Myst 3: Exile (PC)
Go to the Tamahara Age and go to Atrus' desk. Hold
~ and select the picture of Atrus and Catherine.
Enter in Saavedro's home and approach the hammock.
Zoom in, then hold ~ and move the pointer until it turns
into a "zoom" icon. Release ~ and the "zoom"
icon will disappear. Hold ~ again to zoom in to a view
of a Pez dispenser.
Go to Edanna, the Age with all the plants. Go to the
part near the bottom just before the two big blue onion-looking
flowers. Go to the part with the stone steps just below the bouncing
leaf elevator. Turn right and you will see a moth on the stone
steps. Do not touch the moth. If you do, it will fly away. Press
~, then click on the moth. You should see faces of two
cats on the moth's wings that belong to the woman who designed
most of Edanna.
When you are at the base of the big tusk in J'nanin,
near the small hut on the water, face towards the hut. Hold [Alt]
+ [Keypad 1] + [Keypad 6] + [Keypad 8] and
a small water demon will appear. It swims around the rock stepping
stones and might terrorize you if you go to near the water's edge.
After Saavedro does his "Atrus is that you? Not
yet old friend" speech, zoom out from the window. Hold ~
and zoom in. You may need to do this a few times for it to work.
You will see Brad Dourif checking his watch.
When Saavedro steals the book and locks himself in
the main horn, go up to the door he locked. Hold ~ and
zoom in. You will see Bard Dourif having a headache.
Start a new game and go into Atrus' study. Click on
everything in the room that resembles a pepper shaker. When this
has been done, link to J'nanin. Use the light reflectors and reflect
the light over to the green and red reflectors. Go across the
island to the green and red reflectors. Turn the green reflector
so the light reflects to the red one. Go up the stone steps to
the red reflector. Stay here, and do not move forward yet. The
red reflector reflects the light in two different directions --
over to the yellow reflector, and onto a big rock that is directly
in front of it. You should be facing this rock now. Reflect the
light on the rock. Hold ~ and click forward once (toward
the rock). If done correctly, you will see a projection of the
face of a cat named Pepper. He belongs to one of the programmers.
J'nanin Age: Lens posts
On the J'nanin Age, there are a variety of posts, each
with a sort of lens. You must find the source of light (near the
yellow post) and turn the cover until the light is directed to
the yellow post. From there, point the light from post to post
and ultimately to the receptor next to one of the three tusks.
The light posts can be manipulated by clicking on the ring under
the lens. Record the order of the colors of the posts that the
light travels to in order to reach the receptor, this order is
the key to open the door.
You have to turn the light on that is beside the yellow post.
Then, make the light follow a certain sequence of the posts to
reach a receptor. The sequence is yellow, blue, green, red, yellow,
fuschia, and red. You must make the light follow those posts through
the receptor to a door. Then, click the bolts on the door in the
correct order. It is the same order as the posts.
J'nanin Age: Elevator
Raise the elevator without being in it. Underneath
are four puzzles. The answers are found in Saavedro's journal
on the hammock. This will get you to the top of the tower.
Answering the following 29 questions correctly will
unlock the six drawings of Myst.
- 1. A
- 2. D
- 3. C
- 4. C
- 5. B
- 6. B
- 7. A
- 8. A
- 9. B
- 10. C
- 11. B
- 12. C
- 13. D
- 14. C
- 15. C
- 16. A
- 17. D
- 18. A
- 19. B
- 20. B
- 21. A
- 22. D
- 23. B
- 24. B
- 25. A
- 26. B
- 27. D
- 28. B
- 29. A
Complete the indicated task to view the corresponding ending.
- Do what he says and switch the shields.
- Link back to Tomahna without Releeshahn.
- Turn off the power, then turn it back on.
- Talk to him but do not go anywhere.
- Talk to him, leave, repeat (do not do anything other than that).
Skip certain animations
When an animation is in progress (for example, when
you are opening or closing a door; or when the elevator goes up
or down.), press [Space] to skip it. Note: [Space]
also sends you to places and uses items just like the mouse; do
not overuse it.
Pick up journal pages repeatedly
The easiest journal page to find again is the one in
the Sun Tucsk thing with the holograms. After you pick up the
pages, go back to the tusk. Go around the gap in the middle until
you find you hand/mouse pointer open. Note: It is by the wall
on the floor. Click on the empty space, and the messy leaf journal
will open to the pages you picked up earlier.
In the main tusk on J'nanin in Saavedro's room, go
to the elevator. While standing outside of it, pull the lever
to send the elevator up. Watch the lower right knob on the cage.
Notice that as the cage spins, the knob remains in place as if
it were never a part of it.
Strategy guides from GameFAQs