, or shoot a
missile. This will save a lot of time and health.
When you enter the first room with the Space Pirates after the
timer sets off, wait thirty seconds and an explosion will kill
all the pirates on the lower part of the room.
When a Pirate shoots a weapon that is not a really fast beam,
hold L and move left for the first shot, then right for
the next. Moving the same way does not work well because you run
into things.
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This trick can be used anywhere that you see a Pirate that can
be killed with any beam weapon, except for the special Troopers
(Wave, Ice, Power, and Plasma Troopers). When Samus encounters
a Space Pirate, charge your Wave Beam and lock on to them. Fire
the charged Wave Beam at the Pirate then quickly change to the
Plasma Beam. Fire an uncharged Plasma Beam while the Pirate is
still being electrocuted. It will catch on fire, and will remain
on fire and still be electrocuted so that they cannot fire their
weapons. This works best when there are many Pirates in the area,
so that you can get to the others quicker. The Pirate will not
be able to move and will burn to death. If you are close to the
Pirate when it falls, it will explode and you will take damage.
Use the following trick to kill flying Pirates without taking
a lot of damage. After they shoot missiles, lock on and shoot
them with a super missiles. Note: If you do not use Super Missiles,
they will crash down and you will take a lot of damage. After
you destroy one, hide. Note: If you shoot one with another one
behind it or close to it, you will blow them both up.
Note: This trick requires the Ice Beam and an abundance of missiles.
When you encounter a pirate, lock on to him with L and
have your Ice Beam ready. Next, make sure that you have a clear
shot of your target. When you are ready, fire the Ice Beam and
keep locked your target locked so that you can fire your missile.
This should shatter the pirate as soon as it hits. This maneuver
works on the following opponents: Space Pirates, Flying Pirates,
Aqua Pirates, Ice Troopers, Metroids, and Hunter Metriods.
Defeating Eyons
To easily take out Eyons (annoying little eye-balls
that shoot lasers), just charge up your beam and fire.
Defeating Fission Metroids
The stage before Metroid Prime, there is a large room
filled with respawning Fission Metroids. To deal with the ones
following you and to dispatch them quickly, just wait by the missile
station. When one or two (more often) come near you, just walk
into the station and fire away. To deal with the ones that follow
you there before then, roll up into a ball and wait for them to
rear back. Just before they charge, lay a power bomb and before
they can touch you, they are dead.
Defeating Flaahgra
The trick is to knock down the light-reflecting mirrors
and bomb the plant away. At first, there is only one mirror that
reflects the light and helps grow the plant. Fire at Flaahgra
with normal fire rapidly until it is stunned; there is no need
for heavy firearms. It will not be able to attack you at all if
you stun it on time. After Flaahgra is stunned, run to the one
reflecting mirror and shoot the red target behind the mirror with
either a charge beam or only one missile. Flaahgra will shrink
and its spiky roots will vanish. Roll into a ball, go into where
the roots were protecting, and drop a bomb. The plant is killed,
but returns with two mirrors. Do the same thing with two mirrors,
then three mirrors, then finally four mirrors. After finally killing
Flaahgra, the Varia Suit is yours.
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When you are facing Flaahgra, stun it, then fire at the dishes.
It is easier to fire at the one you are at, then strafe to the
side and hit the next one, whether it is directly in front or
off to the side, without going to the next one in line. You can
also hit a dish from any direction as long as you are hitting
the bottom where the red light would be. This is done easier while
Flaahgra is still stunned.
To easily keep Flaahgra from resetting the satellite radar dishes,
stun him by shooting lots of blasts, then trip the dish. As you
move to the next one. keep a lock on him and pester him with more
gunfire. When the shots begin to make him turn yellow again, stop
and keep up the fire until he falls once more. Continue to the
dish and repeat as many times as necessary.
To defeat Flaahgra, you may need more than ten missiles. Shoot a missile at the first mirror. Then, roll in as a morph ball and bomb him. He will die, but will return. Stand in between the two mirrors and fire. You must aim by holding R + Analog-stick. Proceed to bomb after you get the mirrors. On the third time, stand behind the second mirror and fire at all three. Then, bomb. The fourth time, do what you did in the third, except once you are done move around and missile the last mirror. Bomb, then get the Varia Suit.
