Star Trek: Armada 2
From GameWinners
Cheat Codes
Cheat mode
Press [Enter] during game play, type one of the following codes, then press [Enter] to activate the corresponding cheat function.
| Effect | Code |
|---|---|
| Increase ship AI | canofwhoopass |
| Additional Dilithium | showmethemoney |
| Boot list in multi-player mode | screwyouguysimgoinghome |
| Chat list in multi-player mode | phonehome |
| Mission skip | kobayashimaru |
| Lose mission | kobayashimaru_lost |
| Enter Gamma quadrant | imouttastepwithreality |
| Enemy's science ships disappear | nomoreships |
| Faster ship production | youstopmecold |
| Faster crew production | avoidance |
| Unknown | bradcast |
| Unknown | directed |
Please submit more details about the unknown information.
No damage
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game folder. Note: You may need to toggle off the "Read Only" file attribute first. Locate the following line:
// // DIFFICULTY SETTINGS // // Damage coefficients for incoming damage for user in single player float EASY_DAMAGE = 0.5; float HARD_DAMAGE = 2.0;
Change the values to 0.0 to prevent damage to your ships. Note: You can still get damaged by remaining in certain nebulas.
Invincibility
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the values for the following lines to "0.0" so they resemble:
float EASY_DAMAGE = 0.0; float HARD_DAMAGE = 0.0;
Begin game play under the easy or hard difficulty setting to have shields that cannot be harmed by normal weapons.
Better transporters
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the TRANSPORTER_MAX = 5 line to a higher number to transport more people.
Faster transporters
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the float TRANSPORTER_DELAY entry to 0.0 (or 0.1).
Build a Fusion Cube and Tactical Fusion Cube in Advanced Assembly Matrix
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Set the "byard2" file in the "\activision\star trek armada ii\odf\stations\byard2" folder as archive. Use a text editor to edit the "byard2" file. Scroll down to the section:
buildItem0 = "bfrigate" buildItem1 = "bbattle1" buildItem2 = "bspecial" buildItem3 = "bbattle2"
Underneath builditem3 put the lines
buildItem4 = "bbattle3" builditem5 = "bbattle4"
In single player mode, you can not use it until the level "Rifts",when
you build the Technology Node and research the Collective Hub.
You can however use it in Instant Action and Multi-player modes
by doing the same thing (constructing the Technology Node and
researching the Collective Hub).
More officers
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value for the following line to 999 so it resembles:
// the max value that officer capacity can be in a single player game, and default in multiplayer game. Int SINGLE_PLAYER_OFFICER_LIMIT = 999;
Faster crew production
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. . Use a text editor to edit the "fed.odf" file in the "\armada2\odf\other" directory. Locate the following section:
//number of crew added to the team per second per starbase //also used as base for planetary civilian rate crewAccumulationRate = 4.0
Change the value to 500 for very fast crew production.
Better sensor arrays
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Note: You may need to toggle off the "Read Only" file attribute first. Use a text editor to edit the "fsensor.odf" (for the Federation), "ksensor.odf" (for the Klingons), or "bsensor.odf" (for The Borg) file in the "odf\stations" folder in the game directory. Change the value of the rangeScan = to 32000.0f.
Better resources
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Note: You may need to toggle off the "Read Only" file attribute first. Change the following settings under the // resource gathering parameters to change the corresponding resource.
- Edit the int cfgMaxDilithium value to change the maximum amount Dilithium that can be mined.
- Edit the int cfgMaxOfficers value to change the maximum amount of officers.
- Edit the int cfgMaxCrew value to change the maximum number of crew members.
- Edit the int cfgStartingDilithium to change the initial amount of Dilithium available.
- Edit the int cfgStartingCrew to change the initial number of crew members.
All campaigns
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Note: You
may need to toggle off the "Read Only" file attribute
first. Use a text editor to edit the "art_cfg.h" file
in the game directory. Change the 0 in the GIVE_ALL_MISSIONS
line to 1.
Edit ship settings
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Look in the
"\star trek - armada 2\odf\" folder to find folders
named "ship", "weapons", "station",
and more. Select one and use a text editor to change the values
of the ships, bases, weapons, etc. For example, edit the "battle.odf"
file in the "\star trek - armada 2\odf\ships" folder
to change the values of the Sovereign Class ship (metal cost;
number of officers; amount of time to build, etc.)
Hints
Lifelines mission
In re-supplying the base at Alpha Theta VI with 1,500
Metal, 1,500 Dilithium and 1,500 Latinum, you can also build only
one freighter to send it off with 500 units of Metal, Dilithium,
or Latinum. Once it has arrived and is unloading, keep a watch
on it. If it starts to reload at Alpha Theta VI with whatever
goods it usually ships, tell it to load metal. It will take the
shipment at the station itself. Unload at the same station and
you will have given another 500 metal to Alpha Theta VI . Again,
after unloading and during loading normal trade goods, tell it
to load metal. After you have used the freighter to unload the
metal at the station, you have successfully re-supplied Alpha
Theta VI with metal. Do the same for Dilithium and Latinum. You
have now completed the resupply assignment with only one ship,
one trade station, and in less time than sending ships from your
station all the way back and forth to the other trading station.
Borg: Assimilate Species 8472
Play as the Borg. When you can, build a Diamond (two
works best). Destroy an 8472 base, except for the mothership.
Use one Diamond to remodulate the other's shields. Use the invulnerable
Diamond to rush in and use the Computer Override ability. Immediately
select the mothership and build a passive embryo. Then, dismantle
the mothership, or rush in and destroy it. The passive embryo
you built will stay under your control, so you can then build
your own mothership, and advance up the 8472 tech tree. The best
part is that it is all free. The Borg interface has no biomatter.
Borg: Build over Transwarp Gate
Go into a skirmish mode game and play as the Borg.
Once you have built far enough up their tech tree so that you
can build a Transwarp Gate, make one where desired. Then, build
something over it. Normally you cannot build over another object,
but since the Transwarp Gate needs space to make the Transwarp
Portal, you can build there.
mnwr yfstu,
Federation: Defense recommendations
To have a good defense firewall, create a line of Torpedo Turrets and Sensor Stations as follows:
SS SS SS SS SS SS
SS SS....
TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT TT....
With this line of defense, it would take at least two Tactical
Fusion Cubes with Phase Cloaks to put a dent in your Fortress.
Note: you should research all upgrades and technologies and have
some ships nearby.
Species 8472: Slow but deadly assault
Do the following in Instant action. Make sure you have
set resources to unlimited. Build as many Passive Embryos as possible
and evolve them into Motherships. Do this all over again and start
moving. Note: To defeat any team in a one against one or sometimes
two against one, have the fastest build time.
Starbases in one
With this trick, you may play in Instant Action (try
the Gates map) or the Borg in a single player game. First, build
a Transwarp Gate using an Assembler (may be captured or you are
the Borg). Then, make sure you have built a Nexus, Starbase, etc.
After building it, use the Transwarp Conduit at the side of the
selected station. Be careful not to open it when a ring of a station
appears because it will not work. Close it after opening. Try
selecting the Assembler or a Construction Ship and press [F1].
Notice there is a space on the side of the station. Repeat this,
then a large space will be there. Build a Nexus or Starbase on
that particular area. Note: This can be applied to any stations.
More...
Strategy guides from GameFAQs

Email
Facebook
Twitter
digg
del.icio.us
Yahoo
Google
Windows Live
Myspace