More:Super Smash Bros. Brawl: Hints
From GameWinners
Big Blue stage: Outrunning cars
Go to a Special Brawl and set up a Bunny match. Select Sonic and the Big Blue stage. This will require some practice. Flick and hold the Analog-stick in the direction of the moving cars and hold it. You can now outrun the cars. Note: Make sure not to actually touch the cars or you will be run over.
Port Town Aero Dive stage: R.O.B appearances
There are two R.O.B. appearances in the Port Town Aero Dive stage. To see his first appearance, pause game play just after the platform passes the finish line and begins traveling down the series of ramps. There should be a large tower behind you. Rotate your view and look at the top of the tower. To see his second appearance, pause game play after the platform passes over the large black ship with the turbines on it then look to your right. Note: The second R.O.B. is much easier to see because it is huge.
Smashville stage: K.K. Slider concert
Set the system time between 8:00 p.m. and 11:59 p.m. on a Saturday. Play any kind of Brawl on the Smashville stage from Animal Crossing. K.K. Slider will play a concert in the background of the stage.
Classic mode: Fight against Crazy Hand
Reach the Master Hand with a time less than 9:00 without using any continues under the Hard or higher difficulty. Crazy Hand will appear with Master Hand at the start of the match.
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Homerun Contest: Easy homeruns
This can work for any character. Immediately turn around and pick up the bat. Throw it at the Sandbag. You should not have to move much to pick it up again while it is still in the air. Throw it again. Repeat this process until you have about two seconds remaining. Then, go behind the bag and smash it. You should be able to get at least 1,500 feet every time. Note: Do not hesitate or wait until the bag is stopped. You will lose precious time. Also, you will have to turn around to face the bag after each hit.
Co-op challenge #21
Unlock the final Co-op challenge. Have player one choose Snake and player two choose any character. When you start the battle, which you will fight everyone with no stop, have Snake stand under the middle platform and keep pressing Up + A to do his Upward Grenade Launch move. This works because as he keeps doing this, the enemies keep spawning on the middle platform. The bombs will blast them out with one shot. Player two can attack the ones that player one missed.
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Training mode: Easy combos
- Go to Training mode and choose any character and stage. Choose "Help on". Select the smart bomb from the menu. Pick it up, go beside the other player, then throw it at the player. Quickly pause game play then select the smart bomb again. Then, choose only one smart bomb every second. If you select them too fast, you will run out. This will save you a lot of time.
- Go to a stage where there is a wall that you can push the enemy up against (for example, Corneria, Temple). Push the CPU character up to the wall. Drop three of the Superspicy Curry items. Move forward to get the curry to move towards you. Duck (hold Down) and get the curry. It runs out after 155% (155 combos). As it gets close to that number, pick up the next curry and repeat. While doing the second curry, a third curry will disappear; pick it up in the middle. It is possible to get 367 combos on Marth by doing this.
Fox: Alternate victory sequence
When Fox defeats Falco, instead of the regular winning phrases that he says, he will instead say "Better luck next time, Falco".
Ike: Stopping knockback effects
This trick allows you do endure a hit that usually causes knockback effects when using Ike. When about to be hit by an objects such as a smart bomb, press Up + B to do Ike's special move, Aether. Your sword must still be alone in mid-air when hit. If done correctly, you will continue to jump upwards toward your sword after the hit has landed and finish the move. This is very useful and can be much easier to time and execute than sidestepping.
Ike: Easy kill
You need to get the Smash Ball. Press [Grab] on any opponent except big heavy ones. Throw the opponent down. When the opponent comes up, use your special Up + B move. Just when the special move is done, immediately use your Smash Ball special. This should result in an automatic kill.
Kirby: Easy kills
- Take out your hammer and hit your opponent twice. Note: This works most, but not all, of the time.
- Swallow your opponent, then jump off the edge. You must make it in time before your opponent escapes. If you done correctly, you will not actually die but instead respawn, and your opponent will have died. This also works for King Dedede.
Peach: Flying
Use the following trick to get a little bit of extra distance as well as use her umbrella. Double jump, and the second time you press Up keep it held. Peach will fly for a short time.
Sheik: Shoot two stars
Get the Star Rod then tap Left two times or Right two times and hold 1. It should shoot out two stars. Note: This only works with Sheik.
Snake: Butterfly C3
Snake's Down + B (or Down + 1 on a Wiimote) move creates a detonator in a rectangular shape. However, he may occasionally send out a Butterfly C3 as well. It still has the same effect.
Sonic: Defeating Master Hand
Play all the way to Master Hand. To score an easy defeat, use Homing Attacks to multi-attack Master Hand until his stamina reaches 0 HP.