To defeat Flaahgra, you do not have to use any missiles, but it
will be easier with them. Start by stunning Flaahgra until it
roars loudly. Its head will stare up into the sky and it will
become dazed. This is your chance to use your missiles (press
X) or use your Charged Power Beam (hold A) to attack
the Sun Plates. You will target a red dot if you use the R-targeting
tactic. Then, you will see a short intermission sequence that
features Flaahgra falling to the ground, stunned with its thorny
vines retracted. Press Y to go into Morphball mode. Quickly
roll into the small spot and lay a bomb there. You will see another
short intermission sequence. You will be pushed back out and will
automatically revert back into your Varia Suit. Two Sun Plates
are now up. Repeat the stunning sequence. Note: You may have to
stun the Boss two times. Collect the energy and missile ammunition,
then disable the Sun Plates again. Repeat the sequence two more
times. Your reward will be the Varia Suit.
Defeating Incinerator Drone
Shoot at it until its eye goes up. Before the eye comes,
you can dodge the fire by running from it. Be careful, as the
fire will sometimes change direction. Then, lock on to the eye
with L and shoot repeatedly. The fire shooter will go crooked.
You can usually avoid the fire by jumping over the low part and
going under the high part. After a short time, it will torch the
War Wasp hive above it, and War Wasps will appear. Kill enough
War Wasps so that no more are attacking you for awhile, then shoot
the drone. It will keep torching the hive intermittently. Keep
doing this until it is defeated.
Defeating invisible Sentry Drone
In the Phazon Mines, when you are in the room with
the second save point and are fighting the invisible sentry drone,
use the Wavebuster combo. Stand on one of the glowing blue platforms
(works well with the second from the top of the stage), fire it
off the platform and hold it. The drone will become electrocuted
to the point of self-destruction because it locks onto it, while
none of your other weapons can. Afterwards, you can get the Super
Bomb for the Morph Ball.
Defeating Meta-Ridley
To make the fight against Ridley easier, you must have as many missiles as you can possibly find, the Super Missile Beam combo, and the Wavebuster Beam combo. The battle can reduce an inventory of all 250 missiles down to about 25. During the first part when Ridley is flying, use the Super Missile Beam combo when you can get a clear shot as his chest. Then, when his wings burn up and you are forced to fight him melee style, switch to your Wave Beam and activate your Wavebuster combo to constantly shock him. Do not release A until he is dead or you are out of missiles. Do not worry about depleting your missiles -- there is a recharge station in the Impact Crater.
After you get all the Artifacts, go to the Artifact Temple. If
you have never been there, there are two pieces of Chozo Lore,
one piece of Pirate Data, and one Artifact. Once you have collected
all twelve, place them in the totems (scan the little towers).
After all (or most) of them are in place, Meta Ridley flies over
you and shoots you with a reddish-yellowish beam. Prepare for
battle by getting out the Plasma Beam or Super Missiles. When
he attacks, dodge and blast him. The Super Missile is not recommended,
as you will need them later. Try to keep up with Meta Ridley;
as it is very easy for him to get out of your lock. Keep attacking
the monster until his wings crumble and he lands. Stay away when
he charges at you. You will know when he will charge because he
will rear back his head, roar, then charge with a deadly dash.
This is when it is most difficult to keep a lock on him. Relock
after he charges. When flames appear in his mouth, fire the Super
Missile. He will then expose his vulnerable chest. Fire the Wavebuster
for as long as you can see his chest. You will defeat him, and
the portal to the Impact Crater will emerge from the ground. Enter
through the shining gate, and prepare for Impact Crater.
Defeating Metroid Prime
When you fight the second form of Metroid Prime and
step in his blue Phazon puddles, enter Hyper Mode and attack with
the Phazon Beam. No other weapons will defeat him. However, he
releases progressively harder Metroids when he lays down Phazon,
starting with Larva, moving to Hunter, then Fission Metroids.
Dispatch these much as you would a Beam Pirate, with charged shots
of the appropriate color. Do not let them latch onto you.
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The final Boss is difficult because of the Metroids it releases.
You can easily destroy them by entering the Phazon Puddle and
blasting them with the Hyper/Phazon Beam.
Use the following trick to kill Metroid Prime's second form under
either the easy or hard difficulty setting. As you first enter
the battle, scan it immediately so you do not have to deal with
it later. The easiest way under the hard difficulty setting us
to always have the Ice Beam equipped no mater what the circumstance.
