Play as Blaze
Defeat the first Boss.
Successfully complete the game to unlock all sound tracks except for tracks 110 to 127. Successfully complete the Extra zone to unlock the final set of tracks.
Time Attack mode
Successfully complete the game to unlock Time Attack mode. Successfully complete the Extra Zone to unlock four additional Time Attack mode levels (Zone X Act 1 through Act 4).
Complete Sonic's and Blaze's story line with all seven
Chaos Emeralds to unlock Extra Zone at the character selection
screen, where you play as Super Sonic and Super Blaze.
palwe tcng bicdi
Created by cubex55.
Blaze: Remain in air longer
While playing as Blaze the cat, to stay in flight longer, instead of holding R, rapidly tap R. This should increase your time of flight in the air by a lot.
Blaze or Sonic: Move backwards in Spindash
When you are playing DS Download Battle or DS Wireless Battle mode, have a friend be in front or back of you. Press Up + A, remain charging for Spindash, then have your friend press R. Sonic or Blaze will move forward or backwards while charging.
Sonic: Strong kick
After you land on a spring with Sonic, press R to do a strong kick.
Completing the Final Zone, Unknown
After running up the robot's arm you must stop and
crouch at the low point between the forearm and the shoulder.
This will prevent you from flying off once he waves his arm.
An easy way to get lives is to either play Leaf Storm
Act 2 or Mirage Road Act 2 repeatedly. You should gain about one
or two lives every time you play.
When you are catapulted into the air by a spring, keep
pressing B. The longer you stay in the air, the more points
you will get. The power meter will also increase. This is easiest
to do with Blaze. Get on a spring and then keep pressing B
until you are a little bit closer to the spring. Then, press R
+ Up and keep pressing B until you land. This will
also increase your Trick Bonus at the end of the stage.
Altitude Limit Act 2: Special Gimmick
Run to the right to see a spring that sends you into
another spring which in turn makes you end up on a platform that
has parachute. When the parachute goes up and unfolds, go to the
left instead of the right and grind the rail until you see the
Dead Line Special Stage
Where there a bunch of spikeballs, instead of trying
to get all of the rings, just stay on the path that has the ring
with the "5" in it. If you try to get all of the rings,
you will get hit.
Dead Line Act 2
This is the level with the most rings in the game.
If you can find the Ring Magnet power-up, you can probably gain
at least 300 rings.
Huge Crisis Act 2: Special Gimmick
When you fall, run to the right until you go down a
ramp and into a spring that sends you further to the right. You
will go up a ramp that sends you on a rail. Take the rail to go
down a ramp to a pit. It is not bottomless. To the right of the
pit is a spring that sends you up to another spring that in turn
sends you inside of a tube. The tube sends you into an arena where
you must destroy five enemies to get out. Once you get out of
the arena, continue to the right to go down a ramp into a spring.
The spring will bounce you into a checkpoint. Be careful not to
get smashed by a platform that rises and sinks. Jump on top of
it to see another one that goes up. Get on that one and you should
see a robot to the right. Destroy it with a Spin Dash and continue
to the right into a speed boost that bounces you around a half
loop into another spring. Take the spring to get on top of a wall
then fall into another arena where you must defeat five enemies.
Once you see a booster, it will send you up a rail. Jump to the
left side when you get to a curve (second) to snag an extra life.
Once you get it, jump over the pit on to the other side that sends
you to the ground where there is a box with a question mark on
it. To the left is a spring that bounces you northeast. If you
press R + Up when you see the Special Gimmick, you
can grab onto it.
Leaf Storm Act 2: Special Gimmick
Run to the right into a spring that bounces you on
top of a wall. Follow the wall into a spring that leads you into
another spring and sends you onto the ground. Follow the path
to go over a ramp and in through a loop. Instead of keeping to
the right, move over to the left to fall all of the way down to
a spiral. Run through the spiral, down a ramp, and into a spring.
From the spring, go through a loop and there should be a nearby
speed boost. Take the boost to see a trampoline. Take the trampoline
until you can get on the sliding platform that leads into another
trampoline. Take that trampoline to see a box with a question
mark on it. Get the box and continue to theh right. You should
see a speed boost that sends you over a loop that in turn sends
you to a bungee. Take the bungee then land on the other platform.
Go down the ramp and go around a big loop that sends you down
another ramp into a checkpoint. Just off the checkpoint you should
see another bungee. Take the bungee and continue to the right
until you see a red star that leads you into a spiraling spring.
Instead of waiting to get to the top of the spring, jump off and
then land at the bottom of the tree. There should be a robot next
to a Special Gimmick.