Fighting against Link/Toon Link: Stopping Final Triforce Smash
Note: The following trick only works when there are two human players and one is trapped inside Link/Toon Link's Final Triforce Smash. The other player can save the player by attacking Link while doing the Smash Ball attack. The characters (your player, Link/Toon Link, and other player) will be shot away if the number is high. You will die, but if the number is low you can just regain balance and keep fighting.
Fighting against Peach: Avoid falling asleep
When Peach uses her final smash, if you stay airborne, you will not fall asleep.
Gliding
Only three characters can "glide"; Metaknight, Pit, and Charizard. To glide with these characters, do the following.
- With the Nunchuk, sweep the Analog-stick in a three quarter circle from up to right or left.
- With the Wiimote, sweep the D-pad in a three quarter circle from up to right or left.
- With a Gamecube controller, sweep the Analog-stick in a three quarter circle from up to right or left.
- With a Classic Controller, sweep the D-pad in a three quarter circle from up to right or left.
Character commentary video
Character commentary
- You can do this trick as Snake, Fox, Falco or Wolf. With Snake you must be on the Shadow Moses Island stage. With Fox and Falco you must to be on the Corneria stage. With Wolf, you must be on the Lylat Cruise stage. Press [Left Taunt] and [Right Taunt] repeatedly until your character kneels down. After a short while, text boxes with each respective character's friends will appear for a conversation. This is easily done with the Gamecube controller by pressing D-pad Left and D-pad Right.
- To perform Solid Snake, Fox, Falco and Wolf's Smash Taunt, do the following: For Snake, go to Shadow Moses Island and very gently and quickly tap D-pad Down. Snake should crouch down and put his hand to his ear, occasionally nodding and seem to speak to someone. He will then stand up and a beeping noise will be hard. After that, Snake and one of three characters (Colonel Roy Campbell, Mei Ling, or Otacon) will talk to Snake about the character you are fighting. For Fox, Falco, or Wolf go to Lylat Cruise (or the Melee Stage Corneria) and do the same thing (tap D-pad Down in the same manner mentioned above). Fox, Falco, or Wolf will bend down and start to rapidly shake his fist. After a brief period of time, Fox, Falco, or Wolf will stand up and salute someone off-screen. Nothing will happen, however, until you pass through the warp. Afterwards, Fox, Falco, or Wolf's team will start talking about the fight. What all the characters will say depends on where you are, leading to a total of five different conversations for all three characters.
- Select Fox or Falco. Go to the Lylat Cruise stage. Using the Nunchuk and Wiimote, press 1 + 2. Do this until your character kneels down. This action takes a while, so you may want to do this in Training mode. When he is done he will salute. Soon either Peppy, Slippy, Falco, Fox, Wolf, Leon, or Panther will start talking as if you are playing a Star Fox game. This also works on the Corneria stage, but only Fox, Peppy, Falco, and Slippy will appear. You can also do this with Wolf, but only on the Lylat Cruise stage.
- Go to the Shadow Moses Island stage as Snake in Training mode and choose the CPU as Falco. When your character kneels down (using the techniques listed), instead of Colonel, Mei Ling, or Otacon calling you, Slippy from Star Fox will call you.
Scoring unlimited hits on Sandbag
To do this, you must first create a stage with one open row in between it. For example, have four blocks going to the right, one block below the first block set, and six blocks under the two blocks about it. Once the Sandbag is back in the corner, use anyone very fast attacks (for example, Falco) and hold down [Physical Attack] (A on a Gamecube controller or 1 on a Wiimote). Sandbag will be off the ground while hitting it. Normally without a wall, it would eventually back away too far and you could not hit it. However with the wall, you can keep hitting it as long as desired. This is useful for getting the combo challenges on the Challenge Board.
Easy coin challenges
The following is a quick way to get the 1,000 and 5,000 coin challenge. You must have two controllers. Start a Coin Match. Select Sheik as player one, and someone of medium scale (Link, Ganondorf, Sheik, Zelda Captain Falcon, Marth, Ike, and Snake) as player two. Choose "The Temple (Melee)" stage. Once it starts, have player two stand at the corner where there is a standing slab and a slanted slab (player two should spawn here). Get Sheik and put her next to player two. Hold A or 2 (depending on the controller configuration) and she will start to do endless amounts of punches. This works because player two is up against the wall and keeps bouncing back, and you keep punching. Keep this up, and once player two's damage reaches 999% they will move out of your way; so blast them out. Then put them back in the spot and start again. Set the time limit to about ten to fifteen minutes.