After Metroid Prime keeps doing the shockwaves and changes its
appearance, it will eventually send out a Phazon Pool. Jump into
it and blast Metroid Prime with all you have got. After awhile,
it will start making Phazon Pools and releasing no more than two
Metroids. Shoot the two Metroids with a charged shot, then shoot
them with a pair of missiles. Sometime after you do some damage
to Metroid Prime, it will then release two Hunter Metroids. Deal
with them the same way you did the normal Metroids. When Metroid
Prime sends out the Fusion Metroids, get into the Morph Ball and
release a Power Bomb to take them out.
Metroid Prime is an extremely difficult Boss. Before battling,
have at least have the Wavebuster, Ice Spreader, 150 or more missiles,
and all of the energy tanks. Having plenty of Power Bombs is also
recommended. Metroid Prime has two different phases. You will
be battling Metroid Prime through four subchambers in the first
phase. He will attack with a mouth-type-beam weapon, a grapple-beam-type
weapon that pulls you in (so he can hurt you by swiping his forelegs),
homing missiles, chemical missiles, an ice attack similar to that
used by Thardus, and energy orbs that deal massive damage (but
can quickly be disposed of by any beam attack). He will change
into random colors that make him vulnerable to the corresponding
beam weapon. When he is yellow, use your Power Beam and hit him
with two Super Missiles. After you hurt him enough, he will turn
black and charge across the room. Note: He will charge and change
color at any time in the fourth and final subchamber. When that
happens, use your Morph Ball and drop into one of the cracks in
the ground. He will not charge as far in the first subchamber;
you will not have to worry about using the Morph Ball. After he
charges, he will change into a different color. When he is purple,
take the Wave Beam, get fairly close to him, and use the Wavebuster
until you hurt him enough. When he is white, get your Ice Beam
and shoot with one Ice Spreader combo, then shoot at him with
normal Ice Beam shots. When he is red, take out the Plasma Beam
and just keep shooting normal shots while dodging his attacks.
You can try to get close enough to use the flamethrower if you
have it, but he will strike you with his forelegs. Metroid Prime's
second phase is much less complex than the first. Lock on to him
immediately. The only attack he uses is to create a wave-like
blast that just shoots out in a ring shape. The first time he
uses that attack, all the pillars in the room will fall apart.
Use the Charge Beam to bring in any power-ups that came out of
them. Then, just release the charge. He is not vulnerable to any
conventional beam weapon. After a while, it will appear as if
he is releasing blue matter out of his tentacles. A pool of Phazon
forms directly under him, then Metroid Prime seems to have disappeared.
Remember where the pool of Phazon just appeared. Switch to the
X-Ray visor and lock on to him again. Try to step into the small
Phazon pool that he made. When you are in it, your gun will automatically
change to the Phazon Beam. The message "Hyper Mode"
will appear. Hold A and the beam will fire a continuous
stream of Phazon at Metroid Prime. The Phazon pool will eventually
disappear, and you will have to repeat the process. Whenever he
disappears, he always is visible through each visor in the same
pattern: Combat, X-Ray, Thermal, Combat, etc. Sometimes he may
disappear without leaving a Phazon pool. Later when he disappears,
Metroid Prime will also summon a pair of Metroids of any kind.
It could be a pair of normal Metroids, a pair of Hunter Metroids,
or a pair of Fission Metroids. When they appear, go into Morph
Ball mode. Roll between them and drop a Power Bomb. If done correctly,
it should kill both Metroids. If you run out of Power Bombs before
you defeat Metroid Prime, use an Ice Beam followed by a missile.
This however, will not help if they are Fission Metroids.
Use the following trick to kill Metroid Prime's Metroids faster.
At the battle between you and Metroid Prime's second form, it
sometimes releases different types of Metroids when it makes the
blue Phazon pools. This makes it extremely difficult for Samus
to shoot Metroid Prime with her Phazon Beam as the Metroids will
not let you shoot it if they latch onto you. This trick works
best on the Hunter and Fission Metroids that Metroid Prime releases.
When it makes the pool of Phazon, get into the pool as quickly
as you can. Then, shoot a tiny amount at the Metroids that it
released. They will blow up, and you can get to Metroid Prime
much easier because the Phazon Beam kills them in one hit. Alternately,
use a Power Bomb and they will also blow up. Make sure that you
use the Power Bombs wisely. If Metroid Prime does not make a pool
of Phazon, no Metroids will appear. This will save you a lot of
health, especially in Hard Mode, as the Metroids sap much more
energy.
When you are fighting the second form of Metroid Prime, it releases
different types of Metroids. The first types start at infant Metroids,
then Hunter Metroids, and finally Fission Metroids. When Metroid
Prime releases its second little pool of Phazon, the Metroids
will appear. When this happens, get into the pool of Phazon quickly.
