More:Metroid Prime: Items
From GameWinners
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Research log book
- Save Station
- Map Station
- Missle Station
- Small Energy
- Large Energy
- Ultra Energy
- Missle Ammo
- Power Bomb Ammo
- Gunship
- Missle Door Lock
- Locked Door
- Spinner
- Spider Ball Track
- Morph Ball Slot
- Stalactite
- Grapple Point
- Tallon lV (Planet)
- Zebes (Planet)
Phazon Suit
To acquire the Phazon Suit, you must defeat the Omega
Pirate. The Phazon Suit makes you immune to most forms of Phazon
radiation. It also comes equipped with the Phazon Beam, which
can only be activated during the last Boss fight.
and
Varia Suit
After you defeat the Flaahgra, you will see an intermission
sequence. You will then be able to get the Varia Suit.
Chozo Artifact locations
- Chozo Ruins: Sunchamber; Tower Chamber; Elder Chamber
- Magmoor Caverns: Warrior Shrine; Lava Lake
- Phazon Mines: Elite Research; Phazon Mining Tunnel
- Phendrana Drifts: Control Tower; Storage Cave; Chozo Ice Temple
- Tallon Overworld: Artifact Temple; Life Grove
Energy Tank locations
- Chozo Ruins: Transport Access North; Vault Access; Furnace; Hall of the Elders; Training Chamber
- Magmoor Caverns: Transport Tunnel A; Magmoor Workstation
- Phazon Mines: Ventilation Shaft; Processing Center Access
- Phendrana Drifts: Ruined Courtyard; Research Lab Aether; Transport Access
- Tallon Overworld: Cargo Freight Lift to Deck Gamma; Hydro Access Tunnel
Power Bomb expansion locations
- Chozo Ruins: Magma Pool
- Magmoor Caverns: Warrior Shrine
- Phendrana Drifts: Security Cave, Ice Ruins West
Missile expansion locations
- Chozo Ruins: Ruined Gallery (2) ; Watery Hall Access ; Burn Dome ; Dynamo; Ruined Shrine; Ruined Nursery; Vault; Main Plaza (2); Crossway; Watery Hall; Furnace; Training Chamber Access
- Magmoor Caverns: Storage Cavern; Fiery Shores; Triclops Pit
- Phazon Mines: Main Quarry; Elite Research; Elite Control Access; Security Access A; Metroid Quarantine A; Fungal Hall B; Metroid Quarantine B; Fungal Access
- Phendrana Drifts: Research Lab Aether ; Research Lab Hydra ; Phendrana Shorelines (2) ; Ice Ruins East (2) ; Frost Cave ; Gravity Chamber ; Quarantine Monitor ; Ice Ruins West
- Tallon Overworld: Transport Tunnel B; Landing Site; Overgrown Cavern; Frigate Crash Site; Biohazard Containment; Life Grove Tunnel; Great Tree Chamber; Root Cave; Arbor Chamber
Power-ups
After your accident on the frigate, all of your power-ups will be scattered all over Tallon IV. They can be found at the following locations.
- Suits
- Varia: Kill Flaahgra; Sunchamber, Chozo Ruins.
- Gravity: Under water; Gravity Chamber, Phendrana Drifts.
- Phazon: Kill Omega Pirate; Phazon Mines.
- Balls
- Morph Ball: Kill Beetles and Plated Beetle; Shrine, Chozo.
- Bomb: Kill Incinerator Drone; Hive Totem, Chozo.
- Boost Ball: Align platforms; Phendrana Canyon, Phend Drifts.
- Spider Ball: Kill Thardus; Quarantine Cave, Phendrana Drifts.
- Power Bomb: Kill Invisible Drone and navigate maze under floor, bomb blue puddles to go past electric fields; Level 2 by save station, Phazon mines.
- Weapons
- Missile Launcher: Kill Hive Mecha; Chozo.
- Charged Blast: Scan all for Runic Symbols in Watery Hall then scan gate.
- Super Missile: Activate Hologram in Phendrana Observatory.
- Wave Beam: Kill Sheegoth; Chapel of Elders, Phendrana Drifts.
- Waveblaster: Super Missile the twelve weak spots in Tower/Light, jump to top.
- Ice Beam: Antechamber, Chozo Ruins
- Ice Spreader: Power Bomb the weak tunnel in Magmoor and go underneath.
- Plasma: Navigate Spider Track in Geothermal Core, Magmoor.
- Flamethrower: Power bomb the metal gate Phazon Sec. Access and activate gate access.
- Visors
- Thermal: Power down the force field in Phendrana Research Lab.
- X-Ray: Life Grove
Finding power-ups
To get the leftover items from the enemies you have
defeated easily, hold A and they will float directly to
you.
Whenever you are near a power-up, you can hear a pulsating noise.
Go to where the sound seems at its loudest and check the area
with your Scan and X-ray visors. This will usually help pinpoint
its location. All power-ups make this noise, including Chozo Artifacts.
Get unreachable power-ups
If energy or ammunition is out of your reach, aim and
charge your beam. The energy or ammunition will come to you.
Charging any arm cannon weapon will attract energy and missile
ammunition to you. However, different weapons have different reaches.
The default Power Beam seems to have the furthest reach, while
the Wave Beam seems to have the weakest. Keep this in mind when
some power-ups do not seem to come to you while using this technique.
Morph Ball
Go to the Chozo Ruins via the elevator. Then, go to
the shrine and follow the passages until you get to the center
room, where you will see the Morph Ball power-up. When you jump
down the ledge, a wall rises up to block you and about ten beetles
will burrow up. Defeat these with your Power Beam and get into
scan mode just after you kill the last beetle. An intermission
sequence featuring a plated beetle burrowing up (the Boss) will
start. Scan it quickly by locking on to it and enter combat mode.
Lock on to it and press B to dodge. Keep dodging until
it tries to ram you. Dodge it and fire a Power Beam (and/or missile)
onto its exposed red rear. Repeat this until it is defeated and
claim the Morph Ball.
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Plasma Beam
Enter the Triclops Pit from the Lava Lake side. Walk
forward, then look to the right with the X-Ray Visor. You will
see a floating platform. Leap to it, then jump to two more platforms
and look around until you see a Missile Expansion. Use a Super
Missile to destroy the rock encasing the expansion, then hop over
and pick it up. Once you have the Grapple Beam, you can careen
through Magmoor Caverns with little concern about your own safety.
Use the new tool (and strategically placed grapple points) to
swing over lava pits easily. Jump to the other side of the Geothermal
Core, then look for platforms on the right-hand side of the wall
(assuming you are facing away from the twin fires area). Jump
to the top, then use the Grapple Beam to swing to the pillar in
the middle of the room. Roll into the Spinner Device and twirl
with the Boost Ball until you raise the platform. Jump to the
other two platforms and repeat the process. Look for a Spider
Ball track on the third pillar. Roll up the track, then drop down.
Jump to the highest pillar in sight and plant a bomb in the Morph
Ball slot. Get on the Spider Ball track, then go through without
falling. The best way is to hold R and roll on the Spider
Ball track. If you need to go up, place a bomb. If you need to
go down, release R, then immediately when it touches the
next track, hold R again. If you find enemies, lay a bomb
and stand back. It is better to destroy them than to avoid them.
Go through the door to the Plasma Processing room and get the
upgrade. Note: No bosses need to be defeated to get the Plasma
Beam, as it is left unguarded. It is a fire-based beam, and is
very effective on ice-based creatures.

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