Easy wins
Larger characters, such as Bowser, have very powerful attacks but a slow recovery. Using slow and fast attacks as a combo can help you win or lose a battle. Grabs are useful for throwing an opponent off when he or she is weak, but if they come back using a Smash attack (depending on which one) can fling them farther, thus getting a kill. Alsom using Smash attack combos can lead to fast wins, but if not timed correctly can result in defeat.
Easy combos
Go to Training mode and choose the Ice Climbers. Choose a stage with a high wall (for example, a created stage with a two block wall). Select any character as a training partner. Get the opponent to the wall, then spawn two fans. Pick them up (one for each Ice Climber) and repeatedly tap A. You can get very high combos by using this method.
Rapid unlocking
- Load up a Special Brawl. Choose the options "Stamina" (matches are based off of HP) and "Flower" (characters will have a health-draining Flower on their heads at all times). Play against a single CPU character and set their HP to 1, leaving your HP anything higher than 1. When a fight starts, your opponent will automatically die from the flower (this is a self-destruct) and the match will end. This method is very useful for unlocking anything that requires "Brawl on <stage name> 10 times" or "Brawl with <character name> 20 times," etc. It can also be used to inflate the amount of Brawls played, possibly unlocking characters and Assist Trophies. The only thing it cannot unlock is anything requiring "standard Brawl victories", as it is a Special Brawl and not standard.
- Use the following trick to unlock most, if not all, characters. Play through Subspace Adventure mode. Once you have completed that mode, start it again. You should have new party members such as Marth, Sheik, Samus, Samus Zero Suit, etc. Once you either quit or turn off the game after saving, when you restart or quit Subspace Adventure mode the characters you gained in that mode will be available for other parts of the game.
Easy stage unlocking
To unlock the 75m stage, you must play as DK twenty times. To easily unlock the stage, go to Special Brawl. Change the settings so that you have a flower on your head and stamina is at 1 HP. Then, choose DK and any stage. When the match starts you will instantly fall down and the match will end. Do this twenty times to unlock the 75m stage. Note: You can do this to unlock other stages too, as long as you meet the requirements.
Two Final Smash trophies at a time
Usually you can get only one Final Smash trophy at a time. However if you play All-Star mode with two human players (because if one of the characters dies you get a game over), you can get both trophies for both characters. The clip after you defeat all the enemies will show you getting only the trophy for player one, but if you look at the trophy section you will see you also have player two's character. Note: If one of the characters dies you can restart if you have twenty coins.
Built-in items
Some characters have (often tweaked) built-in items as special moves, smashes, or standard moves.
- Peach: Parasol, Mr. Saturn (Parasol, Turnips)
- Fox: Franklin Badge, Ray gun (Reflector, Blaster)
- Falco: Franklin Badge, Ray gun (Reflector, Blaster)
- Wolf: Franklin Badge, Ray gun (Reflector, Blaster)
- Bowser: Fire Flower (Fire Breath)
- Charizard: Fire Flower (Flamethrower)
- Zero Suit Samus: Fan (Paralyzer and Down Smash)
- Sonic: Bunny Hood (Running)
- Link/Toon Link: Bob-omb (Bomb)
- Samus: Super Scope (Charge Shot)
Custom Sonic vs. Mario stage
Go to the stage creator. Select a big stage and put in a long ledge with no holes or pits and some stairs. Above the ground, place three of the moving floor things side-by-side. Place ladders at both ends of the lower platform, leading high enough to jump from the ladder to the moving platform. Make sure the ladders are not under the moving platform. The only items that should be put in are Super Smash Balls, Cracker Launchers, and Bunny Ears. Place a few small platforms between the moving platforms and the lower platform with the ladders. This is a great arena for Sonic's Spin Dash move and Homing Attack, as well as for Mario because there are no walls to stop either one from being knocked out of the arena. The best game play mode for this stage is Team Brawl, with two Sonics vs. Mario and Luigi, another Mario, or Dr. Mario.
Super Suicide Sudden Death match
A Super Suicide Sudden Death match is a special match you can put together that is a lot of fun and has non-stop action. Start by going to the stage builder. Make a small size stage with only four block at the very bottom of the screen. Try using "hyper" music such as Waluigi Pinball with it. Go to the Item Set screen and set only Bob-Ombs, Gooey Bombs, Smart Bombs, and Motion Sensor Bombs, along with high item appearance. After this, go to the Special Brawl screen and set 300% damage and light weight. Also, set the battle to 99 stock if you have about twenty minutes. Proceed with character choice as usual, then select the "suicide stage". If you want to make it especially crazy, on the Special Brawl screen, make the characters mini and on the Rules screen, set a 2.0 damage ratio instead of 1.0.
Make Hot Head bigger
When fighting any battle, if a Hot Head appears, you can attack it without picking it up and make it bigger. Once it is at its full size, it will electrocute people and burn them at the same time.

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