The Metroids will try to latch onto you. Before this happens,
shoot the Phazon Beam at them and they will blow up instantaneously,
so that you can shoot Metroid Prime faster. If the Metroids do
latch onto you, go into Morph Ball mode and lay a Power Bomb (not
a regular Bomb), because this will allow the other Metroid to
hit you and take your energy. This will save you a lot of health
and time.
When facing Metroid Prime, have all beams and power-ups for the
beams. When you enter the room, you will see the Metroid Prime
go underground and you will follow. Defeat the first part of the
Boss. When you face the second part of the Metroid Prime, after
awhile it will start to release Metroids of different kinds, starting
at Larvae, then Tallon Metroids, and Fission Metroids. When it
lays down a pool of Phazon, Metroids will appear. The best way
to destroy them is to immediately get into morph ball mode and
wait until you hear their screeching, or see them around you.
Lay a power bomb, then get back in your visor and run for the
pool of Phazon. Shoot the Boss in hyper mode (your weapons do
not have any effect), then repeat the process until you win.
Defeating Metroids
Normal Metroids (not Prime) can be dispatched rapidly
by using Freeze Beam followed by a missile.
Fission Metroids or any other Metroid can be defeated by using
a Power Bomb. This is particularly useful during the last part
of the game when you are trying to avoid getting damaged.
Use the following trick to destroy Metroids, no matter where they
are. Whenever a Metroid is in relatively close proximity to you,
or has latched on to you, instead of laying a Bomb, detonate a
Power Bomb. In the Phazon Core and when fighting Metroid Prime's
second form, this can be very helpful; if two Metroids are fairly
close to you, they both will be destroyed. Use this trick when
Metroid Prime releases Metroids. Soon after being released, both
Metroids will approach you. Note: This trick is best used when
you have a good amount of Power Bombs (eight recommended).
To destroy a Metroid you must charge a Wave Beam and shoot at
the it. Do this about three to five times and the Metroid will
explode.
Defeating Omega Pirate
First, blow away his Phazon armor. He will turn invisible
and probably unleash some troopers. Ignore them and use X-Ray
vision to find Omega Pirate. He is quite vulnerable when he is
invisible. A charged blast will take away a good amount of his
energy. When he is dead, he will melt and the Phazon suit will
be yours.
The Omega Pirate is the third to last Boss. First, find the four
Phazon plates on the Omega Pirate's knees and shoulders. Shoot
them with Super Missiles or Charged Plasma shots. Once you break
all four plates, the Omega Pirate will become invisible and send
out troopers. If you are lucky, you will get Ice or Plasma Troopers.
Destroy them quickly, switch to your X-ray Visor, then look around.
Most likely, the Omega Pirate will still be invisible, except
for a few Phazon-filled veins and heart. Avoid the attacks from
him, and in time he will uncloak. You will have to repeat the
process.
When he charges up at a pool of Phazon, switch to Ice Beam and
charge. When it has completely charged, fire out using the Ice
Spreader (if available). This will cause more damage, saving you
health and time.
When fighting the Omega Pirate, do not use Beam combos while he is in vulnerable form. In fact, when he is visible, his favorite weapon is the Energy Siphon. This allows him to deflect missiles and use your power against you from Beam weapons. However, if you shoot a charged Plasma Beam Shot from Omega Pirate's right side (your left), it will run into one of his legs. Now, the best place to shoot him is from behind (this requires precision), as his armor is weaker there. When he calls down the Power Troopers, look at what they are located. If they are Plasma or Ice, take them down. Otherwise, kill yourself; as you will never kill them in time. When you switch to X-ray vision, find Omega Pirate and shoot two charged Plasmas at him while locked on, followed by two single shots. He will disappear again. When he reappears, shoot only one charged Plasma at him. If he disappears twice while vulnerable, he will call down four Power Trioopers. Note: Before you fight him, scan him while he is in the stasis tank, then run back to the save point. After saving, go back. By doing this, when you die you will not have to fight the Plasma Trooper again.
When you go in, he will jump out, When he does this, have your
Plasma Cannon ready and aim for a shoulder or a knee. Charge up
and when his hand is not glowing and shoot him. Two charged up
shots will destroy each shield. Make sure you have all your missiles.
When the other pirates show up, do a combo shot to kill them quickly.
For the white ones, charge up, freeze them, and fire a missile.
