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More:Metroid Prime: Locations

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Chozo Ruins: Kill birds

When you enter the Chozo Ruins, aim your gun skywards. You will see birds flying. Shoot the birds and they will explode, with feathers all over the place.

Chozo Ruins: Wave Buster

The Wave Buster can be found at the Tower Of Light in the Chozo Ruins. Climb up the as far as you can, then scan the pillars to learn that they can be destroyed. It takes three missiles to destroy one pillar. There are four pillars on each level. After you lower the temple, keep jumping and destroying the pillars until you reach the top to find the Wave Buster.

Chozo Ruins: Artifacts

When Chozo Ghosts appear, it may be for a fight or an artifact. Sometimes when you visit a certain area, Chozo Ghosts appear because there is an artifact in the room (for example, Flaaghraa's fight room). Defeat the Chozo Ghosts by using the X-Ray Visor. Fight them with either charged Power Beam shots or two Super Missiles. When they are destroyed, collect the artifact.

Chozo Ruins: Missile expansions

  • This trick requires a Power Missile. In the main chamber of Chozo Ruins, is a huge tree. If you scan the tree, you will notice that the trunk has weakened over time. If you shoot it with a Power Missile, it will open up, revealing a missile expansion. To reach it, you must jump up to the second level and work your way around. This may require a few attempts, but it is worth it.
  • There are actually three missile expansions in the the main area of Chozo Ruins (Main Plaza). The first requires the Boost Ball. Go to the half-pipe and start boosting up the sides. The expansion is in a small indentation at the top of one of the sides. The second missile expansion requires the Super Missile, Charge Beam, and Space Jump boosts. Find a large tree that has a strange circular object on the front. A scan will tell you that it has been weakened over time due to cellular decomposition. Stand opposite the tree and fire a Super Missile combo at the circular object. It will open up, revealing the missile expansion. To get it, first go to the other end of the room and jump up on to the platform on your left. Cross the first tree-branch bridge (with a part collapsed). Next, turn left, as if you were crossing the other bridge, but only move forward slightly. Then, turn right. You should see a large platform that is the overhang of the door to the shrine. Jump onto it. Turn left and double jump into the tree to get the missile expansion. The final missile expansion requires the Grapple Beam. While in the lower end of the room and facing the other end, it is on a very high platform on your left. In order to get it, you must enter the Plaza from a certain door. Go the fountain room. There is also a missile expansion in here. This one requires the Spider Ball. Stand beside the fountain and go into Morph Ball mode. Use a bomb jump to get into the fountain. It will blast you up to a Spider Ball track on the ceiling. Follow it across the room and down through the wall to get the expansion. Then, retrace your steps to the fountain. Return to normal mode. Next, exit through the door on the same wall as the Chozo Lore behind the fountain. You should eventually get to a room called "Magma Pool". Use the Grapple Beam to swing across. If you have the Power Bomb, use one to destroy the thorny wall and get a power bomb expansion. Turn right and go through the Wave Beam door. Go through the hallway to a room called "Training Chamber". Here, you will have to fight three Chozo Ghosts. Then, start boosting up the half pipe. There is a Morph Ball Bomb slot under each of the Chozo Heads at the top. One will flip over a Spider Ball track, and the other will make it accessible for a short time. To get there in time, go out of Morph Ball mode as soon as you can. Jump out of the half pipe, then turn back into Morph Ball mode while on the run toward the tube that just got opened. Follow the Spider Ball track to get an energy tank. Then, go back along the track. Stay in Morph Ball mode and find the Chozo Head on the same wall as the Spider Ball track access. Use a Bomb Jump to get into the tube. Wait for the small door to open, then proceed slowly. You will have to go through some pistons to get through a Morph Ball room. Once you get out, move slowly again. You will now be on a small platform in the Main Plaza, and the missile expansion will be directly opposite your position. If you look up, you will see a grapple point. However in order to latch onto it, you must double jump off the platform then latch on to it in midair. Swing back and forth a few times with the Analog-stick to gain momentum, then release the Grapple Beam to get the missile expansion. If you miss, you must go through the fountain, magma pool, etc. all over again. However the Chozo Ghosts will not reappear in the room that they did before.
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Chozo Ruins: Clean up contaminated water

After you defeat Flaagra, any contaminated water throughout the Chozo Ruins will now be clean and not a hazard to you. This is because Flaagra was what was poisoning the water in the first place.

