From GameWinners
Unlockables
Medic achievements
- First do no harm: Play a full round without killing any enemies and score the highest on a team of six or more players.
- Quadruple bypass: Heal a teammate who is taking fire from four enemies at once.
- Group health: Work with two other medics to deploy 3 simultaneous uber-charges.
- Surgical prep : Have an uber-charge ready before the setup phase ends.
- Trauma queen: Deploy three uber-charges in less than five minutes and assist in five kills during that time.
- Double blind trial: Deploy an uber-charge within eight seconds of a nearby enemy medic deploying his.
- Play doctor : In a team with no medics, be first to switch to Medic after a teammate calls "Medic!" then heal 500 health.
- Triage: Deploy an uber-charge on a teammate less than a second before they are hit by a critical explosive.
- Preventive medicine : Block the enemy from capturing a control point with an uber-charged teammate.
- Consultation: Assist a fellow Medic in killing five enemies in a single life.
- Peer review : Kill fifty Medics with your Bone Saw.
- Big pharma: Assist a Heavy in killing thirty enemies, where neither of you die.
- Autoclave : Assist in burning eight enemies with a single uber-charge on a Pyro.
- Blast assist: Assist in exploding five enemies with a single uber-charge on a Soldier.
- Blunt trauma: Assist in punching out four enemies with a single uber-charge on a Heavy.
- Medical breakthrough: Assist in destroying eight enemy Engineer buildings with a single uber-charge on a Demoman.
- Midwife crisis: Heal an Engineer as he repairs his sentry gun while it is under enemy fire.
- Ground rounds : Heal 200 teammates after they have called for "Medic!".
- Internal medicine : Extinguish 100 burning teammates.
- Doctor assisted homicide: Assist in killing 20 nemeses.
- Placebo effect: Kill five enemies in a single life, while having your uber-charge ready, but undeployed
- Sawbones: Hit enemies with your Bonesaw ten times in a row without dying or missing.
- Intern: Accumulate 7,000 heal points in a single life.
- Specialist: Accumulate 10,000 heal points health in a single life.
- Chief of staff: Accumulate 10 million total heal points.
- Hypocritical oath : Kill an enemy Spy that you have been healing.
- Medical intervention: Save a falling teammate from dying on impact.
- Second opinion: Uber-charge two teammates at once.
- Autopsy report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
- FYI I am a medic: Use your Bonesaw to kill 5 enemy Spies who have been calling for "Medic!".
- Family practice : Uber-charge ten of your Steam community friends.
- House call: Join a game that one of your friends is in and then deploy an uber-charge on him.
- Bedside manner: Be healing a teammate as he achieves an achievement of his own.
Hints
Faster construction
As an engineer, do not wait for your building. Simply whack it with the wrench so that it builds faster.
Stickies
- If you play Demoman on a map with capture points, do not forget to put stickies on it. If an enemy walks on it, you can explode him with your stickies. However, do not be dead at that time because your bombs will be destroyed if you are killed.
- You can also do high jumps with your stickies. Jump on one and detonate it. It will cost life but this can buy you some time for reaching places that only a Soldier or a Demoman can normally access (for example, the roof on Gravelpit, capture point B). Don't
- Stickies are more efficient for destroying buildings than your normal grenades. It can be devastating if you are ubered.
Finding spies
- When searching for spies, look out for certain disguises. If a spy is disguised as a scout, he will be moving slower that a usual scout would. If a spy is disguised as a medic, he will not have an ubercharge. Also, watch out for "teammates" closely following other teammates. Chances are they are trying to backstab them.
- Be very observant of all your teammates. A spy will have your name when you see them. Make sure to check if anyone is following you for "no reason", or if someone is coming in the opposite direction of your base. Also be careful to talk to everyone. If the person does not talk to you, they either do not have a mic or is a spy. You could also shoot everyone you see. Teammates will not get hurt. If a spy is shot they will not show themselves; you must shoot them a good amount. If the bullets do not go through the "teammate", it is most likely a spy. Remember to look out for unusual movement. A spy disguised as a scout will be slower and spy disguised as a heavy will be faster. You also might want to set up a system where whenever someone sees a teammate they shoot a round off. Spies cannot shoot or their cover is blown. There is no reason for any teammate to follow you. Spies can also destroy sentries, espensers and other things without blowing their cover. If no one but you and someone else is around and your gun just got destroyed, open fire or beat him down with your wrench. Follow these tips and spies will be changing classes quickly. You can also play a spy a few times, to quickly learn the advantages and disadvantages of that class.
- There are several ways to reveal an enemy spy. Walking into a spy will make him translucent for a moment. You can walk through teammates, but cannot walk through disguised enemy spies. Attack the spy if you come across him, as all he can do run away. Igniting a cloaked enemy spy will set him on fire and distinguishes him with an enemy-colored glow.
- A spy disguised as a medic will not have the ubercharge/kritzkrieg percentage display under the name.
- When disguised, the health shown for a spy is never in the red zone. If you see someone with health in the red, it is not a spy. If not, pay attention.
- The spy is always showing the primary weapon for a particular class. They cannot show melee or secondary weapons. If one of your teammates is showing any other weapon, you can be sure that it is not a spy. The following is a list of the primary weapons for each class.
- Scout: Scattergun
- Soldier: Rocket launcher
- Heavy: Minigun
- Demoman: Grenades launcher
- Engineer: Shotgun
- Medic: Syringues launcher
- Spy: Handgun
- Sniper: Sniper rifle
- Pyro: Flamethrower
- A spy cannot shoot or he will loose his cover. If a teammate does not seem to be shooting, it could be a spy.
- if a teammate is voice chatting at the moment you see him without the "?" sign indicating this is happening, it is a spy.
- This trick works when a teammate is dead. If you know that he just got killed but see him running near you, it is a spy. The same applies if he is calling "Medic" while the real one is dead.
- This requires a medic with the upgraded syringes gun. Shoot some syringes at teammates. If one of them is showing the crosses indicating that you are hitting an enemy, it is a spy.
- If you see a blue ball or a red ball near dispensers, it is a cloaked spy.