Then, switch to the X-ray visor, go to Plasma Cannon, and keep
shooting. He will then go to another place. With the X-ray visor
on, shoot him again. Note: This will call more pirates back. Stay
close enough to him so that he does not fire his bombs at you,
but not so close that he stomps on you. When you back up against
a wall, go into morph ball mode then charge and shoot to the other
side and repeat.
This trick may cost some health, but if you have all of your upgrades
(minus the Phazon Suit and your fourteenth Energy Capsule), this
should work quite fast. The Omega Pirate's main flaw is in his
armor plating. The two best weapons to use are the Super Missile
(recommended) and the charged Plasma Beam. When the battle begins,
immediately lock on to one of the four blue armor plates on the
Omega Pirate's shoulders or legs. Charge your Power Beam and prepare
to fire a Super Missile, all the while keeping your distance.
Do not fire until he is ready to attack, as he has the nasty ability
to suck up energy with his hand (Energy Siphon). When he pounds
the ground to send out an energy wave, jump to avoid the attack
and respond with a Super Missile or charged Plasma Beam shot.
Whether or not this is successful depends on if you jumped or
not. Do not get to close to him or he will slap you across the
room. Also watch out for the Phazon puddles. After you have blown
away all four Phazon plates, The Omega Pirate will summon Beam
Troopers, then turn invisible. Activate your X-Ray Visor, and
if possible, ignore the whatever pirates appear while looking
for the Omega Pirate. When he appears, he will laugh and start
regenerating his Phazon armor. While he is doing this, continue
avoiding the little Pirates and start shooting the Omega Pirate
with Super Missiles. This should either kill him or bring his
health down enough to the point where a charge shot can kill him,
after you again take away his armor. Once he dies, he will melt
and you will collect the spoils of your victory. Proceed to find
the rest of the artifacts.
Have the Plasma Beam, charge it repeatedly, and attack him. Also,
walk in a circle. When he makes his attack, use the Space Jump
Boots and jump over them. Keep charging while you jump. Never
get too far or directly up at his feet. Stay close enough where
he does the Earth Wave attack. When all the Phazon plates are
gone and he calls his Trooper friends, shoot them for a while
until the Omega Pirate is at Phazon regenerating his plates. You
should hear a noise similar to when he reappears. Charge up the
Plasma Beam and shoot him once, then shoot him many times until
he switches to another Phazon field. While shooting him you need
to be running around. Shoot him again. When he appears again,
make him kill his Troopers by using the Earth Wave attack. Repeat
this strategy. Note: Always jump when he uses the Earth Wave attack.
When attacking the Omega Pirate's heart and veins, have the X-Ray
Visor on, move to the left and right, jump, and shoot, all at
the same time. Make the Omega Pirate kill his own allies and never
stop moving.
The Omega Pirate is covered in Phazon Armor. The Plasma Beam will
bust the armor off his skin. Super Missiles will also work. He
will cloak himself after you shred through his shell. Two or three
troopers will jump down to fight you. You will not have much time;
Power Bomb them and use the X-Ray Visor. The Power Bomb is very
effective if you are in hard mode. Use Super Missiles on his chest
(you can lock on to it). When he becomes visible, use the Plasma
Beam on his Phazon Armor again. Super Missile his chest again
after you blast his minions. Keep repeating this process. Your
reward for defeating him will be the Phazon Suit. Phazon is now
no longer a problem to walk through or touch.
During the Boss fight with the Omega Pirate, scan him by holding
L and walking slowly up to the tank where he sleeps. You
can still scan him while he is sleeping in his tank. When the
battle begins, start charging up the Plasma Beam. Wait for him
to do his Wave Quake attack, double jump over it, then release
A to shoot him with a fully charged shot from the Plasma
Beam. It does not always hit, however -- do not waste missiles
with the Super Missile. It takes two full charged hits to destroy
a crystal. When all of his crystals are gone, pirates will come
in. Take about ten seconds to fight them, then switch to the X-ray
Visor and charge up the Power Beam. When you find him, hit him
with a Super Missile. Then, follow him to another Phazon puddle.
When you find him there, unleash another Super Missile on him.
