Star Trek: Starfleet Command
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "sfbspc13.txt" file in the "assets\specs\" sub-directory. The following changes can be done.
- Add cloaking ability. To do this, go to the Cloak num section and add a value for how much energy you want it to cost to run the cloak.
- Change engine power levels. Note: The highest you can set engine output to is 120 each Engine values are located in the following sections: R_L_Warp, C_Warp, Impulse, Apr, and Battery.
- Add shuttles and fighters. Note: Shuttles are defined as base and maximum values. The base value is the maximum value divided by 3. For example, you can set the maximum value of all the different types of shuttles to 30 and the base value to 10. This will allow you to purchase quantities of 10, 20, or 30 shuttles of each type while in Spacedock. Changing the launch rate value will define how many shuttles can launch before the ship needs to recharge itself for more launches. If you want to add fighters to any ships, just find the fighter bay 1 through fighter bay 4 sections and set them to a value of 6 to create four fighter groups made up of six fighters each.
- Change weapons. Note: Weapons can be changed to any type within an existing group. You can also change the number of weapons (up to four) within an existing group. Notice that missiles can accept higher values. You cannot add new groups of weapons. You can only modify the existing weapon hardpoints. Weapons are arranged in these classes: heavy weapon (photons, rockets, plasma, etc), and weapon (phasers, disrupters, etc). Weapon arcs vary, but setting the value ALL as an arc will allow the weapon to fire from any angle.
- Change shield levels. Note: Shields can be modified up to 2000 for Federation ships, but Klingon ships cannot be set as high. Shield values are located in the following sections: Shield 1, Shield 2_6, Shield 3_5, Shield 4, and Shield Total. Shields cover each ship on six sides. The values of Shield 2_6 and Shield 3_5 each represent two sides of the ship. The value you place in Shield Total must equal Shield 1 + (Shield2_6 x 2) + (Shield3_5 x 2) + Shield 4.
- Set movement. Note: Movement is defined in the turn mode and move cost sections. The best turn mode value is AA. This results in a very agile ship. The move cost defines how much energy is used for movement. The best value is .25.
- Add more transporters, troops, mines, and more.
Note: When playing a game in multi-player mode, all players must use an identical "sfbspc13.txt" file.
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Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Start a Campaign mode with any race and era. For example, If playing as in the Federation late era, you will start with an "F-FF" frigate. Save the game and exit. Use a text editor to edit the "sfbspc13.txt" file in the "assets\specs\" sub-directory. Look for the BPV value for the "F-FF" ship and change its value to 1000 or higher. Save the file and resume the game. Load the saved game and go to the "Shipyard" menu. Notice the trade in value of your ship is high. Trade in your ship, and you will get extra prestige from the balance. You can do this repeatedly.
- Know your weapon ranges. Do not close in on an enemy who hits harder than you at close range.
- Capture a few enemy frigates at the start of a scenario can save problems later. Keep your ship loaded with Marines during your Starbase visits.
When fighting a Klingon vessel, get behind it and order
your helm officer to follow it. Wait until all your weapons are
charged, then fire. Repeat this until it is destroyed.
Keep your distance. The Lyran special is the Expanding
Sphere generator. If you get too close when it is active, it will
hit and you will be badly damaged. It will also destroy any fighters,
shuttles, and missiles in its range.
When they cloak get up close, fire off as many weapons
as possible. When they start to decloak, run. Then, go back and
do it again once they cloak.
Prevent ships from cloaking
If a ship keep cloaking and you cannot seem to kill
it, use your tractor beam. The ship can no longer cloak.
- During any mission, perform an alpha strike on the aft right shield, but do not destroy it completely. Note: this may require a few attempts. Then, fire a photon torpedo into the front left shield. Next, press [Ctrl] + [F4] for 4,000 prestige points.
- To increase your prestige in Campaign mode, go to the Spacedock and sell all your missiles. Then, select the slowest missile engine and buy x4 for a cost of 1, then x3 (at -1, giving you your prestige point back), then x2 (for another -1), then standard (for another -1). Go back to x4 and repeat the process, gaining as much prestige as desired. This will not affect your career prestige for gaining rank, but it will allow you to purchase needed upgrades.