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Star Trek: Armada 2

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Contents

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Cheat Codes

Cheat mode

Press [Enter] during game play, type one of the following codes, then press [Enter] to activate the corresponding cheat function.

Effect Code
Increase ship AI canofwhoopass
Additional Dilithium showmethemoney
Boot list in multi-player mode screwyouguysimgoinghome
Chat list in multi-player mode phonehome
Mission skip kobayashimaru
Lose mission kobayashimaru_lost
Enter Gamma quadrant imouttastepwithreality
Enemy's science ships disappear nomoreships
Faster ship production youstopmecold
Faster crew production avoidance
Unknown bradcast
Unknown directed

Please submit more details about the unknown information.

No damage

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game folder. Note: You may need to toggle off the "Read Only" file attribute first. Locate the following line:

// // DIFFICULTY SETTINGS // //
Damage coefficients for incoming damage for user in single player
float
EASY_DAMAGE = 0.5; float HARD_DAMAGE = 2.0;

Change the values to 0.0 to prevent damage to your ships. Note: You can still get damaged by remaining in certain nebulas.

Invincibility

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the values for the following lines to "0.0" so they resemble:

float EASY_DAMAGE = 0.0;
float HARD_DAMAGE = 0.0;

Begin game play under the easy or hard difficulty setting to have shields that cannot be harmed by normal weapons.

Better transporters

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the TRANSPORTER_MAX = 5 line to a higher number to transport more people.

Faster transporters

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the float TRANSPORTER_DELAY entry to 0.0 (or 0.1).

Build a Fusion Cube and Tactical Fusion Cube in Advanced Assembly Matrix

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Set the "byard2" file in the "\activision\star trek armada ii\odf\stations\byard2" folder as archive. Use a text editor to edit the "byard2" file. Scroll down to the section:

buildItem0 = "bfrigate"
buildItem1 = "bbattle1"
buildItem2 = "bspecial"
buildItem3 = "bbattle2"

Underneath builditem3 put the lines

buildItem4 = "bbattle3"
builditem5 = "bbattle4"

In single player mode, you can not use it until the level "Rifts",when you build the Technology Node and research the Collective Hub. You can however use it in Instant Action and Multi-player modes by doing the same thing (constructing the Technology Node and researching the Collective Hub).

More officers

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value for the following line to 999 so it resembles:

// the max value that officer capacity can be in a single player
game, and default in multiplayer game. Int
SINGLE_PLAYER_OFFICER_LIMIT = 999;

Faster crew production

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. . Use a text editor to edit the "fed.odf" file in the "\armada2\odf\other" directory. Locate the following section:

//number of crew added to the team per second per starbase
//also used as base for planetary civilian rate
crewAccumulationRate = 4.0

Change the value to 500 for very fast crew production.

Better sensor arrays

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "fsensor.odf" (for the Federation), "ksensor.odf" (for the Klingons), or "bsensor.odf" (for The Borg) file in the "odf\stations" folder in the game directory. Change the value of the rangeScan = to 32000.0f.

Better resources

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Note: You may need to toggle off the "Read Only" file attribute first. Change the following settings under the // resource gathering parameters to change the corresponding resource.

  • Edit the int cfgMaxDilithium value to change the maximum amount Dilithium that can be mined.
  • Edit the int cfgMaxOfficers value to change the maximum amount of officers.
  • Edit the int cfgMaxCrew value to change the maximum number of crew members.
  • Edit the int cfgStartingDilithium to change the initial amount of Dilithium available.
  • Edit the int cfgStartingCrew to change the initial number of crew members.

All campaigns

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "art_cfg.h" file in the game directory. Change the 0 in the GIVE_ALL_MISSIONS line to 1.

Edit ship settings

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Look in the "\star trek - armada 2\odf\" folder to find folders named "ship", "weapons", "station", and more. Select one and use a text editor to change the values of the ships, bases, weapons, etc. For example, edit the "battle.odf" file in the "\star trek - armada 2\odf\ships" folder to change the values of the Sovereign Class ship (metal cost; number of officers; amount of time to build, etc.)

Hints

Lifelines mission

In re-supplying the base at Alpha Theta VI with 1,500 Metal, 1,500 Dilithium and 1,500 Latinum, you can also build only one freighter to send it off with 500 units of Metal, Dilithium, or Latinum. Once it has arrived and is unloading, keep a watch on it. If it starts to reload at Alpha Theta VI with whatever goods it usually ships, tell it to load metal. It will take the shipment at the station itself. Unload at the same station and you will have given another 500 metal to Alpha Theta VI . Again, after unloading and during loading normal trade goods, tell it to load metal. After you have used the freighter to unload the metal at the station, you have successfully re-supplied Alpha Theta VI with metal. Do the same for Dilithium and Latinum. You have now completed the resupply assignment with only one ship, one trade station, and in less time than sending ships from your station all the way back and forth to the other trading station.

Borg: Assimilate Species 8472

Play as the Borg. When you can, build a Diamond (two works best). Destroy an 8472 base, except for the mothership. Use one Diamond to remodulate the other's shields. Use the invulnerable Diamond to rush in and use the Computer Override ability. Immediately select the mothership and build a passive embryo. Then, dismantle the mothership, or rush in and destroy it. The passive embryo you built will stay under your control, so you can then build your own mothership, and advance up the 8472 tech tree. The best part is that it is all free. The Borg interface has no biomatter.

Borg: Build over Transwarp Gate

Go into a skirmish mode game and play as the Borg. Once you have built far enough up their tech tree so that you can build a Transwarp Gate, make one where desired. Then, build something over it. Normally you cannot build over another object, but since the Transwarp Gate needs space to make the Transwarp Portal, you can build there.
mnwr yfstu,

Federation: Defense recommendations

To have a good defense firewall, create a line of Torpedo Turrets and Sensor Stations as follows:

     SS            SS           SS            SS           SS            SS  
          SS            SS....
TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT....

With this line of defense, it would take at least two Tactical Fusion Cubes with Phase Cloaks to put a dent in your Fortress. Note: you should research all upgrades and technologies and have some ships nearby.

Species 8472: Slow but deadly assault

Do the following in Instant action. Make sure you have set resources to unlimited. Build as many Passive Embryos as possible and evolve them into Motherships. Do this all over again and start moving. Note: To defeat any team in a one against one or sometimes two against one, have the fastest build time.

Starbases in one

With this trick, you may play in Instant Action (try the Gates map) or the Borg in a single player game. First, build a Transwarp Gate using an Assembler (may be captured or you are the Borg). Then, make sure you have built a Nexus, Starbase, etc. After building it, use the Transwarp Conduit at the side of the selected station. Be careful not to open it when a ring of a station appears because it will not work. Close it after opening. Try selecting the Assembler or a Construction Ship and press [F1]. Notice there is a space on the side of the station. Repeat this, then a large space will be there. Build a Nexus or Starbase on that particular area. Note: This can be applied to any stations.

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