Do not hit him another time. Even if you find him again, if you
shoot him again, he'll have a hair of energy left. This will cause
8 troopers of more variety to come during his vulnerable phase
and makes it very hard to beat him without much energy. When he's
on the prowl again, don't waste time killing the troopers, especially
if they are Wave Troopers, as they will likely be destroyed by
the Omega's Wave Quake attack. Repeat the process, destroying
his crystals and hitting him with Super Missiles when he is invisible,
until he has a very small amount of energy remaining. Do not worry
about the troopers because they will die when he does. When you
find him again, hit him with a single missile. That will be all
he can take. After the battle, scan the elevator and go toward
the red door to the end of the catwalk. Go into the room, grab
the energy tank, and go back to the Save Station in Metroid Quarantine
B. Most of the troopers will have evacuated. Go back to where
you obtained the energy tank then go into the next room. When
you enter, stay in the corridor as you have a vantage point to
get the power trooper. Kill him with the Super Missile. Then,
charge up the Plasma Beam, aim in the other direction, and kill
him. Charge it up again, wander out, and kill the Mega Turret.
Kill everybody and escape via the elevator at the top of this
room. That will take you to Magmoor Caverns.
Defeating Parasite Queen
When you get to the Parasite Queen, shoot in the open
spots of the wall. To defeat her, Fast Scan her for a weak spot.
When fighting the Parasite Queen, back up into the doorway area
you used to enter the room. When positioned correctly, she will
not be able to hit you.
Take out your missiles. When the clear spot comes, release the
missile. It will spit out goop-like material. Dash to avoid it.
Defeating Sheegoth
To defeat Sheegoth, immediately after it breathes gas,
aim with L and shoot two missiles. Repeat until it is dead.
When Sheegoth attacks, it may get worn out. If so, go to the side
of it and look by the mouth. There will be smoke. Aim there with
R and fire a missile. If you run out of missiles, turn
into the Morph Ball and go to the side of it. Plant all three
bombs to the side. Repeat this until Sheegoth is defeated.
Rather than waste missiles shooting at the adult Sheegoth, simply
roll into the ball and drop bombs in front of its head. Keep rolling
back and fourth in front of it, continuously dropping bombs and
it will eventually die.
Get under Sheegoth and Powerbomb it.
First, scan the Sheegoth. That will reveal its weak point, the
head. Your first task is survival, and not to attack. When it
spits out snowballs or a purple freeze breath, dodge it. You now
have time to hit it twice. Use missiles, then run after the attack;
it will try to get you if you stand too close. Do not use the
Power Beam because it will either get absorbed by the spikes on
the monster's back or fly off in strange directions. Keep at it,
and the Wave Beam will be yours. You can use it for three things.
You can use it as a stronger weapon, to fight Bombus, or to give
power to powerless doors using Power Conducts.
Defeating Thardus
Look around the edge of the room and find a clump of
rocks that you can jump up and stand on. There is a nice one two
sections to the right of the door that you entered. From this
vantage point, you cannot be hit by the rolling Thardus or his
ice attack that comes across the floor. You can simply stay and
continue to fire at him with either the Wave Beam or your missiles.
By repetitively shooting your Power Beam at the rocks that he
throws, you can continue to generate power-ups which you can then
tractor to you with the Charge Beam. You can actually grow stronger
with power-ups as you continue the battle. You can continue this
for the first several rounds of the battle until the room is filled
with fog. Then, run towards him to target your missiles, as you
will not be able to see him with regular vision from your rock
outpost. At this point you will have adequate energy supplies
remaining to simply stand and let him pummel you with ice and
by rolling over you while you target his weak points with your
Power Missiles. You will still be able to retreat back to the
safe area when it is time to return to using your Wave Beam with
your Thermal Vision. When you are not vulnerable to his attacks,
he is very easy to defeat.
When you enter the arena, go to the right. There should be a metal
beam close to the wall. Jump between the beam and the wall, and
you will be standing on a small platform where Thardus can no
longer hit you with his roll attack. Fight a normal battle with
him until he begins to form into a ball, Then, jump onto the platform
again and wait the attack out.
To defeat Thaardus, keep the Wave Beam on and get health as much
as possible. When he rolls into a ball, go into ball mode and
power boost away. Put on your Heat Visor and when he stands up,
lock on and shoot only Charge Beams. Watch out for when he roars
and picks up his arms. He will send ice on the ground toward you.
