More:Metroid Prime: Glitches
From GameWinners
Early Ice Beam
After you get the Space Jump Boots and Boost Ball,
go to Chozo Ruins. In the furnace, get as close as possible to
the magnetic rail system. When you see that the screen is jumping
and tilting, jump as far as possible twice until you are standing
in the rail. Jump again and reach the hole, then quickly change
to morph ball mode and get through. Continue until you reach the
room with the Ice Beam. You can now also get the Gravity Suit
early. In Phendrana Drifts, get inside the room with the Thermal
Visor. There is an ice door. Continue through it to reach the
Gravity Suit.
Scanning Omega Pirate's projectiles
When the Omega Pirate shoots a projectile, quickly
scan it. Some images of things that are not the projectile will
appear. Then it says "This is an Elite Pirate..." followed
by other text, then "Elite Space Pirate description 3".
This will not be downloaded to the log book.
Chozo Ruins: Leave level boundary
In the main plaza area, blow up the super missile shield
in the tree, then climb it. From there, use the Grapple Beam to
get in the grapple point. Make sure to use a the double jump very
well or else you will not be able to get in the grapple point.
Get onto the platform in front of you. From there, face the nearby
plants. Step into them, then face backwards to find a nearby column.
Try to step into it. From there, jump to a little platform that
is in front of you. Then, finally jump out of the room.
Phazon Processing Center: Moving platform clone
In the Phazon Processing Center at the top, fire an
Ice Spreader at the moving platform. It will freeze the shape
of it, but the platform continues, leaving an interesting ice
platform that you can jump through.
Phendrana Drifts: Unnoticed in window
In Phendrana Drifts at Research Lab Aether, you will
see your first Metroid. An intermission sequence will start. Afterwards
instead of breaking the tank to continue, go to the window-like
opening. The Pirates on the other side will not see you. Note:
It is very difficult to get there in hard mode.
Power Trooper stuck in platform
Go to the Phazon Mines via Magmoor Caverns and look
down to see a Power Trooper. Charge a Super Missile and shoot
it at him. Most of the time it will knock him down, and he will
get stuck under the platform and will not stop jumping. You can
also jump down to him and shoot him until he dies.
Note: This trick happens in hard-mode and requires Chargeshot,
Supermissiles, Five Missiles, Spiderball, Morph Ball, and Space
Jump Boots. At Phazon Mines in the large room with a radioactive
floor and the many different colored space pirates (Phazon processing
center), enter from the bottom or middle (recommended) entrance.
Knock off or defeat the two troopers that are standing by the
crates and use the Spider Ball to travel up the left railing.
You will be fired at, but they will be easy to evade. At the end
of the rail, return to normal and go to the pillar. With your
Power Beam out, turn left, up, and fire a Super Missile at the
Power Trooper. If done correctly, he will fly back and land partially
under a platform. He will attempt to jump up, but will be stopped
by the platform. This glitch does not stop it from firing if you
are in front of it. However, if you go behind it, it is defenseless.
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Invincible Flaagara
When you reach the part when you have to knock two
mirrors over, the glitch starts when Flaagara knocks the first
mirror just as you knock over the last one. He will get weakened.
When three are down, the glitch starts. When you knock all three
of them up, Flaagara does not get weakened, even when you let
him knock them down again. The only way to stop the glitch is
to restart the battle.
Suicidal wall Metroids
This trick will work for any Metroid. Roll up into
a ball, then wait next to a wall. The Metroid will latch onto
you. If you use a regular bomb, the Metroid will get stuck in
the wall. After a short while, it will simply explode. If you
have a lot of health this will save your missiles.
Silent battle
You can battle the second form of Metroid Prime without
music. When you defeat its first form and it goes to the intermission
sequence with Samus about to jump into the hole where she faces
Metroid Prime's second form, quickly press Start as soon
as she lands in the final battle arena. You will skip the small
intermission sequence of the two charging each other. When the
battle starts, the music will be muted.
Keep health in contaminated water
In the arboretum, go up the ramp until you get to the
block that is in your way. Note: This is not a sandstone block,
but the one before that. Attack and kill the War Wasps. If you
started in the room with 20 or less health, gather the power-ups
you earned with your Charge Beam and jump off the side. You should
have 80% to 99% when you hit the bottom. However, if you go through
the contaminated water, you will have the same amount off health
that you came in with, but only a little more.
Missile Expansions
At the start of the game, look around the Chozo Ruins
with your Scan Visor. Locate one of the two Missile Expansions.
It will not say what it usually does with the Missile Expansion
text.
Bouncing missile
At the location where you get the Super Missile, shoot
a regular missile at the Wave Beam door. It will bounce off and
go through you. Turn around quickly and it will bounce off the
Power Beam door. It will keep doing this until it explodes.
Metroid Prime's sounds
When you face Metroid Prime's first form, just when
he is about to fire his beam breath thing, shoot him. If you shoot
at the correct moment (immediately before he goes crazy and charges),
he will be wobbling around, and the sounds that it makes when
he fires will be heard.
Flashes of light
This trick requires at least two different beams and
the Charge Beam. First, charge up your beam then switch beams
(do not fire the beam). Immediately switch back. Keep firing normal
shots and you will eventually see odd flashes of light in front
of your gun whenever you shoot. If you charge your beam and shoot,
the glitch will stop. This works best with the Power Beam, and
does not work at all with the Plasma Beam.
Delayed beam switching
In certain parts of the game, especially in the Phazon
Mines or when battling Chozo Ghosts, when you switch between beams
there may be about a two second delay. You can cause this to happen
in the Phazon Mines by holding R when switching beams.
Samus's right arm will glow bright orange, you will hear a dragged
out version of the normal sound effect, and it will take a second
or two before you switch to the beam you chose. This will also
happen when battling very mobile foes, such as the Omega Pirate
or Chozo Ghosts.
Stuck elevator
When you enter the elevator from Talon to the Chozo
Ruins, move the Analog-stick and press all the buttons
repeatedly. The elevator will get stuck, as well as the sound.
The only way to exit is to reset the game.

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