More:Pikmin: Actions
From GameWinners
| |
| |
Alternate music
Remain idle at the level selection menu for about five to ten
minutes. You will hear a different song playing in the background.
This also occurs in Challenge Mode.
Fireworks
Press Down to round up four Pikmin to carry you
back to your base camp. A short fireworks display appear. This
also eventually happens if you stand idle.
and
Captain Olimar as a Pikmin
If at the end of the game you do not have all the parts to the
ship, your ship will blast off and you will crash. After game
data display is done, there will be a scene where the Pikmin are
carrying a dead Captain Olimar to a Red Onion. Captain Olimar
will be sucked up by the Onion and a seed that is Olimar's head
will pop out. His head will appear from of the ground and will
have a stem like a Pikmin.
Captain Olimar trapped
To get Captain Olimar trapped, go to the Forest Of Hope on Day
2. Take out your Red Pikmin and have them break down the gate.
Next, have Olimar run to the left and through the pond. Run off
the cliff into the Nova Blaster area. You have now gotten Captain
Olimar trapped. There is no way out. You can leave the Nova Blaster
area through the hole in the stump, but you cannot get back to
the Shock Absorber area, the Yellow Onion, the Landing Site, the
Burrowing Snagrets area, or the area through the first gate. If
you want to escape, bring Yellow Pikmin with you and arm them
with Bomb-Rocks in the can near the Nova Blaster.
Captain Olimar jumping
When you lay down for Pikmin to pick you up and move the Analog-stick
anywhere. You can do this repeatedly.
Quick game completion
Use the following trick to get all parts in just 14
days.
- Day 1 Impact Site: On your first day, take the time to cultivate 24 flower flowering Pikmin, then collect the ship's Main Engine.
- Days 2-3 Forest of Hope: Use the second day to collect yellow Pikmin, the External Fuel Dynamo, the Whimsical Radar, and the Extraordinary Bolt. Follow up on Day 3 with the Nova Blaster and the Shock Absorber.
- Day 4 Forest Navel: Start by destroying the white gate, then go up to the Blue Onion and confront the Breadbug to collect the Space Float. Then, go for the Automatic Gear and the #1 Ionium Jet. If you are multitasking, you should have time to collect the Gravity Jumper as well.
- Day 5 Impact Site: With Blue Pikmin at your side, you will be able to collect the Positron Generator and add a lot of Pikmin. Each Pearl will produce 50 Seeds.
- Days 6-7 Forest Of Hope: When you land in the Forest of Hope with Blue Pikmin, put some of them to work on building bridges to the Sagittarius, while you get another group to break down the white gate in the path of the Radiation Canopy. Use Day 7 to go up against the burrowing Snargets and collect the Geiger Counter.
- Days 8-9 Forest Navel: When you return to the Forest Navel, assign Red Pikmin to defeat the Blowhogs on the beach and press X while they are fighting so they do not follow you when they are done. Lead Blue Pikmin to the Anti-Dioxin and Analog Computer, while you get Red, Blue, and Yellow Pikmin to retrieve the Libra. On the next day, concentrate your efforts on the Guard Satellite and Omega Stabilizer. You can break down the blocking gates quickly with bomb-rocks.
- Days 10-13 Distant Spring: On your first day in the Distant Spring, use one group of Blue Pikmin to collect the Repair-Type Bolt while you get another Blue Pikmin army to create a bridge to the Message Machine and Bomb-Rocks. You should have time to collect Bomb-rocks with Yellow Pikmin and bomb your way to the UV-Lamp. On Day 11, assign one group to build bridges to the Gluon Drive, and send another group to collect the Interstellar Radio. If you have extra time, get some Yellow Pikmin to bomb the rock wall on the path of the Zirconium Rotor. The next day, collect the rotor, then go up to the Pilot's Seat and the #2 Ionium Jet. If you are on schedule, you should be able to collect the Bowsprit and the Chronos Reactor on Day 13. While a group of Red Pikmin is taking the Bowsprit back to the ship, recruit another army to collect the reactor.
- Day 14 Final Trial: It is difficult, but you can make your way up to the Emperor Bublax and defeat the creature in a single day. If you have made your way up to the final battle in 14 days, you should be up to the task.
Get three parts in one day
- You need to go to the Forest Navel for the first time for this trick to work. To start the day, get the Blue Pikmin, then knock some of the flowers with the pellets down. Wait for the stealing bug to appear and let it grab the pellet. Then, shoot two Blue Pikmin and let them drag the pellet back to the Onion so that the bug gets injured. Repeat this until it dies. Next, get 15 Blue Pikmin to take it to the ship. Then, get 15 to 20 Red Pikmin and have them build the stick leading to the gear. After they are done, they should automatically grab the part. Wait until they fall down. If they are short, refill and put the rest back into the Onion. Next, get more Red Pikmin and kill the fire shooting things and take 30 Yellow Pikmin to build the bridge. When they are done, have them grab the part and have the Red Pikmin protect the Yellow Pikmin.
- When you first enter the Forest Of Hope, get the Electric Fuel Dynamo, After that, go to where you see a Bulborb guarding the Shock Absorber. Throw you Pikmin on the platform, then cross on a big tree root that will get you up there. Call your Pikmin, and without touching him, attack him from behind. When you kill him, get the Shock Absorber. Then, find the Yellow Pikmin and blow up the wall. Use the Red Pikmin to collect the Whimsical Radar. Note: You can do this if most of the Pikmin are flowers.
Get four parts in one day
When you first enter the Forest Of Hope, break down
the wall. Kill the Breadbug and get the ship part that it has,
then get the Geiger Counter. Next, go to the Puffstool and get
the Omega Stabilizer. However, get its dead mushroom head and
let the Red Pikmin deliver it. After they cross the bridge, call
them back. Finally, get the Blue Pikmin. When you have ten of
them, get the Mushroom Head. Pluck the Pikmin out of the ground
and if they are all flowers, get the Ioninum Jet #1. Note: You
can get the Gravity Jumper instead of the Ioninum Jet#1 by throwing
Red Pikmin next to the bridge it is on. Then get next to them,
tell them to build a bridge, and collect the gravity jumper.
chfibtt urlayi, fdia, ierbags rrfm
Blowing up walls faster
Get a group of Yellow Pikmin all with bombs go up to
a wall. If it is a regular wall, then just throw three of them
at one time. If it is a black wall, then carefully throw about
four of them, then throw the last two after the first explosion.
Carrying parts
If you do not have time to carry a part back to the
ship in one day, start to do so anyway. Follow the Pikmin so that
you can call them when the game prompts you to gather your Pikmin.
The part will be in the same spot that you left it at.
Background information
Go to any area. Once you gain control over Olimar, immediately go to sunset. Since there were no events during the day, Olimar will write about the background of the game in his diary. It will not appear at first, but keep doing it. Note: Do not save the game to avoid wasting days. The diary will give you information such as where he is from, about his family, about the Pikmin, etc. Note: This will not work if you are on the first or last day in the game.
Captain's logs
To see the pages where Olimar had written his discoveries,
press Y on the area selection screen.
Move ship off map
When you are selecting a level you can make the ship
fly off the map by moving the Analog-stick very quickly.

Email
Facebook
Twitter
digg
del.icio.us
Yahoo
Google
Windows Live
Myspace