Double jump to avoid it. Also if you are in Heat Visor mode and
he levitates the rocks, lock on to them and blast them away. Be
careful -- when you break them, all you can see is yellow. Just
quickly lock on and fire repeatedly. When you are hitting the
red spot with your Heat Visor on, it will explode and your visor
will lose power. Go back to the Combat Visor and that spot will
be blue, like the back of a Sheegoth. Keep hitting it until it
breaks and he screams. He will roll into a ball. Just dodge it
and repeat. After you drop his health a few times, he will make
the room foggy. Use your Heat Visor. Watch out for the ice and
rocks. You really cannot see them. When you break his body plate
(arm, leg, chest etc.), go into the Combat Visor and you can see
him. Repeat this until he dies. You get the Spider Ball for defeating
him.
First, scan Thardus. Then, switch to the Thermal Visor. An orange
glow surrounds his weak spot. Switch to the Wave Beam and keep
shooting. After awhile, Thardus will lift up some small rocks
and throw them at you. You can do one of two things. You can fire
at the rocks, then at Thardus; or dodge the rocks and keep firing.
He will also sometimes pound the ground, and a path of ice will
shoot at you from it. Double jump to avoid damage. After you weaken
him some, the Thermal Visor will malfunction. Switch back and
continue your attack. Then, after you damage him more, he will
morph into a giant ball and roll your way. Hop to a far corner
and switch back to the Thermal Visor. Note: The best thing to
do is stay in a far corner the entire time. After you defeat him,
the Spider Ball is yours. Spider Ball Tracks are now accessible.
This battle will be easy if you have about 30to 60 missiles. Use
your Thermal Visor. His weakness will be colored yellow-red. Note:
Do not use the missiles yet. Instead, charge up your Wave Beam
and shoot the weakness until your Visor overloads. Revert back
to your Combat Visor. Thardus's weakness will now be indicated
by a blue color. Shoot it until that part is destroyed. Revert
back to the Thermal Visor and repeat. When he is at about half
his HP, use Super Missiles. Repeat this until he is dead.
Defeating Pirates and Troopers
When in the research labs in Phendrana Drifts and anywhere
in Phazon Mines, after you have acquired the Thermal Visor creep
slowly though the rooms. You should be able to see any Pirates
hanging on ceilings or standing around. Stand somewhere where
you are not noticed, charge up your Wave Beam, and shoot them.
Also, in Phazon Processing in Phazon Mines, do not worry about
killing most of the Troopers on the top half of the room. A Charged
Shot should knock them into the Phazon and kill them.
Plated Beetle reappearance
Defeat the Plated Beetle at the Ruined Shrine without
scanning it. At the location Chozo Ruins where a lot of beetles
normally appear, the Plated Beetle will show up instead. You can
now scan it here. Note: This may take require some time.
Enemy weaknesses and recommended weapon
- Aqua Drone: Wavebeam or Wavebuster
- Aqua Pirate: Charge Beam or Super Missile
- Aqua Sac: Charge Beam, Wave, etc.
- Auto Turret: Missile, Power Beam, Ice Beam
- Baby Sheegoth: Plasma Beam or Missile
- Barbed war wasp: Power Beam
- Beetle: Any (best is Plasma Beam)
- Blastcap: Any
- Bloodflower: Plasma Beam
- Burrower: Power Beam, Ice Beam
- Chozo Ghost: Super Missile
- Crystallite: Plasma Beam
- Elite Pirate: Super Missile, Charge Beam
- Eyon: Charge Beam
- Fission Metroods: Any beam or combo Powerbomb, Phazon Beam
- Flaahgra Tentacle (weakness is base of Flaahgra): Morph Ball Bomb
- Flaahgra (weakness are mirror reflectors): Charge Beam Stuns
- Flickerbat: Any
- Flying Pirate (any combo): Charge Beam or Plasma Beam
- Geemer: Any Beam weapon
- Grizby: Missile
- Hive Mecha (weakness are four red lights): Power Beam
- Hive: Missile
- Hunter Metroids: Ice Beam, Phazon Beam, Powerbomb
- Ice Beetle: Plasma Beam
- Ice Burrower: Power Beam, Ice Beam
- Ice Shriekbat: Any
- Incinerator Drone (weakness is red orb when in sight): Any
- Jelzap: Combos
- Lumigeck: Any Beam
- Magmoor: Ice beam
- Mega Turret: Wavebuster
- Meta Ridley (weakness is chest and head): Plasma or Plasma Beam combo
- Metriod Prime 1 (weakness is face): Any Beam weapon
- Metriod Prime 2 (weakness is head): Phazon Beam
- Metriod: Ice Beam, Powerbomb, Phazon Beam
- Oculus: Super Missile
- Omega Pirate (weakness is Phazon Armor): Plasma Beam
- Parasite Queen (weakness is mouth): Any
- Parasite: Any
- Phazon Elite: Plasma and Power Beam combos
- Plasmatrooper: Plasma Beam
- Plated Beetle (weakness is rear abdomen): Any
- Plated Parasite: Morph Ball Bomb
- Plated Puffer: Missile
- Plazmite: Power Beam
- Power Trooper: Power Beam
- Puddle Spore: Any
- Puffer: Any
- Pulse Bombu: Wave Beam
- Ram War Wasp: Power Beam
- Reaper Vine: Any
- Reaper: Any weapon
- Sap sac: Charge Beam, Wave, etc.
