The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | VIDEOS | FORUMS


More:Metroid Prime: Glitches

From GameWinners

Jump to: navigation, search

Contents

Early Ice Beam

After you get the Space Jump Boots and Boost Ball, go to Chozo Ruins. In the furnace, get as close as possible to the magnetic rail system. When you see that the screen is jumping and tilting, jump as far as possible twice until you are standing in the rail. Jump again and reach the hole, then quickly change to morph ball mode and get through. Continue until you reach the room with the Ice Beam. You can now also get the Gravity Suit early. In Phendrana Drifts, get inside the room with the Thermal Visor. There is an ice door. Continue through it to reach the Gravity Suit.

Scanning Omega Pirate's projectiles

When the Omega Pirate shoots a projectile, quickly scan it. Some images of things that are not the projectile will appear. Then it says "This is an Elite Pirate..." followed by other text, then "Elite Space Pirate description 3". This will not be downloaded to the log book.

Chozo Ruins: Leave level boundary

In the main plaza area, blow up the super missile shield in the tree, then climb it. From there, use the Grapple Beam to get in the grapple point. Make sure to use a the double jump very well or else you will not be able to get in the grapple point. Get onto the platform in front of you. From there, face the nearby plants. Step into them, then face backwards to find a nearby column. Try to step into it. From there, jump to a little platform that is in front of you. Then, finally jump out of the room.

Phazon Processing Center: Moving platform clone

In the Phazon Processing Center at the top, fire an Ice Spreader at the moving platform. It will freeze the shape of it, but the platform continues, leaving an interesting ice platform that you can jump through.

Phendrana Drifts: Unnoticed in window

In Phendrana Drifts at Research Lab Aether, you will see your first Metroid. An intermission sequence will start. Afterwards instead of breaking the tank to continue, go to the window-like opening. The Pirates on the other side will not see you. Note: It is very difficult to get there in hard mode.

Power Trooper stuck in platform

Go to the Phazon Mines via Magmoor Caverns and look down to see a Power Trooper. Charge a Super Missile and shoot it at him. Most of the time it will knock him down, and he will get stuck under the platform and will not stop jumping. You can also jump down to him and shoot him until he dies.

Note: This trick happens in hard-mode and requires Chargeshot, Supermissiles, Five Missiles, Spiderball, Morph Ball, and Space Jump Boots. At Phazon Mines in the large room with a radioactive floor and the many different colored space pirates (Phazon processing center), enter from the bottom or middle (recommended) entrance. Knock off or defeat the two troopers that are standing by the crates and use the Spider Ball to travel up the left railing. You will be fired at, but they will be easy to evade. At the end of the rail, return to normal and go to the pillar. With your Power Beam out, turn left, up, and fire a Super Missile at the Power Trooper. If done correctly, he will fly back and land partially under a platform. He will attempt to jump up, but will be stopped by the platform. This glitch does not stop it from firing if you are in front of it. However, if you go behind it, it is defenseless.
itwayu tom ltiw

Invincible Flaagara

When you reach the part when you have to knock two mirrors over, the glitch starts when Flaagara knocks the first mirror just as you knock over the last one. He will get weakened. When three are down, the glitch starts. When you knock all three of them up, Flaagara does not get weakened, even when you let him knock them down again. The only way to stop the glitch is to restart the battle.

Suicidal wall Metroids

This trick will work for any Metroid. Roll up into a ball, then wait next to a wall. The Metroid will latch onto you. If you use a regular bomb, the Metroid will get stuck in the wall. After a short while, it will simply explode. If you have a lot of health this will save your missiles.

Silent battle

You can battle the second form of Metroid Prime without music. When you defeat its first form and it goes to the intermission sequence with Samus about to jump into the hole where she faces Metroid Prime's second form, quickly press Start as soon as she lands in the final battle arena. You will skip the small intermission sequence of the two charging each other. When the battle starts, the music will be muted.

Keep health in contaminated water

In the arboretum, go up the ramp until you get to the block that is in your way. Note: This is not a sandstone block, but the one before that. Attack and kill the War Wasps. If you started in the room with 20 or less health, gather the power-ups you earned with your Charge Beam and jump off the side. You should have 80% to 99% when you hit the bottom. However, if you go through the contaminated water, you will have the same amount off health that you came in with, but only a little more.

Missile Expansions

At the start of the game, look around the Chozo Ruins with your Scan Visor. Locate one of the two Missile Expansions. It will not say what it usually does with the Missile Expansion text.

Bouncing missile

At the location where you get the Super Missile, shoot a regular missile at the Wave Beam door. It will bounce off and go through you. Turn around quickly and it will bounce off the Power Beam door. It will keep doing this until it explodes.

Metroid Prime's sounds

When you face Metroid Prime's first form, just when he is about to fire his beam breath thing, shoot him. If you shoot at the correct moment (immediately before he goes crazy and charges), he will be wobbling around, and the sounds that it makes when he fires will be heard.

Flashes of light

This trick requires at least two different beams and the Charge Beam. First, charge up your beam then switch beams (do not fire the beam). Immediately switch back. Keep firing normal shots and you will eventually see odd flashes of light in front of your gun whenever you shoot. If you charge your beam and shoot, the glitch will stop. This works best with the Power Beam, and does not work at all with the Plasma Beam.

Delayed beam switching

In certain parts of the game, especially in the Phazon Mines or when battling Chozo Ghosts, when you switch between beams there may be about a two second delay. You can cause this to happen in the Phazon Mines by holding R when switching beams. Samus's right arm will glow bright orange, you will hear a dragged out version of the normal sound effect, and it will take a second or two before you switch to the beam you chose. This will also happen when battling very mobile foes, such as the Omega Pirate or Chozo Ghosts.

Stuck elevator

When you enter the elevator from Talon to the Chozo Ruins, move the Analog-stick and press all the buttons repeatedly. The elevator will get stuck, as well as the sound. The only way to exit is to reset the game.