Impact Crater

Impact Crater's first room is the teleport back to the temple and a save station. Crater Tunnel A, the next room, has Nuclear Phazon on the floor. Do a double jump, and timed correctly, you can escape without damage. Do not forget to scan the Lumigek, as it is the only time you can get data on them. The Phazon Core is the biggest part of Impact Crater. Try to stay away from the Fission Metroids (also do not forget to scan them). If one gets on you, kill it with the Power Bomb, but you can also get it off with the regular bomb. After shaking it off, beam it with the color beam that matches its insides. Take a break by the Missile Station, or use the door trick (stay by the door while it is open and shoot enemies from inside). Crater Tunnel B is filled with Spider Ball tracks. If you can spare about 10 to 15 energy points, just double jump through it. The Phazon Infusion Chamber has Metroid Prime waiting for you. Shoot it with the matching beam color, but also try missile combos. Super Missiles and the Wavebuster work well. The Ice Spreader is good, but takes a while to reload. The Flamethrower is not recommended unless you have a lot of missiles remaining. After you defeat it, get ready for the second form. Your beams are ineffective on this one, but when it creates a Phazon pool, you get the Phazon Beam. It will cloak itself. Take out the Thermal and X-ray visors. Rip through its Metroid minions after it dispatches them (when it creates Phazon pools) with the Phazon Beam.

Magmoor: Ice Spreader

The Ice Spreader is difficult to find. It is in a room called the Shore Tunnel in Magmoor that has a glass case. Use the Power Bombs in the glass tube. The tube will shatter, and the Ice Spreader is directly below.
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Magmoor Caverns: Avoid streams of fire

Shoot the little objects that shoot out the fire with the Ice Spreader. This freezes them and prevents them from shooting the fire.
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Phazon Core: Stop Metroids

Use the following trick if you do not want to take the trouble to destroy the Metroids in the Phazon Core, or do not want to dodge them all the time. When they are charging, a charged beam blast of the appropriate type will stop them. They may not turn around and go back before they attack you again,

but it will stop them.

Phazon Mines: Reaching them

To get to the Phazon Mines, you must go through the Space Pirate Frigate crash site to get to the Transport. You must have the Gravity Suit, Thermal Visor, and Plasma Beam to get through the Space Pirate Frigate crash site successfully.

Phazon Mines: Invisible to enemies

Enter the Phazon Mines via Magmoor Caverns. Go through the bottom floor until you reach the elevator, marked on the map with a red arrow. Head through the mines until you reach the area marked "Omega Research". Enter through the Dynamo Access, but just jump straight up through the door, not forward or back. Once you land, neither move nor shoot. If done correctly, none of the Power Troopers will see you. Wait awhile, and eventually one of the Power Troopers will enter the alcove that you are in. He will look, then around and leave the alcove, never having noticed you. He will continue to do this until you move or shoot one of them. For extended laughs, charge your Power Beam (they will still ignore you), wait for him to start looking around in the alcove, then fire a Super Missile to blast him across the room. Note: This will not work if you enter Omega Research from the other direction.

Phazon Mines: Flamethrower combo

In the room next to the save point in the Phazon Mines: Main Quarry, is a red door with a force field in front of it. Continue upwards in this room, passing the ice and Wave Troopers to find a Bendezium wall just before the purple door exit. After obtaining the Power Bomb upgrade, use one to destroy the wall and access the control panel with your scan visor. The force field will drop. allowing you to pick up the power-up for the Plasma Beam.

Phazon Mines: Regain health and missiles

A good way to regain health and missiles is in the ventilation shaft towards the beginning of the second floor. When you enter, poison will start coming in from the ceiling as well as Puffers. Go past the gas and stand in the hall just before the exit. If you stand close enough to the door, the poison will not harm you and you can easily kill the Puffers that keep appearing. When you kill one, you can use the Charge Beam to bring the power-ups to you.

Phazon Mines: Defeating pirates

At Metroid Quarantine A, instead of going downstairs to kill the pirates, scan the computer terminals next to the door. Scan a red one to deactivate the forcefield downstairs. This releases the Metroids, which will kill the pirates downstairs. Wait by the door with the Ice Beam. After a minute, Metroids start coming up. Shoot them once to freeze them then kill them with a missile.

Phendrana Drifts: Sheegoth helper

Go to the Quentien cave, where Thardus was located. After you defeat him, a mother Sheegoth is all that is in there. Lure the Sheegoth near one of the ledges and kill it quickly (the Plasma Beam is recommended). Quickly jump onto the Sheegoth's spikes then jump to the ledge. Do this quickly before the Sheegoth fades. This saves you the time of doing the entire spider ball thing.

Phendrana Drifts: Artifact

Go to the Control Tower in Phendrana Drifts, and destroy the pirates. After that, jump through a window , You will see ice in the smaller window .Melt it with the Plasma Beam. Then, shoot a Super Missile at the tower that is far from you. It will collapse. Use the morph ball to find the Chozo Artifact. Note: You cannot do this without the Plasma Beam.

Ruined Nursery: See Samus in mirror

Scan the object on the wall near the door leading to the North Atrium. The scan will indicate that it is a Ornate Wall Hanging. Place Samus in front of this object, and you can see her helmet as if she was looking into a mirror. These Ornate Wall Hangings appear in other rooms besides this one.

Space Pirates' base: See easier

If you are having trouble seeing in the Space Pirates' base after the power goes out, even with the Thermal Visor, go into Morph Ball mode. The Morph Ball generates its own light, making it easy to see. Note: Do not do this when there are still enemies in the area.

Tallon IV Map

When you reach a location where you see two parasites, crawl into a pipe. Use Morph Ball and go through the pipe to get it.