- Scarabs: Any
- Scatter Bombu: Wave Beam
- Seedling: Any
- Sentry Drone: Wave Beam
- Shadow pirate: Super Missile
- Sheegoth (weakness is side of head): Missile, Plasma Beam
- Shriekbat: Power Beam
- Space Pirate: Power Beam
- Stone Toad: Morph Ball Bomb
- Tallon Crab: Any
- Tangl Weed: Power Beam
- Thardus (weakness varies): Charge Beam
- Triclops: Morph Ball Bomb
- Venom Weed: Any
- War Wasp: Any
- Wave Trooper: Wave beam
- Zoomer: Any
Easy kills
Flying Pirates, Gun Turrets, and most non-mini Boss
type creatures can be taken out by the Ice Beam followed by a
missile.
To easily take down enemies under hard mode, use the following
strategy. Charge up Wave Beam (or another weapon with stun capabilities),
fire it at the enemy, shoot a missile, then repeat. This will
use up a lot of missiles, but is vital for getting through long
parts, such as the Phazon Mines or Research Facility.
When confronting flying or very quick enemies, such as a Flying
Space Pirates, Metroids, Stealth Pirates, etc., use your Wave
Beam. The Wave Beam, unlike the other beams, homes in on the target
you locked on to. When using a different weapon, it is easy to
miss. Also, if you charge up the beam, your enemy becomes stunned
for a few seconds, allowing you to get in another good shot or
two. Missiles can also be used, but should be conserved. Sometimes,
if you are very close to an enemy, you may want to use a Charged
Ice Beam. This freezes your enemy for a longer time than the Wave
Beam stuns them. However, this is risky.
To kill birds easily, when you enter a room with a War Wasp hive,
shoot the clustered part of the hive with a missile. It will explode,
and the War Wasps can escape.
To defeat ice creatures easily use the Plasma Beam or Flamethrower.
It can kill most ice enemies, including Sheegoths, with only one
or two hits.
Wen you see a Metroid, quickly set to Ice Beam and shoot it. Once
it is frozen, shoot a missile. This can also be done to Hunter
Metroids.
Creature list
- Aqua Drone
- Aqua Pirate
- Aqua Reaper
- Aqua Sac
- Auto Defense Turret
- Baby Sheegoth
- Barbed War Wasp
- Beetle
- Blastcap
- Bloodflower
- Burrower
- Chozo Ghost
- Crystallite
- Elite Pirate
- Eyon
- Fission Metroid
- Flaahgra (Boss)
- Flaahgra Tentacle (Boss)
- Flickerbat
- Flying Pirate
- Geemer
- Glider
- Grizby
- Hive Mecha (Boss)
- Hunter Metroid
- Ice Beetle
- Ice Burrower
- Ice Parasite
- Ice Shriekbat
- Ice Trooper
- Incinerator Drone (Boss)
- Jelzap
- Lumigek
- Magmoor
- Mega Turret
- Meta Ridley (Boss)
- Metroid Prime
- Metroid Prime, - Second Form (Boss)
- Oculus
- Omega Pirate (Boss)
- Parasite
- Parasite Queen (Boss)
- Phazon Elite
- Plasma Trooper
- Plated Beetle (Boss)
- Plated Parasite
- Plated Puffer
- Plazmite
- Power Trooper
- Puddle Spore
- Puffer
- Pulse Bombu
- Ram War Wasp
- Reaper Vine
- Sap Sac
- Scarab
- Scatter Bombu
- Seedling
- Sentry Drone
- Shadow Pirate
- Sheegoth (Boss)
- Shriekbat
- Space Pirate
- Stone Toad
- Tallon Crab
- Tangle Weed
- Thardus (Boss)
- Triclops
- Venom Weed
- War Wasp
- War Wasp Hive
- Wave Trooper
- Zoomer

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