Mirage Road Act 2
After the first rail, do not stand on the ring thing.
Instead, use the spring next to it and jump on top of two blocks.
There will be a Star and a Mystery box. On Mirage Road Act 2,
always try to go up instead of down.
Mirage Road Act 2: Special Gimmick
Instead of going on the circular object when you pass
the first ramp and land, take the spring to the left of it. Jump
on the small platforms until you see a full-power box and a mystery
ring case. Get both of them and continue to the right to roll
down a ramp into an oncoming spring. Take the spring onto a platform
that has another spring to the right. That spring will send you
on a rail which leads you to a loop, then down a ramp. Another
ramp is ahead. Then, follow the path and you will be at a spring
with a Badnik next to a speed boost. Destroy the Badnik and take
the speed boost which sends you over to an object that makes you
go up and to the left. Then, take the spring to find two rails.
Take the top rail and grind down it to go through some loops.
To the right is a speed boost, but instead go to the left. There
is a speed boost at the left. Take that one and you will come
to a stop when you hit an entrance to a mud slide. To the right
is the Special Gimmick.
Unknown: Defeating the Boss
When you are on the final zone, Unknown, you can hurt the Boss while he is in front of you and the camera angle is normal. You just have to wait until he starts smashing the ground. If you do hit him, he will go direclty to the part where you can jump on his arm and really hurt him.
Water Palace Act 2 Special Gimmick
Run to the right to go down a ramp into the water and around a loop. When you go around the loop, you will go into a spring that sends you down a ramp. That ramp leads to a curve that goes up into five springs. When you hit one, you will keep going up until you hit them all. After you have hit the fifth spring, go to the left into a water pump that sends you high in the air. Go to the right into a speed boost that launches you up a rail. The rail leads you to a big loop. Past the loop is a spring that sends you to a water slide. The water slide makes you slide down into the water and into a spring that sends you onto a curve that propels you in the air, above water. There is a platform that is moving up and down. Jump on it and when it is up, jump to the right onto an object that moves over if you stay on it. Jump to the right onto another one, then another one and finally you will land next to a robot holding a sword. Avoid
him or destroy him then continue to the right into a loop that sends you down a ramp into the water. Not long from the ramp is another big loop that sends you to a spring. When you go as far as you can, go to the right without falling. Press R + Up and move to the right to see a water pump. Take the water pump to be catapulted onto a place that has two robots with swords. Spin Dash into them to destroy them both. Move to the left to see a loop that sends you around it and to a spring. When the spring catapults you into the air, move to the right onto a platform that moves up and down. When the platform goes as high as possible, jump on top of a wall that has a robot with a sword. Destroy it to see another platform that moves up and down. Take that platform up to another wall. From that wall, there is a spring to the right that bounces you to an area that has a checkpoint. Keep moving to the right to go into a water slide that is a spiral. Hold Right the entire time you are on it. Once you get off of the water slide, you will be running on water. Run until you see a water pump. Press Down and take the water pump up. It sends you onto a platform that moves up and down. Take that up to a platform that moves from left to right. Take that platform to another one that moves left and right. To the left is another robot with a sword. Destroy it and jump up to the left where there are three rings. Past the three rings is a loop that sends you up a ramp, into a spring, which in turn sends you up a curve into a robot with a sword. If you are lucky enough to jump out of the way in time you will not get hurt. To the right of it is a big loop that makes you run to the right into a full-power box and down a rail. You must jump out of the way because there is another robot with a sword. There is another loop that sends you down a spiral water slide. As with the previous one, hold Right the entire time you are on it to run on water. You will run into a wall then fall into the water on a platform that sinks into a bottomless pit unless you jump to the right to safety. To the right are two green robots that are floating and things you must jump over in order to get to a wheel. Press X or Y while standing still and facing it to get past it very fast. It will whirl you up and onto a wall that has an edge. Past the edge is a small step that leads into an air bubble supplier. Get an air bubble and take the speed booster up a curve. To the right is a water pump. The pump catapults you on top of a wall with a robot with a sword. Destroy the robot then jump onto the rail. Jump again to go through the rail (move to the right while falling). There will be a group of spikes and wobbly platforms. To the left is a Special Gimmick. There is also another Special
Gimmick nearby if you cannot get this one. Go to the right of the wobbly platforms into a speed boost that sends you into a spring that pushes you up on top of a rail. Take that rail into
a spring that bounces you to another rail. To the right of thatrail is a checkpoint and a standard water slide. You will now fall into the water. Continue to the right and push a block until you can get past the low ceiling. There will be a balloon with a star on it that contains a power boost. To the right is another wheel that you need to press X or Y to get past. Past there is a package of air bubbles that you might want to get. Following that is a spring that bounces you to a platform. Go to the left where there are two robots that drop spiked balls. Destroy both of them and to the left is another Special Gimmick.
Defeating Eggman and Eggman Nega
When you are playing the Final Zone with Super Sonic, Eggman Nega will shoot laser beams at you for about one minute. You will see red rocks floating. Get those if you need extra rings. However when Nega comes up to you, he will raise his left arm. This means that he will shoot little bombs that shoot out laser beams. Press A or B to boost and hit them towards Nega's face. Repeat this three more times and he will be defeated. With Burning Blaze, you must face off against Eggman. He will do everything Nega did, but half a minute longer. He will also create a Black Hole that traps you in one place, while taking all of the rings. He will continue this for 30 seconds. To hit him, hold A to charge your Fire Blast, and make sure you are correctly aiming at his head. The Fire Blast also consumes rings. Continue the Fire Blast three more times and he will be defeated.
Defeating the final Boss
The first two times the final Boss rams into the wall on Final Zone, Unknown, it does not do anything to you. The third time, you must hit the Boss or the wall will snap in half and you will fall, lose all of your rings, and die.
With the exception of two of the Bosses that can deliver an instantly fatal attack, as long as you have some rings you cannot be killed by a Boss. Therefore, it is a good idea to leave as many rings as possible un-collected until you need them. Collect all the rings on the ground at the beginning of the fight because they are mostly unavoidable, but leave the ones in the air. By doing this, if at some point during the fight you are struck and are unable to recover any of your rings, you do not have to worry. Just collect at least one of the rings that remain floating around. Even if you make a lot of mistakes, you can still have a good chance of winning in the end. Note: If you want as much points for the round as possible, collect all the rings remaining before delivering the last blow to get the highest possible ring bonus.
Make Sonic or Blaze do a trick
When Sonic or Blaze appears on the touch screen, touch
them and they will do a trick.
Damage and rings
When you get hit by an enemy, your rings will fly everywhere
as with all Sonic games. However, the more you get hit,
the farther and higher your rings will fly, thus making them harder
to retrieve. This normally pertains to Boss battles, but is also
in effect in Zones.
Finding the Chaos Emeralds
In order to find the Chaos Emeralds in either Act 1
or 2 of a zone. find the spinning object that has a star in its
center. Jump onto it and press Y to start spinning fast.
Keep holding it and you will get sucked into a hole and reach
the special stage to get the emerald. Note: You will have to collect
rings, and then it doubles of how much you need.
Chaos Emerald colors in each zone
Information in this section was contributed by
- Zone 1: Red
- Zone 2: Blue
- Zone 3: Yellow
- Zone 4: Green
- Zone 5: Silver
- Zone 6: Light blue
- Zone 7: Purple
Sonic runs backwards
Go to Dead Line Act 1 and run into the first spring.
Release the D-pad and Sonic will be running backwards.
Stick to a wall
Jump to a curved wall (at the side of a loop) and press
the D-pad in the direction that you are hitting the wall.
Sonic or Blaze will stick to the wall as long as you hold the
Move while charging Spindash
With Sonic or Blaze, hold Down and tap A
or B to start charging a Spindash. Keep holding Down,
then press X or Y to activate a boost. Sonic or
Blaze will be boosted forward, but will remain in Spindash charge
Huge Crisis: Falling on normal ground
Select Sonic or Blaze (recommended). Go to the level
Huge Crisis (Zone 6) Act 1. Start by running to the right. Do
the beginning of the level as usual until you get off the crane.
Boost and kill the robot. You will get launched into the air.
Once you see a cliff, do the Axel Tornado by pressing Up
+ R (Blaze). You should now be on the cliff. You will see
a steep hill in front of you. Go up it half way. You will now
see Sonic or Blaze do the "falling off" animation, as
if they are on an edge.
Mirage Road: Wrong dialogue
Go to the third world, Mirage Road, as Sonic and fight
the Boss. When you defeat him the subtitle will read "I won't
forget this!". However if you listen closely Eggman actually
says "You'll regret this!" Note: This can be done with
every other stage except the F-Zone, and it can also be done with
When you leave the game as Blaze, Cream's word box says "I hope to see you soon Blaze" however Cream says something like "soon Blaze" or "See you soon Blaze". Note: You must be Blaze and have to select "Return to title screen" then "Yes".
Strategy guides from GameFAQs